SPSTEAMPULSELIVE ANALYTICS
Lost Isle

Lost Isle Steam metadata

Wunder Entertainment | 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureEarly Access

  • Steam app typegame
  • Steam App ID1531180
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperWunder Entertainment

Lost Isle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1531180
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperWunder Entertainment
  • PublisherWunder Entertainment
  • Parent gameNot available

Genres: Action, Adventure, Early Access

Company pages: Developer: Wunder EntertainmentPublisher: Wunder Entertainment

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Lost Isle Steam metadata

Lost Isle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1531180/metadata
Steam Communityhttps://steamcommunity.com/app/1531180
PCGamingWiki search
IGDB searchSearch IGDB for Lost Isle

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Steam Achievements, Stats, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Now broadcasting: Watch the developers play - 2 September 2026

    Watch the developers play

  • Development Log #28 - Bounties, Boards, & Cowering - 28 August 2026

    Hello Survivors.This week we're rolling out the Community Board: a single stop for NPC quests, player bounties, and mob bounties. We've reworked how rewards flow through the system, and given NPCs the sense to be afraid when the Isle turns hostile.The Community BoardThe NPCs on the Lost Isle have always needed a bit of help here and there. Whether it was a major problem like one of Mauroth's Invasions, or needing some supplies such as wood or leather, the player was able to accept these quests to their own benefit, which was typically in the form of gold and favor.We found that this was a bit of a process, jumping from one NPC to the next. So, we decided to create the Community Board.The Community Board acts as a unified location for all of these quests and will refresh on the hour. Additionally each NPC will only offer one quest at a time, replacing their original three different quest…

  • Development Log #27 - More to Motes - 21 August 2026

    Hello Survivors.Motes are the essence of life; the fifth element that alchemists on the mainland have chased for centuries. Every living thing carries them, and when a life ends, they linger. This week we cover changes to how you gather them, and a new way to spend them.Relic ReductionRelics used to be a dime a dozen. That has changed. We've lowered their drop rate and cut the total number of relics in the game from 27 down to 12. The ones that made the cut pull their weight, either by feeding directly into the lore we are building or by being worth a second look.With fewer relics on the ground, breaking them down at the Reliquary is no longer enough to keep a steady Mote supply. So we are adding other ways in. One of them is the newly updated quests on the town boards. More on that in another log. Another is discussed below.Soul HarvestersEvery entity killed on the Isle leaves a corpse…

  • Development Log #26 - Building 2.0 - 14 August 2026

    Hello Survivors.This week is a builder's log. Your deed lives on your HUD. Frames get new inserts. Walls get new decorations. And your build can finally be capped with iron and a proper roof.Frame of LifeYour property deed tracks four scores that shape your base: Prosperity, Antiquity, Architecture, and Industry. Until now you had to walk back to the deed to check them. That changes this week. Step inside your build radius and the scores sit persistently in the bottom right of your HUD.That's the metaphorical framing. The literal frames got attention too. Glass inserts and prison inserts are craftable deployables that snap into any frame you've built.DecoratingMore scores mean more things worth placing. Banners, shields, glowing orbs, and pikes handle the interior. Palisades, sandbags, spiked walls, and new fences handle the exterior. Better looking. Better defended.A New LevelBuilding…

  • Development Log #25 - The Island: Improvements - 7 August 2026

    Hello Survivors.The Island has changed since you last set foot on it. Here's what's different.Character DevelopmentThe NPCs on The Island are the first faces you meet, and how you meet them shapes everything that comes after. We've reworked them in two ways.The first is making them feel alive. Our team has been reshaping how the NPCs move, giving each one a body language of their own. The Miner's belly laugh is deeper. The Cook waves her pan in the air threateningly. The Watchman stands with more confidence. Small things, but they add up.The second is giving our Project Manager's voice a rest. For those who don't know, our PM voiced a big chunk of the NPCs in the last playtest. Professional voice actors have now taken over, and the difference is immediate.Story-TellingEach character on The Island now has additional dialogue you can access by asking questions. Some conversations lead to…

  • Development Log #24 - Insanity Rework - 31 July 2026

    Hello Survivors.Mauroth's power bleeds out of the places he still holds, into the walls, into the air, into anyone who stays too long. This is what that presence does to the body, and what it takes to walk out alive.Losing Your MindInsanity is a slow bleed that scales with how compromised you are. When it's above zero, you lose HP. As long as you are exposed it doesn't matter whether you're inside a zone or halfway across the Isle. Armor doesn't stop it. Magic resist doesn't either. It's true damage.The damageHP lost per second = 0.05 × current insanity.10 insanity: 0.5 HP/sec (30 HP/min)25 insanity: 1.25 HP/sec (75 HP/min)50 insanity: 2.5 HP/sec (150 HP/min)100 insanity: 5 HP/sec (300 HP/min)How it buildsInsanity ticks up every second while you're standing inside a corrupted zone. Each zone has a base rate and a resist threshold.Low Zone 0.25/secMid Zone 2/secHigh Zone gain 3/secExtrem…

  • Development Log #23 - Making a Home - 24 July 2026

    Hello Survivors.There's a distance between the shack you throw up on night one and the settlement that runs itself while you're out exploring. Today we explore how to get from one to the other.Spartan LivingYour first day on the Isle turns to night faster than you expect. Instinct takes over. Sprint for the first structure you see and shut the door behind you. Or grab your building hammer and throw up a 1x1 in a hurry. Anything with walls. If neither instinct kicks in, you'll likely draw the attention of the Night Beast. You don't want that. Comfortable LivingAfter surviving that first night (if you do), the 1x1 that saved your life starts to feel cramped. This is where two items become essential: the property deed and the resource cabinet.Once the deed goes down, your build stops being a shelter and starts being a home. If you missed our earlier log on comfort, that's the moment the Co…

  • Development Log #22 - Material Refinement - 17 July 2026

    Hello Survivors.The Isle is overflowing with raw materials. It's isn't overflowing with instructions for how to use those materials. This week we cover how to find those resources, how one material can serve multiple builds, and why the best materials aren't necessarily the ones you find.CollectingAlmost everything on the Isle is worth picking up. Wood from trees, stone and ore from veins, hides and bones from what you kill, and fibers from plants most players walk past. The Isle won't tell you what any of it is for. You learn by trying!Tools change how much you get, not whether you get it. A knife will pull ore. A pick will just pull more.Multiple UsesAny given raw material rarely has a single purpose. Wood keeps a furnace lit, holds up a wall, and turns into charcoal at the Charcoal Kiln. Fur goes on your back as-is, or through the Spinning Wheel and becomes cloth for something better…

  • Development Log #21 - Hunting, Trapping, and Keeping - 10 July 2026

    Hello Survivors.The Isle's animals won't come to you. They spook, they bolt, and if you get close enough some even bite back. This week we're covering three ways around that: hunting them yourself, letting the trap do your work, and keeping them close enough that they pay you back.HuntingLike your pre-historic ancestors, your first hunt will be with a sharp stick and a lot of patience. Stay crouched or the animal hears you and bolts. Get too close and it either bolts or turns on you. Be ready to pounce first.Ranged weapons come later. They let you hunt from a safer distance, so long as you don't miss.TrappingFoliage, mud, and hours of patience not your vibe? Fair. The Isle has other options. As you research more crafts for survival, you gain access to three traps: the land snare, the fish trap, and the snap trap.The land snare handles small game: squirrels, rats, rabbits. You'll need to…

  • Development Log #20 - The Island - 26 June 2026

    Hello Survivors.With the new playtest well under way, we want to talk about something we're particularly proud of: The Island. It's a tutorial space for anyone new to survival games, new to Lost Isle, or just looking to experiment before stepping onto the Isle proper.The IslandStanding as the mid-point between the Isle and the rest of the world, The Island is where many adventurers take their true first step toward riches and power. Every faction on the Isle keeps a representative here, hoping each would-be Survivor lives long enough to earn them a return. Your first such guide is the Watchmen. From there, you'll have the chance to learn the skills you need from people who've been doing this longer than you have.Skills To LearnResource gathering to resource refining, cooking to combat, building to blacksmithing. The Isle demands a lot. The Island gives you a taste of each. Meet your ins…

  • Development Log #19 - Story Quests & The Herald - 19 June 2026

    Hello Survivors.You wake on a corrupted Isle, alone, with no memory of how you arrived. Or almost alone. Today we're introducing the entity waiting beside you when you open your eyes, and the story that begins when you accept his help.The HeraldSomething floats above you. Part magic, part mechanism, completely alien. He calls out to you and introduces himself as a Herald of Illuminon, a name you recognize. The goddess who watches over the earth, and over the tomb you now stand upon.He senses something wrong with the Isle. He asks for your aid. Join his investigation, or walk your own road. The Isle won't care which you choose.Aiding the InvestigationHis first task is small. Gather samples of what grows along the coast. Standard reconnaissance, the kind of work every investigation needs before it has a shape.But you can't ignore what you see while you collect. The fauna here doesn't grow…

  • Open Playtest III - 18 June 2026

    Join us next week for another round of Lost Isle Playtests, running Wednesday to Monday!As we keep moving towards launch we appreciate any opportunity to hear what the players think about the Lost Isle. Those thoughts have helped shape a lot of the changes, additions, and fixes we've made since our last playtest. Here's a look at some of those:New Additions:NEW Immersive Tutorial Experience: Players can now play a tutorial that will help them understand the core mechanics and game loop of the Isle!NEW Main Story Quest: Our team is proud to present the main story that players are able to discover as they explore and survive!NEW Safe Zone Area: A new locale that players can explore when they have a second to breath, or a retreat for those who tried to bite off more than they could in their adventures.To our new players, WELCOME! We look forward to adventuring with you :D Here are some thi…

  • Development Log #18 - Invasions and Breaches - 12 June 2026

    Hello Survivors.The Lost Isle has been a battleground for as long as it has existed. Those who lost their conflicts still fight on, now under Mauroth's command. Today we're walking through Mauroth's forces, the Breaches that summon them, and the Invasions that drop them on your doorstep.EnemiesWhether a farmer who tilled his fields with a pitchfork or a wizard who once bent the elements to his will; in death, all serve Mauroth. His ranks have a place for every soul. Luckily for you Mauroth's breaches can't summon his stronger minions, such as the Meteor Golem. His forces are limited to the following:Skeleton SpearmenSkeleton BashersSkeleton SquiresSkeleton ShieldbearersSkeleton LongswordsmenSkeleton ArchersSkeleton BerserkersSkeleton RoguesSkeleton BannermenSkeleton GrenadiersSkeleton PoisonersAnd Dark EntitiesBreachesBreaches are Mauroth's main tool for forcing his will upon the rest o…

  • Development Log #17 - Remnants of Civilization - 5 June 2026

    Hello Survivors.As long as the Lost Isle has been around adventurers have come seeking treasure, zealots have come seeking faith, and kings have come seeking power. Most of them leave the Isle, or this life, long before they leave their mark. Some fared better, enough to leave something more than their bones behind. Today, we take a closer look at some of these remnants.Venerable StructuresNot all the stories that shaped the Lost Isle are remembered. Such is the case with this first type of remnant. What must have once been splendid architecture now sits as ruins, unable to tell the tale of those who built it. That doesn't mean you can't pry the story loose yourself though. Their original builders must have hid secrets in here somewhere. Right?Not So Far GoneSome remnants of the Isle weren't made too far in the distant past... though its inhabitants might have a hard time telling you th…

  • Development Log #16 - Mauroth's Dominion & Insanity - 29 May 2026

    Hello Survivors.This week we step into the corners of the Lost Isle that Mauroth still holds dominion over; the places where his influence runs deepest, and the madness waiting for anyone who lingers too long.InsanityMauroth didn't set out to go mad. He was a god who went looking for answers in places no one should have looked, studying the works of the old gods. Things that were never meant to be understood. That curiosity hollowed him out, and the corruption that took root didn't stay contained.After being cast down and imprisoned on the Lost Isle, men came looking for whatever power they could get their hands on. Some found it. One could say that "the hearts of Men are easily corrupted," and the power of Mauroth has a corruption all its own. What were once people became empty vessels, an army that still stands today, waiting for a master who slumbers beneath the Isle.Scattered across…

  • Development Log #15 - Spawn Points & Comfort - 22 May 2026

    Hello Survivors.Whether you're a hardened wanderer who calls every corner of the Isle home, or someone who prefers four walls and a roof overhead, knowing where you'll wake up (and how fast you'll be back on your feet when you do) can be the difference between a successful expedition and a long journey just to get your loot back.Mattress ShoppingThere are two sleeping arrangements on the Lost Isle: a sleeping bag and a bed. They serve different players in different moments.The sleeping bag is your mobile option. It requires no foundation to place, which means you can drop one outside a dungeon, near a dangerous resource node, or anywhere else you're pushing your luck, with a nearby respawn point ready if things go sideways. Keep in mind that sleeping bags are temporary by design; left unattended, they'll decompose on their own over time.A bed is a different commitment. It requires a fou…

  • Development Log #14 - Potions, Consumables, & Food - 15 May 2026

    Hello Survivors.The Lost Isle doesn't just want to kill you. It wants to feed you, heal you, and twist you into something stronger. This week we're pulling back the curtain on consumables: the food you'll cook, the bandages you'll wrap, and the potions brewed from organisms that Mauroth's magic has fundamentally changed.It Starts With IngredientsBefore any meal is cooked or potion is brewed, you need raw materials. Plant fibers and woven cloths become bandages. Crops and wild game become food. Plants mutated by Mauroth's seeping energies become something far more potent. Whatever you're crafting, the first step is the same. Get out there and gather!The Cooking Guild Knows BestOnce you have ingredients, you'll need the know-how to use them. That's where the Cooking Guild comes in. Bring them any cooked food item and they'll convert it into a personal recipe book, yours to keep and use an…

  • Development Log #13 - Dragons & Weather - 8 May 2026

    Hello Survivors.This week, we look to the heavens as we learn more about the dragons and natural elements that rule the skies over The Lost Isle.DragonsLong before the first settlers arrived, Mauroth's seeping powers acted like a beacon that declared, "power and treasures lie here". Dragons — creatures of ancient greed — followed that beacon to its source. They found the Isle's hoards of treasure first. They intend to keep it that way.Dragons do not negotiate. Dragons do not forgive trespassers. And they have been here far longer than you.What to do when meeting a DragonRUN!These creatures see you for what you are: small, fragile, and standing between them and their treasure. They will attack on sight, pursue relentlessly, and breathe fire without warning. Your best route to survival? Distance, cover, or terrain they can't follow you into. One more tip — maybe don't hide inside a wooden…

  • Development Log #12 - Crops & Farming - 1 May 2026

    Hello Survivors.This week, we dig into one of the quieter—but just as vital—sides of life on the Lost Isle. Whether you're building a sprawling settlement or just trying to keep yourself fed between expeditions, farming is your foundation.Planting Your RootsGrowing crops starts with finding a place to put them. Seeds can be planted directly into the terrain, though they'll grow at a fraction of the speed compared to dedicated structures. Every crop moves through three stages—Seedling, Young, and Harvestable—before it's ready to pick. The Lost Isle's farming structures give you options depending on how you like to build:Plant Box: A solid raised bed for indoor or outdoor plots.Garden Pot: Compact and easy to place almost anywhere.Wall Planter: Grow vertically—great for tight spaces or decorative setups.Composter: Feed it food scraps and it breaks them down into dirt and compost, which yo…

  • Development Log #11 - Factions & Vendors - 24 April 2026

    Hello Survivors.This week, we introduce the people of the Lost Isle—eight distinct NPC factions who call its towns home, each with their own trade, purpose, and secrets to share.The Inhabitants of Lost IsleThe Lost Isle is not empty. Scattered across its pre-built towns and its wild jungles you'll find residents who have carved out lives amid the chaos. Each NPC belongs to one of eight factions, each with their own expertise, inventory, and a growing relationship with you that can be earned through quests and favor.The Eight FactionsOrder of Blacksmiths: Masters of the forge who excel in smelting ores, shaping metals, crafting advanced tools, weapons, and armor.Cooking Guild: A prestigious guild unrelenting in their pursuit of culinary excellence.Artisan Guild: From carpenter to stonemason, these builders uphold the highest standards of construction.Coalition of Miners: Hardworking pros…

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026Development Log #28 - Bounties, Boards, & Cowering1842212951304501
221 August 2026Development Log #27 - More to Motes1841579228670337
314 August 2026Development Log #26 - Building 2.01840944183781034
47 August 2026Development Log #25 - The Island: Improvements1840310314345578
531 July 2026Development Log #24 - Insanity Rework1839676055888849
624 July 2026Development Log #23 - Making a Home1839041357030467
717 July 2026Development Log #22 - Material Refinement1838407329260856
810 July 2026Development Log #21 - Hunting, Trapping, and Keeping1837955055357864
926 June 2026Development Log #20 - The Island1836506165554804
1019 June 2026Development Log #19 - Story Quests & The Herald1835871199307604
1112 June 2026Development Log #18 - Invasions and Breaches1835236783564679
125 June 2026Development Log #17 - Remnants of Civilization1834602721191981
1329 May 2026Development Log #16 - Mauroth's Dominion & Insanity1833968530892213
1422 May 2026Development Log #15 - Spawn Points & Comfort1833334318572426
1515 May 2026Development Log #14 - Potions, Consumables, & Food1832700592793063
168 May 2026Development Log #13 - Dragons & Weather1832065502815778
171 May 2026Development Log #12 - Crops & Farming1831432155572545
1824 April 2026Development Log #11 - Factions & Vendors1830797770236728
1917 April 2026Development Log #10 - Elemental Magic1830163047261159

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1531180
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperWunder Entertainment
PublisherWunder Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Explore a new take on open-world survival in a unique, medieval fantasy world. Build your own settlement and protect it from monstrous beasts and players alike. Craft weapons and equipment from a land bathed in cosmic power. 100+ player PvP and PvE server options allows you to pick your playstyle.

About this game

Lost Isle is a game of ingenuity and sheer will to survive. Each experience is what you make of it. Every day is a new chance to rise to the top, and every death is an opportunity for sweet revenge. While embracing the core systems of the open-world survival craft genre, Lost Isle adds a medieval, fresh fantasy twist to engage the seasoned survivalist or the new adventurer alike. Carve out an existence in an unforgiving environment disguised as a paradise. Shipwrecked on the prison-tomb of Mauroth, whose cosmic energy mutates the land, animals, minerals, plants, and resources, face off against monstrous creatures and rival players in a massive medieval fantasy survival experience. Armed with nothing but a knife and candlelight, you must endure to live another day Key Features Survive Your Way With or Without Magic Whether you prefer to play as a spell-slinging wizard, arrow-flinging archer, or classic sword-wielding knight, there are weapons and armor for each playstyle. Experience Massive PvP & PvE Battles Experience intense PvP and PvE gameplay on high-performance dedicated servers with up to 200 players. Hunt wildlife, survive predators, and battle deadly enemies like skeletal warriors, night beasts, forest golems, or other players. Explore a Rich Medieval Fantasy Setting Explore an alternate medieval earth shaped by the fallen god Mauroth and infused with cosmic energy that flows through the earth into every root and vein. Delve deep and discover flora and fauna, some familiar and others otherworldly. Master Skill-Based Combat Discover burning forests, colossal beasts, enchanted flora, and rare materials used to craft powerful gear and build structure Take on Strange Mythical Creatures and Harness Their Resources Discover burning forests, colossal beasts, enchanted flora, and rare materials used to craft powerful gear and build structures. A New Adventure Every Time From the biome and landscape generation to point-of-interest locations, to the stats and effects of weapons and armor, each wipe cycle you play will be a brand-new adventure for you and your fellowship of survivalists.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
22Steam Achievements
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Interaksi Daring Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Lost Isle's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lost Isle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lost Isle at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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