碎镜 Shardmirror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateJun 10, 2026
- Developer咕咕呱呱
- Publisher咕咕呱呱
Company pages: Developer: 咕咕呱呱Publisher: 咕咕呱呱
碎镜 Shardmirror Steam news
碎镜 Shardmirror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V11.45.14 Major Update: The Merchant and a Full Experience Overhaul - 26 July 2026
We are jumping straight from V0.1.3 to V11.45.14. No, the decimal point is not missing. This release brings together a large number of player-facing changes made since the previous public build: a new character and complete card pool, redesigned shop and card interfaces, faster startup and loading, and extensive stability work across combat, the map, events, rewards, saves and replays. Important: In-progress saves from older versions - Because the run state, save system and scene flow have been substantially rebuilt, in-progress saves created by V0.1.3 and other older builds cannot be continued. - We recommend finishing your current run before updating. If the new version detects an incompatible in-progress save, it will safely remove that run so you can start a new game normally. New fourth character: The Merchant - Added the Merchant, a fourth playable character whose run revolves aro…
- V0.1.3 Update: Announcements, Quick SL, Display Polish, and Stability - 16 June 2026
V0.1.3 focuses on clearer update visibility, faster battle recovery, cleaner text, and smoother combat flow. What's New - Added an announcement entry on the main menu so recent update notes can be viewed in game. - Added “Quick SL” to the battle pause menu, allowing a battle checkpoint to be saved and reloaded when available. - Power cards now show a “Power” label in the upper-right corner, making them easier to distinguish from normal and curse cards. - Improved card cost display so battle-time cost changes are shown more accurately, with color feedback for discounts and surcharges. - Polished card names, localization, and card text for several cards, including Huang Pian, Tide Surge, Soul Mirror, World Devourer, and All or Nothing. - Revised multiple relic descriptions, short effects, and flavor texts so effect boundaries are clearer. Improvements & Fixes - Improved compatibility hand…
- V0.1.2 Fixes, Improvements, and Balance Changes - 13 June 2026
Hello everyone, V0.1.2 focuses on stability, interaction polish, and card balance. This update fixes battle crash-related issues, improves selection and targeting behavior, and adds Penguin and Tide Seer adjustments. BUG - Fixed a split-card animation hang during battle resolution. In `CardAnimationService`, some `Tween` targets could be freed before `await tween.finished` resumed, leaving the split-resolution chain suspended. The animation path now uses `_await_tween_completion()` polling and clears `SplitUpperSliceGhost` plus card exchange state on abort. - Fixed stale potion reward state on the reward screen. `RewardScene` now listens to `EventBus.run_potion_inventory_changed`, and `RewardEntryBuilder.refresh_potion_entry()` re-derives the potion button disabled state, tooltip, and presentation after potion-slot changes. - Fixed upgraded card text overlay errors. When `CardUpgradeRes…
- v0.1.1 Update: BUG, Improvements, and Balance Changes - 11 June 2026
I spent the whole day fixing bugs and I'm exhausted. Hopefully I didn't create new ones. BUG - Fixed heavy battle-end stutter. In one measured case, relic observation flushing could block for about 5.4 seconds by writing events one by one and recomputing the run state hash repeatedly. The same 34-event flush is now batched and runs at roughly 7ms. - Optimized the underlying hash / snapshot path. On a real save, `compute_run_state_hash` went from about 169.7ms to 7.6ms; `serialize_relic_state` went from about 155ms to 0.28ms; checkpoint capture went from about 166ms to 22.7ms. - Fixed Penguin dance animation loading hitches by prewarming the 90-frame dance sequence before it is needed. - Fixed several Penguin-adjacent battle stability issues, including async continuation after battle scene teardown and post-tween access to freed ghost nodes. - Fixed a race that could happen when Penguin…
- The Game Is Out - 10 June 2026
The Game Is Out I spent a long time thinking about how to write this announcement. Then I realized there was probably no way to make it fun. So I'll keep it short. The game is out. Oh, right. This game has gone through 0 balance tests. Take care.
- Shardmirror Release Timing Update - 28 May 2026
One last reflection has not yet settled.Shardmirror was originally planned to release on May 29, 2026. Because Steam's build review is still in progress, the release will be delayed.We are continuing the final launch preparations. Once the new release time is confirmed, we will post an update through the Steam store page and announcements.Sorry to keep everyone who has been waiting for the game waiting a little longer. Thank you for your wishlists, follows, and patience.Shardmirror Development Team
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 June 2026 | V0.1.3 Update: Announcements, Quick SL, Display Polish, and Stability | 1835236783573171 |
| 2 | 13 June 2026 | V0.1.2 Fixes, Improvements, and Balance Changes | 1835236783565744 |
| 3 | 11 June 2026 | v0.1.1 Update: BUG, Improvements, and Balance Changes | 1835236783559609 |
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