Update 4.0 - [Early Access] - 28/08/15 — Super Dungeon Run Steam update #977727

Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have...

Steam App
Super Dungeon Run (382480)
Event type
patch note
Published
28 August 2015 - 18:11:04 UTC
Source
steam_community_announcements
Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.