Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization — ASTROKILL Steam update #945711

Core - Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR...

Steam App
ASTROKILL (376880)
Event type
patch note
Published
9 December 2017 - 08:24:17 UTC
Source
steam_community_announcements
Core - Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed through the UE4 raw-input plugin - Reduced all texture-pool sizes (varies with texture-quality setting) - Lowered overall game-size by nearly 2GB (~50%) Controls - Angular drag is now customizable (very useful for joysticks and VR) - Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button) - Up to 8 joystick-axes can now be mapped (must be manually set for now) - Steam Controller plugin is now enabled http://cdn.edgecast.steamstatic.com/steam...

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