v0.1.1 Update: BUG, Improvements, and Balance Changes — 碎镜 Shardmirror Steam update #93890

I spent the whole day fixing bugs and I'm exhausted. Hopefully I didn't create new ones. BUG - Fixed heavy battle-end stutter. In one measured case...

Steam App
碎镜 Shardmirror (4709210)
Event type
patch note
Published
11 June 2026 - 06:10:06 UTC
Source
steam_community_announcements
I spent the whole day fixing bugs and I'm exhausted. Hopefully I didn't create new ones. BUG - Fixed heavy battle-end stutter. In one measured case, relic observation flushing could block for about 5.4 seconds by writing events one by one and recomputing the run state hash repeatedly. The same 34-event flush is now batched and runs at roughly 7ms. - Optimized the underlying hash / snapshot path. On a real save, `compute_run_state_hash` went from about 169.7ms to 7.6ms; `serialize_relic_state` went from about 155ms to 0.28ms; checkpoint capture went from about 166ms to 22.7ms. - Fixed Penguin dance animation loading hitches by prewarming the 90-frame dance sequence before it is needed. - Fixed several Penguin-adjacent battle stability issues, including async continuation after battle scene teardown and post-tween access to freed ghost nodes. - Fixed a race that could happen when Penguin r...

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