SPSTEAMPULSELIVE ANALYTICS
Going Medieval

Going Medieval Steam metadata

Foxy Voxel | Mar 17, 2026 | game

Released

972players observed · 21 September 2026 - 22:01:58 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed players972 · 21 September 2026 - 22:01:58 UTC
  • SteamPulse tracked peak5,454
  • Units sold (VGI)642,000
  • Revenue (VGI)$11,700,000
  • Review score89% positive

Going Medieval metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players972 · 21 September 2026 - 22:01:58 UTC
  • SteamPulse tracked peak5,454
  • Units sold (VGI)642,000
  • Revenue (VGI)$11,700,000
  • Review score89% positive
  • Total reviews21,371
  • Release dateMar 17, 2026
  • DeveloperFoxy Voxel
  • PublisherMythwright

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: Foxy VoxelPublisher: Mythwright

Top Steam chartsTop 100 gamesGame directorySteam Store page

Going Medieval Steam metadata

Going Medieval metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1029780/metadata
Steam Storehttps://store.steampowered.com/app/1029780/
Steam Communityhttps://steamcommunity.com/app/1029780
PCGamingWiki search
IGDB searchSearch IGDB for Going Medieval

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 19,042 positive, 2,329 negative

Price and discount

$22.49 (25% off from $29.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop, Adjustable Text Size, Camera Comfort

Achievements

94

Platform releases
  • Steam 1 June 2021

Latest Steam announcements

  • Experimental Branch Patch (1.2.6) - 21 September 2026

    Greetings, players! The newest patch (1.2.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsMercenaries now also have a "no fight" effector when spawning, meaning they will not start brawls when they’re freshly hired.Friendly Faction warriors in "Join Skirmish" are now called “Ally”, instead of “Refugee”.Changed health bar colour of mercenaries, allies and refugees to be green instead of red.You now suffer a 200 friendliness penalty towards factions which you ambush in or attack in “Join Skirmish” and “Ambush Merchant Spot” maps.When entering “Join Skirmish” and “Ambush Merchant Spot” maps you now immediately gain 20 Infamy.Bugs and FixesFixed several crash occurrencesFixed the issu…

  • Experimental Branch Patch (1.2.5) - 18 September 2026

    Greetings, players! The newest patch (1.2.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsLowered market cap for animals. Fewer animals now need to be sold before going into the next inflation bracket.Bugs and FixesFixed several crash occurrencesFixed the issue where animals would not be tameable or harvestable after they fall asleep and wake up again.Fixed the issue that caused animal prices to be 🪙0 when selling.Fixed the issue in which prisoners refused to sleep.Fixed the issue that caused the game to crash if no market cap was present for modded resources.Fixed the issue in which prisoners had no actions when selecting them. Known IssueText keys related to new features here h…

  • Experimental Branch Patch (1.2.3) - 17 September 2026

    Greetings, players! The newest patch (1.2.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Faction-Specific resourcesWe want to give each Faction Type a recognizable economic identity and make faction lore matter more during trade. This will be indicated by symbols on some resources during the bartering process. Hover over a symbol to see what it represents: PremiumTraders from this faction value this resource and are prepared to pay a premium to secure it. They will also ask a higher price when trading this item to you.DepreciatedTraders from this faction place a low value on this resource. They will only trade it at a low price.OversuppliedMembers of this faction have ample stocks of this item. This lowers…

  • Experimental Branch Patch (1.2.1) - 16 September 2026

    Greetings, players! The new update (1.2.1) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this version:DiplomacyThere are 12 NPC factions in Going Medieval that belong to six different faction types. Those are: FaithfulChurch of the Third ComingAncrene DisciplesPaganCircle of AvalonBeirdd CymraegKnowledgePhilosophers of the Natural OrderSociety of Fellows MonarchyFaithful Sons of EnglandBand of the She-WolfAnarchyKingdom of YorkHeresy of the Rose These are factions that you can interact with. You can be friendly with them, attack them or some state similar to those in-between. Nothing is set in stone and with certain actions, over time, you can change alignment to the other side. However, there are factions that won’t budge. The ones who are to…

  • Medieval Monday Talk #87 - More Events - 7 September 2026

    Greetings, medievalists!Last time, we talked about hiring help. This time, let’s talk about some other events we are working on.One thing we want to improve is the feeling that the world around your settlement is alive. Well, as best as we can given the game's limitations. You should not just have raids, merchants and representatives of religions in your settlement. These are medieval times! Sometimes people need help. Sometimes they bring trouble. And sometimes they bring information that makes you question what kind of settlement you are actually running. So, let’s go through a few examples.One new event we are working on is a faction seeking refuge. A group of visitors may arrive at your settlement tired, hungry, and in poor condition. Their stats will not be great, and they will need help if you choose to provide it. You can feed them, give them a place to sleep, let them recover, a…

  • Medieval Monday Talk #86 - Hired Hands - 31 August 2026

    Greetings, medievalists! Let’s talk about help. You know that moment when you decide to build something big? Maybe a church. Maybe a proper castle. Maybe one of those projects that starts with “this will look amazing” and ends with half of your settlement mining, hauling, building, eating badly, sleeping badly, and questioning your leadership. Your settlers are stretched thin. Someone needs to mine the ore. Someone needs to cut the wood. Someone needs to build the thing. Someone needs to keep food production going. And then... raiders decide that this is the perfect time to visit. Dang it.So, we are working on a new way to get temporary help - by hiring mercenaries!We wanted to add another meaningful use for gold coins - something that gives you a reason to save it and think carefully about when to spend it. Upcoming diplomacy opened a lot of doors for that.These hired NPCs can come in…

  • Experimental Branch Patch (1.1.20) - 28 August 2026

    Greetings, players! The newest patch (1.1.20) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed several crash occurrences.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communicatio…

  • Medieval Monday Talk #85 - Market Manipulation - 24 August 2026

    Greetings, medievalists!Let’s continue making the factions a bit more diverse. Right now, faction identity is primarily communicated through lore, ideology, relationships and heraldry. So, when it comes to trading, things are pretty basic - you would send your caravan to a friendly/neutral settlement and hope that once there, you’ll get some much needed resources and potential place to dump stuff that you have in abundance. But the process itself was a gamble - getting a caravan to that location would take time and you didn’t know what was waiting for you there.So we wanted to give a bit more personality to the factions, by making faction-specific resources. This system should help you answer practical questions such as: Who is most interested in the goods I produce? Where should I look for books, medicine or military equipment? Which factions refuse certain resources? Is this resource…

  • Medieval Monday Talk #84 - Diplomatic Deal - 17 August 2026

    Greetings, medievalists! Did you know there are different factions in the game? Yeah, in our alternative history, where the Black Death destroyed 95% of the population, such world-changing events naturally gave rise to some interesting groups. You can learn more about them by selecting Historical Records in the top-right corner of the screen and opening the Factions tab.Your relationship with factions can be Neutral, Friendly, or Hostile. But even Friendly factions may try to bully you with a demand here and there. It’s a dog-eat-dog world out there.We want to take these relationships a bit further, and that starts with diplomacy.In the next big update, you’ll be able to initiate diplomacy with a settlement your caravan has traveled to. Once there, you’ll be able to negotiate a deal and decide what you need from that settlement. Do you need military help defending your home? A siege par…

  • Patch Notes (1.1.19) - 14 August 2026

    Greetings, medievalists!The newest patch (1.1.19) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality Of Life ImprovementsAdded new symbols and background patterns to Heraldry.Tweaked which negative mood buff can trigger altered states, so it’s less frequent.Disabled warning sound on Annoyed effectors.Bugs and fixesFixed the issue that caused Settlers to turn rebellious on secondary maps.Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.Fixed the issue that ma…

  • Experimental Branch Patch (1.1.19) - 13 August 2026

    Greetings, players! The newest patch (1.1.18) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed the issue that caused Settlers to randomly be rebellious upon load.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If…

  • Experimental Branch Patch (1.1.18) - 12 August 2026

    Greetings, players! The newest patch (1.1.18) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed the issue where Settlers would appear in a rebellious state upon load, even though they weren’t in that state previously.Fixed the issue where Settlers would stay in a rebellious state forever.Fixed the issue where Settlers could go into a rebellious state while merry and vice versa.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You…

  • Experimental Branch Patch (1.1.16) - 11 August 2026

    Greetings, players! The newest patch (1.1.16) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality Of Life ImprovementsDisabled warning sound on Annoyed effectors.Bugs and FixesFixed the issue that caused Settlers to not appear rebellious after loading, even though they were.Fixed the issue that made production stuck at 100%Fixed the issue where Raids were not ending if all Settlers were fainted.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different.…

  • Experimental Branch Patch (1.1.15) - 5 August 2026

    Greetings, players! The newest patch (1.1.15) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality Of Life ImprovementsAdded new symbols and background patterns to Heraldry.Tweaked which negative mood buff can trigger altered states, so it’s less frequent.Bugs and FixesFixed the issue that caused Settlers to turn rebellious on secondary maps.Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the exp…

  • Patch Notes (1.1.13) - 30 July 2026

    Greetings, medievalists!The newest patch (1.1.13) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality of Life ImprovementsAdded a toggle to the in game graphics settings for occlusion cullingBugs and fixesFixed several crash occurrencesFixed the issue that caused wells to not be placeable under beamsFixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)Potential fix for constant GPU crashes. Let us know if this update has stabilised your experience. DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text…

  • Experimental Branch Patch (1.1.13) - 29 July 2026

    Greetings, players! The newest patch (1.1.13) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality of Life ImprovementsAdded a toggle to the in game graphics settings for occlusion cullingBugs and FixesFixed several crash occurrencesFixed the issue that caused wells to not be placeable under beamsFixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)Potential fix for constant GPU crashes. Let us know if this update has stabilised your experience. DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when c…

  • Patch Notes (1.1.12) - 23 July 2026

    Greetings, medievalists!The newest patch (1.1.12) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and fixesFixed several crash occurrences.Fixed the issue where replacing floors with no stability carriers below them would cause everything placed on those floors to be destroyed.Fixed some pathing logic in relation to mining. Note that slopes and dirt voxel in mid/high water are not minable by settlers that are located in that water. This is not ideal, so we'll invest more time in a proper solution. Have patience.Fixed the issue where birthday perks would not register correctly once received.Fixed the issue where migrating deer would still try to leave the map, even after domestication.Fixed the issue where set…

  • Experimental Branch Patch (1.1.12) - 22 July 2026

    Greetings, players! The newest patch (1.1.12) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed several crash occurrences.Fixed the issue where replacing floors with no stability carriers below them would cause everything placed on those floors to be destroyed.Fixed some pathing logic in relation to mining. Note that slopes and dirt voxel in mid/high water are not minable by settlers that are located in that water.Fixed the issue where birthday perks would not register correctly once received.Fixed the issue where migrating deer would still try to leave the map, even after domestication.Fixed the issue where settlers would stand in place and do nothing while trying to pet animals that are on th…

  • Patch Notes (1.1.11) - 16 July 2026

    Greetings, medievalists!The newest patch (1.1.11) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and fixesFixed several crash occurrences.Fixed the issue where forbidden blueprints would turn invisible after using Forbid/Allow tool.Fixed the issue where gates would be offset if you use replace option on them.Fixed the issue where replacing walls to windows and doors would position them with a wrong rotation.Fixed the issue that prevented closing/opening windows via right-click prioritization from working.Fixed some reachability issues when it comes to mining order, floors and voxels in water.Fixed the issue where settlers would sit in water when idling.Fixed the issue where settlers would “sit” in spots wher…

  • Experimental Branch Patch (1.1.11) - 16 July 2026

    Greetings, players! The newest patch (1.1.11) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed the issue that prevented ranged units from firing projectiles and animals dealing damage during their attacks.,DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.As always, use F10 and/or the experimental bug sub…

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026Experimental Branch Patch (1.1.20)1842212951302386
214 August 2026Patch Notes (1.1.19)1840944183778831
313 August 2026Experimental Branch Patch (1.1.19)1840944183776208
412 August 2026Experimental Branch Patch (1.1.18)1840944183774162
511 August 2026Experimental Branch Patch (1.1.16)1840310314353896
65 August 2026Experimental Branch Patch (1.1.15)1840310314338457
730 July 2026Patch Notes (1.1.13)1839676055885224
829 July 2026Experimental Branch Patch (1.1.13)1839676055881803
923 July 2026Patch Notes (1.1.12)1839041357025878
1022 July 2026Experimental Branch Patch (1.1.12)1839041357023798
1116 July 2026Patch Notes (1.1.11)1838407329256876
1216 July 2026Experimental Branch Patch (1.1.11)1838407329256340
1315 July 2026Experimental Branch Patch (1.1.10)1838407329253911
1410 July 2026Patch Notes (1.1.9)1837955055356068
159 July 2026Experimental Branch Patch (1.1.9)1836506165583166
167 July 2026Experimental Branch Patch (1.1.7)1836506165577580
173 July 2026Experimental Branch Patch (1.1.6)1836506165570245
181 July 2026Experimental Branch Patch (1.1.5)1836506165565061
1930 June 2026Experimental Branch Patch (1.1.3)1836506165561717
2029 June 2026Experimental Branch Patch (1.1.2)1836506165560092

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1029780
Live current players972
SteamPulse tracked peak5,454
Live count (today's peak floor)972
Price$22.49 (25% off from $29.99)
Free to playNo
Discount25%
Original price USD$29.99
Current price USD$22.49
Release dateMar 17, 2026
DeveloperFoxy Voxel
PublisherMythwright
Owners estimatedNot available
SteamSpy owner estimate minimum500,000
SteamSpy owner estimate maximum1,000,000
Review typeVery Positive
Positive review percent89%
Positive reviews19,042
Negative reviews2,329
Total reviews21,371
Steam recommendations17,041
Achievements94
Average playtime forever14,956 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1029780/

Short description

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

About this game

JOIN OUR COMMUNITY About the Game When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild. From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials. Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement. Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat. Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom. We think you'll love Going Medieval if you enjoy... RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.

Supported languages

English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas ilícitas Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $22.49
  • Highest observed: $22.49

Going Medieval's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $22.49, the highest is $22.49, and the first visible tracked price is $22.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Sep 21, 2026 to Sep 21, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $22.49 during rows named Steam sale. The latest recorded window starts Sep 21, 2026 and ends Sep 21, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $22.49, from Sep 21, 2026 through Sep 21, 2026. The latest run records $22.49 for 1 day of uninterrupted daily tracking with a listed discount from $29.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $22.49
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Going Medieval at $22.49 in USD, with a listed base price of $29.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$22.49$29.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $22.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$22.49$22.49No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $22.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$22.49$29.9925% (Steam sale)Steam Store - Steam sale

Related Steam games by tag and genre

RPG

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS267,89021 September 2026 - 21:59:15 UTC399,748Not availableBULKHEAD
Valheim138,40513 September 2026 - 06:02:15 UTC498,478533,888Iron Gate AB
Project Zomboid63,61013 September 2026 - 04:30:21 UTC122,811467,999The Indie Stone
Palworld49,71621 September 2026 - 21:40:58 UTC2,101,535451,088Pocketpair
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
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ARK: Survival Ascended24,58313 September 2026 - 01:07:20 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.18,76621 September 2026 - 20:55:29 UTC266,908420,693semiwork
The Isle14,79221 September 2026 - 22:18:15 UTC27,916111,695Afterthought LLC
BeamNG.drive14,59613 September 2026 - 07:25:27 UTC44,232392,944BeamNG
Schedule I11,87112 September 2026 - 23:19:01 UTC455,652297,022TVGS

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2447,73421 September 2026 - 22:37:27 UTC1,291,3282,758,031Valve
Don't Starve Together43,20513 September 2026 - 08:03:19 UTC122,662531,182Klei Entertainment
Baldur's Gate 342,88621 September 2026 - 22:31:31 UTC875,343836,282Larian Studios
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
Sid Meier’s Civilization® VI33,36313 September 2026 - 03:54:27 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV27,93721 September 2026 - 21:42:15 UTC93,196366,107Paradox Development Studio
Football Manager 2626,25621 September 2026 - 22:27:12 UTC82,75035,608Sports Interactive
Total War: WARHAMMER III23,78813 September 2026 - 05:22:18 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
RimWorld22,38321 September 2026 - 21:56:22 UTC95,851239,107Ludeon Studios
Once Human19,08221 September 2026 - 22:30:19 UTC231,343179,110Starry Studio
Black Desert18,48813 September 2026 - 04:52:53 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

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