- Development Cycle Update - 2 September 2025
I am sad to announce that I was not able to secure enough funding to keep working on this project full time. However, I will still continue development and live stream the entire process, but the update cycle will slow down significantly.This means that future updates will be released as soon as they are ready without fixed release dates and the time to play and submit ideas during the open leaderboard period will be increased to 2 weeks from the time each update hits.I'm really sorry I was not able to live up to expectations so far, but I still strongly believe in this project and hope that you will continue tagging along with me on this experimental journey.See you soon!Cheers,Kohari
- Cycle 4 Delayed by 1 Week - 25 August 2025
Due to personal circumstances I am not able to finish the development of Cycle 4 at this time. The new planned release date is September 1st, 7:00 PM CESTI'm really sorry for everyone who was looking forward to play the new update this week, especially for the new players who bought the game during last week's sale.Thank you for your understanding and patience, I will be back soon!Cheers,Kohari
- Hotfix Patch 0.4.1.1 - 21 August 2025
Patch Notes - Arcade games now properly show the game end dialog - Game end dialog now displays your score - Game end dialog now tells you when you beat your high score - Arcade games now return directly to the hub world
- Early Access Cycle 3 Winners - 18 August 2025
Thank you all for playing the biggest Update so far with the gameplay redefining Cycle 3 and for joining the fight against Meganom to get on top of this iteration's Leaderboard, which is now closed. Here are the winners and what they want to see in Cycle 4.Even though I'm on top of the leaderboard again this time, I decided to opt-out and have Yeladia take third place.While the core gameplay will remain unchanged this time, the submissions definitely will shake things up. Refining the challenge system to affect the game in different ways and getting additional mini games and power-ups will definitely make the next update very exciting. Especially with new Meganom animations and special final battle phase!As usual, implementation on Cycle 4 starts on today's live stream, so I'll see you there or on the next leaderboard!Cheers,Kohari
- Mid-Cycle Update Patch 0.4.1.0 - 18 August 2025
This update moves Cycle 3 into the Hub World Arcade and includes a bunch of small and big fixes, balance and other improvements. Patch Notes Balance - Meganom's hurtbox has been reduced in size and optimized with primitive shapes - Meganom's weakspot has grown in size and is now a red wound instead of a bubble - Arcade shell gain has been adjusted to reflect past cycle cursor values - Early Access Cycle 1 and 2 now award 1 shell per 2.000 score each (up from 1 per 5.000) Other - Game now mutes when out of focus - Introduced a framerate limit slider to options (default 120 fps) to prevent excessive rendering - Score text in light mode is now white to be more visible - Discord rich presence now shows additional details like the equipped cursor and currently played cycle - Updated client icon representing the new cycle Bugfixes - Meganom's now spawns on a fixed timer and starts the next so…
- Cycle 3 Update - Major Patch 0.4.0.0 - 12 August 2025
Cycle 3 is our biggest update yet with massive changes to how the game plays and feels. Thanks again to the Cycle 2 winner's for your great submissions! Detailed patch notes at the bottom, here's a breakdown of the main features.WASD Character Controls - ScatusOne of the best things about the concept of this game if that the gameplay can completely change from one update to another. Scatus wanted to shake things up this time around and decided to transition from clicking to WASD-controls.With the currently established aquatic theme, I thought it would be great to make these new controls feel like a swimming fish and I hope you like how it turned out.Movement remains quick, snappy and yet smooth at the same. The twin button mechanic stays the same, but now you have to dash through the bubbles with left click.To ensure a smooth transition for both old and new players, I also introduced a…
- Hotfix Patch 0.3.2.1 - 4 August 2025
Patch Notes - Hub World Play button is now disabled as intended during the closed leaderboard period - Open beta cycles in the arcade no longer give 1 shell per enemy instead of 1 per 10 enemies killed - Fixed ice cursor starting at lower level, causing it to not do anything at level 1 - Fixed cycle tutorial displaying incorrect text regarding the leaderboard state - Reversed arcade cycle order to show the latest evolution first - Updated arcade tutorial description
- Early Access Cycle 2 Winners - 4 August 2025
Thank you all for playing the second Major Update and participating in the Leaderboard Cycle 2! The Leaderboard is now closed and here are the winners.Papa took away the top stop right before the cycle closed and apparently decided that this shouldn't happen in the future with his submission that will prevent infinite runs.Looks like Cycle 3 will drastically change the gameplay this time around and open up a lot of creativity for future ideas. Very exciting stuff!I did not count my own submission, which means we have a tie for the second community favorite and will add them both. However, I will probably weave in my own submission anyway in some form, as it was about improving the visual experience with particle effects and glow, which goes well with the other submissions anyway.As always, we'll start implementing Cycle 3 later today live on stream, so I hope I'll see you in chat! If no…
- Mid-Cycle Update Patch 0.3.2.0 - 4 August 2025
This update greatly enhances the gameplay experience of the latest cycle with 3 new Songs, new Audio Effects, new Button Animations that bounce to the beat, a new Ice Cursor Upgrade and a New Currency (Shells) so you have something to do while the Leaderboard is closed during the implementation phase.Patch Notes3 New Songs (Cycle 2+)Luminous Burst (122.1 bpm)Immaculate Delusion (128 bpm)Gentle Obliteration (130 bpm)New EffectsIntroduced layered audio effects for a richer audio experienceMuffled audio during pauseButtons now bounce to the beatShellsNew Hub World Currency, no more paying with leaderboard high scoreGain shells based on score in all game modesCycle 0 - 1 Shell per 20 ScoreCycle 1 - 1 Shell per 2000 ScoreCycle 2 - 1 Shell per 1000 ScoreOpen Beta Cycle 1-3 - 1 Shell per 10 ScoreIce Cursor (WIP)Slows down combo timer to ramp up later at around 30/60/100 combo (same min of 0.5s…
- Minor Patch 0.3.1.0 - 1 August 2025
There has been some confusion among players regarding the cycle structure of the game. This minor update introduced a new dialog to clarify things, especially for players that start during the off-cycle development period where the leaderboard is locked. The Hub World now also has links to my socials, so new players can find the development live streams and discord community. Patch Notes - Social links added to Hub World - Re-introduced slow-down effects on challenge popup and combo break - Re-introduced win on demand through End Run button in pause menu - Added popup dialog explaining leaderboard cycles when starting the game/ - Replaced decoy label with strikeout penalty label Bug Fixes - Fixed evolution mode cycle 0 not scaling with ultrawide monitors - Fixed shield stacks not being recovered above 1 if hit by the piranha with more than one stack - Fixed rhythm challenge unpausing at…
- Hotfix Patch 0.3.0.2 - 31 July 2025
Patch Notes - Fixed leaderboard showing double entries after submission - Fixed occasional crash after submit - Fixed shop showing incorrect tooltips and pricing - Fixed price not updating after purchase - Fixed guideline violation panel being blank in dark mode - Guideline violation panel now highlights which rule was broken - Fixed Hub World positioning and scaling for ultrawide monitors - Improved cursor upgrade tooltips - Evolution mode tutorial now considers dark mode - Cursor tooltips now consider darkmode
- Hotfix Patch 0.3.0.1 - 30 July 2025
Patch Notes - Fixed rhythm challenge decline causing empty screen - Fixed rhythm challenge timing window only applying after the beat - Fixed rhythm challenge first note always hitting regardless of timing
- Early Access Cycle 1 Winners! - 22 July 2025
Thank you all for playing the first gameplay evolution during Cycle 1 and congratulations to all the winners! I decided to compete as well this time and took the top spot, but worry not! My submission covers some of the ideas of players that didn't make it, as well as many solutions for feedback that people provided through Discord.There are no drastic changes to gameplay this time around, but we have some very exciting things that will have a huge impact on how the game feels!As usual, implementation starts on today's live stream. See you in Chat or on the next leaderboard!Cheers,Kohari
- Hotfix Patch 0.2.1.1 - 22 July 2025
Patch Notes - Fixed wrong background music playing for Early Access Cycle 1 in Evolution Mode
- Minor Patch 0.2.1.0 - 21 July 2025
The Cycle 1 Gameplay is now available in Evolution Mode, as the cycle is about to close! This update also introduces Dark Mode, as well as some minor fixes and quality of life changes. Dark Mode - Suggestion by Dyxa Dark mode is now available through the options menu Patch Notes - Cycle 1 now available in Evolution Mode - Added dark mode - Added cursor upgrade hover tooltips in the cursor shop - Added an indicator for the next decoy penalty to the UI - Fixed background music playing twice
- Cycle 1 Extended By 24h - 20 July 2025
Due to the delayed launch of Cycle 1 and the persistent network errors that players encountered, Cycle 1 has been extended by another day. The Leaderboard for Cycle 1 will close on July 22nd, 02:00 AM CEST Thank you all for your patience! Cheers, Kohari
- Hotfix Patch 0.2.0.5 - 20 July 2025
During the last hotfix some errors resulted in a white screen. This update resolves that issue.Patch Notes - Fixed invisible errors resulting in a white screen
- Hotfix Patch 0.2.0.4 + Ultrawide Support - 20 July 2025
Even though the network error situation has been more stable, there still have been reports of cases where the error cannot be resolved through retry or restart. This update introduces better logging and clearer popup dialogs to facilitate troubleshooting for the remaining cases. This update also introduced support for non-standard aspect ratios, which includes ultra-wide monitors. Patch Notes - Support for ultra-wide monitors - Support for other non-standard aspect ratios - Improved error dialogs and logging - Potential fix for new persistent network error Sorry for the inconvenience and frustration caused by mid-game network errors in the most recent patches. Hopefully we can get to the bottom of these issues with this update. Please reach out on Discord or other socials if you experience any errors that don't resolve upon retry or restart. Cheers, Kohari
- Hotfix Patch 0.2.0.3 - 19 July 2025
There was a new network error introduced in the last hotfix, that prevented restoring the connection to the database after losing it while playing. With this update, any network error should resolve on retry as long as you are connected to the internet. Patch Notes - Fixed network error popup not being interactable - Fixed not being able to reconnect after losing connection
- Hotfix Patch 0.2.0.2 - 18 July 2025
This is another attempt at fixing persistent network errors caused by session data corruption. Patch Notes - Introduced additional safe guards against race conditions during user authentication