- Nonbinary Coded Games Sale - 13 July 2026
This is 💛🤍NONBINARY CODED GAMES💜🖤!July 14th is International Nonbinary People's Day, so we're showcasing games by devs who are nonbinary, genderqueer, and outside the gender binary, along with games that have nonbinary rep!Take a look and see the spectrum of what we have to offer 🌈PICAYUNE DREAMS IS ON SALEAs a part of the event, you can get Picayune Dreams for 40% off, NOW!COMING SOONIf you like Picayune Dreams, then be sure to check out Cardaver! This is the next game from Stepford, and is also featured as a part of this event! Please be sure to give it a Wishlist so you don't miss out on any upcoming playtests or releases
- Steam Bullet Fest - 8 June 2026
Picayune Dreams is 40% OFF for the Steam Bullet FestMORE FROM 2 LEFT THUMBSContract Rush DXAlso as a part of the Bullet Fest, Contract Rush DX has released its NewGame+ Update and is currently on sale!An enhanced NewGame+ Mode70 Fumbler figures have been dropped all over the world. Collect them while out on Contracts, or leave it to chance on the Fumbler machine!5 New challenge levels, each designed specifically for the 5 playable characters5 New character-specific drinks, each heavily changing the way you play that character!New dialogue added for when characters meet themselves in NG+
- 2026 Publisher Sale - 7 February 2026
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more!Picayune Dreams is 40% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store page post.Check out this news post with EVERYTHING related…
- Izu Plush is 70% funded! I took photos with it! - 14 December 2025
Hello, everyone! Stepford here. ːNekoː The Izu plush is 70% funded! It's pretty awesome that we've already got this far and there is still a bunch of time to go. If you want to cop one, the link is there! Fingers crossed we reach 100%, and if we do, I am so desperately hoping that people will take photos of their Izus across the world and in all sorts of funny places. I recently went to a music festival called Meredith here in Australia, and I took the plush Makeship sent me as an example with me. I got all kinds of funny photos, here is some of them below!It was such a good time. Lifetime memories being made, Ninajirachi was my personal favorite! I also uploaded some video clips to the Picayune Discord and to my Twitter if you want to see those. If you want to buy an Izu for yourself and support the dev team, you can click here!Otherwise, I hope everyone is doing well! I'm working on m…
- Daily Deal + Izu Plush + New Game - 4 December 2025
DAILY DEAL40% OFFWe're very grateful to have Picayune Dreams featured as a Steam Daily Deal in celebration of its 2nd Anniversary! The support from this fandom since launch has been absolutely unreal. Sharing your busted builds, theorizing on the lore, and creating a wide range of beautiful and abstract fanart.We can never pay that back in full. But hopefully this week's all-time low discount at 40% OFF is a decent start! Be sure to check out the Bundles page to see if any of those paired games appeal to you (or if you already own any of them, to see if you can snag an added discount on Picayune Dreams!) Bullet Heaven FestThis also coincides with the Bullet Heaven Fest 3.0 presented by Human Qube and ErabitCheck out that event for a wide selection of other games inspired by Vampire Survivors, and other similar action roguelikes.IZU PLUSHFrom the talented team at MakeshipStarting NOW we…
- 9 Circles of Bullet Hell Bundle - 13 May 2025
If you've been holding off picking up Picayune Dreams, waiting for the real deal to come along, look no further. Our game is now available alongside 8 other Bullet Hell titles for 1 low price in the latest Humble Bundle. AND it directly supports a meaningful charity! You can purchase the 9 Circles of Bullet Hell: A Survivors Bundle directly on Humble Bundle, which will provide you a Steam key to redeem here. The Bundle is available for 2 more weeks. But don't wait too long! The most surreal part of this is seeing Picayune Dreams positioned directly beside Vampire Survivors across all the promos! We're insanely proud of this game, and seeing it help up next to the very game that inspired it is a very special thing. THANK YOU for all your support! Looking for the next hot new roguelike? Be sure to check out Folder Dungeon! https://store.steampowered.com/app/2853830/Folder_Dungeon/ Ravernt…
- 1.1.0.18 - 5 April 2025
Change: Skill Loadouts should now turn red immediately if you have less skillpoints, instead of requiring a mouseover. Change: Modding API has been expanded further. (Thank you, TabularElf!) Images and sounds can now be replaced, and there's examples of these mods in the mods folder. Fix: Fixed an interaction between free glitched Rerolls and the skill that let you use Blackholes as rerolls. Fix: Fixed Demon Horns ring not properly aligning after previous changes. Fix: Fixed C4 description to have the updated damage. Fix: Optimized suit would make "Drill Versions" go up by 2 wrongly, now they go up by just 1. Fix: Demon Wings did 2 less damage than it was meant to. Fix: Shrapnel Shells now properly scale with Weapon Size. Change: Shrapnel Shells damage adjust, 25 + (2*VERSION) > 20 + (3*VERSION). Buff: ParaSight movement logic and speed reverted to how it was prior to Contamination upda…
- 1.1.0.17 - 31 March 2025
Buff: Worn suit maximum Scale increase, 1.25x > 1.4x. Nerf: Perfected Suit can only use the free reroll if it has less than the current max amount of items. Nerf: Perfected Suit only starts with 1 Blackhole capacity. Fix: Fixed a crash where scrolling with the gamepad in the settings would cause explosions and mass devastation. :(
- 1.1.0.16 - 30 March 2025
Change: Collection and Settings scrollbar now has a bit of deadzone when using gamepad analog. Change: XP cans setting has been reverted to 1 for everyone. Because this setting was in the game prior to the Contamination update, and then reintroduced, there was a lot of people who had the option disabled prior, forgot about it and then suddenly had performance issues unsure what had changed. This is just to put everyone back to what they'd expect, and everyone who wants it off can just turn it off again. Change: Skill Loadouts will now tell you how many skillpoints were invested into it, and also warn you if you have less than that amount, so you don't ruin your loadouts when prestiging. Change: Optimization pass on XP cans. Fix: Fixed an issue where Ban #10 wouldn't be saved when changing loadouts. Fix: Psycho Helmet didn't properly scale with GameSpeed. Fix: Beating a run with 0 upgrad…
- 1.1.0.15 - 25 March 2025
Hotfixed: Change: Lowered Boss Overdrive scaling to 7.5% * clamp(bosses_killed,9) * Overdrive. Fix: Fixed some of the Core values. ---- Change: Lowered Boss Overdrive scaling to 5% * clamp(bosses killed,5) * Overdrive. Fix: Fixed 'slimey'. Change: Yuki can no longer be slowed or stunned. Change: Made Boss HP bars easier to see in Fast Forward mode. Change: Boss Elemental resistance lowered, 300% > 150%.
- 1.1.0.14 - 21 March 2025
Added: You can now swap between 4 different loadouts, so you can have different builds saved depending on what you want to do. Buff: Demon Horns initial range increased, 48 > 64. Buff: Lighter fire damage increase, 2 > 3. Nerf: Demon Horns per level range decrease, 4 > 1.5. Nerf: Demon Horns damage, 125 > 100. Buff: Missing Award elemental chances, 0.01 > 0.05. Nerf: Core bullet lifetime reduced, 120 > 60. Change: Core bullet spread reduced from 6 to 4. Change: Core aiming will now be better aligned with the Cursor as it levels up. (Thank you, CryptixDT) Change: Boss Health gain per Overdrive level, 40% > 15% * clamp(Bosses Killed,10). (please tell me if the boss fights take too long now on high overdrives). Change: Multiple Yoyos can be created on the same frame instead of just one. Fix: Changed how 50 Mortality Boss calculates its phases, to remove some softlocks. Fix: When an area's…
- 1.1.0.13 - 19 March 2025
(Hotfixed) Fix: Fixed a bug were accidentally Shock and Ice were flipped with their proc chances. Fix: Fixed Universal Education not being properly renamed. Change: Made Strikecall explosions less deafening. Change: Made Chain Grenades less deafening. --- Buff: Psycho Helmet stranger moves slightly faster the longer it exists. Nerf: Psycho Helmet stranger starting speed lowered. Change: Psycho Helmet stranger stops moving when hit. Change: The area modifier name will be displayed in the top left for as long as it's active. Change: The Blackhole HUD at the top of the screen will now draw beneath the other HUD elements. Change: Destinations with modifiers will always be two different modifiers now. Change: Statues spawned from Echo Formation and Fragmented Echo will be different the other statues. Change: You now see Cursed enemies in the collection. You might need to mouse around a bit t…
- 1.1.0.12 - 17 March 2025
Added: Gave Elemental suit a unique passive. Buff: Elemental suit starting cooldown changed from -50% to -20%. Nerf: Elemental suit all starting elements dropped from 5 to 3. Change: Modding API updated, you can now enable mods independently with the ini file in the game folder. Change: The chosen upgrades on the right side HUD will raise and lower if you have so many that it would be normally obscured by the HUD and go offscreen. Buff: 'Leech Education' has been renamed to 'Universal Education', and now works on Eggcats, Turrets and Daggerfish. Buff: Flamethrower cooldown, 7.5 > 5. Buff: Midas Hand damage buff, VERSION * XP_MOD > ((2 * VERSION) + 10) * XP_MOD. Buff: Funky Carrot cleansehit reduced, 20 > 10. Buff: Funky Carrot lifetime increased, 10 + VERSION > 20 + VERSION. Buff: Corrupt Tentacle can attach to more random things. Buff: Psycho Helmet stranger explosion knockback increas…
- 1.1.0.11 - 15 March 2025
Change: Doubled the amount of backups the game makes. Change: Halo's description is updated. Change: Catspeak modding API has been reimplemented and you can now mess with it. I left some examples in the game's folder. Special thanks to Katsaii and TabularElf for creating Catspeak and GMLspeak respectively. Since this is still early, some changes might happen in the coming days that requires you to rewrite your code. Change: Made Halo shields regenerate 3x faster after a boss kill. Change: Adjusted how 50 Mortality Boss is displayed in the Collection. Fix: Battery Saver will now work properly with the reworked Halo. Fix: Dodge will now work properly with Dark Matter Overload. Fix: Added the option to disable XP canisters again, since it was going to be a part of Antilag but I forgot hehe :) Buff: Reaper Scythe applies a tiny amount of shock stun DoT. Buff: Reaper Scythe knockback increas…
- 1.0.1.10 - 9 March 2025
Added: Gave Versatile suit a unique passive. Change: Centas can no longer pass through wormholes, due to issues with their bound spinning bullets flying super duper fast. I might fix this later, but for now, consider it a funny quirk about the centas. hehe :) Change: Even more themes were added to the 'randomize song' pool. Change: After 50 Mortality, even more songs are added to the pool. Change: Defense Turrets will now individually randomly choose if they should defend you or if they should shoot the enemy nearest to them. Effectively doing both about 50% of the time. Change: In the collection, if you've surpassed 25 Mortality, the newer basic enemy sprites will show. Change: Thanks to CryptixDT in the Discord: Optimizations have been made to the Core and how it calculates damage when a high amount of them are equipped. Fix: Fixed a bug where flawlessing the Biker wouldn't give you t…
- 1.1.0.9 - 8 March 2025
Change: 4x distance required for unique pickups to be deleted. Change: 'Wall' mission will now work on shielded hits as well. Change: Adjusted how Horns scale with projectile speed. Change: Horns now cap out at 4x animation speed. Change: Hitless has been changed to Hits, to show how many times you were hit. Change: Made it so that some of the Freeplay cheats scale with 0.01 instead of 0.1. Fix: Fixed a bug where Collection item counts were being updated while playing Freeplay mode. Fix: Fixed a bug where you couldn't 'true flawless' the Biker. Fix: Crit Explosions can no longer create other Crit Explosions. Fix: 'Restore Save' will remember if you've seen the Bad Ending. Fix: Slime Spikes cap their maximum distance when you get 200 of them. Fix: Daggerfish will now properly despawn when the player trades the item away. Fix: Spelling mistakes. Fix: Save restore will now properly trigger…
- Schism v1.0 🔹 OUT NOW ♦️ - 7 March 2025
After 16 months in Early Access, Schism is now in v1.0! You can read this post from the developer if you want a fall breakdown of everything added during that time. KEY FEATURES Switch Frequencies to dodge through a red/blue bullet hell 230+ Relics to power up with 60+ Weapons with 40+ Mods and "Meta-Mods" 26 gods to worship, which serve in place of Classes 8 Main Stats to customize as you level up Too many secondary stats to count A pool of 12 Floors, mixed together for each new run 17 bosses each offering unique challenges MANY more layers to discover as you play! 30% OFF ALL WEEK https://store.steampowered.com/bundle/51187/Schism__OST/ Picayune Dreams owners can save extra! https://store.steampowered.com/bundle/44629/Picayune_Dreams_x_Schism/ Thank you for ALL the support. We wouldn't have been able to do this without you, and we hope you have an absolute blast exploring all these ne…
- 1.1.0.8 - 25 February 2025
Fix: Found the reason the voice lines weren't playing. Whoopsies! Fix: Fixed 'damange' spelling mistake. Fix: Statue of Metamorphose now properly applies Curse. Change: Made it more obvious you need to click ON the arrows to adjust Overdrive. Change: Monthlies and Dailies are unlocked by default now. Change: The Chainsword will no longer 'automatically' unlock if you owned the associated achievement prior to the update. I wanted there to be a grace period where the majority of players could get it as soon as they booted it, but now that people are resetting their games, they're automatically being given the weapon no matter what - If you missed your chance to get the weapon AND you have the achievement already done, just go to the Credits screen and click the button that says 'Restore Save' and it will update your save with all rewards associated with the achievements you've unlocked.
- 1.1.0.7 - 24 February 2025
Change: Moved dialog sprites back to Default texture page to hopefully fix the freezes and boss voices being cut off. Change: Gave a notification saying Freeplay mode will disable progression. Buff: Scythe damage increased, 1 * Version > 2 * Version. Nerf: Cigar immunity frames, 20 * Version > 10 * Version. Fix: Umi kills weren't saving to the collection. Fix: Eludes will now check to see if they're within a certain range before dodging, to stop them running away forever if they're getting chased by Fireworks. Change: Decreased the spawn-weight of Snipers, Warpers, Exploders and Droids. Change: Higher antilag levels increases XP Cans 'xp sucking' size. Change: Sentry 'circle' now has a maximum range, to avoid situations where there are so many that they are so far away that they are no longer viable.
- 1.0.1.6 - 23 February 2025
Fix: Wrong number in outfit description. Fix: Issues with Nothing items. Fix: Fixed an issue where some achievements were tied to Cyl dying, not considering her 'returning.' Fix: More changes in the Texture Pages Fix: Fixed a variety of XP giving methods making it through the Solar Flare modifier. Fix: Rigorous wasn't checking for Ghost kill. Fix: Optional bosses will check to see if another dialog is already happening before spawning. Fix: Fixed a bug where having auto-upgrade on while your mouse was over an upgrade would instantly select that one instead. Change: Starting the process of swapping out all ds_lists for simpler arrays, for optimization. Tell me if you notice any weirdness! Change: Banning an item will only return an item you already own now. Change: The three upgrades that appear will be ordered by how many times they have been upgraded, so the most upgraded will be 1st a…