Update: New Undead Roster & Horde Performance — DEADWAVE Steam update #1278480

Firstly, thanks for playing the game especially those few who played it for hours. I love you ❤️ Secondly, I have received a few feedback since the...

Steam App
DEADWAVE (4347680)
Event type
patch note
Published
28 July 2026 - 20:51:26 UTC
Source
steam_community_announcements
Firstly, thanks for playing the game especially those few who played it for hours. I love you ❤️ Secondly, I have received a few feedback since the launch which has shaped this update. Hope it makes your experience better. Focus on this one has been mostly on AI optimization and reduce the grind for opening new maps. The next update would probably be characters special ability system which still needs some more testing and adjustments. Here is the update you have received today: PER-ROUND ENEMY SPAWNING Dynamic Waves: Each enemy type now has its own round range, so waves evolve as you survive instead of pulling from one flat pool all match long. Scaling Difficulty: Early rounds stay readable, mid-rounds introduce faster and tougher undead, and late rounds bring out the heavy hitters. Map-Specific Tuning: Every Zombie Survival map (Graveyard, Egypt, Asian Temple, Ancient Ruins, Lost Ruins...

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