- Custom Wizards have arrived - 4 September 2026
Hello everyone! Last week Spellmasons got Steam Workshop support and the response has been amazing - there's been so much more excitement around it than I expected. So today I'm releasing v1.83.0 which contains some new moddable features and a bunch of bug fixes! Custom Moddable Wizards In the modding editor you can now create and play as entirely custom wizards! Customize their stats, starting modifiers, starting cards, animations and more! More Modding & Mod Editor Changes You can now download a sprite sheet for any given unit animation so you can tweak it and reupload it to create your own animated units with ease! Want a golem with a party hat on? Now that's easy to do, so long as you can draw a party hat ;) Unit AI can now target your own allies, so mods can build support units that heal and buff their teammates Bugfix: Modded summoner-type units can now summon "summon-only" minion…
- Hotfix: v1.82.1 - 31 August 2026
Hello everyone! Thank you all for your bug reports. I've released a quick hotfix to address the most serious ones and I will get to the rest as soon as I can. If the game doesn't update automatically, you can restart Steam to trigger an update. Here's what's fixed in v.1.82.1: Saved game files were totally and embarrassingly broken. This has been fixed and even your old save files that used to be broken should work now! Fixed Statue wizard spawning with 0 mana Fixed enemies from walking right behind Statue causing the player to be unable to target them (Runesmith DLC-bug) Distant/Melee/Focused augments no longer fizzle when cast on potions. (Runesmith DLC-bug) Freebie/Bad Genes/Lucky no longer reveal random results in the prediction preview. Freebie refund now scales with how many stacked copies proc. Shotgun's red pellet lines no longer freeze in the planning view over an enemy. Renami…
- Huge Update + Steam Workshop Support - 26 August 2026
Hello Spellcrafters! This update has been a long time in the works and it may be the most impactful update I've ever done. Here's what's changed: Steam Workshop Support! This one is huge. You can now create your own Spells, Runes, Pickups, Enemies, Maps, Familiars and even Global Events directly in the game and publish them to Steam Workshop without any code at all. Check out the new Mod Editor in the lower left hand corner of the main menu. Below you'll find a walkthrough of the Mod Editor if you want to get started. https://youtu.be/hBw0xV5AlWc?si=stT2gGa3HVzlhTHE More Features New Wizard: The Statue. The Statue cannot move but has infinite range and gets double SP. He's a challenging pick but a very fun and unusual play style with some great synergy potential. New Spell Abundance: Spreads the target's blessings to nearby allies. Multicasting chains the spread further. New Spell Shiel…
- New Playable Wizard - 31 March 2026
Hello spellcasters! I'm super excited to announce a new major update! v1.74.4 brings multiple major features that have been in the works for a long time. Full changelog below: Features Major Feature: The Warden — New playable wizard type with unique mechanics: spells randomize each round within their category, with a rune to lock spell slots New Spell Set: Burn Spells (Burn, Fireball, Flammable, Flamethrower, Stoke (1 & 2), Wildfire (1 & 2), Meteor 2) Note: Burn status effect is impacted by liquid in obvious ways Fireball — Supports arrow modifiers like Pierce and Bounce Major Feature: Sandbox Mode — New sandbox game mode that gives players access to admin commands Major Feature: Custom Game Mode — New difficulty system with customizable rules Liquid pools apply status effects as follows: Water: 20 damage, no effect Lava: 30 damage, burn effect Blood: 40 damage, blood curse Ghost: 50 da…
- Spellmasons is 50% off for a limited time! - 23 March 2026
There will be a major update on March 31 including a new playable wizard: The Warden! To celebrate Spellmasons is 50% off until March 26! And one more thing! Our next game "Some of You May Die" has a free demo available now. You can play it here: Happy Spellcrafting! ~Jo
- v1.171.1 Patch - 15 December 2025
This patch contains some optimizations and bug fixes! optimize: Update Rift to use tinted sprite portal for efficiency since there can be a lot of themfix: Merge granting XP in prediction This was the cause of players suddenly gaining way too many cardsfix: empower being OP on damageAsPercent unitsfix: Blood Letting no longer nullifies the negative effects of Pacifist Since the description says you "take" damage rather than deal self damage this is consistentfix: Filter out modded Runes if the mod is not activefix: mod Doom Scroll spritesheet aspect ratiofix: raceTimeout: NPC Spellmasonfix: Heavy Impact unit of measure Thanks Talãofix: decoy2 and 3 death sprites Thanks Carlosfix: curse eater still runs after deadfix: UI tooltip damage for damageAsPercent units to floor value so 99.5% doesn't say 100%fix: Shield decimal in modifier text Thanks Carlosfix: Trigger onCostCalculation for Gor…
- v1.70.1 - New mods, Balancing and Bug Fixes - 17 November 2025
In preparation for the holiday season, I wanted to release some of the balancing changes and bug fixes that I've been working on. Full changelog: balance: No soul debt for Goru in multiplayer Goru has been notoriously OP in multiplayer. This change will keep Goru fun and interesting but make using him more difficult. In multiplayer only, Goru starts with more souls but cannot dip into Soul Debt like he can in single player. If you play as Goru, you must now coordinate with your friends to strategically manage your souls if you run out rather than just whomping all the enemies while your friends wait to get more mana.src: Support for damage as percent Corrupted Ancient now officially shows in the tooltip that they do damage as a percentage of max health. Now that this is natively supported instead of hacked together, there will probably be more content in the future (maybe spells, enemie…
- Balancing and Bug Fixes - 29 October 2025
The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then! This build should be the final hotfix. I am still aware of a few other, non critical bugs, which I will get to, but I wanted to make sure that no one's experience is ruined by the more important ones :) Full changelog here: - fix: Issue where players turn would be fully skipped.- fix: rift from spawning portals on top of players- fix: pistol scales damage with quantity- fix: Pistol granting mana for passing through dead bodies Thanks Scry- fix: Crash on upgrade "Statue"- fix: Can only skip upgrades when no rerolls have occured- fix: Add max upgrade count to Rift Thanks Orthoros- balance: Curse Eater increases damage instead of health- balance: Shotgun only works within cast range now- balance: Lower SP reward for skippi…
- Gripthulu, Maladies, and more! - 24 October 2025
Hello spellcasters! When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are! Major FeaturesHandmade maps! After level 6 there is a chance that the maps will be chosen from a pool of handmade maps. These tend to be more interesting than the standard randomly generated ones. And... they're moddable! So modders can make their own. Here's a tutorial on how to make your own handmade maps Maladies! Maladies are runes that provide a negative effect but grant you additional Skill Points in return. They will be a great way to push deeper into Rune synergies while also making Spellmaons more difficult for seasoned players! Gripthulu Returns!! Long awaited and often asked for - the fan favorite Gripthulu is back! Desktop PetAbout a year ago a Discord user (shout out to Tea Demon), made the game small in windowed mode so he…
- New Mod: The Doom Scroll - 28 August 2025
The long-awaited mod, the Doom Scroll is now available! Huge thanks to Bug Jones and Dorioso Aytario for their work on this mod. The Doom Scroll contains 13 new spells and 2 new spawnable entities with some very interesting interactions! Simply enable it in the Mods page in the menu to try it out. As always, it works in multiplayer! This patch also contains a few small bug fixes:The Blood Warlock rune now synergies with Affinity runesI believe I finally fixed the "Delete the floor" bug - but we'll see, this one has been hard to track downCreeping Death no longer triggers when you kill ally unitsShield is now correctly removed upon taking damage in the event that it is somehow a decimal instead of a whole numberNukisuke's description now contains the amount of damage it does I have a lot of other changes and balances (especially for Deathmason and Goru) in the works that will be released…
- Remote Play Together - now Supported - 4 August 2025
Patch v1.65.2 Hello all, Remote Play Together is now available for Spellmasons! This will allow you to play Spellmasons on local multiplayer (Hotseat Multiplayer) with friends online by streaming the game from your computer to theirs. Important note: be sure to share your Keyboard and Mouse in the Steam "Remote Play Together" menu so that they can control the other player(s) when it's their turn. There were a few important bug fixes (issues loading games and issues restarting after losing) that I wanted to get out ASAP. You can find the whole list in the changelog below. Additionally, I revised and updated the Privacy Policy to be more concise and clear and updated the EULA.Thanks for your support and happy spell-crafting! Jordan Changelog Feature: Added support for Remote Play Together!Bug Fixes: - fix: Prevent Unit health from doubling when loading a multiplayer game on Impossible dif…
- Developer Let's Play! - 24 July 2025
Hello Spellmasons!I'm going to be showing off the new wizards from the recent major update in this livestream! Come on by and see how long I'll survive!
- Spellmasons Major Update: New Wizards - 14 July 2025
Hello Spellmasons! This update has been a long time coming and I'm super excited to announce...Major Feature: Deathmason as a playable character.Unlike the Spellmason who contends with the tradeoff of which spells to devote mana to, the Deathmason uses cards to cast. This means, if you have a card, you can always cast it (keep that meteor card in your pocket until the perfect moment!), but can only cast whichever cards you have during any given turn. You redraw cards each turn, up to a maximum amount. If you want different cards you can discard and redraw 2 for 1. You can lock cards so they don't get discarded until the end of the level. Major Feature: Goru as a playable character.Goru is potentially the most difficult to play as but also the most rewarding (In my opinion). Goru uses souls to cast. You must acquire more souls by picking them up from corpses to keep casting. Unlike the S…
- Steam Lobby Support! - 18 June 2025
Third time's the charm! I've been trying to implement a new multiplayer backend for the past few months and my first two attempts did not succeed. This time I tried using Steam's Lobby backend to connect players and it worked. What this means: If you use the new "Steam Lobby" option (still in Beta), you won't be sharing a Community Server with other players which means other players (not in your lobby) can't crash your game and the server is not sharing resources between everyone playing. The "Steam Lobby" option allows players to connect directly to each other. My initial testing looks really promising, however, I'm labeling this "Beta" because if history has taught me anything, no matter how hard I try I can't find all the edge cases that players do :D Please give the "Steam Lobby" multiplayer option and try and let me know how it works in Discord. This update is part 1 of a 2 part Ma…
- Improved Enhanced Servers - 13 April 2025
Last update I released experimental Enhanced Servers (player to player connections that don't suffer from heavy server load) - which worked for some people but not for others due to firewall issues. This update should resolve the firewall issue so the Enhanced Servers should now be available for everyone! Please let me know about your experience with them on Discord. Some other changes in this update: Quality of Life: - UI: Add additional side spell holders - Game: Add singleplayer difficulty options after you beat Deathmason on Normal difficulty Balancing: - balance: Remove `undying` blessing from Goru - balance: Siphon cost to match the scaling structure of mana steal so it can't scale infinitely. Thanks @Carlos Fixes: - fix: p1p connection not working on firewalls - fix: Poisoner + Sharp Teeth Imbalance Thanks @Yasu - fix: Infinite Loop Contaminate, rez, suffocate - fix: Armor now al…
- Enhanced Servers - 15 March 2025
Good news for Spellmasons! I made a new multiplayer backend from the ground up and you can try it today! It uses P2P (player to player) connections instead of a dedicated server. What this means is that people playing other games on the same server can no longer crash your game or slow it down by summoning too many minions! Your server won't share any resources with any other players. You can push the game as hard as your own PC (and your friend's PCs) allow! The Enhanced Server still supports many players (technically an unlimited number of players, bound only by the resources of your computer). Try it now in the multiplayer menu and let me know what you think on Discord! Changelog balance: Damage Limiter. For enemies with super high health, damage limiter allows for dealing up to 3% of max health at a time - whereas before it was capped at 30 damage. This has been often requested, bec…
- v1.54.1 - 10 January 2025
Patch Notes - Version 1.54.0 Balance Changes Adjusted loop difficulty scaling. The rate at which the difficulty increases on loop levels (+1, +2, +3...) will now grow faster Ensured bosses continue to spawn on loop levels beyond +3. Bug Fixes Fixed an issue where quicksaves labeled "Last Turn" would save at the beginning of a level before any enemies were placed. Prevented unspawned players from taking damage. Thanks to Piratesaur from the Steam forums and others who reported this! Fixed missing "Damage" text in trap descriptions. Corrected "Miniboss" to "Champion" in Blood Archer descriptions. Resolved an issue where targeting spells sometimes lacked the "Requires Following" text if no non-targeting spell followed. Fixed minion runes not working on automated summons. Also fixed quantity power scaling so that Sharp Teeth and Harden Minions effects now apply after quantity power from sta…
- Even MORE Runes! - 10 December 2024
1.52.2 Update I'm super excited about this update because I believe it will make lesser known / less popular builds and strategies MUCH more viable! For example, the Curse/Stall build will be a viable option even in single player due to the new Decoys. And there's much more like that but I'll leave it to you to figure out how to leverage these runes. Shoutout to @scobjo for making an incredibly well composed document pointing out some of the gaps in balance, may changes from that document made it into this update. New Content Rune: Precision Thanks @PiElRoja Rune: Whirlpool Rune: Plague Doctor Mask Thanks @Arivia! Rune: Reflex Rune: Hardened Minions, Sharp Teeth Rune: Thorny Decoys Rune: Witch Bane Thanks @Monarch! Rune: Blood Warlock Rune: Icy Veins Thanks @VinnickTalberot! Rune: Winter's Chill Thanks @VinnickTalberot! Rune: Investment Thanks @Akira! Rune: Blood Letting Thanks @Monarch…
- Help Spellmasons win a Steam award! - 27 November 2024
Hello fellow Spellmasons! I started working on Spellmasons 4 years ago because I love playing multiplayer games with my friends and I wanted to create a unique kind of spellcasting game that would make players feel like Wizards! Spellmasons has been 100% self-funded and oh boy has it been a challenge. I've quit 3 separate jobs to resume work on Spellmasons and taken up new jobs when I ran out of money. But it has been totally worth it. The player community has been so amazing - you all have really driven the direction of the game with lots of players suggesting spells, runes and features that made it into the game and a handful of incredible mods have been created. If you want to help contribute to the future of Spellmasons, please nominate it for the "Labor of Love" category for Steam Awards! Thank you all for your support!
- New Champion Modifiers! - 11 November 2024
Update v1.49.3 New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing. Changelog New Content Add 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage Thanks Hex Obsidian for the "Displace" Champion Modifier idea Thanks Xulqulyat for "Curse Immunity" Add "Sell" spell which allows you to exchange spells for SP Thanks to @Vintage the skulldog, @Xulqelyat, and @Cake Balance Changes Remove random discount on Runes. Based on community feedback, discounts encouraged un-fun min-maxing where players would wait for the perfect discount, leading to regret when buying without one. Instead, we'll focus on providing more ways to earn extra SP. Optimizations Improve Siphon Spell (Bogiac's Spells mod) to not lag the game Community Servers now have a unit and pickup limit (1000 and 500 respectively) to prevent crashe…