- New Multiplayer Server Starting 19th September - 12 September 2026
Come and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open.Fog of war onVisible fleet movementsFull independent spawn (no pre-set factions; they can be player created)Slower map travel speeds than previous serverMore details to come next week!
- 11.83 + Patch Notes - 11 September 2026
Overclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) More advance time improvement optimizations Storage building scaling has been smoothed a lot and they are now single copy buildings that can be built all the way to level 100 Keystone storage capacity has been reduced Not that anyone was considering it... but colonizing a win condition tile now voids starter protection
- 11.83 Patch Notes - Bot Overhaul + More - 9 September 2026
- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends if the target docks at home or disappears from shared vision. - More fleet control: Launch missions from reinforced ships, recall part of a stationed fleet, and choose which ships and cargo move together. - Allied station defence: Eligible allied fleets at the same location now defend together. Participating fleets’ carried cargo can be looted. - Stronger logistics buildings: Logistics Shipyard bonuses increase from 1% to 2% per level for cargo capacity and logistics speed—+40% instead of +20%…
- 11.81 Patch Notes - 2 September 2026
Gameplay Changes Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20. Shards gained from Kraken objective kills reduced to 25% of normal shard value QoL Added the ability to choose which minute of the hour you send cargo routes, and how many times you want the route to trigger each time Added 'load from seed' to Map editor, automatic save on exit, plus optional 'quadrant mirroring' so you can automatically mirror your map edits across the quadrants Ma…
- 11.80 + Patch Notes - 31 August 2026
New QoL Feature - You can now designate a resource floor freighters may not pull a settlement below, and a ceiling they will not deliver past - This setting is accessible from Cargo Routes, by opening up your storage buildings via Infrastructure screen, or from the Economy -> Resource bands menu screen Other Bug and Gameplay Fixes - Fixed valor points not accumulating for custom factions - Fixed interceptions destroying Solar Harvest, Nebula, asteroid, bonus, feature, mining, or tile data. - Fixed cargo return leg charging 2x Astra upkeep to the receiver - Revanchism now accumulates losses from multiple attacks without overwriting existing recovery progress. - Faction strongholds can now be attacked, raided, and spied on under normal diplomacy and protection rules. - Power rankings now count ships in garrisons, allied reinforcements, travelling fleets, stationed fleets, and ship transfe…
- 11.80 Patch notes (Guided Tutorial added + lots of QoL) - 24 August 2026
**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved (now accounting for astra upkeep). New total deficit, "to ship" and excess displays were added - Added a safer settlement destruction flow. **Bug Fixes** - Fixed a bug where stations were always too slow for intercepts, you can now use stations to intercept normally - Fixed build queues appearing busy when nothing was building. - Fixed Split across lanes creating phantom zero ship training batches. - Smoothed combat round behaviour and fixed mixed owner force attribution. (no more 'cliffs' where…
- Visible Fleet Movements! - 18 August 2026
- Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone. - Added visible fleet movements as a game startup setting (best used with fog of war) - Added two map filters - Stationed Fleets: Visible/Hidden. Travelling Fleets: Visible/Hidden.
- 11.79 + Patch Notes - 17 August 2026
Factions in the multiplayer server act normal, you inherit the colour display and faction label, can participate in equal resource exchange, the faction marketplace, the aid board, leader elections can take place and expeditions can be placed as normal by the leader. Factions created by independents now get a stronghold placed nearby the leader Can now add an escort fleet to your cargo route freighters Added more colour coding and symbols to the stationed ships to differentiate them on the map
- New multiplayer server starting tomorrow! 👾 - 14 August 2026
Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server. Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US. Balance Changes 80x80 MapFaster travel speeds (10x the previous server)Increased Resource Production to 500 base (plus you start with a larger cache)Massively reduced Astra building + ship costAll spawn as independents + you can form your own factions from the faction pageNerfed defensive buildingsWin condition tiles will have cheaper buildings, reduced kraken defense, and faster valor point accumulation.Fog of war with new mechanics New fog of war mechanics:Your radar now provides full visibility over all…
- 11.79 Patch Notes - Major Linux + Steam Deck Compatibility Update - 14 August 2026
Linux + Steam Deck Changes > Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience. > If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled. New World Gen Setting Choices > New setting to accompany fog of war mode for "Visible Movements: Enhanced or Classic" where enhanced will reveal all fleet movements in your vision range, not just those traveling to or from your colony > New setting to accompany fog of war mode for "Send Stationed Ships on Missions: Yes or No" where 'yes' will allow you to send stationed ships on missions, and they will return back to where they were stationed. Balance Changes (for testing out on the upcoming rapid server - we may change these again depending on their results) > Massive reduction to Shield and Batte…
- 11.77 Patch Notes - 10 August 2026
Gameplay Changes > When you destroy storage buildings via siege, you will now loot the resources before the storage collapses QoL > \ Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your own building levels, SPUs, directives and other launch buffs > Combat simulations now include attacker and spied-defender flagships, hide unavailable infrastructure, and clarify that unknown enemy SPU bonuses are excluded. > Improved construction queue control hotkeys allowing M to be used as confirmation for placement > Excluded rare metal mining outposts from cargo destinations because they don't need resources > Stretched the colony portal skyline and kept base coordinates visible > Added descriptions of each mission type to explain what they do in the star map->send fleet option list > Colony/Freighter Heav…
- 11.76 Patch Notes - 4 August 2026
**Server Hosting Experience** - Added the option to host your server publicly, and added a list of publicly available servers to join - Renamed local server hosting to 'online' server hosting - Expanded the game setting options for online server hosting so it now includes option for stronghold starts and customised ship presets - Fixed an issue where tiles hidden by fog could not be interacted with let me know if this fixes it up for you - Added an 'Update server' option for private hosted servers to redploy/update to latest game version **Gameplay Changes** - Changed the name of 'Garrisons' screen to 'Fleets' and reworked this page so it displays everything in a clearer format - Added ability to customise ship names and building names from startup game settings - Can now add Kraken as a defender in the combat simulator - Made the default single player ship stat preset the same as MP4 b…
- 11.75 + Patch Notes - 1 August 2026
- Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatting - Cleaned some incorrect Codex sections and Keystone target text - Added 20 more slots to multiplayer server - Added a 'host via linux server' option
- 11.75 Patch Notes - 29 July 2026
Garrison now shows traveling home fleets, hosted reinforcements, and your deployed reinforcements in one screen Reinforcements Abroad can now be selected and returned directly from main Garrison screen Astra upkeep and starvation now correctly include fleets stationed on the star map Resource transfers now show destination stockpiles and storage capacity Players can now cancel their own SPU market offers Return reinforcements is now available from the relevant star map fleet menu
- 11.74 Patch Notes - 27 July 2026
QoL - Colony ships now return automatically after outpost colonisation - Combat logs now report which ships died each round - Battlefield replay open a local battlefield visualisation! - Building copy level now shown on the left hand sidebar Bug fixes - Percentage buffs no longer amplify a ship's negative base stats - Fixed a bug with repair interaction blocked on multi copy buildings - Added colour coded per resource values on the faction resource flow instead of bare total - Aidboard notifications now jump to the aidboard - Fixed multiple issues with server rehydration so important information is not dropped off the packet - Expedition detail on star map will now only display the actual resource buff that is acting on that tile when there are multiple expeditions, instead of displaying every expedition side by side, as the game will pick the highest buff to apply, so other lesser valu…
- 11.73 Patch Notes - 21 July 2026
- Tile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @nyanism - The build construction queue ETA is now properly cumulative and takes into account all your production and resource transfers correctly, so you can more accurately judge when the queue will exactly be finished - On the manage construction queue page, there is an additional ETA countdown that will show the raw cumulative build time of your queue (not taking into account resource production) - Credit rating is no longer punished when escrowing contracts or market offers - Ships reinforcing the stronghold will now consume astra from their source colony - Added ability to 'spy' on faction str…
- Additional Multiplayer change for independent relations + expedition previews - 20 July 2026
- Relation stances with independents now align with faction faction relations (Belligerent, Strained, Neutral, Cooperative, Allied) for simplicity sake. - With independents, cooperative and allied do not grant shared logs or radar, but instead grant a 20% cargo capacity bonus at cooperative, and 20% speed buff to resource trading with allied, for all forms of resource trading. - Cleaned up the two faction stance diplomacy screens into a simpler interface with everything in one place - Also cleaned up the expedition bonus previews so these display accurate stat previews before and during expeditions There will probably be cooler things we can do with independents later, like economy related stuff, but don't want to disturb the balance of the MP world too much, so a little cargo route buff for now for allied independents
- Multiplayer Hotfix Patch - 20 July 2026
- When attacking, if your fleet withdraws before 3 combat rounds are complete, you will not gain intel on the composition or size of the defending fleet @_dotz - For intercepts, this applies to both interceptor and the fleet being intercepted - Defender logic remains the same, and they will continue to get intel on fleet composition attacking them - Server selection will be more readily available when opening the multiplayer menu from game title screen - Building screens cleaned up a bit for styling consistency when constructing / upgrading
- Pre-registration for the Multiplayer #4 Battle of the Strongholds is now open 👾 - 18 July 2026
Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast) Settings: Mirrored symmetrical map Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates) Faction stronghold spawn: choose your starting colony Faction stronghold also acts as a resource sink to gain up to 20% bonuses for key ship stats (independents, you don't get this resource sink) 6 Hour Pause on game start to co-ordinate your colony location with team mates New reworked ship stats Each culture now has their own shard system to choose your playstyle path Fog of war: OFF Rally point ship relocation: ON Reworked keystone win condition (Victory points over time) patch-notes Expedition nerf to 20% max bonus (for those who played last server) Overall slower speed 300 base resource production scaling to 3000 max per colony (down from 500/5000) Sie…
- Pre Registration will be starting soon for server tomorrow - 17 July 2026
Been a little delayed finding a good map seed and adding symmetry to the map! But pre registration will open up in about 5 hours from now :) 0200 GMT