Painted Kingdoms: Tower Defense & Firefighting news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3596730
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperHectiq
- PublisherHectiq
- Parent gameNot available
Genres: Action, Indie, Strategy
Company pages: Developer: HectiqPublisher: Hectiq
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Painted Kingdoms: Tower Defense & Firefighting Steam news
Painted Kingdoms: Tower Defense & Firefighting news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hotfix - 0.9.18 - 31 July 2026
GameplayIssue that caused biome to evolve at weird times, even if you were not painting with this color.Issue with rally points during the night.Issue with dens not respawning units if the ground under it was burnt but the building was still alive.Issue with Retry from last wave that could removed some buildings.LevelsRemove some inaccessible trees that were messing with units stuck trying to attack them.Visuals / FXLeaking paint on the edges of the world.Some FX were missing.
- Demo Update - 0.9.12 - 27 July 2026
ChangesMenus/UIImproved biome descriptions when close to a Paint Well.Improved readability of biome evolution conditions.Improved information in the Level selection about what can be unlocked in the demo.Links to join us or leave feedback have been made more consistent. We need your feedbacks to make a better game.Cleaned up some menus (Pause, end game, etc.)You can now see the team when leaving the game !GameplayWe hid a small reward (a Stamp) in the demo.Added an active attack with the water hose. (Improved the corresponding UI too).Hero and units dying are not sliding while dying anymore.Hero respawn with full life (avoid chain kill a bit).StoryIntegrate few story slidesLevelsNew tutorial level with more explanations and a guy you can start hating.Finish the tutorial to have a glimpse at what you could expect in the whole game.Visuals / FXFires feel a bit different depending on the b…
- Hotfix - 0.8.9 - 3 July 2026
GameplayFix a blocking issue when picking up Meadow "Rabbits Fighters" evolution.
- Hotfix - 0.8.8 - 2 July 2026
Fixes Gameplay Upgrades based on external variables (e.g. Number of rabbits) were messed up. Visual Several issues linked to rally points visuals that could, in certain cases put the game in a weird state.
- Demo Update: QOL - 0.8.7 - 1 July 2026
Changes Localisation Few fixes in English Full pass on French (C'est mieux maintenant ! 🥖) Menus/UI Add information about spawned unit for projectiles that spawn units on hit Add evolution progression counter in HUD to help keeping track on evolution conditions Change biome-related icons. Notable understandability improvement for biome first levels Improved displayed information for projectiles that apply an effect on hit Improved displayed information for dynamic buildings statistics (e.g. statistics depending on the number of sheltered rabbits) Add a panel that summarizes current building statistics in upgrade panel Other tower upgrade description improvements Gameplay Trees from meadow do not count to evolve the forest (also avoid evolving the forest while painting meadow) Meadow trees do not apply root effect anymore Add fresh time multiplier to Freshness upgrade (Rapid tower upgra…
- Hotfix - 0.7.17 - 9 June 2026
Menus / UI Quick visual refresh of menus Few icons updates Enemies HP bar position adjustments English Localisation Full pass Short message explaining color purpose when unlocking them Compendium stats cleaning Audio Add new SFX on different events Gameplay Enemies collider radius adjustments Proper perks forced for tutorials Lake biome level 3 bubbles no longer aim at trees — now give freshness on impact Jackpot projectile now applies wet status to targets Meadow biome level 3 condition is easier to reach Visuals / FX Projectile VFX now change according to tower upgrade (WIP) Fixes Fixed tutorial soft lock when building too much instead of upgrading the tower Fixed hard lock when trying to build or upgrade during a RTC Fixed biome evolution being locked to level 1 when the "Easy" seal was selected Misc fixes
- Small Demo Update - 0.7.16 - 29 May 2026
Changes Menus / UI Improved wave preview icons disposition for clarity. Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better. Gameplay Fire piercer no longer ignores targets while trying to reach targets out of range. Made fire shields easier to remove. Levels Tutorial Simplified tutorial, bringing you into the action quicker. Level Demo Changed the order in which you unlock colors. Balanced first waves accordingly. Better introduction to the fire shield mechanic on night 4. Visuals / FX Added VFX when a rabbit enters a Tower. Added footstep SFX to giant enemies. Added SFX to spawning Bulls. Added SFX feedback when switching biome. Added SFX when the player dies. Added wind ambiance when on unpainted canvas. Added impact SFX to Cannons. Improved feedback. Added building upgrade SFX. Improved rally point SFX. Othe…
- A major update to the demo, come back and see what's changed - 21 May 2026
Hey everyone,Over the past two months, we’ve completely reworked the Painted Kingdoms demo.The whole experience has been improved: progression, upgrades, biome systems, quality-of-life, and a long list of fixes.Here’s what’s new:🌱 Painted Biomes now evolve through player choicesEach biome can be upgraded through multiple evolution paths, shaping your strategy and its interactions with the rest of your kingdom.⚙️ Every biome now has its own unique mechanicsForest spreads roots that slow enemiesMeadow lets you manage and assign rabbitsLake introduces a full water-network system…and more.🗼 A fully redesigned upgrade systemWith 30+ new upgrades, including entirely new tower evolutions, effects, and visuals.🎴 Stamps & SealsUnlock new stamps and seals to personalize your runs and adjust the game’s difficulty to your playstyle.🏆 Challenges & LeaderboardsNew ways to test your builds, optimi…
- Painted Kingdoms is joining the Six One Indie Showcase 2026! 🎉 - 15 May 2026
We're thrilled to announce that Painted Kingdoms will be featured in the Six One Indie Showcase 2026!To celebrate, we're also giving the demo a fresh coat of paint, expect some nice updates, polish, and a few surprises rolling in ahead of the showcase.Huge thanks to everyone who's been playing, wishlisting, and sharing feedback so far. It's great to have you with us on this journey.Stay tuned for more details on the showcase date and what's coming to the demoThe Hectiq Team!!!
- Dev Diary - Burning Down the House: Fire as Gameplay - 7 April 2026
We get this question a lot: why build the whole game around fire? Honestly, we needed something that would mess with the player's plans. Enemies alone weren't enough , you learn their patterns and eventually you're just optimizing a build order. Fire doesn't care about your build order. It shows up, it spreads, and you have to deal with it now. Making that actually work at 60fps on a world made of paper was a different problem entirelyThe Problem: Tower Defense Needs an EdgeEarly on, we knew we wanted to make a tower defense game that didn't feel like every other tower defense game. Enemies are predictable. You learn their patterns, optimize your build, and eventually the challenge flattens out. We needed something unpredictable and relentless; something that forced you to react, not just plan.Fire solved that problem, and then created about twelve new ones: how do you simulate fire spr…
- Hotfix - 0.6.8 - 24 March 2026
FixesGameplay Fix the painting UI not appearing after the night. OtherFix some zombie sounds playing in loop, even when exitting a level. Fix some sounds not playing at the right position.
- Patch 0.6.6 – A Fresh Layer of Polish - 23 March 2026
Hi! 👋 First, we'd like to thank you all for trying our demo and sharing your feedback 💬 We're aware of several issues and are working to address them to offer the best possible experience.This first patch focuses on the most frequently reported problem: onboarding/tutorial clarity and the overall understanding of some mechanics.The game now starts with a more classic flow: a main menu, followed by a dedicated tutorial that is skippable and replayable It will help you better understand the game and fight the fire! 🔥On a related note, many of you didn't understand the upgrade conditions for Dens. The "depth" actually referred to the radius of painted area required around the Den. While we like this feature, we've chosen to temporarily remove it and bring it back later with a deeper and better integration.A quick RTC is now triggered when a Biome evolves to help you notice that threshol…
- The first week blew us away. Now we're in the Steam Tower Defense Festival. - 9 March 2026
Hey everyone,1,050 players and 2,000+ wishlists in 3 days. Honestly? We didn't see that coming. Thank you.And it keeps going. Starting tonight, Painted Kingdoms is part of the Steam Tower Defense Festival. If you haven't jumped into the demo yet, this is the perfect moment. If you already have, bring a friend.We're just getting started.Check the Steam Tower Defense FestWishlist Painted Kingdoms Now! Free Demo Available !!
- It's happening, the demo is live! 🔥 - 5 March 2026
Hey everyone,Tonight is a big night for us.Painted Kingdoms just got revealed live at Les Pégases, the French Game Awards, and as you're reading this, the demo is officially live on Steam.This moment has been a long time coming. A year of work, a lot of late nights, and more playtesting than we'd like to admit. Seeing it out in the world finally feels unreal.If you're here, it means you found us, and that already means a lot.A few things we'd love from you:Play the demo and tell us what you think, we read everythingWishlist the game if you enjoy it, it helps us more than you knowReport any bugs or weirdness in the discussions or discord we're watching closelyWe're genuinely excited to hear your first impressions. The good, the brutal, all of it.This demo is a snapshot of what Painted Kingdoms is, and your feedback will shape where it goes next.Thank you for being here from day one.— The…
- 3 days. We’re pretending to be calm. - 2 March 2026
Hi,In 3 days, we’re making our big announcement.We’re handling it very professionally.No one is pacing. No one is triple-checking the game for the 47th time. No one is refreshing Steam every 12 seconds.Everything is under control.In 72 hours, you’ll finally see what Painted Kingdoms really is.Mark your calendar: 📅05/03/2026 🕒 After 8:00 PM - CETIt’s almost time.
- A New Name. A Bigger Vision. See You in 9 Days. - 25 February 2026
Hey everyone,We have two pieces of news for you today.First: In 9 days, we'll be making a big announcement. We're super excited and can't wait to share it with you.Second: and you may have already noticed, Paper Castle is now officially Painted Kingdoms. Same team, same game, same passion. Just a new name that better reflects what we're building.Thank you for being here. See you in 9 days. đź‘‘
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 July 2026 | Hotfix - 0.9.18 | 1839676055887542 |
| 2 | 27 July 2026 | Demo Update - 0.9.12 | 1839041357036647 |
| 3 | 3 July 2026 | Hotfix - 0.8.9 | 1836506165570488 |
| 4 | 2 July 2026 | Hotfix - 0.8.8 | 1836506165567504 |
| 5 | 1 July 2026 | Demo Update: QOL - 0.8.7 | 1836506165565215 |
| 6 | 9 June 2026 | Hotfix - 0.7.17 | 1834602721201959 |
| 7 | 29 May 2026 | Small Demo Update - 0.7.16 | 1833968530891707 |
| 8 | 24 March 2026 | Hotfix - 0.6.8 | 1827626365765112 |
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