- 1.12 Released - 27 July 2020
We are proud to announce the release of 1.12, A huge content update, including: 14 new nations including European Coal and Steel Community, Republic of Canada, Benelux Union, Padania, Far Eastern Federation and Transcaucasian Republic. reworked german surrender to improve liberation of nations after WW2. reworked Lend Lease to use offmap resources. USA AI is now more reactive when Northern America is invaded. Japan utilizes more puppets to pacify its conquests in china. adjusted balance in german-soviet-war closer to 50:50. new scenario vanguard36, with rebalanced building queues and manpower. and lots of improvement / bugfixes in both AI, softcoding and general issues. special thanks to all involved in 1.12, for example (in no particluar order): LordZsar Pioniere Pang Bingxun Peter baltzer Aarne K jamiroquai000 Quinto Fabio Massimo Ericafaq Denniss Commander666 Vaximillian Complete cha…
- 1.12 RC1 is out on experimental - 29 May 2020
We are now at the final strech and this is the complete changelog in 1.12: CTD Fixes: Divide by zero caused by infastructure repair fixed. Ships retreating during naval strike could cause a endless loop, Entering trade screen when there where no countries left to trade with. Fixed a race condition on annex. General Fixes: AI now doesnt load moving paratroopers into transport planes AI now doesnt use paratroopers for invasions GFX Speedup, by precalculating lightning Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame. Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present. Fix for broken counters. Improved multiplayer messaging. A fix for retreat rules, where paratroopers dropp…
- 1.12 BETA 8 is out on experimental - 24 March 2020
BETA 8 Changes since BETA 7: Fixed a possible CTD on annex. Fix for broken counters. 29 new models. 4 new nation including "Padania". 103 new leaders. 163 new ministers. 41 new tech teams. reworked japanese surrender and the following outbreak of wars in Korea and China. adjusted balance in german-soviet war. new event chain allows Italy to surrender to Soviet Union. new event makes Japan liberate Northern China. Finetuned China-Nanjing. AI Japan may now end its mastery over China-Nanjing. reduced chances that Germany will not surrender before its annexation. France will now inherit Vichy after german surrender. AI Germany and AI Japan may now liberate Azad Hind. "historical outcome of events" now again results in Tiso. mitigated offmap resources and ic. Remember to report any bugs you find on bugfixing thread, so we can see them and they get fixed :) Previus changelogs: 1.12 BETA 7: 33…
- 1.12 BETA 7 in experimental - 6 October 2019
Hi everyone Some bugfixes and again lots of changes for soft coding: Change Beta 7 from Beta 6: 330 new leaders. 161 new ministers. 58 new tech teams. 10 new models. Fixed AI-bug regarding ASW. AI now builds more destroyer divisions. Added 272 new events for german surrender. Added 4 new events for Portugal intervening in SCW. Finland now avoids joining the war vs. Norway. Ireland AI may now build coastal forts. Japan AI may now create Far Eastern Federation as a puppet. Nationalist Syria now gets offmap ic and resources. Which of the 3 Chinas can be liberated now matches the intrinsic_gov_type. Croatia has now claims on 5 more provinces corresponding with 2013 borders. Swieciany is now a claim by Lithuania instead of Latvia. Japan now loses its cores on Korea upon surrender to the USA removed nonowned cores from Mongolia to ensure a more historic outcome in late WW2. made historic year…
- 1.12 BETA 6 in experimental - 2 July 2019
Hi everyone This time we have some bigger changes for soft coding: 157 new tech teams. 792 new ministers. 467 new leader. 13 new division models. 7 new nations including Czech Republic, Republic of Canada and Benelux Union. New event makes Newfoundland join Canada in 1949, or earlier if London is lost. Repaired event "The assassination of Admiral Darlan". Event "War with Yugoslavia" no longer occurs if war has started already. Event "An Independent England" no longer teleports units back to Berlin. Moved gains from the event "An Independent England" to the second part of the event chain. Event "Independent Croatia" no longer teleports units back to Berlin. Moved gains from the event "Independent Croatia" to the second part of the event chain. A new rebel flag. Many minor tweaks. Hardcode change: A fix for retreat rules, where paratroopers dropped on a province were detected by units ret…
- 1.12 BETA 5 in experimental - 5 May 2019
Hi everyone This time a smaller but important fix for map modding. Mop code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing. Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :) changelog: BETA 4: CTD fix: Entering trade screen when there where no countries left to trade with. Improved multiplayer messaging. New leaders, ministers and tech teams BETA 3: Mod dir support New countries: American State, Far Eastern Federation, Transcaucasian Republic Lend Lease event chain reworked New leaders, ministers and tech teams USA now intervenes if its neigbors are invaded. Many minor changes BETA 2: CTD Fix: Divide by zero caused by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could cause a endless loop, AI now…
- 1.12 BETA 4 in experimental - 28 March 2019
Hi everyone Here is a mixed bag of soft and hardcode changes. Softcode wise we have ~30 new leaders & ministers + some tech teams. Germany: 1 new leader. Ukraine: 1 new minister, 1 new leader and 1 tech team. Transural Republic: some new minister & leaders + 2 tech teams. Texas: some new leaders + tech teams. Azad Hind: got a few more ministers + 1 tech team. American State: 19 new leaders, 1 tech team + 2 ministers. Hardcoding wise we improved multiplayer support as well as fixed a CTD bug with the trade screen when there where no countries to trade with anymore. Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :) changelog: BETA 4: CTD fix: Entering trade screen when there where no countries left to trade with. Improved multiplayer messaging. New leaders, ministers and tech teams BETA 3: Mod dir support New countries: American State, Far E…
- 1.12 BETA 3 in experimental - 22 January 2019
Hi everyone Here is the first 1.12 release with softcoding files. Also the mod dir has been fixed for better support of of mods. Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :) changelog: BETA 3: Mod dir support New countries: American State, Far Eastern Federation, Transcaucasian Republic Lend Lease event chain reworked New leaders, ministers and tech teams USA now intervenes if its neigbors are invaded. Many minor changes BETA 2: CTD Fix: Divide by zero caused by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could cause a endless loop, AI now doesnt load moving paratroopers into transport planes AI now doesnt use paratroopers for invasions GFX Speedup, by precalculating lightning Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for bette…
- 1.11 D hotfix is out - 5 January 2019
Hi Guys Since 1.12 BETA 2 fixed some pretty serius CTD issues. And no adverse issus where deteected by testing, I decided to release the code changes as a 1.11 D Hotfix. Many thanks to the forum users that found bugs and provided savegames. The previus 1.11 can be accessed by the beta tab if a issue arises, but please keep reporting all issues you find in the bug thread so they can get fixed. changelog: 1.11 D CTD Fix: Divide by zero casued by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could cause a endless loop, AI now doesnt load moving paratroopers into transport planes AI now doesnt use paratroopers for invasions GFX Speedup, by precalculating lightning Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame. Interceptor sprite now correctly…
- 1.12 BETA 2 in experimental - 31 December 2018
Hi everyone Progress continues on the softcoding side, where Pioniere has worked on 3 new countries including ministers, leaders, tech-teams etc. In the meantime there are also some improvements i can do in code :) This time we have 2 CTD fixed, nice speedup and bugfixes. Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :) changelog: BETA 2: CTD Fix: Divide by zero casued by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could cause a endless loop, AI now doesnt load moving paratroopers into transport planes AI now doesnt use paratroopers for invasions GFX Speedup, by precalculating lightning Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame. BETA1: Interceptor sprite now correctly falls back to th…
- 1.12 BETA 1 in experimental - 27 December 2018
Hi everyone For 1.12 im planning to focus on bugfixing and performance. While Pioniere, Pang Bingxun and the other modders are looking at the softcoding and AI scripts. So while they are polishing the first batch of softcoding files, i wanted to push out a small fix that Viper requested on the 1.11 release post. Though please use the bugfixing thread, so i can see them :) BETA1: Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
- 1.11 B and C are up - 13 December 2018
After the engine upgrade to the new SDL based renderer some people reported some issues, which have been adressed in the B and C Hotfixes. Changes 1.11 B: File cleanup: images & files not used anymore have been removed Game now can handle high DPI scaling, for those with high resolutions but small screen. Changes 1.11C: Fixed a SDL bug that would cause Game not to load on some systems.
- 1.11 is OUT! - 11 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F3955914%2F660127e3dbd7b2b512c1265efd206103027dc09d.jpg Hi everyone Its now the end of 11.11.2018, 100 years after WW1. So to celebrate the end of WW1, we now announce the beginning of WW2 :) For those that havent been using the experimental: Fully working on modern systems, which required: +New rendering engine +New networking engine +Big cleanup and rewrite of the base code. Also: Complete overhaul of all research AIs. As this uses a new syntax 1.11 is not savegame-compatible with earlier patches. 10 new nations. Many new leaders, ministers and tech teams. Many bug fixes and minor changes. IMPORTANT: This will contain breaking changes, and as such we advise to play a new game. So if you want to complete a current 1.10 campaign with no issues, use the 1.10 "beta" option in steam to keep the current version and switch when…
- 1.11 Beta12 in experimental branch - 28 October 2018
Hi everyone I think we are nearing the end of the road for 1.11 beta. Unless a new bug report pops up, this could be regarded as a RC for 1.11. If anyone has any issue please report it back on the 1.11 thread, and i will look at it. Inside this release: Cleanup of country destruction code, Fixing a null reference / CTD error.
- 1.11 Beta11 in experimental branch - 29 September 2018
Updated Launcher that allows the new SDL features FullScreen/Windowed mode now fully supported Fixed PING command and savegame transfer for multi player. Improved memory cleanup on savegame transfer Fixed a few counters Fixed death dates of leaders Fixed combat scenario's setup Fixed a bug in initialization of fonts Added network log for release.
- Hotfix for Beta 10 - 7 September 2018
Just some small tweaks: ESE value changed for capital a bit. Find province shortcut key added (?) Zoom Fixed shortcut (+/-)
- 1.11 Beta10 in experimental branch - 4 September 2018
New shortcuts: r = radar p = improve port o = improve airport Ghost Fleet's removed on savegame load Fixed Causes of ghost fleet creation. Wrote a manual 8 bit renderer, thus reducing memory footprint by 500MB Fixed paratrooper over command limit. Fixed network / router section in manual to reflect the new networking system. Changed ESE calculation to reduce effect of capital bombing. As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread
- 1.11 Beta9 in experimental branch - 30 July 2018
Fixed typo in the Italy AI Fixed typo for the japanese event chain in 1944 scenario Fixed IC calculation & resource income in low resource situations. Fixed Memory leak in SDL Small speed in rendering compared to 1.08 by adding a fast path for creating half intensity textures. As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread
- 1.11 Beta8 in experimental branch - 25 May 2018
AI now handles synthetic plants better AI research now handles tech blueprints better Resource Tooltip fixed Fixed a bug relating to giving techteams and leaders to/from nonexisting countries Fixed transparent scaled images like unit health bars. Added more keyboard special key support like "!%/ etc Tweaked Encirclement and VOV losses. Fixed reinforcement during combat on day change. Tweaked ESE rules to prevent capital bombing exploit. + LOTs of softcoding changes (added below). As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread \ai\arg_1936.ai reinforcement = 0.5000 changed to 0.0000 upgrading = 0.3500 changed to 0.0000 \ai\bra_1936.ai infantry = 50 changed to 55 interceptor = 30 changed to 25 increased preference for BB increased preference for CV1918 increased preference for ship assemably line \…
- 1.11 Beta7 in experimental branch - 14 April 2018
A cause for the AI placing more than 4 Air units in a stack has been resolved. F1(HELP) button fixed Tutorials fixed Battle events images now synced to the actual event. AI research tweaked further. Changed AI build preferences, so it follows its script more accurately. Fixed several CTD bugs Improved low manpower situation handling of the AI. As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread