SPSTEAMPULSELIVE ANALYTICS
Breachway

Breachway Steam metadata

Edgeflow Studio | Sep 26, 2024 | game

Released

10players observed · 22 September 2026 - 08:11:50 UTC

RPGSimulationStrategyEarly AccessSpaceSteam Store

  • Latest observed players10 · 22 September 2026 - 08:11:50 UTC
  • SteamPulse tracked peak716
  • Units sold (VGI)76,737
  • Revenue (VGI)$927,000
  • Review score76% positive

Breachway metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 22 September 2026 - 08:11:50 UTC
  • SteamPulse tracked peak716
  • Units sold (VGI)76,737
  • Revenue (VGI)$927,000
  • Review score76% positive
  • Total reviews1,514
  • Release dateSep 26, 2024
  • DeveloperEdgeflow Studio
  • PublisherHooded Horse

Genres: RPG, Simulation, Strategy, Early Access

Company pages: Developer: Edgeflow StudioPublisher: Hooded Horse

Top Steam chartsTop 100 gamesGame directorySteam Store page

Breachway Steam metadata

Breachway metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2118810/metadata
Steam Storehttps://store.steampowered.com/app/2118810/
Steam Communityhttps://steamcommunity.com/app/2118810
PCGamingWiki search
IGDB searchSearch IGDB for Breachway

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 1,146 positive, 368 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, DualShock Controller Support, Steam Cloud

Achievements

24

Platform releases
  • Steam 26 September 2024

Latest Steam announcements

  • Tactician Update part one - experimental - 17 September 2026

    Hey everyone, The Tactician Update patch will be very packed, so we decided to break it down and release it in parts. The first content batch is now live on the experimental branch. Most of the new content uses placeholder art. This is a quick rundown so you can dive in and start testing; the full write-up comes when everything rolls out to the main branch after sufficient testing. As usual, switching to the experimental branch means losing your current run. Ion Cannon Rework The Ionize mechanic has changed: Ionize now disables an enemy equipment for 1 turn instead of removing 1 pip. Alongside that, the Ion Cannon has been split into 3 subtypes, with some new cards (card art is still placeholder): Ion Disruptor (the basic starting Ion Cannon): Ion Sling (Common) - 1O 1E, CD 4 - Deal 6 Ion damage. Ion Javelin (Common) - 1O, CD 5 - Deal 4 Ion damage. If you are Shielded: spend 2 Shield Po…

  • Balance patch #8 Hotfix - 7 September 2026

    Fixed a bug that prevented laser damage done to be counted, and thus not letting players unlock any laser weapons. Fixed a bug where merging an equipment with a subsystem into another equipment would delete the subsystem, now it is added to the cargo bay instead. Added a preview text in the equipment merging dialogue, showing you what equipment you will end up with if selecting one of the merge options.

  • Balance Patch #8 - Equipment Merging, Card Highlighting, Balance Changes - 4 September 2026

    Hey everyone, time for the.... second weekly update this week. We will be away most of next week, so we have a double-feature this week. The headline this week is really exciting, a brand-new hangar feature: equipment combining (shoutout to our Discord member Unisus for the initial suggestion). On the balance side we've tweaked some enemy values to smoothen the difficulty curve, and there's a batch of quality-of-life work for both mouse and controller players. Let's get into it. Equipment Combining You can now combine two pieces of equipment of the same subtype in hangars. Feed a donor piece into your equipped one to upgrade it. Adding card slots, subsystem slots, or expanding the drafting library (if the donor is Mk.II) or transfer a single card from the donor to the receiving equipment. And if the two pieces are from the same family but different subtypes, something more interesting h…

  • Balance patch#7 Hotfix - 3 September 2026

    It looks like an older bug with the S03 Boss (Tyrant) got reverted in the last balance patch, making the fight soft-lock. The issue is now fixed, and you can resume your game as normal, and the fight should now work.

  • Balance Patch #7 - Balance, Bug-fixes, Unlock changes - 2 September 2026

    Hey everyone, time for another balance patch. We were away last week, right after a major update. So naturally we came back to quite a collection of bugs waiting for us. This patch clears most of those out (there are still some left that we're looking into), alongside some small card balance changes. Unfortunately, some of the bug-fixes and additions required addressable changes, so this update will reset your current runs in progress. We've also started work on one of the big goals of the Tactician update: enemy variety. Most enemies currently feel similar, and a big reason is tempo. They each play a card every 1-3 turns and mostly loop the same cards, and there's only so much variety you can build within those confines. Going forward, we'll be redesigning enemies to make their behavior and tempo genuinely different from one another. The first example is the redesigned Deadweight S01B.…

  • Breachway News Roundup at the Hooded Horse August Publisher Sale - 28 August 2026

    It's been an exciting couple of months for Breachway with a wealth of patches focusing on balance, gameplay improvements, and player feedback, and a brand new roadmap reveal that will carry the game to 1.0. In case you have missed any of this news, let's round it all up below. Breachway is also part of the Hooded Horse August Publisher Sale at 50% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale. Hooded Horse August Publisher Sale Breachway News Roundup The roadmap to launch for Breachway was revealed about a month ago and details the remaining steps and stages of the game before 1.0. The game will be receiving regular weekly balance patches and bug fixes, with major updates coming every few months. This schedule will help the game to be developed towards 1.0 while retaining balance and player experience. These patches and updates wi…

  • Save 50% On Breachway - 22 August 2026

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse August Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious. Hooded Horse August Publisher Sale

  • 1.177.1.0 - Controller Tutorial and Navigation Fixes - 21 August 2026

    Fixed a possible tutorial soft-lock on using a controller in the third tutorial panel Fixed some navigation issues when using a controller in the settings menu Improved Dpad navigation in the ship status screen on the map and in the hangar

  • Patch #33 - The Commander Update - 20 August 2026

    Hey everyone, The Commander Update is now live on the main branch! This is our biggest update this year, and I'd like to thank everyone that helped test it on the Pre-deploy and experimental branches, reported bugs, and helped us polish it for today. Please note that this update includes a run reset. The changes to equipment, cards, and run data mean old saves aren't compatible. Any run in progress will need to restart. As promised in the preview, this post has the full details. It's a long one, so settle in, or skim the headers for what you care about. Let's get into it. Controller Support The big one, the most requested feature since our Early Access launch. You can now play the whole game with a controller. To be honest, we're not big controller players ourselves (although Breachway does feel surprisingly good with a controller), so while the full game is playable, the experience mig…

  • Commander update - experimental branch test - 14 August 2026

    Hey everyone, As outlined in our roadmap (which you can read here), August is when the Commander Update launches. This is a large update with a lot of new additions, so we expect it to sit on the experimental branch for 1-2 weeks before we roll it out on the main branch. How to access the experimental branch. Please note: switching to the experimental branch means losing your current run, and switching back will not be possible until the update goes live on main. If you're mid-run and want to see it through, finish it on the main branch first, the Commander Update will make its way there soon enough. And with that out of the way, let's get into the main additions: Controller support This is the big one, something a lot of you have been asking for since our Early Access launch. You can now play the whole game (except the tutorial, for now) with a controller. To be honest, we're not big c…

  • Balance Patch #6 - Balance, Bug-fixes, Fast combat mode - 13 August 2026

    Hey everyone, the weekly balance patch is back! (We said we would skip this week, but never mind, we have a cool new addition) Fast Mode The headline this week: we've added a fast mode option to the settings menu. Turning it on makes all combat actions play out twice as fast, so there's less waiting around for the graphics when you already know what's coming. Our analytics (and your reviews) have been telling us for a while that fights run longer than they should, and while we're improving that on the balance side, fast mode is just an immediate quality-of-life win while we get there. Overheat timing change One mechanics change worth explaining before the change log: Overheat damage now triggers before the card draw phase. In practice this matters for cards like Redline, which adds Heat at turn start, previously that Heat landed right before the Overheat damage check, so you could take…

  • Addressing performance issues - 8 August 2026

    Hey everyone, quick technical update aimed squarely at the stuttering some of you reported after the last patch. No content or balance changes in this one, just performance and stability work. Engine rollback Several of you told us the game started stuttering after the hit reactions update, high FPS on the counter, but the game feeling choppy. While investigating, we traced the most likely culprit to the Unity engine version we'd been shipping on: recent engine patch releases introduced a memory leak and allocator issues that cause exactly this kind of hitching (and were behind some of the crashes and freezes a few of you have sent us dumps for, thank you!). We've rolled the game back to an earlier, stable engine version that predates the problem. One note for the technically minded: the newer engine versions also carried a security fix, and rolling back doesn't mean losing it, every bu…

  • Marauder hotfix, Hit impact value adjustments - 7 August 2026

    Adjusted ship mass levels, and improved ship rotation/torque on missile impact Fixed a bug with the Marauder where it didn't display the pirate base in the first map if you started the run with a Bruiser flak Apologies for the large file size, I'm looking into reducing that for smaller builds that only touch a couple of parts in the game

  • Balance Patch #5 - Balance, Bugfixes, Ship impact reactions - 6 August 2026

    HI everyone, besides the usual bug-fixes and balance changes, we've got something really cool that will make combat look more dynamic: Hit impacts! Enemies will now get shoved off course by hits from physical projectiles (Flak and especially Missiles, Railguns less so, as they just pass clean through the ship), and slowly return to their original trajectory with the help of their maneuvering thrusters. This feature came straight out of some hit-evasion tests we were running for the experimental branch. We wanted to share it with you guys as soon as possible, because it's a small addition that adds a lot to the feel of a battle. Some values may be off/ exaggerated, it's a feature we'll add to and refine going forward. For this weeks "Fun with analytics" section (we should make it an actual section), we're looking at the most lethal enemies in the game: As you can see above, we still have…

  • Balance Patch#4 - New Flak subsystems, fight compression - 30 July 2026

    Hey everyone, time for the weekly balance patch. As mentioned in las week's post, this update comes with a run reset. We've got two quality-of-life improvements this week. First, we've cut the credit cost of upgrading cards in half, upgrading individual cards is one of the best parts of building out your ship, and the old prices turned it more into a luxury instead of a real decision. Second, as promised in the Patch #32: Quad-Fire, Immolation, Firestorm and Expulsion are back, returning as Flak subsystems. That means you can now bolt them onto any Flak weapon, opening up some builds that weren't possible when they were locked to specific drafting pools. On the balance side, we're continuing to file down the Sector 1 wall, with a focus on compressing fights. The Freeroamer Sector 1 boss is a good example of this: it was both too weak and too slow, fights against it dragged on without ev…

  • Balance patch #3 - Sector 2 boss buffs, enemy nerfs, bug-fixes - 23 July 2026

    Hey everyone, time for the weekly balance patch. This week we're working on the difficulty curve from the other side: the Sector 2 bosses. As covered in the previous posts, Sector 1 currently kills far more runs than Sector 2, so alongside the earlier Sector 1 nerfs, all four Sector 2 bosses are getting some extra teeth, mostly by shortening the downtime between their signature attacks, so there are fewer turns where they don't threaten you at all. As it so happens, this week's analytics insight will focus on boss lethality: Maybe we should do something about that sector 3 boss... We want to slowly move all bosses in a particular sector more closely together in terms of lethality, somewhere around 8-10% for sector 1, not sure about sector 2 yet. We've also toned down three regular encounters that our analytics show punching well above their weight for their spot in the run, and fixed a…

  • Roadmap to launch - 17 July 2026

    Hey everyone, this is a different kind of post. No patch notes today: this is our development roadmap from here to 1.0, and a bit of an explanation of how we're changing the way Breachway gets updated. Up to now we've been shipping medium-sized patches that each touched a bit of everything. That kept the game moving, but it made it hard to see where it's all going, for you and honestly for us as well. Going forward we're splitting development into three tracks: Major updates. Named, themed updates, each built around one headline feature. These are the ones worth coming back for, and they're what this roadmap is about. Weekly balance patches. Small, frequent, and driven by real data. This is where we look at anonymized run telemetry every week (win rates, what's killing you, what nobody ever picks) and tune numbers accordingly. No big system changes in these, no forced run resets. Weekly…

  • Balance patch #2 - Laser + Railgun buffs, enemy nerfs, Achievement fixes - 16 July 2026

    Hey everyone, time for the weekly balance patch. For this one, we've focused on reducing the difficulty of some Sector 1 encounters. Some Sector 1 elites actually had higher kill rates than Sector 1 bosses, even though Sector 1 bosses already kill players at 2-4x the rate of Sector 2 bosses. Sector 1 is still a big wall most players repeatedly get blocked by, so lowering its difficulty is the top priority. On the player side, we've buffed some Railgun family cards, since that weapon family was underperforming compared to the rest. We've also buffed the starting Railguns on the Lancer, its win rate was the lowest of the five ships, and the weak start was causing a lot of player frustration. Weekly Analytics Report We aim to share some interesting game statistics each week. This week we have the graph that best represents the issue we'll focus on fixing in the coming weeks: fights are too…

  • Patch #32.1 Performance optimization, minor bug fixes - 11 July 2026

    Hey everyone We've optimized the turn end performance, as a good amount of our players mentioned they experienced low framerates in between turns. Since this affects so many of you, we wanted to ship this fix as soon as possible, even though its outside the weekly cadence we mentioned in our previous post. There's also some other small fixes bundled in. Changelog: Improved graphical performance in combat on turn change. Simplified and batched value updates, this should result in less CPU lag when turns change. Modified crew actions to be playable without the crewmember having to operate an equipment (with the exception of crew that affect the equipment they operate, like Breech Loading, which requires Elvira operate a missile weapon). Fixed Shredding barrage to no longer be consumed by enemy attacks. Modified the text on Catalyst pulse based on a player's recommendation. Fixed the upgra…

  • Save 50% On Breachway - 9 July 2026

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse July Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious. Hooded Horse July Publisher Sale

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2026Balance patch #8 Hotfix1842846814452601
23 September 2026Balance patch#7 Hotfix1842846814442417
321 August 20261.177.1.0 - Controller Tutorial and Navigation Fixes1841579228668066
48 August 2026Addressing performance issues1840310314347122
57 August 2026Marauder hotfix, Hit impact value adjustments1840310314344466
68 July 2026Patch #32 hotfix #11836506165581070
76 July 2026Patch #32.2 (Experimental) - Seeded random, map performance increases1836506165575309
81 July 2026Patch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes1836506165565086
927 June 2026Patch #32 (Experimental) - Flak overhaul, memory leak fix1836506165556468
1018 May 2026Store soft lock hotfix 21832700592799229
1118 May 2026Store/Boss crash/softlock fix1832700592798834
1211 May 2026Patch #31 Hotfix 11832065502821373
135 May 2026Patch #30 Hotfix 21831432155579632
144 May 2026Patch #30 Hotfix 11831432155578021
1529 April 2026Patch #30 Hotfix 011831432155565388
1629 December 2025Patch #28 - Bug fixes, Chinese localization update1819386365113238
173 December 2025Hotfix -Patch #261818118366169579
1810 November 2025Hotfix 2 , Patch #25 - Barrier+ and empty subsystem fix1815580768396818
194 November 2025Patch 25# Hotfix - Predictive Aim1815034433026906
2023 October 2025Patch 23 Hotfix: bug fixes balance changes1814309641441961

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2118810
Live current players10
SteamPulse tracked peak716
Live count (today's peak floor)10
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 26, 2024
DeveloperEdgeflow Studio
PublisherHooded Horse
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Positive
Positive review percent76%
Positive reviews1,146
Negative reviews368
Total reviews1,514
Steam recommendations1,420
Achievements24
Average playtime forever2,657 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2118810/

Short description

Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

About this game

Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy. Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?. Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of. Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards. Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor. Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand. The right order of operations c…

Supported languages

English * , French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
55DualShock Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Breachway's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Breachway's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Breachway at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds11,79322 September 2026 - 11:39:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2638,11822 September 2026 - 12:19:37 UTC1,291,3282,758,031Valve
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Arena Breakout: Infinite25,28722 September 2026 - 11:48:57 UTC65,94478,112Morefun Studios
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Black Desert19,74622 September 2026 - 12:17:38 UTC59,91792,632Pearl Abyss
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Once Human18,79722 September 2026 - 11:51:32 UTC231,343179,110Starry Studio

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Project Zomboid39,60022 September 2026 - 12:15:53 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment

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