- Minimum time of first-delay has been added. - 20 October 2023
@ Now, no matter how short the skill delay is, AI units go through a first-delay of at least 0.35 seconds. @ An anomaly that occurred when Super Adrenaline and Discharge Reactor were applied or returned while the skill was on has been fixed. @ Storm blade skill is added to the Blade storm's gene.
- Added auto-save and difficulty selection functions - 6 September 2023
@@ Weapon engineering changes @ Crustacean Exoskeleton-arm bouncing duration 0.05 seconds -> 0.07 seconds (+17.8% -> +25%) @ Energy controller “Explosive Bullet Launcher - Land Mine” enhancement adds the effect of increasing spider mine duration. @@ Reinforcement changes @ Added special reinforcement “Mental-Stimulants” Stimulant skills can be used to reduce regeneration and restore desensitization tolerance and stun tolerance. @@ Tactical Circuit Changes @ Added “Predicting timing of action” and “Balance recovery calculation” to the initial circuit. Circuit material possession at initial level 20: 42 -> 56 Unification of initial circuits provided differently for each type @ "Display of damage" brain volume required: 10 -> 5 //Cost reduction considering the lack of additional effects @@ Gene changes @ Eerie aura Stun, Dissensitization, and Blindness Tolerance Additional proportional rec…
- big update - 12 April 2023
@@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions @ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc. @ 6 kinds of sub contents added -TOP5: Ranged Combat Content -Hundred Per One: Fight multiple enemies -Duel of Honor: close combat content, Blade Storm appeared -Activator Battle: Survival by canceling the activator -Boss Rush: Named or higher type, battle with high-level units -Aria for Vicente: Become tactical computer Vicente and support degenerated swordsman Aria @ Engineering Enhancement is added to Weapon Engineering. -AI units also receive engineering enhancements. (Number of Rounds x 4 x Level Coefficient) @ Added auto-return function upon death in general field. -Mineral drops upon death, cocoon created at the location of death, recovery of dropped minerals when acq…
- Balancing and others - 10 April 2021
--Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it was necessary to reduce the difficulty to some extent. -Pointed Bullet Launcher: muscular power per level -1, blindness tolerance per level +1 -Explosive bullet launcher: energy per level -1, immunity per level +1 //The launcher units Confronting to the infantry and helicopters are too powerful, reduce their main stats. - regeneration recovery: 20% + 10% of chemistry -> 25% + 15% of chemistry //I determined that the amount of regeneration recovery was less than the fatal penalty of stun. - weapon regeneration speed and repair speed increase: 50% -> 30% //I judged it was too high. We don't want the weapon destruction penalty to be completely eliminated. --Etc -Corrected an…
- Changed spider web and added minion timer in subjugation. - 31 March 2021
-Spider web installation basics Duration reduction on hit: 1s -> 0.6s //I judged that duration reduction penalty on hit was too high -strength Reinforcement Remove physical-HP damage (Added) When hit, duration reduction decreases by 0.3. //We made it possible to further reduce the duration reduction penalty on hit, but instead removed the physical damage increase part. -large Unfolding Delay increase amount: +50% -> +30% (Added) Vulnerable to weathering: duration reduced by 2 seconds. //We judged that the delay was too long and not easy to use, so instead of greatly reducing the amount of delay increase, we also reduced the duration. -The timing at which minions are regenerated in Resis Subjugation has been displayed with a timer. //We judged that the difficulty of handling subsequent troops, the core strategy of the Regis Subjugation Battle, was too high due to the unknown timing.
- Changed activator (recovery drug) to be available from Round 1 - 16 March 2021
--The active agent (recovery drug) has been changed so that it can be used from the first round. //To improve the gameplay speed by lowering the difficulty of the first round and reducing the frequency of return. - Bug fixes -Fixed the phenomenon that the identifier is displayed when reinforcement, engineering, circuit material, and stem cells are acquired. --Other -In the guide, we have included an object to check the credits.
- Bug fixes and some upgrades - 15 March 2021
- Bug fixes -Fixed a bug where invincibility, passage, and stealth were maintained when the map was moved while using tunnel digging. --Changes -Unit basic movement speed changed: 3.5 -> 4 (approximately 41% increase) //At the beginning of the game, we decided that too slow movement speed could be frustrating. -Added a notification that he recovered when interacting with the blue flame. //I added it because there was no mention of the recovery function. -Menu name change: Battle Guide -> Guide // Corrected because it includes content other than the battle. -Toxic antibody change: Consumption: 12% of current chemistry -> 20% of maximum toxic molecule Infection time reduction: 0.5 x (chemistry) / (500 + chemistry) -> 1.5 x (chemistry) / (500 + chemistry) //We increased the consumption by 2 times to reduce the number of inputs, and we judged that the practicality was insufficient, so we in…
- Re-update the rolled back content. - 8 March 2021
Re-update the rolled back content. --Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospital application. --Bug fixes -Fixed a bug in which the object displaying the location before the explosion of the giant turtle bombing did a small amount of damage. -Fixed a bug where the movement speed was abnormally fast when the interaction and the dash key were pressed simultaneously on the map movement scaffold.
- Roll back for reconciliation of existing save files. - 8 March 2021
Roll back for reconciliation of existing save files.
- Save file optimization and bug fixes - 8 March 2021
--Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospital application. --Bug fixes -Fixed a bug in which the object displaying the location before the explosion of the giant turtle bombing did a small amount of damage. -Fixed a bug where the movement speed was abnormally fast when the interaction and the dash key were pressed simultaneously on the map movement scaffold.
- Gene-related bug fixes - 3 March 2021
- Bug fixes -Fixed a bug in which the application or return of some genes was abnormal. List: Tactical Computer, aura Of Kan, tunnel Spider -Mouse gene icon changed: spider web -> pathogen sac -Fixed a bug where you could not acquire the genes of the mobile Vulcan fortress (multimind) after clearing Chapter 7. //Provide the mobile Vulcan fortress genes to all challengers who completed the first round. -Added a hint before defending underground waterways.
- Balancing and bug fixes - 1 March 2021
--reinforce -Changed the amount of increase in the basic enhancement of stats. 20 and 1% increase 25 increase. //Constant increase and rate increase synergy, it was judged that it was forced to go all-in to one stat, and it was judged that the rate increase part broke the balance in the high-level section of the high reps, so adjustment was necessary. Due to the increase in the constant value, the difficulty of the early game was lowered and the difficulty of the latter was increased. Likewise, the number of enemies and allies gained through basic enhancements has been changed to the same. --gene -Electrical engineering Plasma storm duration: 5 seconds -> 3 seconds blindness tolerance change: -5% -> -3% "Increases all skill resource consumption by 10% of the bomb launcher (0)" added. //The balance test of the plasma storm, which was not yet confirmed, showed too high performance, so we…
- Add build quick button - 26 February 2021
Now, you can quickly apply and return by pressing the quick button on the build element icon. Apply: A Return: S Circuit open: Q Circuit closure: W
- Build and Bug Fix - 25 February 2021
-Build modification- Genetic modification: hemophilia Whenever infected with a hospital application, the bleeding time is increased by 0.2 seconds. Whenever infected with a hospital application, the bleeding time is increased by up to 0.2 seconds. (The amount of increase in bleeding time is proportional to the rate of pathogen use, and is the maximum at 100%.) Inhibition of clotting Whenever poisoning is applied to poison, the bleeding time is increased by 0.2 seconds. Each poisoning by applying poison increases bleeding time by up to 0.2 seconds. (The amount of increase in bleeding time is proportional to the ratio of toxic molecules used, and is the maximum at 100%.) //In the case of the bleeding meta gene controller, it was determined that the bleeding maintenance ability of the gas diffusion skill was abnormal and corrected. -Bug fix- Fixed a problem where the challenge "Red Dragon"…