0.6.1a changelist — Desecrators Steam update #909896

Lightmapping improvements - Added saturation decay - Greatly increased accuracy of ambient lighting for dynamic objects - Reduced generation time...

Steam App
Desecrators (1311570)
Event type
patch note
Published
7 May 2022 - 16:20:36 UTC
Source
steam_community_announcements
Lightmapping improvements - Added saturation decay - Greatly increased accuracy of ambient lighting for dynamic objects - Reduced generation time Reworked enemy type distribution to create more varied encounters Added new room types Levels are now less likely to contain adjacent rooms of the same type Greatly improved performance for large levels Increased player roll speed Improved performance of flickering lights Improved rotation interpolation for client ships Upgraded Unity version Fixed a visual bug where the level would not render for a dying player after a remove view was deactivated Fixed menu resolution not highlighting the current resolution Fixed enemies sometimes not rotating to face their direction of travel when wandering the level Fixed Heavy Turrets being able to spawn on surfaces without enough vertical space Fixed a bug that could cause incorrect portal culling Fixed tu...

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