- Steam App
- Desecrators (1311570)
- Event type
- patch note
- Published
- 6 March 2026 - 01:23:33 UTC
- Source
- steam_community_announcements
Added clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player Network improvements: - Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for clients Added player kick and ban menu for hosts Added server status messages Rival credits reward now scales with raid difficulty Adjusted coop enemy scaling Increased push force for boosting players vs. enemies Players now now get a free spawn on first join in Gauntlet mode Added map open/close sounds for other players Fixed breakable object damage FX desync for clients Fixed rare mine spawning out of bounds Fixed mine desync for late joining clients Fixed an enemy spawning issue that could cause s...