- Patch Notes - 0.9.0 - 4 September 2026
ChangesAdded mayors. Each one has different effects and passives that can be unlocked.Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors.Changed Town Center to Market.Changed World Map. Traders now sell directly to other Towns unlocked in the World Map.Changed Merchant. New buildings are now unlocked with progress (House level and Journey).Added Journey. Heroes can fight strong enemies in the journey and unlock new passives and buildings. Finishing the journey unlocks new mayor passive effects (up to 3x times).Houses can now be only upgraded if enough items that fulfill specific needs are consumed.Artifacts can now be crafted from items and their effects are based on items selected. Higher worth items = better effects.Pets can now be randomly hatched from monster eggs and trained / improved with gold. Removed summary…
- Patch Notes - 0.8.0 - 3 March 2026
ChangesReworked UI.Improved visuals, added biomes and cliffs.Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function.You can now add items into the logistic center to improve performance of nearby buildings.Production buildings can now be upgraded up to lvl 10.Houses don't produce any income anymore. They now buy items from the town center and generate profit.Houses can now be upgraded manually and don't need appeal. Upgrading houses increases population = more items bought and varity (food, drinks, clothing, ...) of items. Appeal increases now prices of goods / profit.Removed maintenance costs.Heroes can now explore and clear tiles.Added quests acting as tutorial.Removed mayor levels.Added direct access to the world map, merchant and bank.Merchant offers now all blueprints.Reworked world map. Trading Towns are now similar to houses an…
- Patch Notes - 0.7.2 - 14 November 2025
ChangesAdded world map where you can trade items with other towns.Added bank to give / take loans.Merchant doesn't trade with items anymore.Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up.Added starting items.Added hero camp in which heroes automatically fight nearby enemies.Added new enemies, added rarity and increased their strength. Drop amount is now based on strength.Most enemies can now be tamed and become pets. Higher rarity enemies become higher rarity pets with better stats and more traits. Heroes need a high CHA stat to tame.Heroes gain EXP even if they fail to defeat an enemy based on damage dealt.Changed hero skilltrees and added a weapon and armor skilltree. Currently only 3 weapons are available.Added critical chance value for each weapon.Added new buildings.Resource buildings now show the tiles they use.Adde…
- Patch Notes - 0.7.1 - 29 September 2025
ChangesSome visual bug fixes and improvements.Merchant now sells blueprints, upgrades and artifacts.Added new buildings and items.Reduces wood and stone costs for house upgrades.Destroying trees or mountains now gives 50 items instead of one.Added disasters and buildings to counter them.Added storage building that increases maximum inventory / storage space by 20.Farms don't produce in winter anymore.BugsFixed hero skilltree bugs.Fixed merchant bugs.Fixed reload bugs.
- Patch Notes - 0.7.0 - 18 September 2025
ChangesReworked the whole game. Like with Patch 0.6, Patch 0.7 is more like an introduction and provides the foundation for future patches. Therefore, a lot of stuff is still missing and will be added later.Houses now consume all items available and generate taxes based on them.Houses now generate rent based on nearby appeal which can be increased with decor buildings like parks. Appeal is also needed for upgrades.Added roads. Most buildings need a road connection to function.Added a world generator. Now each world / map is unique.Added minimap.Reworked UI and added extra informations.Reworked / removed recipe system. Each building now produces a single item.Added a merchant. Items can be sold to the merchant and in later patches, blueprints, upgrades and artifacts can be bought.Removed research panel. All things are moved to the merchant.Reworked heroes. Each hero can now be summoned f…
- Patch Notes - 0.6.3 - 1 May 2025
Changes Added seasons that influence the game. Added global effects. Improved UI. Added tipps and removed introduction panel. Changed research tree. Now research points are needed to unlock buildings and other things. Some visual improvements. Added building limit. Added level up system for mayor. Gold gained = EXP. Removed income from townhall and added building limit instead. Reduced item prices and increased house income. Added experimental table in which recipes can be unlocked. Disabled artifacts and pets, will be added in later patches after some changes. Bugs Fixed game over freeze.
- Patch Notes - 0.6.2 - 18 April 2025
Changes Removed carts mechanic and replaced it with a production chain mechanic. Added new needs. Houses can now be upgraded up to level 15. Added new items and buildings for better early start. Removed quests and added a short introduction instead. In later patches i'll add help tooltips for better explanations. Improved UI. Improved performance. Simplified items. Tiles now need to be discovered with gold. Resource spots can now be removed with gold. All buildings cost now only gold again.
- Patch Notes - 0.6.1 - 10 April 2025
Changes Added new visuals including animations. There is currently only one monster animation (slime), more will be added later. Improved the UI. Houses now display missing needs. Trading Towns buy now more items. Added a few more items. Bugs Fixed houses materials bug. Now they can be upgraded up to lvl 10. Fixed buildings reset bug. Fixed some display bugs.
- Patch Notes - 0.6.0 - 1 April 2025
Changes Reworked the whole game. There are still a lot of things missing and will be added later. Patch 0.6.0 is more like an introduction and provides the foundation for future patches. Added new item transport mechanics. Logistics buildings transport items from one building to another. Houses now grow based on needs fulfilled and spawn people that buy items from the market. Reworked heroes. Each hero has gear which can be upgraded and a skilltree that is based on gear and class. Heroes are now more combat focused. Artifacts can now be crafted in a building and equipped by heroes. Reworked research tree. There are now 3 different research areas and you gain research points with a building. All resources are now available at the beginning and are used directly on the tile. Added a random world generator. Added maintenance costs. It's now possible to lose in the game.
- Patch Notes - 0.5.1 - 28 November 2024
Changes Added sounds and made the world more lively. Added new buildings. Decreased amount of bandits and increased amount of monsters. Monster are weaker now. Scout camp can now be unlocked in the research tree and doesn't give a trait anymore. Improved camera movement. Bugs Fixed issues with displays. Should work smoother now. Fixed flea market reload bug. Fixed bug where buildings would not produce after reloading.
- Patch Notes - 0.5.0 - 20 November 2024
Changes Reworked world. Resources are now randomly placed in the world and need to be unlocked in the research tree to be collectable through buildings. Heroes can collect all resources. Added new tiles and mechanics. Added pets. Added soul weapons. Added new buildings. Reworked UI and added more informations. Reworked hero skill upgrade system. Heroes have now skillpoints which can be used to upgrade a skill up to 30 times. Skillpoints are gained through level up or other sources. Increased heroes max level from 10 to 50. Heroes also need less EXP for level up. Scout camp now scout nearby random tiles. Items can no longer be sold directly. Bandits are now weaker. Reduced clearing, scouting and building time. Bugs Fixed reset bugs (monsters, bandits, traveling merchants, crafted artifacts). Fixed bug where population would grow if playing hans.
- Patch Notes - 0.4.1 - 16 September 2024
Changes Some visuals have been updated. Research points can no longer be bought directly. Traveling merchants offer them now randomly. Increased the starting research points from 3 to 5. King offers are now fixed. Added more game informations. Reduced standard hero skill upgrade cost from 25 to 20. Costs don't reset anymore. Constructing same buildings is now more expensive. Added a new mayor that acts as the beginner/first mayor. All other mayors must now be unlocked first. Monster areas now drop research points instead of meat. Traveling merchants don't reset offers anymore after buying something. Reduced artifact crystals that traveling merchants offer from 50 to 10. Brewery can now produce clean water instead of workshop. Added one new item for better early start. Bugs Fixed bug where flea market displayed wrong level. Fixed layer change bug in dungeons. Fixed artifact bugs, includi…
- Patch Notes - 0.4.0 - 9 September 2024
Changes Added artifact crafting system and a new currency for that. Added bandit camps. They block nearby tiles from being used and drop a treasure chest once defeated. Everytime you destroy a camp, others become stronger. Added monster areas. They are similar to bandit camps and block one tile from being used. Treasure chest now drop gold and new currency for crafting artifacts. Added new artifacts that can increase hero skills. Added new buildings with new mechanics. Added traveling merchants that offer random things, including bonus hero skills, new buildings and new currency. Each hero can now gain 3 extra traits which they can get in new buildings. Added new quest to explain scouting. Added more game informations in the quests. Changed building name poorhouse to hut. Dragon can now be defeated only once each game. Bugs Fixed bug where some buildings could not be destroyed. Fixed lo…
- Patch Notes - 0.3.1 - 14 August 2024
Changes Reworked and rebalanced items. Now only items of the same tier level can be combined with each other. Heroes now only gather unique T1 materials from ruins. You can now choose a random reward when you finish the 10th quest. Artifacts and spells can no longer be obtained and will be reworked in later patches. Added a few achievements for testing purposes. Bugs Fixed bug where unlocked mayors were not saved. Fixed bug where unlocked hero slots remained after reset. Fixed bug where unlocked resources remained after reset. Fixed bug where extra building limits and storage space had no effect in the research tree. Fixed administration building reload bug. Fixed bug where setting minimum stock level had no effect. Fixed bug where researched hero skills had no effect.
- Patch Notes - 0.3.0 - 5 August 2024
Changes Reworked the research area and added a skilltree / researchtree instead which includes new buildings. Added a tier system for items and the function to sort them in the storage based on it. Added 3 new house types. Houses now buy items based on their status (T1 - T5). Added 3 market types with different selling spaces. Added flea market and other new buildings. Added 6 new heroes and gave all heroes 3 unique abilities. First Strike now only deals flat damage. Added 1 new mayor and gave them all unique abilites. Added a new mechanic: Dragons. If defeated, get global passive bonuses for heroes based on the mayor played. Reworked trading offers. Now they sell / buy items every 10 sec and amount can be upgraded. Increased hero limit to up to 5 (6 if playing james). Some UI improvements. In the next patch items will be changed / reworked based on the tier system and achievements will…
- Patch Notes - 0.2.1 - 17 June 2024
Changes Added quests that act like a guide and reward the player with gold. This should help for a smoother start. Increased adventurer slots from 3 to 4. Lowered the scouting time needed for a tile by 50%. Increased gold discount (cheaper buildings and upgrades) from 0.5% to 2.0% for each upgrade. Increased platinum coins gained by 100%. Removed max beard. Bugs Fixed music controls. Now the background music can be lowered/muted again.
- Patch Notes - 0.2.0 - 10 June 2024
Changes Added recipe book/system. Unlocked recipes are permanently saved. Construction sites and building upgrades can now be destroyed and removing buildings should work smoother. Added zoom. Might feel a bit buggy when zooming out, reason is the small map which will be increased in later patches. You can now choose the background songs. Heroes tasks can now be interrupted. Buildings show now which resources/items are missing. Added some extra informations like how much a hero gathers. You can now see how much workforce/time a building needs to be constructed. Increased max collectable platinum coins to 10000, mayor prices to 3500 and basic (shop)upgrade prices to 500. Added tooltip to construction sites so you can see which building is being built. Added tooltip to resource fields. Bugs Fixed bug where ruins could discover nearby tiles on load. Fixed bug where artefact slots could not…