- Bug Fixes and UI improvements - 11 June 2026
Bugs: -Fixed bug that would sometimes stop you from dying of old age. -Fixed a bug that would give lobbying double value UI: -Gave title in main menu a little animation from red to green -Changes phrasing of various things to be more clear about how they work
- Job Bug Fix and Bank QOL - 10 June 2026
-Fixed a bug that jobs over tier 50 wouldn't save properly. -Added bank button to take out max loan for each bank -Added bank button to repay full loan for each bank (only clickable if you have the cash)
- Background toggle option - 29 April 2026
Added an option to enable or disable the clouds/stars in the background or whether to just have a pure black background for better readability. Will require game restart to work after applying settings.
- Government Visual Bug Fix - 2 January 2026
Fixed a bug that would have bill not show up to date information for a few seconds after booting.Fixed a formatting bug that would show innacurate percent change for tax rates.I'm working on a major stock market update that'll add market catalysts. Will be cool.
- 11/8/25 Balance Patch - 9 November 2025
I reworked the bond system to randomly change bond rates each FOMC meeting, the amount chances for each amount of change is based on data of historical rate changes.Nerfed heat a lot, will be looking at additional changes in the future to make building heat more challenging while still keeping it rewarding.
- Bug fixes 10-16-25 - 16 October 2025
Fixed issue where bank loans would give a small amount of heat, which if you take enough of them would let you freely get max heat and then you could just instantly pay back the loans.Fixed lobbying issue where multiple systems would try and interact with lobbying manager at the same time which would glitch out the logic leading to drastically innacurate figures. Increased funding base amount for lobbying.
- Engine Update and Minor UI Adjustments - 13 October 2025
Godot 4.4.1 ==> Godot 4.5(Shouldn't really impact anything, report any bugs it might cause please but I play tested for a while and it seemed stable.)Moved government sub-tab selector 4 pixels to the right so it's properly centered.Adjusted the stock market stats scene and graph scene buttons so it can be easily double clicked instead of having to move mouse to get from stock trading panel to graphs.Looking at a strange government lobbying bug that's causing innacurate numbers to be shown at mid-day, still not really sure what's causing this but I'll fix it don't worry. It shouldnt (no promises) actually change what the government passes in the bill.
- 10/9/25 Bug Fixes - 9 October 2025
Fixed bug that made no autosaves constantly auto save and possibly cause save corruption.Fixed portfolio tracking bug, was using an outdated net worth calculator function I made forever ago instead of the newer one so the graph and portfolio total label in the graph scene would show inaccurate info when shorting.I plan on making a back up system so the save corruption stuff doesnt happen again for future bugs.
- Portfolio Graph - 9 October 2025
Added a net worth graph in the stock market graphs scene. It doesn't track your wealth when you have 0 dollars as your portfolio as that would mess with the percentage gain math, since any number is infinitely changed from 0.Also redid some logic for the time range buttons so there shouldn't be a noticable delay between you clicking on different stats for legacy saves that don't have the same time ranges.Enjoy :)
- Large Government Finance Update - 4 October 2025
Ok, so the old government cash/government debt system was pretty unstable in longer playthroughs, more often than not leading to situations where there was hyper inflation from the government having to repeatedly print money to repay bond debt.Although that is cool and possibly realistic (although I doubt that'd happen in real life as the government could do many things to avoid that scenario, but still possible.) It leads to really unstable and unfun game states, where government bonds become the only viable source of growth as the government is forced to increase bond prices for people to still buy it, making stocks completely worthless. There was also common scenarios where the opposite would happen where the government would completely eliminate debt completely, and since they don't have to pay for debt interest, they usually stay there, which is less destructive to the balance of t…
- 8/15/25 Large Patch - 15 August 2025
-fixed bug that was making bubble detection and hidden gem companies not be detected properly (oops)-fixed bug that was making total outstanding shares for a company change at certain company threshholds, this will unfortunately mess up legacy saves by changing stock prices dramatically for every company, I could add legacy protection to avoid this but that would take up more time and considering this is still prerelease I think it's fine, I wouldn't do this if the game was actually live. (this took forever to fix so thats why i havent updated in a bit)-Reworked bond system, it now has set times each year to do bond rate shifts, alligned with the real world federal open market comittee standard meeting times I found online. I also adjusted how the calculated bond rate is done to hopefully be more realistic.-removed all placeholder emojis, i will be adding my own art instead over time wh…
- 8/6/25 Patch - 6 August 2025
-made short tab in stock trading panel non scrollable, so you can see it all without having to scroll-fixed bug that doubled a old daily expenses that i forgot to remove, oops!-changed number formatting in stats widget-reworked raise system, now simply does 2-8% pay bump randomly (weighted for lower raises) and happens on Jan 15th-reworked promotion system, now simply promotes once per year if you have xp requirement on Jan 15th with a minimum 8% pay bump-made player stats in your career tab show the max age of 80-reworked inflation, its not just a constant tick, it now can go up and down and even have deflation (needs testing but should be fully functional)-gave each government spending category impact macro economic factors directly to make them matter more. What these are can be see in the "T" menu in lobbying. (may need future rebalancing)I'm struggling to think of how to do the job…
- 8/3/25 Mini-patch - 3 August 2025
-Added player stats section in your career in job application ui.
- Patch 8/3/25 - 3 August 2025
-added bubble pop mechanic, the larger a company's market share, the larger chance it has to get a random mood penalty, to mimic bubbles popping.-government not more wary of increasing taxes when there is a surplus, as well as increasing spending with surpluses, this should help reduce the long term issue of governments creating giant treasuries with unealistic and unhealthy surpluses-removed family system, doesnt really add much, may readd a similar system later but its currently just bloating design and not adding any fun or interesting mechanics.-removed lifestyle system, will definitely readd something similar later but it's current implementation was terrible-fixed a bug that was causing index xp requirement readiness to be out of sync with reality which made it sometimes say you didnt have the requirements when you actually did.-fixed initialization error with new saves with marke…
- 7/30/25 Patch Notes - 31 July 2025
-changed game on windows to OpenGL instead of vulkan for potential stability fixes (should fix the long term afk crashing issue)-changed mood based growth to make positive moods grow slightly slower and made crash mood more severe-change intiail stock values to be random instead of evenly divided among the 19 trillion start. (Total is still always 19 trillion at start of game)-minor save manager fix that made companies not get moods or initial values when creating a game until stock market scene is entered-fixed stock tax basis tracking issue-Graph now adjusts to oldest data rather than always comparing percent change to initial value of 19 trillionNext:-Reworking education/job system to have specific required education/previous experience to get a job instead of just xp-Rework company system to clean up some technical debt so that future jobs, companies, industries and stuff like that…
- Bug Fixes 7/15/25 - 15 July 2025
-made moods based on float values not on integers that round up, making stock market more positive sided while maintaining volatility-different industries no longer are affected by certain mood events more than others as its now just a simple +2 to -2 float change rather than a list of different events, might add back later-added beginners luck in realism, first application in each realism game should always accept you, might revert this later since its not really realistic but it is huge for player experience-job application cooldown is now tracked correctly when exiting a save and loading/creating another or when closing the game entirely and reentering the save.-bandaid fix for graph that sends you to govstats scene when in graphs for over and hour, might work idk its hard to quickly test if the fix will work when it takes hours to see if it crashesI'm going to continue to try and fi…
- Bug Fix 7/14/25 - 14 July 2025
-fixed short bug that used outdated stock price calculation causing stocks to cost more than they actually do for shorts making the short button not work in many circumstance-fixed some graph data initializing issues that would sometimes give incorrect data points-changed graph to just be green instead of being red when under starting 19 trillion market cap-fixed all stock income being taxed, it now more realistically only taxes the profit.There currently is some stability problems, probably stemming from the graph system that seems to be crashing the game after several hours, if you encounter this please let me know I am actively trying to fix it as being able to afk for extended periods of time without worrying is a high priority for idle game like this.
- Market Graph! - 12 July 2025
-Added graph that shows last ~2 years of total market value for each save (this took forever but looks good to me)-Reworked stock mood system -more diverse moods -stock price doesnt reset as heavily on quarter start
- Bug Fix 7/9/25 - 10 July 2025
-Fixed secondary bond glitch that bonds on the market wouldn't mature over time or the available amount wouldn't decrease automatically like intended-Lobbying display now updates once per second instead of once per in game day-Budget bill background calculation recalculates once per second instead of once per in game day.-Changed budget bill party priorities to be more realistic.