Stars And Empires: Colony Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateSep 18, 2024
- DeveloperElemental Legion
- PublisherElemental Legion
Genres: Action, Adventure, Strategy
Company pages: Developer: Elemental LegionPublisher: Elemental Legion
Stars And Empires: Colony Defense Steam news
Stars And Empires: Colony Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Alpha 2.0 coming soon! - 20 June 2025
Heads up! Alpha 2.0 is getting close, and its so different, its basically a new game! Here are some of the features coming in Alpha 2.0: +Brand new inventory system including rarities, durability, updated mechanics and graphics along with integration into several other systems such as transport ships and your equipment load-out. +Vehicles! You can now use vehicles to travel the map and explore or take on harder challenges. +Tons of updated content both visually and internally with their code. +The entire game is now converted over from the old version (RTS/3rd Person Shooter single player) to the new and improved version (3rd person action/shooter multiplayer). This means you can play with friends on the same maps and work together to complete missions! +Missions! These are brand new. You will have to complete these missions to unlock new maps. They offer tons of loot, xp and resources.…
- Update version: 1.912 - 20 October 2024
+Enemies spawned now use the new snap grid system for better accuracy and performance. +New fortification block added "Gate" that allows building on top similar to walls but can also pass through with the player. Enemies cannot go through the forcefield doorway. +Fixed a few other smaller various issues.
- Update Version: 1.9 - 18 October 2024
+New start system for all maps. Players will now have time to survey the map and look around before they choose where to place their core base. Once placed, the countdown will begin. +All harvestable resource nodes have been redesigned from the ground up. +Harvestable resource nodes now spawn randomly each playthrough on each map. +New Harvestable Tiers (Common, Uncommon, Rare, Epic, Legendary) offering yields related to those rarity types. Chances are more rare to spawn more rare types. +New harvestable resource node added “Dimentium” legendary rarity type. +The amount of available harvestable nodes will slightly increase or decrease your overall possible amount of waves per map. Fewer nodes will lower your amount slightly while more nodes will increase your amount keeping it more fair. +New building system. Entire world now uses a snap system for easy building. Construction blocks can…
- Update Version: 1.878 - 8 October 2024
+New enemy added "Orik". A massive rare beast that can do devastating damage to anything near it. +New colony "Boulder Slide" Added. Requires "Rocky Point" colonized to unlock. +Enemy spawners slightly modified for better spawn sensing. Better locations and less collisions when spawning enemies to prevent getting stuck. +Alerts fixed to show up correctly now. +New loot object added to new map, "bones" can be harvested for resources similar to a loot crate. +All colonies have a hidden tier. The tiers will become visible in a future patch and tiers will also show on creatures soon but for now, the tiers have been rebalanced to only allow appropriate creatures of a tier greater or equal to the tier of the map to make things more balanced. This means you shouldn't see a high tier enemy on a beginner map. +Fixed esc ignoring movie skip. Now skips when pressed.
- Now just $14.99! - 8 October 2024
Get in early for just 15 bucks and help show your support for the game's development! Check out the current state of the game and join the community to give feedback and suggestions as the game evolves. Currently a 1 dev army pushing for a game that everyone will enjoy! Check it out!
- Update version: 1.875 - 7 October 2024
+Added Nvidia Reflex capability depending on your gpu. +Fixed a bug where water and gas harvesters were missing data sent from planet. They now work correctly. +Fixed visual ui not appearing to show information when hovering over a particle in world.
- Update Version 1.872 - 4 October 2024
+All the ui core problems have been fixed. The original 1.87 patch has been enhanced with even more improvements and updates. +All textures have been updated and multiple performance issues fixed. +Preloading introduced which will start loading predictively to save time on loads. Loading times should be blazing fast now. +Fixed several backend issues that may have been causing lag spikes or performance loss. +Inventory items optimized. +Game is prepped for new unreal engine 5.5 features & updates. +Fixed a bug where the hover info would stop working sometimes when hovering over an asset or enemy due to settings conflicts "show tips". Fixed. +Compass was causing issues, fixed +Crosshair had some bugs, should be good now. +Decreased overall game file size by over 1 gig through various cleanups.
- Update Version: 1.871 - 3 October 2024
+rewrote all the code for the ui sub systems. +loading is faster for levels with preloading now. +Fixed several issues with other ui's conflicting, organized all systems and rebuilt them. Should be smooth now.
- Version 1.86 fixed - 2 October 2024
There were some major issues with the 1.86 build originally so it had to be rolled back for a few days to sort it all out. All the work is done now and 1.86 should run like normal. Fingers crossed!
- Update: Version 1.87 [Big UI improvements and fixes] - 1 October 2024
+Massive UI upgrades! Completely recoded the entire main UI system. This fixed a bunch of issues and will set up the game for bigger developments and features. +Music player works now! yay! No more issues with looped songs or discontinued auto play, should work fine. Let me know of course if it acts up but seemed fine during extensive testing. The music player will stop when loading back to the main menu, this will change eventually once the it converts over to a media player but that will be a while out. Also cleaned up some of its code to be more optimized and not as heavy. +Solar system glitch finally solved! This means you should be able to continuously move from finishing 1 map win/fail to another without the solar system view missing UI elements or menus. Long story short, you can play non-stop now and move freely from map to map. +Fixed compass ui camera bug. +Updated several ass…
- Patch: Version 1.861 - 30 September 2024
Quick Patch: Version 1.861 +Fixed an issue with homeworld causing a save hiccup. +Homeworld temporarily locked again while work is done on it. +Fixed a bug with ui in crafting cue not updating correctly. +Fixed a fetch error when looking up client save data. +Fixed a popup that would sometimes appear claiming the servers have not been found. Shouldn't popup anymore.
- Update: Version 1.86 [Inventory & Crafting Begins] - 30 September 2024
Update: Version 1.86 +Meteor explosions now destroy wildlife (resources). +Fixed some bugs with creatures. +Added new inventory system, still very new, "craftable resources" now drop and can be collected. Can be used to craft items with eventually at a fabricator. You can test this at the new "homeland" area. +Homeland unlocked but super new, will be developed extensively moving forward. Will serve as a sandbox for players to build, upgrade and craft with other features. Inventory will soon be opening up into more options and features big time, especially in the homeland area. +New inventory UI system with searching options. +Inventory can be dropped, equipped or used depending on the item. (Only drop works currently). +New "area" pickup ability by pressing F near "dropped items only" will allow you to pick them all up at once. This will come into play later on especially during fast tr…
- Update: Version 1.853 - 27 September 2024
+New Discovery Added "Tree of Wisdom" which can unlock new tech. +Updated discovery icons in your collection and how they are displayed. Includes new search bar to look for ones you have. Ones you don't have will show as darker so you know what you are missing. +Updated artifacts window to use a search bar. +Updated perks window to use a search bar. +Fixed an issue where future patch content was dropping as loot briefly. Should be fixed now.
- Update Version 1.852 - 27 September 2024
Update: Version 1.852 +Fixed an issue with the ui blocking the vitals with the equipment loadout. Ive been moving things around so some ui adjustments/issues are expected as we get closer to the new inventory mechanic. +Preloaded inventory systems phase 2/3 completed. Soon will be able to use a permanent inventory system. This will allow for crafting at certain factories too and use blueprints depending on what you find and collect in the maps.
- Update: Version 1.851 - 25 September 2024
+Added some different logic if an enemy gets stuck to reset it (testing). +Adjusted more sounds for creatures. +Added new creatures. +Changed the animation system for enemies, converted them to the new system being designed. Added tons of optimization to the new system as well. Should be smoother overall and allow for rapid content development and new creatures faster.
- Update: Version 1.85 - 24 September 2024
+Fixed the issue where some loot dropped would fall through the world. Will auto fix itself now if this occurs with "smart" loot. +Fixed bug where volume for sfx/music wasn't saving correctly. +Started with phase 1 of vehicle driving/control/crafting. Will unlock in the game eventually. +Loot system slowly converting over to a new one that will allow for full integration with the players storage and crafting. Lots of back end code being worked on to prepare for a big content push soon. +Loot beacons updated, will now show beacon colors based on rarity of the item dropped. Right now only resources can drop but soon tons of other items. As for resources, higher rarity = more of that item so higher amounts of resources in this case. +New tab "inventory" added to tab menu. Will soon allow for searching of items owned. +New Enemies added! +Some enemy physics adjusted, new enemy animation sys…
- Update Version: 1.84 - 22 September 2024
+Natural Disaster % chance reduced from 15% per map to around 3%. Considering there will be numerous disaster events they will all mainly pool from this same % chance system. These are not the same as threats. +Added more destructive systems to assets +Added more sfx to destructive systems. +Small lift to solar system appearance and ui. New planet added, will eventually be next planet to play on. +Adjusted damage from weather to now apply to shields first, then health. +Have started to prepare for eventual major overhaul of solar system back code, planet/map selection and communication between all the assets. This will eventually allow for much more detail such as planets having different day/night cycles, certain weather systems only appearing on certain planet climates and much more. This will take some time to slowly switch over to the new system but is being started now. +New Achiev…
- Update: Version 1.83 - 21 September 2024
+Elementium visuals lifted a bit, now glow at night. +Open plains map updated/balanced better. +Events can now give you progress points if they occur. Events come from threats or bad weather. So now if you get a nasty blizzard, at least you will get some extra credit if you make it to the end. +Victory screen now shows events and their points. +Music Player Updates! Music player will now auto move to next track when one completes. Music player can swap to any song selected and will update correctly on track list visuals. Music player will auto move to first track if playlist finishes. More music added to playlist. Albums: Epic Soundtrack Volume 1, 2 & 3, Ascend, The Unknown and more (that's like over 100 more songs) all added to the playlist. +Lighting on outposts & turrets will turn on automatically if in bad weather or dark outside as will other assets moving forward. +All maps day cy…
- Update Version: 1.82 - 20 September 2024
+Entire discovery system has been remade. Discoveries may have to be rediscovered after this update. From now on discoveries will remain permanent once found. So if you find a discovery, you will have it forever and can only benefit once. Each discovery offers a massive boost in colony progress once found. +New save system being designed for better performance and rapid saving with other systems. First off, it will start saving your discoveries now as well as your colony progress but now also will save your settings that you had when you last saved. This means if your volume is set to 2% when you saved, then when you click continue, it will load those settings. +Settings page (from escape menu) has been revamped. Now includes toggle buttons to invert your mouse control in design mode for left/right, up/down, zooming in/out and showing tips (tips will be added later so nothing happens ye…
- Update: version 1.81 - 19 September 2024
+Reworked some code on foliage removal to prevent crashing and increase performance. +Fixed a critical error for lower end gpu's crashing from hair on the character. :skeptical: Should be better now and have higher performance overall.
Patch notes and updates
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