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DEADWAVE

DEADWAVE Steam news

Firewall Games | June 2026 | game

Released

0players observed ยท 6 October 2026 - 08:26:36 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

DEADWAVE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateJune 2026
  • DeveloperFirewall Games
  • PublisherFirewall Games

Genres: Action, Indie

Company pages: Developer: Firewall GamesPublisher: Firewall Games

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DEADWAVE Steam news

DEADWAVE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update: New Undead Roster & Horde Performance - 28 July 2026

    Firstly, thanks for playing the game especially those few who played it for hours. I love you โค๏ธ Secondly, I have received a few feedback since the launch which has shaped this update. Hope it makes your experience better. Focus on this one has been mostly on AI optimization and reduce the grind for opening new maps. The next update would probably be characters special ability system which still needs some more testing and adjustments. Here is the update you have received today: PER-ROUND ENEMY SPAWNING Dynamic Waves: Each enemy type now has its own round range, so waves evolve as you survive instead of pulling from one flat pool all match long. Scaling Difficulty: Early rounds stay readable, mid-rounds introduce faster and tougher undead, and late rounds bring out the heavy hitters. Map-Specific Tuning: Every Zombie Survival map (Graveyard, Egypt, Asian Temple, Ancient Ruins, Lost Ruinโ€ฆ

  • Patch Notes: Wave Composition System - 30 June 2026

    Each map now runs a fully designed enemy schedule. Instead of the same enemy mix every round, each wave introduces, rotates, and retires specific enemy types as the round number climbs. Early rounds are intentionally simpler to ease players in; mid-game mixes faster and tougher variants; late rounds throw the full roster at you simultaneously. This change affects all maps in Zombie Survival and Endless Horde. Have Fun :)

  • Hotfix Patch Notes - 24 June 2026

    A small hotfix is now live thanks to your feedback, focused on zombie difficulty tuning and controller support. Zombie Balance Zombies are now slower and hit a bit softer across the board combat should feel fairer, especially in the early rounds. Fixed a difficulty bug where many zombies ignored the selected difficulty and ran at full speed regardless. Difficulty (including Easy) now applies consistently to every zombie. Default difficulty is now set to Easy for new players. Controls & Input Reworked gamepad input for smoother, more responsive aiming and movement. Added an Invert Axis option. Added gamepad bindings for Skip Round Countdown, Quit, and Show Scoreboard. Display Added a Window Mode setting; the game now defaults to Windowed Fullscreen. Fixes Fixed the issue with fog on Ancient Ruins map (Level 1). Replaced with a gentler fog that will show up later in the game and stays shoโ€ฆ

  • DEADWAVE is out! - 23 June 2026

    It's finally here.I cannot believe I'm writing this. When I started, it was a learning project, now it's a published game. Somewhere along the way, when I started making a zombie to learn the AI system, it became something real and seeing people actually play it during Next Fest, leave feedback, engage and join the journey has meant more to me than I can put into words.Thank you. To everyone who played, wishlisted, tested the game, provided feedback, reported bugs or helped me with ideas and going to play the full game. We actually reached 1000 wishlists before launch which were it's own milestone. You are the reason and motiviation that the game is where it's today. I do not have a QA team, you are my QA team. I'm one person. I made this game on my own, which means it won't be perfect. There will be bugs I missed and things I can improve. But here's my promise: I'm going to keep supporโ€ฆ

  • Patch Notes - 18 June 2026

    Gameplay Improvements & ChangesNew ContentTutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.Endless Horde game mode. Survive an uncapped onslaught of zombies, with leaderboard integration to track your best runs.Mystery Crate. A new random weapon box for Zombie Survival featuring a skill-check mechanic and weapon-roll rewards. Crate spawns have been placed across the maps, with configurable settings and new cosmetics.Weapon Buff Station. A new interactable station that lets you enhance weapon damage, added to the zombie maps including demo. Zombie SurvivalHost difficulty selector. The host can now choose the difficulty for Zombie Survival matches.Player-count difficulty scaling. Zombie difficulty now adapts based on the number of players in the session.Boss-sparing option dโ€ฆ

  • Patch Notes (Demo & Full version) - 6 June 2026

    Hello Zombie Hunters. Firstly, Thanks for playing and sharing your feedback Secondly, It's heard and acted on. This update brings kill streak tracking, round summaries, Q-skip, tutorial hints for new players, and zombie rebalancing, along with a fix for the 1% resolution bug on first launch. Keep the feedback coming. Join Discord or report bugs directly from the game!================================================================================Gameplay ChangesEarly-Game Tutorial Difficulty Rounds 1โ€“5 now feature a tuned experience for new players. Zombies spawn with reduced health and damage during these early waves, while more of them appear to keep the action intense. Once you pass Round 5, the full difficulty kicks in. Boss zombies are unaffected and remain at full strength from the moment they appear.Q โ€” Skip Round Countdown You can now press Q during the inter-round countdown toโ€ฆ

  • Patch Notes 28.05.2026 | Demo - 28 May 2026

    ๐Ÿ†• NEW CONTENT ๐Ÿ›ข Exploding Barrels Destructible barrels are now placed throughout the Zombie Graveyard map. Shoot or melee them to ignite โ€” they burn, then explode, dealing area damage to anything nearby. Full multiplayer replication, Niagara VFX, and layered fire/explosion audio. ๐Ÿ’ฐ Ammo Crate Run out of ammo mid-wave? Ammo Crates are now available in the map. Interact with one to refill your weapon in exchange for credits. On-screen prompts guide you through the purchase. An audio cue confirms success โ€” or warns you when you're short on credits. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ”ง FIXES ๐Ÿ–ฑ Right-Click No Longer Tabs Out Opening the Settings menu while aiming could cause the game window to lose focus. Mouse lock is now enforced while any menu is open. ๐ŸŽฎ Character No Longer Drifts After Menus Input from held keys (such as W/A/S/D) was occasionally carried into gameplay after cโ€ฆ

  • DEADWAVE Demo is out! ๐ŸงŸ - 23 May 2026

    Hello Zombie Hunters, The demo has been live for less than 24 hours and 500 people have already downloaded it. As a solo developer, that genuinely means the world to me. Thank you โ™ฅ๏ธIf you've already played it, I'd love to hear what you think and If you haven't launched it yet, now's the time! ๐Ÿ‘€๐ŸŽฎI'm actively working on the full release and your feedback directly shapes what gets improved and added. Every comment, idea, and bug report gets read by me personally (there is no one else).๐Ÿ‘‰ Join the Discord and say hello: \link]Have fun, Mr. Firewall.

  • Updates before release - 4 May 2026

    Hello Zombie Hunters, I am working very hard on debugging and polishing and didn't find time yet to add everything to the screenshots or trailer video, so I am writing about some upcoming features that you'll see with Demo or full release.Weather System There is now a dynamic weather system in the game in maps that make sense to have one. So get ready to face different condition and adjust the gameplay accordingly while playing. There might be storm or heavy fog coming that limits vision, or thunderstorm which damage you or your enemies if hits too close... Honestly I enjoyed testing it with this feature, so I'm sure you do too. Day and Night The time of day now dynamically changes, so you enjoy the maps in compelete daylight and the terror of darkness all together. This brings new level of immersion to the game and make the game have it's crazy moments. The day and night is adjusted baโ€ฆ

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2026Update: New Undead Roster & Horde Performance1839676055881086
230 June 2026Patch Notes: Wave Composition System1836506165563043
324 June 2026Hotfix Patch Notes1836506165546656
418 June 2026Patch Notes1835871199305588
56 June 2026Patch Notes (Demo & Full version)1834602721194960
628 May 2026Patch Notes 28.05.2026 | Demo1833968530888372

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