- OCC Full Release - 8 June 2026
Happy birthday Commander Meow there, fellow space cats! As the keen-eyed among you have already noticed, the game officially launched. To celebrate the Commander's birthday, the game fully launched on June 1st!As a birthday treat, we have a discount of 20% going! So spread the word among your feline friends, if they haven't joined yet, now is the purrrfect time to pick up the game and hunt some mice! Cookie and I want to thank every single one of you, our early access players who stuck with us from the start, and the new players just joining the cosmic adventure. You mean the world to us! We can't wait to bring you even more fun and challenging adventures in the future. Until then keep fighting those pesky rodents!Small patch as well:Enemy Cards:Cornered Glitch Card. Fixed an issue where a specific combination caused enemies to retain their buffed strength even after the Cornered card's…
- Patch V0.1.0.4 - 21 April 2026
Hello Meowrriors, I come with goodies and news! This will be my final update before the full release. As promised, I added the steam integration and balanced a few stuff behind the scenes, check them out below. Transitioning from early access to full release: When I launched into Early Access, I wasn't sure what to expect. This game started as a passion project, something I built in my spare time, with no idea if anyone else would care. A very warm thank you to the small community of players who believed in it early, gave feedback, reported bugs, and stuck around. It meant a lot to me and Cookie, and this release is as much yours as it is ours.Over approximately one month, we will be officially leaving Early Access. The game is more polished, has more content, and it is a lot more stable than on day one. To reflect that, the price is moving from $4.99 to $6.99.MisscelaneousSteam Overlay…
- Patch V0.1.0.3 - 28 February 2026
Good day meowrriors!Your chance to escape the infested mice planet has finally arrived! This update brings the third and final level to my little twin-stick shooter. Have a go at surviving the collapsing mice city, if you can!😊It’s been a great journey so far, and I thank you all for your unwavering support.What’s next?The game will remain in Early Access for the coming months, leading into summer. This gives me time to:· Catch and fix any pesky bugs;· Add further Steam integration;· Continue balancing and polishing the game. MiscellaneousFixed a visual issue with the payload.Changed the background of the kitty icon in the game.Tooltip improvement. Changed background and added time remaining progress bar.Fixed a small text mistake in the tutorial level.CardsNew card Explosive Dash. After dashing, generate a small explosion.ModulesNew Ability VacuuMeow. Gather all the resources in front…
- Patch V0.1.0.2 - 22 January 2026
Meow everyone! Cookie and I have been working tirelessly over the winter break to bring you some delicious treats! As always, your feedback is of immense value and this update should fix and fulfill most of the issues and wishes you shared with us over the past few weeks.Also a quick update about the progress of the game. I completed the final level of the game. I am now extensively playtesting it. So the next update should be a major game content update that introduces the final level. MisscelaneousGame optimization. Further worked on optimizing the game, from remodeling some of the 3D assets to changing large parts of the code. This update should improve your fps.Settings menu improvements. The settings menu has received a major overhaul. It is now divided into different tabs (Game, Display, Sound, Controls). The two major ones are Display and Controls.In the display menu you have now…
- Patch V0.1.0.1 - 8 December 2025
Thank you!Hi everyone! Cookie and I appreciate all your support! Your feedback, purchases, and wishlists mean the world to us and help us keep fighting those cyber mice🐾. I want to let you know that while this update focuses on polishing existing content and fixing issues you’ve reported, development on the third and final level is in full swing.AbilitiesCopy Cat ability. Added a new decoy ability, triggered after dashing. The decoy draws enemy attention for a short time, giving you breathing room and potentially helps you in taking out nearby mice.Meow Field. Optimized the mine belt and fixed an issue where mines were not respawning when recharged.GameplayNo dash challenge. Introduced a new challenge that requires avoiding dashing for a certain amount of time.Difficulty Payload. Slightly decreased the difficulty of the first wave in the Payload level.Payload healing. Fixed a bug where…
- Demo Patch V0.1.9 - 1 October 2025
Hello Meowrriors! I have been busy preparing for the early access release at the end of this month and the upcoming Steam NextFest. Still I have found some time to fix and add some new stuff, so check them out!This might be the last demo patch before early access. I am incredibly grateful for the help and support you have shown to me and Cookie. We wish you a Purrfect day🐾EnemiesElite enemy spawns reworked. Elites now only appear at major wave transitions and respawns have a limit. This change paces the combat more and introduces more moments for regrouping between difficulty changes. CardsProtection beacon card. Card power changed from 10% to 25%. Max card number lowered to 3.Amplifier Beacon. Card power changed from 10% to 25%.New Card Meowchaninc. This card increases the healing efficiency by 50% per card.
- Demo Patch V0.1.8 - 2 September 2025
This week’s patches aren’t much, but they’re honest work. I tried to balance the enemy player dynamic a bit more, especially later in the game.As always, I’m grateful to you for being a part of the commander’s journey🐾EnemiesChanged enemy spawn behavior. Enemy spawning has been adjusted so that enemies now appear closer to the player based on the difficulty. Elites are also more likely to spawn nearby, keeping the action tight and the pressure on.The elite enemy lifebar has been removed. It often got in the way and wasn’t very useful during the chaos.Explosive Spikes are now categorized as Elite Enemies. GameplayMultiple Beacons Activation. I’ve been struggling for a while with letting the player activate multiple beacons at the same time. I was thinking it could be too overpowered. After a few tweaks it is now a more balanced game mechanic. So, I’ve enabled multiple beacon activation!…
- Demo Patch V0.1.7 - 24 August 2025
Pss, pss! Little pawrrior, I have some patches for you!This week patches have been focused mainly on balancing the upgrade Cards. Let me know what you think!🐾AbilitiesNew Ability Purriodic Healing. Heal every second for a period of time.Orbital Laser Ability: improved targeting.Orbital Laser Ability: cooldown visual fix.Shrubbery Ability improved. The ability effect now stays on the map after activation for a limited amount of time, so you can create small patches of healing all over the map.CardsAdjusted drop chance for Energy Upgrade Card. Energy upgrade cards are now more common in the packs.Corrosive Bullets Card. The effect chance has been increased from 10% to 15% per card. The upgrade now deals exclusively corrosive damage (it’s not based on your base damage anymore) every second for a total duration of 3 seconds. While the effect is active, the corroded enemy takes 50% more dam…
- Demo Patch V0.1.6 - 14 August 2025
Patch, scratch, patch, scratch… or was it the other way around? Either way, today brings major gameplay improvements and quality-of-life updates! The Commander and I have been listening to your feedback, and this patch addresses many of your ideas and suggestions.What are you waiting for? Clawsome adventures await you !!! 🐾CardsNew card added “Delayed Deactivation”. This card increases the time before a beacon begins deactivating by 100%, giving you more time to return back into the beacon and continue activating it.“Weak Point”card has been moved to the Tech Cards Pack.Reroll rework. Reroll now opens a completely new random pack, so if you reroll from a simple white pack, you can get lucky and get a golden (double choice) pack.GameplayCombo System Revamp. The old percentage-based multiplier has been replaced with a more accurate counter that shows exactly how many enemies you’ve taken…
- Demo Patch V0.1.5 - 30 July 2025
Patch day is here, and this one’s all about the little things that make life smoother.As always, your support means the world. You’re the cat’s whiskers! Meow for now😺!Cards“Discharge” card effect adjusted. It now takes into account the number of shields you have. The more shields you have, the larger the explosion and the higher the damage when they’re all depleted.GameplayGuardian Level timer. It used to count how long you survived. Changed the timer to show time remaining until the Guardian spawns. MiscellaneousTemporarily removed the Arcade Filter Mode. The Arcade Filter has been disabled due to a bug where clickable areas no longer align correctly with the visual buttons. This issue is enhanced on unusual screen resolutions and when Windows display scaling is enabled. The feature will return once a reliable fix is implemented.Added a Replay Button at the end of a round. It allows…
- Demo Patch V0.1.4 - 24 July 2025
Ready for your weekly treats? It’s patch time😊Thank you for your support and feedback. Meow you later 😺!CardsIncreased “Tractor Beam” card efficiency. Increased pickup range bonus from 35% to 75%.New Tech limited-edition card “Loot Linger”. Grants up to +200% pickup lifespan when fully stacked.New Enemy Card “Cursed Magnet”. Grants a temporary pickup range increase of 500% but also significantly increases enemy presence on the map.GameplayRemoved force feedback when not playing with the gamepad. Your gamepad will not vibrate anymore if you are playing with mouse and keyboard, even if the gamepad is connected and active.Added an extra out of bounds visual indicator. Next to the existing visual effects, I added a HUD indicator that displays the remaining time before taking damage when out of bounds.Fixed a bug where the “Meowmentum” card caused the out of bounds visual effects to persis…
- Demo Patch V0.1.3 - 16 July 2025
It’s our weekly patch time! I value your feedback so I’ve been busy implementing it in the latest updates.Purrrr on!😺!Cards“Finite Feast” card now displays the correct description. Card now reads: Temporarily sacrifice 30% of your maximum health. Each kill restores 5 health...Removed reload debuff from “ROF” card. Increasing your rate of fire no longer comes with a reload speed penalty.GameplayAdded a spread and fire direction indicator. It also shines when you fire.MiscellaneousMain menu placeholder track has now been replaced! Thanks for the feedback on the placeholder track. As discussed, I only had the track in the demo in order to gather your feedback. When the game becomes profitable and I finish the lyrics, I will record the full song with an artist and bring it back properly.Balanced music asset volume. All music tracks now share the same base volume.
- Demo Patch V0.1.2 - 9 July 2025
Patch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺!Game on and keep me posted! CardsAdjusted conditions for the Elemental Damage card. It will not be included in your deck if you don’t have any elemental damage attributes applied. Resolved layout problems with rich text at non-HD resolutions. Below 1080p, some text overlapped, while above it, spacing between words became inconsistent or too wide.Fixed a bug with “Perpetual Motion” cards. Stacking too many caused the reload stat to go negative, resulting in slower reloads instead of faster ones.BeaconsEnemy card beacons now have a despawn timer. You have 3 minutes to activate them, during which their activation range steadily decreases.Charging areas now light up during activation, making it easier to see which beacon…
- Demo Patch V0.1.1 - 5 July 2025
I’ve gone through your feedback like a curious cat in a storage room and looked closely at how some systems scale and interact. This patch scratches at the core gameplay and pounces on early game balance issues to make things smoother and more satisfying. Thanks for playing and keep the feedback coming!CardsIncreased spawn probability for:"More Weapons""Projectile Split"Adjusted conditions for the Support cards "Defensive" and "Offensive". They will not be included in your deck if you don’t have at least one Support unit. Players now start with 2 standard rerolls. Additional rerolls can still be obtained as before, by RECYCLING (discarding) Multiplier Modules.Multiplier ModulesImproved module stat scaling based on multiplier slots and resource amounts. The difference in stats between lower and higher multiplier slots is now more significant across all affected module attributes. Additio…
- Game Demo - 4 July 2025
Excited to share the first public demo of The Odyssey of Commander Cookie! 😼 This early version gives you a taste of the gameplay, world, and mechanics I have been working on.What to Expect:A simplified version of the full game. You’ll play a single level and fight only one of the bosses, with no access to character, ship, or weapon selection. Everything else is just as you'd experience it in the full game. Please note this is an early version and may contain bugs.I would love your feedback! Your input is incredibly valuable and will help me shape the future of the game. Do you have any feedback or just want to hang out? Join the Commander on her bridge on her very own Discord server.Wishlist it, share it, stream it, tell your friends, but most of all, have fun:Meow you later 🐾,Nethro Interactive