- Version 1.2.030: - 21 September 2026
Cards now enter the discard pile or are exiled only after all effects and card selections resolve. Fixed Burning to Save Mother retrieving itself, and its card draw being skipped when no card could be retrieved or retrieval was skipped. Fixed cases where played cards remained visible or overlapped with cards drawn back into the hand during co-op battles. Fixed an issue where a joining player could lose the Incense Card received from the Opera Singer event. Co-op shops now correctly use each player’s own deck and relics to calculate card appearance chances when generating or refreshing their stock. Fixed items and level-up rewards allowing core attributes to exceed their individual limits during co-op play.
- Update 1.2.028 - 21 September 2026
This update improves the combat interface, adjusts Top Scholar card balance, and fixes several co-op issues. • Added separate collapse and expand buttons for the combat status and relic panels, giving you a clearer view of the battlefield. • Increased the relic limit from 50 to 100. Relic displays in combat, exploration, and shops now support four rows. • Fixed delayed updates to player status stacks, consumption, and removal in co-op, including the Top Scholar’s Seven Stars. • Fixed issues where a teammate’s card actions could cause the host’s cards to display incorrect highlights or costs, or overlap after being drawn. • Fixed an issue where non-host players could fail to draw Form Shift on their first turn despite its Destiny effect. • Fixed Taking Her Place’s free-card effect persisting into subsequent turns. It now expires correctly at the end of the current turn. • Reduced the app…
- White Snake’s Son — v1.2.027 Patch Notes - 20 September 2026
This update focuses on co-op rewards, spring interactions, and card handling, alongside improvements to defeat animations and the interface. - Reduced the defeat animation volume. Ending videos now respect the music volume setting. - Added manual skipping for the defeat animation and an “Auto-skip defeat animation” setting, disabled by default. Skipping preserves the final image and proceeds to the results screen. - In the scholar event, you can now hover over the replacement option to preview the base Noble Spirit card before exchanging Wield Pen. - Fixed an issue where Windowed and Fullscreen could both appear selected in Settings. - Fixed false failure messages when unsubscribing from Workshop mods and improved status handling while waiting for Steam to confirm. - Fixed copper rewards from the Gold-Wealth Turtle and Fortune-Beckoning Koi being assigned to the wrong player in co-op. -…
- Update 1.2.026 — Cards & Combat Fixes - 19 September 2026
Hello everyone! Update 1.2.026 brings more opportunities to upgrade your deck, a round of card balance changes, and adjustments to Madness pacing. It also fixes several reported combat and card interaction issues. These notes include the previously unreleased changes from 1.2.025.Thank you for sending us reproduction steps, screenshots, and logs—they have helped us track these problems down.Exploration, Rewards & DifficultyMore upgrade opportunities: Added the Balefire Anvil on Floor 2 and the Relic Anvil on Floor 3's light route. Choose to upgrade one card for free, or spend coins to upgrade more cards.Card rewards: Improved the chances of finding some higher-rarity cards after normal and elite encounters on Floor 1, and adjusted the selection weights of several cards.Card availability and rarity: Mud Throw no longer appears in random card selections; existing cards and starting decks…
- Version 1.2.024 Patch Notes - 18 September 2026
Greetings! The Son of White Snake has been updated to v1.2.024. This patch focuses on combat-resolution and stability fixes — most of them reported by players through the in-game feedback tool, the Steam forums, and our QQ group. Thank you to everyone who wrote in. Combat Resolution Lethal-protection relics now always trigger — Fixed Nirvana Seal, Longevity Lock, and similar save-from-death relics being silently skipped when death came from poison, true damage, reflect damage, or HP costs. Every path to death now goes through lethal protection properly. Monster undying effects closed up — Monster undying effects now also apply against poison and true damage, and can no longer be bypassed by poison kills. Self-damage no longer triggers counters — Counterattack and Thorns effects no longer reflect extra damage back onto you from your own HP costs or confusion self-hits. "Noise" no longer…
- Playtest v1.1.312 | Room-Code Co-op, Stability & Combat Feel - 30 August 2026
Greetings! The White Snake's Son Playtest has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • Playtest includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op remains planned for a future update and is not available in this release. Co-op Stability • Fixed cases where monster HP scaling could be applied more than once, and improved relic settlement and shared-pause handling. • Fixed Mirage three-choice selections overwriting one another, pending choices b…
- Demo v1.1.312 | Combat Presentation & Flow Stability - 30 August 2026
Greetings! The White Snake's Son Demo has been updated to v1.1.312. This release continues polishing the Scholar's single-player journey through Floor 1: Mirage Tower, with a focus on combat presentation, flow stability, and clearer interface feedback. Combat Presentation • Improved card-hover depth and glow, active-card flight, draw landing, and cascading discard trails at turn end. • Strengthened HP/MP bar feedback, enemy health-bar hit trails, and heavy-hit impact and aftershock. • Improved multi-hit feedback and lethal-damage handoff. • Refined the opening draw sequence and removed end-turn button flicker. Combat Rules & Card Feedback • Fixed all-MP effects so temporary MP is properly consumed and cleared. • Improved status and messaging when a card cannot be used. • Unified several resource-change notices to reduce inconsistent combat information. Exploration & Interface • Fixed th…
- EA v1.1.312 | Room-Code Co-op, Combat Feel & Stability - 30 August 2026
Greetings! White Snake's Son EA has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • EA still includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op remains planned for a future update and is not available in this release. Co-op Stability • Fixed cases where monster HP scaling could be applied more than once, and improved relic settlement and shared-pause handling. • Fixed Mirage three-choice selections overwriting one another, pending choices being lost,…
- Demo v1.1.256 | Combat Presentation & Flow Update - 24 August 2026
Greetings! The White Snake's Son Demo has been updated to v1.1.256. Compared with v1.1.230, this release focuses on combat presentation, faster scene transitions, and a clearer feedback flow while continuing to polish the Scholar's complete Floor 1: Mirage Tower experience.Highlights• Upgraded combat presentation — Refined card transformations, auto-play, relic triggers, and particle return effects, with clearer combat callouts and floating status text.• Faster scene transitions — Reduced waiting and stutter between exploration and combat, and improved BGM and scene-resource loading.• Updated enemy animations — Added or refreshed combat animations and native skeletal resources for several enemies.• Bug reporting — Added a dedicated main-menu entry for submitting issues with version information attached.Scholar & Progression• Erudite Memory adjustment — Each point of Intelligence now gra…
- EA v1.1.256 | Co-op Content, Identity Balance & Floor 3 Update - 24 August 2026
Greetings! White Snake's Son EA has been updated to v1.1.256. Compared with v1.1.230, this release adds co-op cards and relics, rebalances the Youngling, Scholar, and Primus, and recalibrates combat and exploration across Floors 2 and 3.Co-op Content• Exclusive cards & relics — Added two sets of co-op-exclusive content, with Meta unlocks, collection markers, and text in all 10 supported languages.• Cross-platform room codes — Create or join teams with a room code; invitations, host auto-ready, room-state sync, and leave confirmations were also improved.• Co-op fixes — Fixed empty client shop shelves, identity mix-ups, temporary-stat contamination, post-battle return locks, and reconnect errors.• Save isolation — Strengthened the boundary between co-op and solo saves so co-op exploration state cannot contaminate a solo run.Identities, Floors & Enemies• Youngling — Reworked FIRECRACKER an…
- Steam Next Fest — White Snake's Son Demo Now Available! - 15 June 2026
Greetings, players! White Snake's Son is participating in Steam Next Fest — the free Demo is now available! About White Snake's Son White Snake's Son is a Chinese-Cthulhu deckbuilding roguelike set against the legend of the White Snake. Step into the mist-shrouded tower as the White Snake's child — collect cards, craft your deck, claim relics, and unravel the dark truth behind an ink-wash world of the eerie and unknown. What's in the Demo? · Full Floor 1 · Mirage Tower — Multiple exploration routes, hidden bosses Red Thread Lady and Exorcist Hunter, with branching endings based on your choices. · Memory Fragment collection — Piece together scattered fragments to uncover the hidden chapters of the White Snake legend. · Dozens of cards and relics — Freely experiment with different builds; every run is a fresh experience. · Immersive Chinese aesthetic — Ink-wash card art, porcelain-strike…
- Version 1.41 Update Notes - 15 May 2026
Display & AdaptationAuto-detect system resolution on first launch — The game now automatically matches your screen resolution on the first run. No more manual tweaking.Full support for non-16:9 screens — Fixed 6 UI layout issues. Ultrawide, 4:3, and other aspect ratios now display correctly.Fixed monster death animation offset — Resolved an issue where death animations would sometimes render in the wrong position.Combat ImprovementsCard impact overhaul — A new three-stage hit feedback system: screen shake + card bounce + brightness pulse. Every strike lands with satisfying weight.Discard trail upgrade — Discard trails now use a dual-layer ink-wash effect, matching the game's traditional Chinese ink-painting aesthetic.Fixed discard animation timing — Resolved an issue where discard animations would fire out of sequence.Bug FixesEvent clear path fix — Beating a floor via an event now prop…
- Demo 1.4 Patch Notes - 2 May 2026
\ Demo 1.4 \ • Tutorial System: A gentle guide walks you through your first journey • Steam Achievements: 15 F01 achievements unlocked (Milestones / Boss / Challenge / Fun / Collection) • 10-Tier Ascension Difficulty: From "Gaze" to "No Return", 10 levels of escalating peril • Speed Toggle: 1x / 2x / 3x speed for exploration & battle • Pause Popup: Replaces instant quit, no more accidental run-ending clicks • Main menu Quit button + Difficulty saved per character • Boss Reward Chest: Choose one of three relics • HP / MP floating text in exploration scenes • Multiple new event NPCs and a "Random Gifts" event type \ • Major placeholder asset replacements: 5 folding-screen Spine animations, 4 dialogue backgrounds, merit tablet illustrations • Updated Spine resources for several characters: Black Hound, Red Thread Maiden, etc. \ • F01 normal / elite battle pools split; elites now have three…
- Demo 1.2 Patch Notes - 15 March 2026
Main Page New Feature: Added the function to call up the settings panel by pressing the ESC key, where you can adjust the game resolution for more convenient operation.Character Selection Interface Optimization: Added difficulty settings, including Normal, Hard, and Nightmare difficulties. Difficulty not only affects monster stats, but also correlates with memory unlock probability—Nightmare difficulty guarantees 100% memory unlock.Exploration Scene & Character Panel Optimization: Added a heartbeat indicator at the top-left corner of the exploration scene, and a detailed attribute tooltip in the character panel, helping players grasp game status more intuitively.Card-related Optimization: Added additional attribute descriptions in the reward preview of dialogue cards and the deck function, allowing players to clearly understand card effects.