SPSTEAMPULSELIVE ANALYTICS
The Guild II Renaissance

The Guild II Renaissance Steam metadata

Runeforge Game Studio | Jul 28, 2010 | game

Released

68players observed · 9 October 2026 - 09:26:10 UTC

SimulationStrategyColony SimEconomyMedievalSteam Store

  • Latest observed players68 · 9 October 2026 - 09:26:10 UTC
  • SteamPulse tracked peak1,244
  • Units sold (VGI)233,000
  • Revenue (VGI)$1,400,000
  • Review score83% positive

The Guild II Renaissance metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players68 · 9 October 2026 - 09:26:10 UTC
  • SteamPulse tracked peak1,244
  • Units sold (VGI)233,000
  • Revenue (VGI)$1,400,000
  • Review score83% positive
  • Total reviews3,996
  • Release dateJul 28, 2010
  • DeveloperRuneforge Game Studio
  • PublisherTHQ Nordic

Genres: Simulation, Strategy

Company pages: Developer: Runeforge Game StudioPublisher: THQ Nordic

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Guild II Renaissance Steam metadata

The Guild II Renaissance metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/39680/metadata
Steam Storehttps://store.steampowered.com/app/39680/
Steam Communityhttps://steamcommunity.com/app/39680
PCGamingWiki search
IGDB searchSearch IGDB for The Guild II Renaissance

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 3,309 positive, 687 negative

Price and discount

$2.49 (75% off from $9.99)

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

137

Platform releases
  • Steam 28 July 2010

Latest Steam announcements

  • 4.76 (Beta) - Multiplayer, Steward & Stability - 4 October 2026

    And we are back, with a summary of all that has been done these past few days!But before we get there, we would like to thank you for your support and words of encouragement when it comes to the development of The Guild 2: Renaissance. We are nearing an important milestone of the new patches, and coming closer to making it be the new default install for all to enjoy!If you'd like to support us, a great way to do so would be to leave a review on the Steam page of the game. Have you written yours already? :)Here we go!NetworkUpdated LAN network games: LAN now uses the new Multiplayer interfaces and allows for Resyncs to trigger & recover properly.As a side note, the next game update will include these new and fixed features:Mid-game joins: ability to join on-going games, take over AI dynasties, start as a new dynasty.Load savefiles: ability to load a savefile from an on-going game without…

  • Early Access for Europa 1410 Now Available - 17 September 2026

    Hear ye, hear ye!The big day has arrived - The Guild 1 Remake: Europa 1410 is now available in Early Access! With our Early Access release, we are also updating the demo so that you can try it out before purchasing Europa 1410. Please do not load any previously made saves for the demo - they will not be compatible with the latest demo version. We highly recommend starting a fresh new save for the best experience. We have put the old version of the demo on a separate Steam branch: demo_0.3.0, so you can finish your current playthrough before switching to the new version of the demo.After giving the demo a go, you can purchase The Guild 1 Remake: Europa 1410 in Early Access for EUR/USD 19.79 for the first two weeks, saving 34% - after which it will be EUR/USD 29.99.What can you expect in the game?With our EA release, a very noticeable change is how you start building your character to sha…

  • 4.727-75 (Beta) - Systems Update & More - 15 September 2026

    Hello & Greetings!Over the past few weeks, we've worked on implementing different features for the quality of life as well as different bugfixes. This patch log is a summary of all that has been done since last month.As always, we've made sure to update Reforged so please hit SYNC in the launcher to update your mod.We hope you enjoy this update!Game LauncherWe've updated the game launcher to add a browsable workshop interface that lets you look into mods created by the community and subscribe to them directly from there. Additionally, we added a Workshop button on the main menu of the game to open the Steam overlay to the workshop. Lastly, we've also added a diff viewer for mod authors to look into when publishing new mod updates.Localization & Text SystemA new major TextSystem update lets you change the language of the text and the language of voices live in-game in the options.Updated…

  • The Guild 1 Remake: Europa 1410 – The Road to 1.0 - 11 September 2026

    Dear Friends of The Guild,Next week, on September 17th, our Game The Guild 1 Remake: Europa 1410 will enter Early Access. Just in time for our release, we also reached another milestone of over 300,000 outstanding wishlists! A big thank you to all members of our community and fans of The Guild; your continuous support and feedback on our demo is driving us forward.RoadmapWhat is playable nowAt the start of Early Access, you can choose one of 8 different professions to open your business and found a dynasty in one of 6 different cities. Employ workers in your workshop and have them produce goods you can sell at the marketplace, or send them to provide services to your fellow citizens.Start courting, marry, and produce heirs to secure your legacy. A campaign in Europa 1410 can span over multiple generations, so the character you end a campaign with will probably not be the one you started…

  • Europa 1410’s EA Release Date and Clarifying Our Vision - 20 August 2026

    Dear Friends of The Guild,We are excited to announce that The Guild 1 Remake: Europa 1410 will launch into Early Access in exactly four weeks, on the 17th of September. We will also update the demo on the same day, so its content is on par with the Early Access version of the main game. This is a huge milestone for us, and we cannot wait to see the game in your hands.But wait, what's that about the name? Wasn't the game just called The Guild - Europa 1410? Yes, that's right: The Guild - Europa 1410 is being renamed to The Guild 1 Remake: Europa 1410.With this name change, we hope to clearly communicate that our game is inspired by the first Guild game, namely Europa 1400: The Guild. Though the later Guild games have their own identities and atmospheres, and many in the community have grown to love The Guild 2 and The Guild 3, the later Guild games and their life sim elements are not the…

  • 4.727 (Beta) - Workshops hotfix - 13 August 2026

    Back again!We're finalising the work on the AI Labor logic for automatic production in workshops. It is a complex system, that was changed with the recent introduction of Priorities- but we believe it is coming back even better as before and it should work much better.If you are using Reforged, please make sure to update your mod to reflect the bug fixes.GatheringFixed fishing boats struggling to gather fish. The boat now takes into account which products are switched on. If Fried Herring is disabled, herring is no longer treated as needed and the boat goes for salmon instead to let workers produce Smoked Salmon.Fixed gathering being cancelled the instant it was assigned once a To Keep value was met, which left workers flickering between "collect" and "cancel" every few seconds.ProductionFixed buildings struggling to acquire raw materials that were left on Auto in the To Buy list, espec…

  • 4.724-726 (Beta) - Bugfixes impacting AI Production & More - 12 August 2026

    Here we meet yet again!Another round of fixes, this time we're looking into more fixes for the production of items but also movement tasks, music, character affairs and updated localization.If you are using Reforged, please make sure to update your mod to reflect the bug fixes.PathfindingA single character standing on blocked ground would quietly degrade pathfinding for every character in that town or building, and could blacklist perfectly good spots so that anyone standing there was refused a path entirely. Characters caught by this would loop idle forever, repeatedly failing to move.Fixed characters fleeing someone being handed a wrong destination, sending them to coordinates that did not exist in the building they were actually in.Fixed characters entering buildings that have no interior locators that were required for their task.Fixed movement error reports omitting the actual erro…

  • 4.722-723 (Beta) - Building Management & Medical Treatment hotfix - 11 August 2026

    Awo again!We are now releasing the fixes for the following features.If you are using Reforged, please make sure to update your mod to reflect the bug fixes.Building Management - ProductionFixed the priority production order you set not reaching the workers properly: the displayed priority is now applied.Fixed some issues with the To Keep values.Fixed workers going idle when one recipe was blocked on a missing ingredient, instead of moving to a recipe they could actually make temporarily.Fixed the building owner being ignored by auto-management, leaving them stuck on a single product indefinitely.Fixed buildings reporting "Inventory is full" while auto-management never bought the item-slot or stack-size upgrades that would resolve it & made unlocking upgrades better overall.Building Management - CartsFixed carts not always properly fetching the ingredients a building needed for productio…

  • 4.721 (Beta) - Savefiles compatibility & Bugfixes - 10 August 2026

    Hello again!We've implemented some changes to make the following happen. Reforged has also been updated, so please SYNC your mods if you are a Reforged user.Older Savefiles CompatibilityMade older savefiles load properly on 4.721. The game will now adapt to the newer systems that 4.72 brought, notedly the important modifications to make Lua States scripts able to be defined over a total of 64 ; as well as the compatibility for counting houses and the new interior scene.Farm Addons SpammingWe fixed an issue whereas the AIs would keep building farm addons such as wheat fields endlessly on the map. It will now stop doing so and will remain reasonable in how many of these its farms need.Misc ChangesImproved Pickpocket script from Localization bugfixes for character namesWhen the Alderman freezes trade with counting houses, it will be indicated in the new counting houses interface.We'll be b…

  • 4.697-4.72 (Beta) - Counting/Guild Houses & More - 9 August 2026

    Greeeeeeeeetings!We are finally back with another update for The Guild 2: Renaissance.To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.71".Please, consider starting a new game, since this update changes and adds a lot and unexpected behaviours may occur in previous savefile.Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes so please hit "SYNC" in the launcher to apply the new changes.Improved Counting Houses & Guild HousesIn this patch, we have been working on a new system to make counting houses more interesting and less prone to easy money printing, while retaining the core legacy purpose of their gameplay mechanic…

  • Economy and Events in The Guild - Europa 1410 - 31 July 2026

    Greetings, aspiring business owners!Welcome to our 7th dev diary! Last time we talked about goods and items; now we want to expand on this and focus on in-game economy and the effects of global events on your playthrough. These are two of the most discussed topics since the release of our demo of The Guild - Europa 1410. Before we get into the thick of it, a small disclaimer: The Guild - Europa 1410 is in active development, and economy as well as events are still in an early stage. What you can currently see in our demo does not yet properly reflect our vision for this portion of the game - improving and expanding economy gameplay will remain an ongoing task throughout the Early Access period.Now, with that out of the way, let's dive into it!EconomyEconomy, or "when to buy, when to sell", was always an important part of every The Guild game. While this mostly refers to the game's marke…

  • The Guild - Europa 1410: Demo Update #1 - 22 July 2026

    Hear ye, hear ye!We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike.The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Herle is a small and cozy settlement, and it serves as a tutorial map to help onboard new players, together with tutorial goals to guide newcomers to The Guild.A birds-eye view of HerleIn addition to this new map, the most important additions of this update are:Tutorial tasksIf you play the game on our new tutorial map of Herle, you will get small tasks that make it easier for you to find your bearings and get a good understanding of the game. Herle is a small map, designed to keep you focused on the essentials of the game.A new filtering system for highlighting buildingsYou can now select what is highlighted by the…

  • 4.696 (Beta) - AI & Interface - 19 July 2026

    Greetings!And we're back, with even more!To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.696".Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes so please hit "SYNC" in the launcher to apply the new changes.Fixes & Changes:AIs are now able to build outside of city building areas when no free spot could be found in building areas, thus allowing a proper expansion and allowing for the economy to continue growing better.Buildings built outside of cities now generate a dirt road connecting to the main network of roads, in order to improve pathfinding as characters follow roads natively.Added a new setting to the game lau…

  • 4.69-695 (Beta) - Crime Sight & Achievements & Bugfixes - 17 July 2026

    Greetings!And we're back, with even more!To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.695".Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes so please hit "SYNC" in the launcher to apply the new changes.Crime Sight & DetectionIntroducing a new feature tied to criminal activities! Before this update, when you would commit a crime such as plundering a building, the observing characters around you would always either react right away or would not do anything.With this update, everything changes since the characters now have a "suspicion bar" that fills up more or less based on character skills. When the actor of the…

  • 4.679-69 (Beta) - Performance & Bugfixes - 11 July 2026

    Greetings!We have another patch for you today!To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.69".Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes so please hit "SYNC" in the launcher to apply the new changes.Fixes & Changes:Activated "Delta Resyncs": the Resynchronizations are now faster, since only the parts of the savefiles that differ from host will be redistributed as opposed to the entire savefile.Performance update: changes to how AI dynasties work through their weighted decision trees make it less performance-heavy, thus allowing for a gameplay that stutters less over time, and for example allow max speed t…

  • 4.677-679 (Beta) - Economy & Additive Mods - 5 July 2026

    Greetings!This update is our largest reworking of the game's economy to date: from the AI Management of your workshop to the customers who buy from them- alongside proper support for non‑Latin languages, a nurtured in‑game Guide for economy details, and a long list of fixes.To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.679".Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes.The Steward - Manage Your BuildingsHand a workshop to a steward and he will produce your wares, buy your materials, stock your counter, manage your staff and mind your budget while you tend to grander matters. The entire Manage Building interfac…

  • Goods and Items in The Guild - Europa 1410 - 2 July 2026

    Greetings!In the medieval world of The Guild, goods have always played an important role in daily life. From the humble beginnings of production, craftsmanship, and bartering of goods, you could work towards building your wealth, expanding your influence, and securing your dynasty’s future. As you weave through the intricate plays in politics, you could always count on the effects of certain items.In this dev diary, we’ll look into some of the different items in The Guild - Europa 1410 and explore how they come to be, and explain the basics of goods production: from gathering raw materials to crafting intermediate products, to the production of valuable end products that can shape wealth, health, and influence. You will also learn how to harness the potential of the end products to aid you in your success!Raw Materials and ResourcesAs the foundation of the economy, raw materials and res…

  • 4.672-677 (Beta) - Ping System & More - 30 June 2026

    Hello!We have deployed yet another Beta patch in response to the latest feedback. It is centred on bugfixes and new additions.To access this beta patch, you must opt-in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.677".Multiplayer Ping SystemIntroducing the first iteration of the Multiplayer Ping System, which allows you to ping locations, character/carts/buildings, and waypoints to you and your allies! To access this feature, press "E" on your keyboard (we will add in the future a way to customise this hotkey).The first type of ping is a static ping that stays on the ground, that is simply drawn on the screen by releasing your cursor over the desired ping type. Then, you can apply a ping on top of any 3D object in the world, that stays attached to…

  • 4.67 (Beta) - Mod Architecture Revamp & UI Scaling & More - 25 June 2026

    We have deployed a new Beta patch in response to the latest feedback. It is centred on the mod architecture and the tools around it, but this round also incorporates more bugfixes, economy/balance tweaks, UI Scaling and new minor additions.To access this beta patch, you must opt-in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.672".Our official mod Reforged has been updated for this update. It may take a few minutes for Steam workshop to distribute the new files. Do not forget to update your mod in the game's launcher, using SYNC after the Steam workshop download has finished downloading the new mod update.Since mod architecture has been changed, it is important to grab the new changes. By default, Steam Workshop and our mod launcher should get rid o…

  • Hotfix 4.664-666 (Beta) - Multiplayer & Misc. - 19 June 2026

    We have deployed yet another series of hotfix in response to the latest feedback, as well as various improvements and new features.Please ensure the version shown on your main menu is "4.666" before giving this a try.Fixed:Tracked down and fixed several desync sources so more objects and settings stay synchronized across all players.Adjusted world data checksum comparator so as to require more continuous divergences to be reported before triggering an Out of Synchronization error ; and reduced its basic sensitivity ; so as to eliminate probable false positives.Improved Multiplayer stability for lobbies with more than 2 players.Some items from the graveyard workshop, as well as a few other consumables, were not needed by Sims and so we added them to the list of needs. Note: we may change the values for city needs over time.Fixed an issue whereas some cart drivers and indoor Sims could be…

Patch notes and updates

S.noRelease datePatch nameGID number
115 September 20264.727-75 (Beta) - Systems Update & More1843481262704774
213 August 20264.727 (Beta) - Workshops hotfix1840944183775517
312 August 20264.724-726 (Beta) - Bugfixes impacting AI Production & More1840944183774791
411 August 20264.722-723 (Beta) - Building Management & Medical Treatment hotfix1840310314353244
510 August 20264.721 (Beta) - Savefiles compatibility & Bugfixes1840310314351817
69 August 20264.697-4.72 (Beta) - Counting/Guild Houses & More1840310314349670
719 July 20264.696 (Beta) - AI & Interface1838407329263077
817 July 20264.69-695 (Beta) - Crime Sight & Achievements & Bugfixes1838407329258524
911 July 20264.679-69 (Beta) - Performance & Bugfixes1837955055358341
105 July 20264.677-679 (Beta) - Economy & Additive Mods1836506165573668
1130 June 20264.672-677 (Beta) - Ping System & More1836506165561838
1225 June 20264.67 (Beta) - Mod Architecture Revamp & UI Scaling & More1836506165549003
1319 June 2026Hotfix 4.664-666 (Beta) - Multiplayer & Misc.1835871199306361
1418 June 2026Hotfix 4.663 (Beta)1835871199302801
1517 June 2026Hotfix 4.662 (Beta) - OOS hotfix & GiTSE1835871199299103
1614 June 2026Hotfix 4.66 (Beta) - Economy & AI1835236783567572
179 June 2026Hotfix 4.65 (Beta) - Multiplayer Systems & More1834602721200473
183 June 2026Hotfix 4.64 (Beta)1834602721184405
192 June 2026Hotfix 4.63 (Beta)1833968530899463
2031 May 2026Hotfix 4.62 (Beta)1833968530894829

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID39680
Live current players68
SteamPulse tracked peak1,244
Live count (today's peak floor)68
Price$2.49 (75% off from $9.99)
Free to playNo
Discount75%
Original price USD$9.99
Current price USD$2.49
Release dateJul 28, 2010
DeveloperRuneforge Game Studio
PublisherTHQ Nordic
Owners estimatedNot available
SteamSpy owner estimate minimum500,000
SteamSpy owner estimate maximum1,000,000
Review typeVery Positive
Positive review percent83%
Positive reviews3,309
Negative reviews687
Total reviews3,996
Steam recommendations3,559
Achievements137
Average playtime forever5,403 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/39680/

Short description

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.

About this game

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance... Features: 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower New goods, buildings, ambient details and effects All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

Supported languages

English, German, French, Italian, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbtNot available
pegi12Violence
usk0Not available
dejus12Linguagem imprópria Atos criminosos Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 9, 2026 to Oct 9, 2026
  • Lowest observed: $2.49
  • Highest observed: $2.49

The Guild II Renaissance's USD price history spans from Oct 9, 2026 to Oct 9, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.49, the highest is $2.49, and the first visible tracked price is $2.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -75%
  • Latest sale window: Oct 9, 2026 to Oct 9, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -75%, with a lowest recorded final price of $2.49 during rows named Steam sale. The latest recorded window starts Oct 9, 2026 and ends Oct 9, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.49, from Oct 9, 2026 through Oct 9, 2026. The latest run records $2.49 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.49
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Guild II Renaissance at $2.49 in USD, with a listed base price of $9.99 and a -75% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.49$9.9975%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.49$2.49No change75% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.49.

DateCurrent priceOriginal priceDiscountSource
2026-10-09$2.49$9.9975% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2771,6179 October 2026 - 11:05:03 UTC1,818,368
2Once Human12,2189 October 2026 - 08:11:37 UTC231,343
3Escape From Duckov4,0509 October 2026 - 11:04:30 UTC301,322
4Wallpaper Engine79,8709 October 2026 - 10:16:27 UTC150,271
5Gems of War - Puzzle RPG6038 October 2026 - 23:31:48 UTC2,965
6Dota 2638,6779 October 2026 - 11:03:03 UTC1,291,328
7Brotato6,3859 October 2026 - 06:40:41 UTC23,754
8Party Animals4,6199 October 2026 - 07:51:19 UTC57,806

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat169,2439 October 2026 - 11:01:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS69,8829 October 2026 - 07:44:52 UTC399,748Not availableBULKHEAD
Stardew Valley48,6309 October 2026 - 10:09:10 UTC236,6141,016,067ConcernedApe
War Thunder42,9979 October 2026 - 09:54:19 UTC125,317781,076Gaijin Entertainment
Project Zomboid36,8469 October 2026 - 09:42:50 UTC122,811486,203The Indie Stone
VRChat30,5809 October 2026 - 10:17:36 UTC74,217269,026VRChat Inc.
Hearts of Iron IV29,3309 October 2026 - 09:14:53 UTC93,196377,014Paradox Development Studio
Don't Starve Together29,2499 October 2026 - 08:55:54 UTC122,662531,182Klei Entertainment
EA SPORTS FC™ 2728,2719 October 2026 - 09:14:53 UTC90,706842EA CANADA, EA Romania
Euro Truck Simulator 227,0759 October 2026 - 10:55:43 UTC73,289940,058SCS Software
RimWorld25,5829 October 2026 - 10:51:53 UTC95,851239,107Ludeon Studios
Escape from Tarkov24,8299 October 2026 - 10:17:35 UTC46,24966,597Battlestate Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2638,6779 October 2026 - 11:03:03 UTC1,291,3282,758,031Valve
Slay the Spire 257,6309 October 2026 - 11:05:26 UTC574,638199,438Mega Crit
Total War: WARHAMMER III36,1819 October 2026 - 09:38:11 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV29,3309 October 2026 - 09:14:53 UTC93,196377,014Paradox Development Studio
Don't Starve Together29,2499 October 2026 - 08:55:54 UTC122,662531,182Klei Entertainment
Baldur's Gate 325,8299 October 2026 - 08:54:50 UTC875,343860,578Larian Studios
RimWorld25,5829 October 2026 - 10:51:53 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI24,6779 October 2026 - 08:41:12 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,2289 October 2026 - 09:42:01 UTC248,034298,531TaleWorlds Entertainment
Football Manager 2619,9649 October 2026 - 08:57:03 UTC82,75036,155Sports Interactive
7 Days to Die19,4069 October 2026 - 11:01:48 UTC124,449401,451The Fun Pimps
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

RPG

GameLatest observed playersTracked peakReviewsDeveloper
AION 2228,6339 October 2026 - 10:45:49 UTC372,8726,962NC
Rust81,8529 October 2026 - 10:51:12 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero62,9569 October 2026 - 10:16:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim57,1439 October 2026 - 09:56:11 UTC498,478533,888Iron Gate AB
The Witcher 3: Wild Hunt54,3249 October 2026 - 10:10:23 UTC137,187877,306CD PROJEKT RED
Aniimo49,5199 October 2026 - 02:08:28 UTC140,219Not availablePawprint Studio
Stardew Valley48,6309 October 2026 - 10:09:10 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG47,1339 October 2026 - 08:55:20 UTC47,204Not availableFirst Day Games
Warframe43,2309 October 2026 - 08:07:42 UTC181,509676,031Digital Extremes
Palworld40,7869 October 2026 - 10:53:58 UTC2,101,535451,088Pocketpair
Project Zomboid36,8469 October 2026 - 09:42:50 UTC122,811486,203The Indie Stone
Cyberpunk 207733,3279 October 2026 - 10:16:20 UTC830,387983,630CD PROJEKT RED

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