SPSTEAMPULSELIVE ANALYTICS
Mithril & Mud

Mithril & Mud Steam news

CampbellSoft Studios | Mar 11, 2026 | game

Released

0players observed Β· 5 October 2026 - 17:34:52 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Mithril & Mud news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews3
  • Release dateMar 11, 2026
  • DeveloperCampbellSoft Studios
  • PublisherCampbellSoft Studios

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: CampbellSoft StudiosPublisher: CampbellSoft Studios

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Mithril & Mud Steam news

Mithril & Mud news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • πŸ—ΊοΈ What's Next for Mithril & Mud - 2 April 2026

    πŸ—ΊοΈ What's Next for Mithril & Mud We've shipped 8 patches since Early Access launch β€” over 60 bug fixes, expeditions, offline production, automation, a full soundtrack, and a mountain of balance tuning. That's all in the first three weeks β€” and we're not slowing down. Mithril & Mud is a passion project built by a tiny team, and we're pouring every spare hour into making this the best dwarven mining game we can. When you drop a bug report in Discord at midnight and see it fixed in the next patch β€” that's us hunched over a keyboard with too much coffee and a stubborn refusal to ship broken things. We want to be straight with you β€” we're working on this game every single day. You might notice updates slowing down compared to the rapid-fire patches at launch. That's intentional. Instead of pushing a bunch of small fixes every few days, we're shifting to larger, more impactful updates that e…

  • ⛏️ Patch v0.1.8 β€” Balance Tuning & QoL - 20 March 2026

    ⛏️ Patch v0.1.8 β€” Balance Tuning & QoL This patch rebalances the depth bonus curve, adds quality-of-life features for mid-to-late game players, and improves UI discoverability across several panels. βš–οΈ Balance πŸ“Š Tiered Depth Bonuses β€” Depth production bonus now scales in tiers: +10% per depth for D2–D10, +7% for D11–D15, +5% for D16+. Replaces the flat +10% at all depths πŸ›‘οΈ Artifact Depth Mult Soft Cap β€” Full value up to 1.5x, half effectiveness beyond. Prevents runaway stacking from multiple depth artifacts βž• Additive Blessing & Gem Depth Bonuses β€” Blessing and gem depth multipliers now pool additively instead of multiplying separately, flattening the late-game curve πŸ“ˆ Deep Cavern Event Production Floor β€” Event rewards now scale to at least 30 seconds of your current production (60s for big rewards), so late-game events always feel worthwhile ✨ New Features ⚠️ Cave-In Preparation Wa…

  • Patch v0.1.7: Expedition Overhaul β€” Auto Deploy, Worker Reserve & Bug Fixes - 15 March 2026

    ✨ New Features πŸ”„ Per-Slot Auto Deploy β€” Each expedition slot now has its own "Auto Deploy" checkbox, replacing the old global toggle. Mix and match which slots auto-redeploy and which you manage manually πŸ‘· Manual Worker Reserve β€” Reserve workers specifically for expeditions with the new / controls. Reserved workers are excluded from room auto-assign but can still be manually assigned 🧌 Troll Timeout β€” Trolls now flee after 10 minutes if not defeated, stealing 50% of resources on their way out. No more infinite stalls πŸ”• Suppress Expedition Popups β€” New toggle in both the expedition panel and Settings to hide expedition completion popups. Rewards still appear in the game log 🎯 Expedition Tooltips β€” All expedition panel controls now have descriptive tooltips explaining what they do πŸ“Š Locked/Reserved Workers Display β€” The left panel now shows how many workers are locked in active expe…

  • Hotfix v0.1.6.1 β€” Dragon Raid Fix - 14 March 2026

    πŸ‰ Hotfix v0.1.6.1 β€” Dragon Raid Fix Fixed a critical bug where Lithodore's dragon raid could trap players indefinitely. If your runic warriors can't kill the dragon within 5 minutes, Lithodore now flees β€” no more getting stuck. πŸ› Bug Fix πŸ‰ Dragon raid 5-minute timeout β€” Lithodore now flees after 300 seconds if not defeated. Players were getting permanently stuck when runic DPS was too low to kill the dragon and all dwarves had already been killed. Even dragons know when to quit. ⛏️

  • Patch v0.1.6 β€” Offline Workers, Auto-Redeploy & Full Audit - 14 March 2026

    ⛏️ Patch v0.1.6 β€” Offline Workers, Auto-Redeploy & Full Audit Your dwarves never sleep β€” and now the game knows it. This patch brings full-rate offline production, auto-redeploy expeditions, and squashes 28 bugs found during a complete codebase audit. ✨ New Features πŸ’€ Persistent Offline Workers β€” Your dwarves now produce at FULL rate while you're away (was 15%). Toggle on/off in Settings > Gameplay. Your miners earned it. πŸ”„ Auto-Redeploy Expeditions β€” New "Auto-Redeploy" checkbox in the Expedition panel. After collecting rewards (auto or manual), the same tier + destination is immediately resent. No more babysitting expedition slots. πŸ—οΈ Room Reordering β€” Up/down arrows on room cards in the left panel. Arrange your rooms however you like. Unlocks at Engineering Hall. πŸ“– Converter Help Popup β€” The converter menu now has a ? button explaining how conversion works, efficiency bonuses, an…

  • Hotfix v0.1.51 β€” Tutorial Rework, Bug Fixes - 13 March 2026

    Hotfix v0.1.51 β€” Tutorial Rework, Hint Navigation, Bug Fixes 🎯 Tutorial Rework Replaced all tutorial arrows with gold pulse highlights directly on the target buttons β€” no more floating arrows pointing at nothing Tutorial now highlights the exact button you need to click: Better Pickaxe, Hire Dwarf Miner, Build (Surveyor's Office), Assign (+), Dig Deeper Assign Worker step highlights both the + assign button AND the Hire Worker button simultaneously Dig Deeper button pulses at a slower rate since it may take longer to reach Tutorial retries finding targets every frame if a button hasn't been created yet (handles dynamic UI) ✨ New Features πŸ” "Check It Out" button on hint popups β€” when a new feature hint appears, a gold button lets you jump directly to that feature's panel (27 hints mapped to their panels) βš™οΈ Achievements, Modifiers, and Statistics moved to Settings β€” removed from the to…

  • ⛏️ Mithril & Mud β€” Patch v0.1.5 - 13 March 2026

    ✨ New Features - πŸ“– Guided Tutorial β€” New 8-step interactive walkthrough that guides new players through their first mine tap, hiring workers, upgrading, and building rooms - πŸ”“ Feature Unlock Popups β€” When you unlock a new system (expeditions, runestones, artifacts, trade, gems, beasts, etc.), a full-screen popup explains what it is and how to use it - πŸ“š Knowledge Base / Encyclopedia β€” A new in-game reference with 16 categories covering every system. Entries unlock as you discover new features. Access it from Settings - πŸ”€ Automation Purchase Priority β€” Drag your auto-purchases into the order YOU want. Arrows let you reorder pickaxe, worker, and upgrade buys so the most important one fires first - πŸ’Ύ Automation Profiles β€” Save up to 5 named automation setups and swap between them instantly. Perfect for switching between early-game grinding and late-game optimization - πŸ’€ Expedition Wo…

  • βš–οΈ Patch v0.1.4 β€” Balance, Variations & Polish - 12 March 2026

    βš–οΈ Balance Changes Ancestral Knowledge Soft Cap Base AK now has diminishing returns past 15 points β€” half rate beyond that threshold. Still rewarding for long runs, but no longer trivially maxed in a handful of speed prestiges. Veteran Multiplier Capped The veteran prestige multiplier now caps at 5.0x (plateaus around prestige 27). No more runaway scaling. Converter Batch Limits Batch sizes are now gated by worker count β€” assigning zero workers to production rooms while running max batch conversions is no longer possible. Mercenary Rebalance Squad sizes reduced to 3/8/15 workers (down from 5/15/25). Duration shortened from 5 minutes to 3 minutes. --- 🎨 Visual Variations Dwarves Mining dwarves now have distinct appearances β€” different outfit colors, beard styles, body types, helmets, and accessories like aprons and pauldrons. No two dwarves look alike. Runic Warriors Warriors during Tro…

  • Hotfix v0.1.3 ⛏️ - 12 March 2026

    Critical Hits Now Grant Bonus Ore Critical hits on the mine node were purely visual β€” they played the flash and sound but didn't actually give extra ore. Crits now deal 2x ore damage. They're also rarer now (about 1 in 40 clicks) to keep them feeling special. Critical Hit Visual Overhaul Replaced the ugly flashing square on crit hits with an expanding golden ring and spark rays. Much cleaner. (Will improve as we move forward) Ancestral Knowledge Exploit Deep Cavern events were awarding flat Ancestral Knowledge that didn't scale with prestige level, allowing players to accumulate massive AK far too quickly. AK rewards now scale like other premium rewards. Depth Cost Reduction (Trade Post) The Clockwork Guild trade upgrade that reduces depth costs wasn't resetting properly after Ascension, causing the discount to silently break. Fixed. Crown Forge Crash (Quench Phase) Fixed a crash that c…

  • Hotfix v0.1.2 - 11 March 2026

    Hotfix v0.1.2 ⛏️ We're still here, still patching. Thank you for the reports β€” keep them coming. πŸ”§ Bug FixesCrown Forge Mini-Game FreezeFixed a game-breaking freeze in the Forge the Crown victory sequence. An internal animation loop wasn't being cleaned up between hammer strikes, eventually locking the game. The crown can now be forged without issue.Resource Converter Worker CapThe Resource Converter room is now capped at 10 workers. Previously, unlimited workers could be assigned, which scaled conversion efficiency far beyond intended levels. πŸ“œ New FeatureEarly Access DisclaimerA welcome popup now appears on launch to set expectations β€” we're a small dev team, and resource rates, prestige scaling, room costs, and overall balance are all actively being tuned. If something feels off, it's on our radar.You can dismiss it with "I Understand" or click "Don't Show Again" to hide it permane…

  • Mithril & Mud β€” Hotfix v0.1.1 - 11 March 2026

    Mithril & Mud β€” Hotfix v0.1.1 ⛏️ March 11, 2026 Thanks to everyone who jumped into the mines on launch day! We've been reading your feedback and crushed a handful of bugs that were lurking in the deep. --- πŸ”§ Bug Fixes Depth Bonus Display The depth production bonus on the main screen now correctly reflects all your multipliers - prestige blessings, artifacts, gems, ascension perks, and achievements. Previously, only the base +10%/depth was shown. Deep Knowledge Blessing This prestige blessing was showing up in the Modifiers panel but wasn't actually boosting cave-in rewards. It now properly applies to both random and descent cave-in loot. Your investment pays off! Mining Expertise After Prestige Mining Expertise no longer vanishes from the upgrades panel after prestiging. It will correctly hide until the Surveyor's Office is rebuilt, then reappear on its own. Hands Off Challenge The 1.3…

Patch notes and updates

S.noRelease datePatch nameGID number
115 March 2026Patch v0.1.7: Expedition Overhaul β€” Auto Deploy, Worker Reserve & Bug Fixes1826992588599057
214 March 2026Hotfix v0.1.6.1 β€” Dragon Raid Fix1826992588598144
314 March 2026Patch v0.1.6 β€” Offline Workers, Auto-Redeploy & Full Audit1826992588597184
413 March 2026Hotfix v0.1.51 β€” Tutorial Rework, Bug Fixes1826992588596581
513 March 2026⛏️ Mithril & Mud β€” Patch v0.1.51826992588594469
612 March 2026βš–οΈ Patch v0.1.4 β€” Balance, Variations & Polish1826992588593514
712 March 2026Hotfix v0.1.3 ⛏️1826992588591267
811 March 2026Hotfix v0.1.21826992588591149
911 March 2026Mithril & Mud β€” Hotfix v0.1.11826992588590934

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