- Patch notes for August 2. - 2 August 2026
A quick preview of 7 more empowered skill-specific uniques coming in the next update: The Third Hunger (Serpent): Serpents grow after every hit and explode with an energy burst on their third hit. Regalia of the Red Hunt (Fox): Summons a permanent Alpha Fox companion. While Foxes are active, it howls every 4 seconds, redirects them toward a target and applies permanent Cornered stacks. Foxes deal more damage per stack. Poppet of Shared Misery (Effigy): Casting Effigy summons persistent poppets instead. Multiple poppets can coexist and repeatedly cast Effigy using your own damage and area calculations. Clockwork Winter (Glacial Spiral): Glacial Spirals continuously fire smaller, slower spirals in random directions. Gallery of the Pale Sculptor (Ice Shot): Ice Shot hits have a rare chance to summon a Frozen Understudy that temporarily copies all your Ice Shot casts. Oath of the Third Stro…
- Patch notes for July 19. - 19 July 2026
25 new infinite tower floors. 2 floors will grant nexus mastery points. 8 new nexus masteries. All the skills that were missing player level damage scaling now gets (0.1 * character level) multiplier. For example, Fireball multiplier was x5. Now when you are level 60, damage multiplier becomes x11. List of skills: Fireball, Lightning Bolt, Serpent, Luminance, Dark Eclipse, Fox, Tornado, Ice Shot, Shardstrike, Oblivion, Detonator, Totem, Effigy, Glacial Spiral, Spark, Sword Slash, Storm, Comet, Convergence, Firewall and Celestial Slam. 8 new empowered unique items. 7 of them are skill specific and 1 is reward from floor 175. The skills include Fireball, Detonator, Eagle, Luminance, Oblivion, Shiruken and Lightning Bolt. These new unique items and damage multiplier buffs might make these skills more viable.
- Patch notes for July 4th. - 4 July 2026
4 new Artifact masteries are added to Nexus Mastery tree. This will help a lot for Artifact farming. Fixed an issue with Winterworn bloodline lingering Frost Zones node. Now it always tries to spawn below closest enemy.
- Steam achievements - 30 June 2026
Hi all, With this update, we have added 13 steam achievements to the game. We will continue to add more in the future.
- Patch notes for June 29. - 28 June 2026
26 new skill tree nodes added. Flame Whip, Umbral Brood, Shockwave Core, Shiruken and Spear Throw skill nodes and cold, physical and dark level nodes. Added fusion cosmetic system for Valtherra cosmetics. Increased Shockwave core targeting range by 25%. Added detailed skill tree view for mobile. You can still change it on settings > graphics quality mode. Added an option to hide Pitaya dialogue in Heart of the Corrupted Nexus maps. Fixed an issue where hovering Valtherra shop items wouldn't hide item details. Also removed delay for hover. Disabled Valtherra encounter in Infinite tower floors. Fixed an issue with Gambler Star mastery making all rare drops uncraftable. Now it only affects boss drops. Fixed an issue with Steam opening multiple instances when you do Alt+tab. Fixed an issue with Comet and Storm skill tree nodes weren't affecting the skill.
- Patch notes for June 27. - 27 June 2026
- Level requirement for items are lowered. For example, a 50.000 potential item requires 50 levels now. - Added an option to move next floor after clearing tower floor. You no longer have to move back to town and start tower floor. - Added an option in settings to hide Devouring Feast HUD. - Added a pulse effect for search results on skill tree. It is easier to find the matching nodes now. - Fixed two issues with game crashing during dying animation (rarely happened).
- Pixel Valkyrie: Valtherra Season & Patch Notes - 25 June 2026
The Gates of Valtherra Open in 3 hours!Hey everyone! The countdown is down to the final stretch. The brand-new Valtherra Season officially goes live in exactly 3 hours (at 17:00 CEST / 11:00 AM EDT) alongside a 40% discount for the Steam Summer Sale!Whether you are a returning veteran or diving into the infinite scaling for the very first time, the seasonal ladders are completely fresh from Level 1.4 New Seasonal LaddersAt season selection, you can now opt into four distinct, fresh server ladders:Standard Season (Group up and conquer)Solo (SSF) (Pure self-found progression)Hardcore (HC) (Permadeath rules apply)Hardcore Solo (HC SSF) (The ultimate test of survival)Note: Your existing legacy characters and data are completely untouched and safely archived in the old servers list!New Valtherra Encounters & Sam the MerchantKeep your eyes peeled while clearing your maps, molten Valtherra are…
- Season of Valtherra Arrives June 25th! (+ Upcoming Summer Sale Discount) - 5 June 2026
The Gates of Valtherra Open June 25th!Mark your calendars, travelers. A completely fresh cycle is about to begin. Whether you are a seasoned veteran looking to dominate the new leaderboards or a newcomer waiting for the perfect moment to jump in, the Valtherra Season has something for everyone.The journey begins precisely on June 25th at 11:00 AM EDT / 17:00 CEST.Choose Your Challenge: Four New LaddersWith the launch of Valtherra, we are introducing dedicated ladders to support exactly how you want to experience the ARPG grind. At character creation, you can opt into:Standard Season: Group up and conquer together.Solo (SSF): Prove your build strength without relying on other players.Hardcore (HC): One life. Total adrenaline. Permadeath rules apply.Hardcore Solo (HC SSF): The ultimate test of skill and survival.Valtherra brings a completely fresh start, so everyone will be jumping into t…
- Patch notes for May 20. - 19 May 2026
15 New dungeons. Skill balance for Spark and Lightning Bolt. Spark damage is nerfed by 20%. Lightning Bolt damage is buffed by 60%.
- Patch notes for May 12. - 12 May 2026
One empowered "Iron Maw Orbit" and one "Viperfang Tassets" unique items added to the game. A new Missile Spawn Chance skill gem added to the game. Lightning Blast: Stage damage scaling increased to 1.5 per stage (from 0.35). Faster channeling cap increased to 100 (from 50). At max-charge explosion, it now spawns 6 small Lightning Blast explosions in an area. Small explosions deal half of the max-charge explosion damage. Every 10 levels will add extra small lightning blast explosions. Iron Tempest: Base damage scaling changed to level * 0.1 (from level * 0.05). Final hammer segment damage increased to x6 (from x3). Growth duration is reduced to 3 seconds (from 5 seconds). Skill levels now add damage, faster rotation and extra hammers once full growth completed. Missile: Base damage changed to x7 + level * 0.1 (from x7). Critical strike chance increased to 10% (from 5%). Every 10 levels w…
- Patch notes for May 3. - 3 May 2026
Poison ailment, 5 new poison related skill gems and 3 new poison related skill tree nodes added to the game. New buff support skill Virulence added to the game. This buff provides damage over time bonus which affects all damage dealing ailments. Damage over time skill tree node and skill gem added to the game. Melee damage nodes added to the skill tree. Dungeon system is enabled. For now it is mostly for testing purposes. We will keep on improving it. There are currently 4 nodes on atlas map. An indicator added to the atlas map to show where you are in the map. A new black themed cosmetic set added to the game. Cosmetic fusion system is added to the game. Now you can mix two different aura and overlay (wing) effects. You can choose different effects on left side or right side of your character.
- Patch notes for April 27. - 27 April 2026
Campaign system is changing slowly. It should be more explaining on how to proceed with next acts etc. We will be building acts, dungeons, world bosses etc on top of this map from now on. Cosmetic skins both for characters and skills are added to the shop page. For now we have created two themes: Light and Dark. These skins are available globally and automatically added to your logged in character when you login with another character. New cold melee skill "Shardstrike" added to the game. Melee damage skill gems added to the game. Fixed some issues with some skill tags not showing correctly.
- Patch notes for April 22. - 22 April 2026
Artifact system is completely reworked. There is a tier and limit system with many new nodes. Fixed an issue with Flame Whip skill not triggering Comet skill.
- Patch notes for April 21. - 21 April 2026
New fire skill "Flame Whip" added to the game. This skill has close range, high casting speed and automatically aims to the monsters in front of you. Three new skill gems for Flame Whip skill is added. Increased experience gain on Nexus maps. Fixed an issue with Blueprints drop for Empowered unique items. Added an option to remove your online account on settings. Be careful, this action is not revertible and removes "all" your account data!
- Patch notes for April 17. - 17 April 2026
New empowered unique helmet "The Greedy Fraencine's Sallet" added to the game. Added private parties to the game. Now you can create a private party and add a password for it. You can still create and join to public parties freely. Reduced the gold cost for Upgrading stats. Added target locking to Eagle skill. Now they will lock to the target and follow them. Improved "Estimated Damage" for Skills. It should reflect changes instantly while equipping/unequipping gems.
- Patch notes for April 16. - 16 April 2026
New unique item "Eternal Bind" added to the game. Improved Nexus screen to make it easier to understand. Now you will be able to see the cost visually. Monolith monster drops changed. Now they either drop double tainted rare item or a blueprint. Fixed an issue with Level requirement on items. 60 cap was not working correctly. Lowered the level cost for items. Should be easier to wear the items now.
- Patch notes for April 15. - 15 April 2026
Character power system is added to the game. Now you can increase your character power to wear high potential items. Requirements are added to the items. For items that are not unique, the requirements are character potential and character level. For unique items, the requirements can be attributes too. Potential Orb is added to the global drop pool. Now you will be able to get them outside of Nexus maps. Potential Orbs can be used for both item potential increase or character power increase (with 50% penalty). Currently we have only added this requirement system to the new drops from monsters. You will still able to use your current items. This is the first phase of the update where we want you to start growing your character potential slowly. With next phase, the requirements will be added to all item generation systems (idle forge, combinator, crafting etc.)
- Patch notes for April 13. - 13 April 2026
Huge optimization on skill tree. It shouldn't lag as much as before on mobile phones. Fixed an issue with Nexus maps where you could move outside of maps. Made changes on server select screen and leaderboard. Added cooldown indicator to Dash. Added summary section on Artifacts page. Now you can check how much bonus you get and how many points you allocated easily. Idle rewards depend on your highest character on that server now. No more getting low potential items when you start a new character on that server. Right clicking on items will activate the action for that specific page now. (Sending items to stash, putting items to craft slots etc.). Fixed Sentinel nodes not providing max resistances. Added "Sale mode" on inventory. When you activate it, you can easily sell items one by one with one click. Added Defensive and utility modifiers to Highlight section in inventory. We will slowl…
- New Hardcore season is live! (April 11th) - 11 April 2026
Here are the patch notes for April 11th. Zenith , Zenith and Zenith modes will be released. On hardcore mode, when you are killed, you will no longer be able to use that character. On solo mode, you won't be able to join parties. You can still see other players in towns and chat with other people. All these modes will have their own leaderboard. Release Infinite Tower floors 101 to 150. Made a lot of changes on cloud save functionality. Now players will be informed if cloud save has failed and an option for force cloud save retry button. Added "add to stash" button to inventory. You can directly move items to stash now. Added "sell" button to stash. You can directly sell items from stash now. Added UI scaling options on settings on screens higher than 1000px resolution. You will be able to scale UI for your preference. Fixed an issue with loot filter hiding tutorial items. Bulwark is ca…
- Updates on UI - 8 April 2026
Hi all. We have made changes on UI with this update. We have scaled up the UI elements, icons, text sizes, buttons, health and mana globes, in-game chat. Screens wider than 1800 pixels are increased by: 20% to 30%. Screens wider than 2200 pixels are increased by: 40% to 50%. Note: This update only brings scaling for User interface. With next update we will bring scaling for world environments such as monster health and modifiers, damage numbers, item drops and so on.