SPSTEAMPULSELIVE ANALYTICS
MultiMind Challengers

MultiMind Challengers Steam metadata

A9 | Feb 25, 2021 | game

Released

0players observed · 22 September 2026 - 13:09:08 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)30
  • Revenue (VGI)$120
  • Review score100% positive

MultiMind Challengers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)30
  • Revenue (VGI)$120
  • Review score100% positive
  • Total reviews1
  • Release dateFeb 25, 2021
  • DeveloperA9
  • PublisherA9

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: A9Publisher: A9

Top Steam chartsTop 100 gamesGame directorySteam Store page

MultiMind Challengers Steam metadata

MultiMind Challengers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1484140/metadata
Steam Storehttps://store.steampowered.com/app/1484140/
Steam Communityhttps://steamcommunity.com/app/1484140
PCGamingWiki search
IGDB searchSearch IGDB for MultiMind Challengers

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

39

Platform releases
  • Steam 25 February 2021

Latest Steam announcements

  • Minimum time of first-delay has been added. - 20 October 2023

    @ Now, no matter how short the skill delay is, AI units go through a first-delay of at least 0.35 seconds. @ An anomaly that occurred when Super Adrenaline and Discharge Reactor were applied or returned while the skill was on has been fixed. @ Storm blade skill is added to the Blade storm's gene.

  • Added auto-save and difficulty selection functions - 6 September 2023

    @@ Weapon engineering changes @ Crustacean Exoskeleton-arm bouncing duration 0.05 seconds -> 0.07 seconds (+17.8% -> +25%) @ Energy controller “Explosive Bullet Launcher - Land Mine” enhancement adds the effect of increasing spider mine duration. @@ Reinforcement changes @ Added special reinforcement “Mental-Stimulants” Stimulant skills can be used to reduce regeneration and restore desensitization tolerance and stun tolerance. @@ Tactical Circuit Changes @ Added “Predicting timing of action” and “Balance recovery calculation” to the initial circuit. Circuit material possession at initial level 20: 42 -> 56 Unification of initial circuits provided differently for each type @ "Display of damage" brain volume required: 10 -> 5 //Cost reduction considering the lack of additional effects @@ Gene changes @ Eerie aura Stun, Dissensitization, and Blindness Tolerance Additional proportional rec…

  • big update - 12 April 2023

    @@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions @ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc. @ 6 kinds of sub contents added -TOP5: Ranged Combat Content -Hundred Per One: Fight multiple enemies -Duel of Honor: close combat content, Blade Storm appeared -Activator Battle: Survival by canceling the activator -Boss Rush: Named or higher type, battle with high-level units -Aria for Vicente: Become tactical computer Vicente and support degenerated swordsman Aria @ Engineering Enhancement is added to Weapon Engineering. -AI units also receive engineering enhancements. (Number of Rounds x 4 x Level Coefficient) @ Added auto-return function upon death in general field. -Mineral drops upon death, cocoon created at the location of death, recovery of dropped minerals when acq…

  • Balancing and others - 10 April 2021

    --Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it was necessary to reduce the difficulty to some extent. -Pointed Bullet Launcher: muscular power per level -1, blindness tolerance per level +1 -Explosive bullet launcher: energy per level -1, immunity per level +1 //The launcher units Confronting to the infantry and helicopters are too powerful, reduce their main stats. - regeneration recovery: 20% + 10% of chemistry -> 25% + 15% of chemistry //I determined that the amount of regeneration recovery was less than the fatal penalty of stun. - weapon regeneration speed and repair speed increase: 50% -> 30% //I judged it was too high. We don't want the weapon destruction penalty to be completely eliminated. --Etc -Corrected an…

  • Changed spider web and added minion timer in subjugation. - 31 March 2021

    -Spider web installation basics Duration reduction on hit: 1s -> 0.6s //I judged that duration reduction penalty on hit was too high -strength Reinforcement Remove physical-HP damage (Added) When hit, duration reduction decreases by 0.3. //We made it possible to further reduce the duration reduction penalty on hit, but instead removed the physical damage increase part. -large Unfolding Delay increase amount: +50% -> +30% (Added) Vulnerable to weathering: duration reduced by 2 seconds. //We judged that the delay was too long and not easy to use, so instead of greatly reducing the amount of delay increase, we also reduced the duration. -The timing at which minions are regenerated in Resis Subjugation has been displayed with a timer. //We judged that the difficulty of handling subsequent troops, the core strategy of the Regis Subjugation Battle, was too high due to the unknown timing.

  • Changed activator (recovery drug) to be available from Round 1 - 16 March 2021

    --The active agent (recovery drug) has been changed so that it can be used from the first round. //To improve the gameplay speed by lowering the difficulty of the first round and reducing the frequency of return. - Bug fixes -Fixed the phenomenon that the identifier is displayed when reinforcement, engineering, circuit material, and stem cells are acquired. --Other -In the guide, we have included an object to check the credits.

  • Bug fixes and some upgrades - 15 March 2021

    - Bug fixes -Fixed a bug where invincibility, passage, and stealth were maintained when the map was moved while using tunnel digging. --Changes -Unit basic movement speed changed: 3.5 -> 4 (approximately 41% increase) //At the beginning of the game, we decided that too slow movement speed could be frustrating. -Added a notification that he recovered when interacting with the blue flame. //I added it because there was no mention of the recovery function. -Menu name change: Battle Guide -> Guide // Corrected because it includes content other than the battle. -Toxic antibody change: Consumption: 12% of current chemistry -> 20% of maximum toxic molecule Infection time reduction: 0.5 x (chemistry) / (500 + chemistry) -> 1.5 x (chemistry) / (500 + chemistry) //We increased the consumption by 2 times to reduce the number of inputs, and we judged that the practicality was insufficient, so we in…

  • Re-update the rolled back content. - 8 March 2021

    Re-update the rolled back content. --Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospital application. --Bug fixes -Fixed a bug in which the object displaying the location before the explosion of the giant turtle bombing did a small amount of damage. -Fixed a bug where the movement speed was abnormally fast when the interaction and the dash key were pressed simultaneously on the map movement scaffold.

  • Roll back for reconciliation of existing save files. - 8 March 2021

    Roll back for reconciliation of existing save files.

  • Save file optimization and bug fixes - 8 March 2021

    --Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospital application. --Bug fixes -Fixed a bug in which the object displaying the location before the explosion of the giant turtle bombing did a small amount of damage. -Fixed a bug where the movement speed was abnormally fast when the interaction and the dash key were pressed simultaneously on the map movement scaffold.

  • Gene-related bug fixes - 3 March 2021

    - Bug fixes -Fixed a bug in which the application or return of some genes was abnormal. List: Tactical Computer, aura Of Kan, tunnel Spider -Mouse gene icon changed: spider web -> pathogen sac -Fixed a bug where you could not acquire the genes of the mobile Vulcan fortress (multimind) after clearing Chapter 7. //Provide the mobile Vulcan fortress genes to all challengers who completed the first round. -Added a hint before defending underground waterways.

  • Balancing and bug fixes - 1 March 2021

    --reinforce -Changed the amount of increase in the basic enhancement of stats. 20 and 1% increase 25 increase. //Constant increase and rate increase synergy, it was judged that it was forced to go all-in to one stat, and it was judged that the rate increase part broke the balance in the high-level section of the high reps, so adjustment was necessary. Due to the increase in the constant value, the difficulty of the early game was lowered and the difficulty of the latter was increased. Likewise, the number of enemies and allies gained through basic enhancements has been changed to the same. --gene -Electrical engineering Plasma storm duration: 5 seconds -> 3 seconds blindness tolerance change: -5% -> -3% "Increases all skill resource consumption by 10% of the bomb launcher (0)" added. //The balance test of the plasma storm, which was not yet confirmed, showed too high performance, so we…

  • Add build quick button - 26 February 2021

    Now, you can quickly apply and return by pressing the quick button on the build element icon. Apply: A Return: S Circuit open: Q Circuit closure: W

  • Build and Bug Fix - 25 February 2021

    -Build modification- Genetic modification: hemophilia Whenever infected with a hospital application, the bleeding time is increased by 0.2 seconds. Whenever infected with a hospital application, the bleeding time is increased by up to 0.2 seconds. (The amount of increase in bleeding time is proportional to the rate of pathogen use, and is the maximum at 100%.) Inhibition of clotting Whenever poisoning is applied to poison, the bleeding time is increased by 0.2 seconds. Each poisoning by applying poison increases bleeding time by up to 0.2 seconds. (The amount of increase in bleeding time is proportional to the ratio of toxic molecules used, and is the maximum at 100%.) //In the case of the bleeding meta gene controller, it was determined that the bleeding maintenance ability of the gas diffusion skill was abnormal and corrected. -Bug fix- Fixed a problem where the challenge "Red Dragon"…

Patch notes and updates

S.noRelease datePatch nameGID number
120 October 2023Minimum time of first-delay has been added.5218041989047117631
210 April 2021Balancing and others4117954073004311127
331 March 2021Changed spider web and added minion timer in subjugation.4023377846272103675
416 March 2021Changed activator (recovery drug) to be available from Round 15556851879152786950
515 March 2021Bug fixes and some upgrades5556851879149208696
68 March 2021Re-update the rolled back content.4057152305726388853
78 March 2021Roll back for reconciliation of existing save files.4057152305725296998
88 March 2021Save file optimization and bug fixes4057152305725273293
93 March 2021Gene-related bug fixes4057152305709222906
101 March 2021Balancing and bug fixes4060529371717570552
1126 February 2021Add build quick button4060529371704685521
1225 February 2021Build and Bug Fix4060529371702507629

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1484140
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateFeb 25, 2021
DeveloperA9
PublisherA9
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
Achievements39
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1484140/

Short description

MultiMind Challengers is a 2D soulslike action RPG with a unique system and universe. Adapt and fight to survive in the biosphere turned into a multiminded invasion.

About this game

MultiMind Challengers is a 2D soulslike action RPG with a unique system and universe. Adapt and fight to survive in the biosphere turned into a multiminded invasion. Join the Rebels, fulfill your mission as a search agent, and locate your Multimind. Also uncover the full story of mysterious events taking place on the planet. Synopsis Infected Paice wakes up from unconsciousness 30 days after the infectious disaster that devastated the planet Labra. Paice pursues multimind with resistance groups made up of infected people against the multimind that caused the infectious disaster. Features Can be played in 4 different classes (types). Use the tactical circuit to acquire the necessary information to attack the enemies. Kill enemies and acquire genes to absorb the enemy's unique abilities. Face enemies with elaborate movements and patterns. Enemies use builds and skills beyond players. You can view the acquired keywords to see a detailed explanation of the worldview. Grow with your character. Player growth is the key to victory. Face enemies that evolve as you pass the round. They also have to adapt to changes in their behavior. You can have your own style by combining 4 types of builds. Fight using paring, reflection, dash, knockback, rigidity, abnormality, and debuff. Depending on the opponent, you have to decide what to use primarily.

Supported languages

Korean, English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
kgrb15내용정보표지사항: 폭력성, 언어의 부적절성 게임물명: Multi Mind Challenger 이용등급: 15세 이용가 등급분류번호: CC-NP-201112-006 등급분류결정일: 2020-11-12
dejus14Linguagem imprópria Violência
steam germany16Gewalt Derbe Sprache
igrs18Horor Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

MultiMind Challengers's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

MultiMind Challengers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records MultiMind Challengers at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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