- Happy Holidays With WASD! - 1 December 2021
That Time Of Year: It's the most wonderful time of the year once again. Celebrate it this time with cowboys, big numbers and thinly veiled references! For the month of December you'll be able to take on limited time holiday enemies in Idle mode. Defeat them to steal their presents, ensuring you have a very happy holidays indeed. Collect enough to unlock limited time costumes and mounts in the event tab on the main menu, all the while enjoying a peaceful wintery theme. Specifics: 10% chance to spawn holiday themed enemies that each drop 3 presents 2000 presents total required to receive all 5 rewards Rewards include 3 character skins, each with an alternate color, as well as 2 mounts Event runs the duration of December and will repeat every year Permanent Changes A few minor bug fixes and gameplay optimizations. Fixed a very rare memory leak from occurring with the shotgun's golden bulle…
- WASD Full Release And MacOS Support! - 18 October 2021
The full release is finally here! After 3 months of additions and improvements, we think the game is in the perfect spot for a wider audience. Thanks a bunch to all of the Early Access players for the feedback and suggestions along the way! With that being said, let's get into the patch. Additions: second WASD music album (40+ total minutes of OST now!) in-game guide (located in the options menu in Idle Mode) pet naming and info (can rename pets and see their weight and nature) golden enemy particle effect AZERTY keyboard compatibility (toggle in options) Mac OS support (for versions before 10.15) setting to turn off clouds (toggle in options) progress visualizations (background objects added every 50 waves up to wave 500) rare time-warp enemy (that if defeated skips 10 waves) Fixes and QoL: clicking outside of the escape menu closes it settings button opens up the escape menu escape me…
- Patch 16.1 Quick Fixes - 2 October 2021
Just a few quick fixes following yesterdays Halloween patch Fixed daytime clouds still spawning on main menu Fixed pet bullets appearing in front of regular bullets Fixed neutral pets bullets appearing as previously equipped elements Fixed "Mad Scientist" and "Fake Princess" hit animations Adjusted Halloween event UI Adjusted nighttime background
- Spooktober Has Come To WASD - 1 October 2021
It's that time of year again, October, when every game under the sun adds in some spooky timed event, and we're no exception! For the full month of October you can earn Halloween candies by defeating specific Halloween themed enemies in Idle Mode. Collect enough and you'll unlock permanent outfits that can only be obtained this month. Happy WASD'ing! Added 25 new Halloween Themed Enemies Reorganized Wardrobe layout Added new clothing type, outfits
- Quick 15.1 Patch - 26 September 2021
Fixed an issue where "Beat X Waves" was going off of current run only Fixed an issue making neutral pets unobtainable
- WASD Pets Update! - 25 September 2021
WASD Patch 15: Pets, Fixes and Balance Gone are the days of robbing innocent bystanders for their cash on your own. With the new pet system you can spend your plat to roll from a capsule machine to get your very own companion. These pets will fight alongside you, dealing damage based off your stats while applying elements and passives of their own. With 30 pets to collect and randomized stats to min/max there's plenty to burn your hard earned platinum on. Unlock it by beating wave 500, and unlock additional pet slots at wave 750 and 1000. Added 30 pets, 6 of each element (neutral, water, ice, fire, poison) Fixes: Fixed issue where lighting wasn't properly applying to character clothing at night. Fixed bug that caused "Unlock gun X times" achievement to be unachievable. Implemented checks to ensure night mode will always occur after 250, even if reaching it during offline progress. Misc:…
- Patch 14: Mythological Enemies, Bug Fixes, and Road Map - 3 September 2021
Enemies: 10 new enemies were added, this time focused on a mythological creature theme. Bug Fixes: Fixed an issue where you wouldn't be able to select a weapon in Idle mode. Fixed an issue where clothing wasn't reset when deleting saves. Fixed an issue with certain mount visuals in the wardrobe preview. Balance: These changes are mostly to slightly speed up the early-game for new players. Right now on a new save file it takes a bit too long to get to the more interesting part of the game, so every weapon is getting some more damage. Pistol: Sights (base): 15% >> 20% Headshot Multiplier (base): 125% >> 150% Water Pressure (base): 5 >> 10 Sniper: Gunpowder (base): 12 >> 15 Sights (base): 20% >> 15% Headshot Multiplier (base): 150% >> 200% Sheer Cold (base): 10 >> 20 Shotgun: Gunpowder (base): 8 >> 10 Sights (base): 15% >> 20% Higher Temps (base): 6 >> 15 Knife: Blade Size (base): 8 >> 10…
- Patch 13: Balance, New Enemies, and Minor Tweaks - 27 August 2021
WASD Balance: This time around the balance is focused on bumping the pistol up a notch after the crit rework knocked it down one (or two), nerfing the sniper's passive %HP damage, making base damage shotgun builds better late-game, and some knife buffs further improving its "boss slayer" role. Pistol: Sights: 1.5% >> 2% Conversion Therapy: 10% >> 15% Symbiotic Shooter: 1.5% >> 2% Sniper: Icicle Launcher: 2% >> 1.5% Shotgun: Sights: (scaling) 0.5% >> 0.75% (base) 20% >> 15% Knife: Crunch Time: Double >> Triple Charged Throw: 5% >> 7.5% Bladestorm: 75% >> 80% Enemies: Added 10 new enemies, this time focusing on a zoo theme! Have fun reading all their WASDex entries. Misc: To round off the patch we made a few minor adjustments to help with QOL and overall feel. Added X button to close WASDex Gave the Gem box close button a slight hover Prestige upgrades can now be purchased in groups of 5…
- Wardrobe System, Daily Login Rewards, and In-Game Achievements - 20 August 2021
Patch 12! This is a big patch, so buckle in and get ready to read! Or ignore this and just go in blind, your call. Wardrobe System: We added a new system to help customize your WASD'ing experience. On the main menu you'll now find a wardrobe button where you can change clothes and even equip mounts. Clothing can be obtained as a reward for daily logins, as well as some pieces can be earned via achievements in game. Daily Login: As a nice little reward for logging in you'll receive various rewards depending on the day. This isn't meant to be an incentive to get on, nor should it feel like an obligation to get every day. It's just a small bonus to say thanks for playing! Rewards are given in groups of 7, with the final day being a new cosmetic mount. Logins do not have to be done on subsequent days, so feel free to take your time checking in. In-Game Achievements: On the main menu you'll…
- Patch 11: New Enemies, Quality of Life, and Balance Changes - 6 August 2021
We're currently working on some larger additions to the game, but we're pushing out this smaller patch in the meantime. Added 10 new enemies to Idle Mode Improved Scroll Speed In Idle Mode Shops Fixed an issue where the Gem Converter would cause bright gems you don't own to display in your jewelry box Balance: We found gems were over performing, so the balancing today was aimed towards bringing them down to an appropriate level. Locked Gem Converter Behind Prestige Upgrade Gem Drop Rate: 50% >> 33% Bright Amethyst: +6% attack speed >> +4% attack speed +3% boss damage >> +2% boss damage Bright Emerald: +15 silver per round >> +10 silver per round Bright Sapphire: +3 base damage >> +2 base damage Bright Ruby: +3 elemental damage >> +2 elemental damage Bright Topaz: +1% crit chance >> +0.5% crit chance +3% crit damage >> + 2% crit damage
- Patch 10: Fixes, Balance, and Gem Converting! - 4 August 2021
New Additions: Gem Conversion: You can now convert 5 dull gems into 1 bright gem New Dev Boss. Previous Record was beaten, new record belongs to "Broccoli" Golden WASDex: The WASDex icon will change to gold once you've seen every gold enemy Fixes: Elemental Multipliers now apply to poison properly Bright Ruby Nerfed 3% >> 1% (Was in previous patch notes) Updated WASD letters in Showdown Charged shot/throw now take into account offline time Darker red fire damage numbers Balance: General: Gun Upgrades 5 >> 4 plat Sniper: Scope Calibration: 40% >> 50% Killing Blow: 80% >> 100% Knife: First Impression: x25 >> x20 Triggered Explosive: not toggleable >> toggleable
- Patch 9: New Enemies, Minor Fixes - 30 July 2021
Added 10 new enemies to Idle Mode Tweaks Fixed bug that caused Icicle Launcher to deal 2x damage Changed Round text and Settings Cog to white variants after night time begins
- Patch 8: New Upgrades and Balance - 30 July 2021
Upgrades Pistol, Shotgun and Sniper now have 2 more upgrades unlockable through the prestige tab. Knife has 3. Balance: Pistol: Soaked: cost scaling increased Symbiotic Shooter: 2.5% >> 1.5% Sniper: Shatter Damage: 0.5% >> 0.3% Shotgun: 3rd Degree Burns: 20 seconds >> 30 seconds Feel The Burn: 50% >> 33.3% High Roller: capped at 7 >> uncapped Odd Timing: not scaling >> scaling 2 gold >> 1 gold damage on even rounds 10% >> 0% damage on odd rounds 30% >> 15% Knife: Blade Size: cost scaling decreased Triggered Explosive: not scaling >> scaling 5 gold >> 1 gold 2.5% damage >> 0.5% damage
- Patch 7: WASDex, Fixes, and Balance - 28 July 2021
Content: Added the WASDex, a book accessible in Idle Mode that keeps track of enemies you've seen, as well as providing a bit of information on them. Added golden enemies. Enemies now have a 1/500 chance to be golden, changing their look and dropping gold upon death. Golden enemies you've seen are also tracked in the WASDex. Fixes: Fixed issue with tutorials overlapping when coming back from offline progression Fixed issue with Symbiotic Shooter not saving/loading. (Note: Will only work from this point forward, previous gold spent will be unaccounted) Balance: Improved Dev Boss Difficulty to match current record Platinum Weapon Upgrades cost 2 >> 5 per
- Patch 6: Bug Fixes and Balance Patches - 25 July 2021
Fixes: Implemented a fix to prevent bosses spawning on incorrect rounds Massive overhaul of offline progression to fix potential issues Tweaked Gun shops to avoid cost being hidden Balance: General Enemy Health Scaling Post Round 5k Increased Pistol: Sights: 2% >> 1.5%, cost scaling increased Headshot Multiplier: 5% >> 2.5% Rapid Fire: 17.5% >> 15% Symbiotic Shooter: 5% >> 2.5% Double Tap: 50% >> 40% Sniper: Headshot Multiplier: 7.5% >> 5% Icicle Launcher: 3% >> 2% Shotgun: Headshot Multiplier: 7.5% >> 2.5% Hang Time: 15% >> 10% 3rd Degree Burns: over 15 seconds >> over 20 seconds Gems: Bright Amethyst: boss damage 6% >> 3% Dull Emerald: 10 silver >> 5 silver Bright Emerald: 25 silver >> 15 silver Bright Sapphire: 3% >> 1% Bright Ruby: 3% >> 1% Bright Topaz: crit chance 2% >> 1%, crit damage 4% >> 3%
- Patch 5: Elemental Balance, Hat Fixes - 25 July 2021
Fixed an issue with the hat system causing saves to not load properly Balance 3rd Degree Burns: Scaling 0.25% Max HP >> 0.2% Max HP 3rd Degree Burns: Initial Burn Damage 5% Max HP >> 1% Max HP Elemental Building Bonus 10% >> 7.5% Per Building
- Patch 4: Offline Progression, Visual Improvements, Minor Fixes - 24 July 2021
Added a new offline progression system so you can keep shootin' those fools, even when your game isn't open. Made target buff text fade slower to allow for easier readability Moved the target behind the gun and building select menu Fixed issue where restart prompt wasn't properly closing Tweaked Jill Bill and Fox sprites Balance Changes Pistol: Hang Time: 7.5% >> 5% Subsonic Ammo: 30% >> 25% Mag Size: cost scaling increased Shotgun: 3rd Degree Burns: burn over 10 seconds >> burn over 15 seconds Knife: Vitals Multiplier: 7.5% >> 10%
- Patch 3: More Enemies, New Target Feature, Saving Fixes, QoL Updates - 23 July 2021
Added 10 new enemies Added the ability to click weapons to swap Made lucky dice visual fade only once shooting has ended Fixed a potential issue where ghost knives wouldn't get to cap properly Added name of record holder to showdown final boss Implemented extra checks to prevent save corruption Implemented automatic save backup system just in case save ends up corrupted Implemented new Target system. Targets will spawn randomly every 5 minutes, clicking it will give 1 of 4 buffs.
- Fastest Hands In The WASD Patch 2! - 22 July 2021
Added confirmation window when you prestige Made store tabs always visible but visually locked before unlocking Fixed Gem boss damage not showing in upgrade bonus text Fixed escape menu popping up when closing the idle mode options menu with the escape key Clicking the piggy banks now opens the shop 'Smart Shopper' upgrade no longer counts purchasing itself when determining the bonus Added an exit button for closing the game to the top right of the main menu Increased general upgrade description readability by increasing overall upgrade size
- Fastest Hands In The WASD Day 1 Patch! - 21 July 2021
Fixed minor spelling mistake in description of Lucky Dice, now properly says "Silver" instead of "Gold" Sped up enemy death animation time by 25% WASD presses while pistol is shooting will now apply after the bar finishes emptying Added small settings button to top right of Idle Mode Added player head to event bar for clarity on when events are taking place Changed store tab from the word "Guns" to picture of a gun for consistency with other tabs