SPSTEAMPULSELIVE ANALYTICS
The Undercut: Racing Manager

The Undercut: Racing Manager Steam metadata

Staz.Tech | Q3 2026 | game

Released

7players observed · 23 September 2026 - 01:06:05 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players7 · 23 September 2026 - 01:06:05 UTC
  • SteamPulse tracked peak127
  • Units sold (VGI)2,514
  • Revenue (VGI)$27,129
  • Review scoreNot available

The Undercut: Racing Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players7 · 23 September 2026 - 01:06:05 UTC
  • SteamPulse tracked peak127
  • Units sold (VGI)2,514
  • Revenue (VGI)$27,129
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateQ3 2026
  • DeveloperStaz.Tech
  • PublisherStaz.tech

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Staz.TechPublisher: Staz.tech

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Undercut: Racing Manager Steam metadata

The Undercut: Racing Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4514930/metadata
Steam Storehttps://store.steampowered.com/app/4514930/
Steam Communityhttps://steamcommunity.com/app/4514930
PCGamingWiki search
IGDB searchSearch IGDB for The Undercut: Racing Manager

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$13.19 (12% off from $14.99)

Platforms

Windows, Mac, Linux

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option, Mouse Only Option, #category_playable_at_your_own_pace

Achievements

Not available

Platform releases
  • Steam 2 September 2026

Latest Steam announcements

  • Bugfix 0.5.4-6 - 20 September 2026

    Hotfix 0.5.4-6 Modding Mod packs now live in your user folder — the in-game editors can write even when the game sits in Program Files. Packs installed the old way still load. A pack records which build it was made for, shown in the pack picker and in red when older than this build. Stable ids and format handshake — renaming a team no longer unbinds its drivers and sponsors. A pack from a newer build says so instead of loading half-understood. Upgrading a pack keeps a copy of the original before saving over it. Mod Editor: renaming a pack no longer rewrites the old file. Helmets are coloured with a picker like the liveries. A pack's car art follows the team colours instead of keeping the colours it was drawn in. Fixed: team list wouldn't scroll in an imposed world. Cars never went out in practice/qualifying on a 20-team grid. Country codes instead of country names for modded teams. Circ…

  • Update 0.5.4-5 — Tyres, Fuel, and an AI balances and fixes - 14 September 2026

    Update 0.5.4-5 Two weeks of your bug reports, save files and Discord screenshots turned into the biggest balance pass since launch. The headline: your tyres were running permanently overheated, and your fuel load barely mattered. Both are fixed, and the field should spread out properly from here. There is also an Easy difficulty preset now — several of you told me the first season was a wall. It is built into the game, it follows every balance update, and it is one click away.Balancing will continue in future updates. The Car Underneath Tyres ran too hot. On every player build, permanently in the red — costing grip and doubling wear. They now reach their working window. Fuel load had almost no effect on lap times. 80 kg was worth 0.4 s a lap; the corner-speed margin ignored the car's performance and fuel never weighed on acceleration. 80 kg now costs roughly 2.6 s a lap (about 0.3 s per…

  • Hotfix 0.5.4-4 — Steam Workshop and Various Fixes - 11 September 2026

    Hotfix 0.5.4-4 — Steam Workshop Is Live Steam Workshop — Now Live Subscribe to a Workshop item and the game reads it straight away — mod packs, hand-drawn circuits and language packs. Nothing to copy, nothing to move. A file in your own mods/ folder still wins over a subscribed item of the same name, so you can test changes locally. Modding Tools New: Language Editor ships with the game — translate the game into your language, drop the file or publish it on the Workshop. New: Mod Editor Audit tab — reports problems in your pack before you publish. One-car teams, duplicate driver codes, missing circuits. New: Mod Editor — choose which championships the world runs with a tick box each. Untick them all and your pack's drivers are the only ones in the world. New: Mod Editor — set a driver's starting fame. New: a pack's circuits can replace or extend the world's circuit pool — a real-world s…

  • Launch Discount Ends Tomorrow — and 0.5.5 Is the Next Big Update - 8 September 2026

    Launch Discount Ends Tomorrow — and 0.5.5 Is the Next Big Update The –12% launch discount ends tomorrow. After that, the price goes back to $14.99 / €14.99 / £13.75. If you've been on the fence, this is the time. Buy The Undercut: Racing Manager Thank You The first week has been intense. The Discord community has quadrupled in less than a week. Hundreds of bug reports, save files, balance suggestions, and feature requests. The game is better today than it was on September 3 — four hotfixes in one week, all built from your reports. To the alpha testers, demo players, and new players who shaped this game from devlog to launch: thank you. 🔧 0.5.4 — Still Being Patched Hotfixes for the current build continue. If you hit a bug, the in-game report tool or the Discord are the fastest way to get it fixed. A save file is worth ten descriptions. 🏗️ 0.5.5 — The Next Big Update 0.5.5 is built dir…

  • Hotfix 0.5.4-3 — UI Scaling, Strategy Fixes, Mid-Season Signings - 6 September 2026

    Hotfix 0.5.4-3 Auto-Fit UI New: Auto-fit UI in Settings → Display (on by default). The whole game scales to your screen — menus, career apps, live race. This should fix most display and text overlap issues on high-resolution and Retina screens. Fixed: text overlapping at high zoom on R&D Improve/Inventory rows, Scouting status badges, and the Repair tab's DESTROYED tag. Settings Fixed: Simulation sliders reverted to their previous value after leaving Settings. They now stick, and a race started afterwards uses the values you just saved. Mail Fixed: the message list and the page no longer scroll together — wheel over the list scrolls the list, wheel over the preview scrolls the page. Fixed: scrolling the list no longer changes the open mail. Quick Sim Fixed: session ranking cut off the bottom of a full field — it now scrolls. Driver names shortened to fit the column. Career — Drivers & S…

  • Hotfix 0.5.4-2 - 4 September 2026

    Hotfix 0.5.4-2 Stability Fixed: the World Data screen could freeze and crash the game. Displays & Controls Fixed: mouse wheel scrolling jumped a whole block per notch on Windows and macOS. Fixed: clicking a scrollbar's arrows or thumb also triggered the button or row behind it. UI Scale and in-race HUD scale now go up to 300% and 400% for 4K/Retina displays. Audio Fixed: menu music, UI click sounds and tutorial voice stayed silent on some sound devices. Career Fixed: at the summer break, a condition where all engine / tyre / fuel suppliers could announce they were leaving at once. Fixed: the GP-10 free weekend gave 3 driver offers for the whole weekend instead of 3 per turn. You now get a fresh set each turn with the remaining count shown. Fixed: a driver under contract was labelled "Free Agent" in the Scouting → Missions list. Thanks for the reports. Keep them coming. Discord

  • Hotfix 0.5.4-1 - 3 September 2026

    Hotfix 0.5.4-1 Displays & Performance Fixed: fullscreen at a resolution smaller than your monitor could draw the track as a black rectangle under the HUD. Fullscreen now always renders at your screen's native resolution. To render at another resolution, use windowed mode. The main menu background is now a static image instead of a live animated track — it was costing CPU on weaker machines. Race Weekend Fixed: a car rejoining from the pits could be counted as a collision with a car on the straight, often triggering a phantom safety car. Rebalanced puncture events — they were happening too often. Stints are now planned with a margin so punctures come from racing variance, not from the strategy itself. Career Fixed: infrastructure spending was deducted the instant you pressed +, and raising then lowering a level refunded only half. Nothing leaves your budget now until you end the turn — a…

  • The Undercut Is Out — Early Access Starts Now - 3 September 2026

    The Undercut Is Out — Early Access Starts Now It is 09:00 CEST on Wednesday, September 3. The Undercut is out. Early Access starts now, on Steam, at $14.99 with –12% for the first seven days. Early Access opens on build 0.5.4 — a bugix update addressing reports from the last week of testing. Thank you ! Most of 0.5.4 came from bug reports. Demo players, alpha players, testers running early builds on hardware and setups I do not have. Thank you. That work happens on the Discord — bug reports, save files, balance discussion, modding. ⭐ 0.5.4 — What Shipped With Launch Displays & PerformanceHigh-refresh and high-resolution screens supported properly. Resolution picker patched. Fixed: crash on exit on Windows. Race WeekendFixed: cars weaved through corners on hand-traced circuits. Fixed: team logos in the timing tower showed scattered fragments. Fixed: lap counter vanished behind pit-wall b…

  • v0.5.3 — Build ready for Early Access. September 3, 09:00 UTC+2. - 1 September 2026

    v0.5.3 — September 3, 09:00 UTC+2. Early Access opens in two days. Here's what's new. 11 Series. One World. Eight new championships join the simulation: CTC, CUP, CTM, SCTC, HGC, AGS, CGT, and LRC — touring cars, GT, and open-wheel across four continents. Each one drafts drivers from its own region, runs a full season, crowns champions, and feeds the news. One shared driver market across all of them. The world has 500+ drivers, 70+ circuits, 11 series, and a permanent results archive that keeps every race classification and championship table for the life of your career. Hand-Curated Circuits 70 hand-curated track layouts replace the procedural pool (The feature will still be available to enable as an option, procedurally generated tracks will be increasingly added to the pool in future updates) — each venue races a unique circuit. The Circuit Editor gets corner Radius/Angle sliders, a…

  • v0.5.2 — The Development Ladder, Weekend Loadout, and Pre-Season Testing - 23 August 2026

    v0.5.2 — The Development Series, Weekend Loadout, and Pre-Season Testing 0.5.1 gave the calendar a world to live in. 0.5.2 gives the championship a ladder — and it lands eleven days before Early Access on September 3. ⭐ The PFS Development Series Two feeder series now run underneath the Prime Formula Series. They are not playable yet, but they are genuinely racing. PF2 "Prime Formula Challenge" — the step below the championship. International, 18 and over, 12 teams of two drivers plus a reserve, 16 races, a spec V6. PF3 "Formula Development Series" — where careers start. 16 to 18 years old, 10 teams, 12 races, a spec I4, no pit stops, every part frozen to one specification. Each has its own qualifying format, tyre rules and points scale. They run alongside your season: results, standings, poles, retirements, tagged news. Champions are crowned at the rollover, seasons are written into dr…

  • The Price and Early Access Roadmap - 22 August 2026

    The Price, and Five Updates After Launch Thirteen days out from Early Access on September 3. Two things you've been asking for in one post: what it costs, and what happens after. 💰 The Price The Undercut goes into Early Access at $14.99 / €14.99 / £13.75. For the first 7 days, there's a –12% launch discount: 🇺🇸 USD: $14.99 → $13.19 🇪🇺 EUR: €14.99 → €13.19 🇬🇧 GBP: £13.75 → £12.10 🇨🇦 CAD: CA$17.99 → CA$15.83 🇦🇺 AUD: A$20.95 → A$18.44 🇧🇷 BRL: R$53.49 → R$47.07 🇯🇵 JPY: ¥1,900 → ¥1,672 🇵🇱 PLN: 62.99 zł → 55.43 zł Regional pricing for LATAM, MENA, CIS and South Asia sits at ~$8.55 (~$7.52 during launch week). Steam shows the exact rounded figure for your store. Why Buy in Early Access At 1.0, the price is expected to be around $20. That's not a trick to rush you. It's the honest consequence of the roadmap below: weather, a tech tree, two extra playable series and multiplayer…

  • v0.5.1 — Race calendar improvements and bug fixes - 9 August 2026

    v0.5.1 — The "Everything Should Actually Work" Patch The last patch before Early Access on September 3. No new systems — just making sure the ones you have don't lie to you, crash on you, or quietly charge the wrong car for someone else's damage. Race Calendar — Circuits Have Contracts The calendar is no longer a static list. Circuits now belong to a pool and hold contracts with the series — they join, they renew, they expire. A track that loses its deal drops off the calendar. A new venue with the right economics and media interest takes its slot. Your season-to-season calendar shifts the way real motorsport calendars do. Careers started before 0.5.1 gain the circuit pool and series contracts on load — nothing lost, everything additive. Spins ≠ Crashes Spinning into a wall used to run the full crash damage pipeline. A spin's wall brush now only damages parts on a rare roll. The dent, t…

  • Early Access Launches September 3 — and Here's Update 0.5.0 - 3 August 2026

    Early Access Launches September 3 — and Here's Update 0.5.0 After two years of solo development, a closed alpha and a free demo, The Undercut: Racing Manager enters Steam Early Access on Wednesday 3 September 2026 at 9:00 CET. The build heading there is 0.5.0 — Partners & Rivals — the biggest update the game has ever had. The free demo is updated with the same build right now. 📅 Mark the Date Release: Wednesday 3 September 2026 Time: 9:00 CET (Paris / Berlin) Where: Steam — Windows, Linux, Mac, Steam Deck Wishlist now — a wishlist is what tells Steam to email you the moment the game goes live. ⭐ What's New in 0.5.0 — Partners & Rivals Partners With Expectations Signing a deal used to be the end of the story. Now it's the beginning. Sponsor money is partly variable — every race pays out according to that sponsor's satisfaction Every sponsor and supplier sets a per-race target scaled to…

  • v0.4.1 — The Commercial Game: Negotiations & Engine Architectures - 20 July 2026

    v0.4.1 — The Commercial Game: Negotiations, Engine Architectures & a World of Manufacturers 0.4.0 made the driver market a real system. 0.4.1 does the same for the commercial side. Signing sponsors and suppliers is no longer a menu of instant offers — it's a negotiation campaign you run against the whole grid, on a budget, against the clock. ⭐ Sponsor & Supplier Negotiation — Completely Reworked The old Sponsors and Suppliers apps are gone. Replaced by a single Marketing app with a unified workflow. Negotiation is a campaign. Pick a target, commit work units, watch it progress. Mission size scales with the partner — a small department can still land a big name if fully focused. Reallocate or stop any mission at any time. Everyone is racing you. AI teams run missions on the same sponsors and suppliers. When a rival targets your deal, their logo appears on your mission card and you get a…

  • Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial - 13 July 2026

    Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial The biggest update since The Undercut began. The driver market is now a real game system. Money management matters. Every driver, team and circuit has a profile page. And the entire game is voice-guided for new players. The free demo is updated with everything below. ⭐ Driver Scouting — The Headline Driver stats are no longer public. Everyone starts partially hidden. New Scouting department — your 8th infrastructure. Its level sets your scouting capacity per GP. The Drivers app is now the Scouting Center: reveal-as-you-scout columns, favorites, contract-aware badges, and salary estimates that sharpen as your knowledge grows. Missions tab — track your running observations, reallocate or stop them, and review your scouting history. What you learn is never unlearned — and AI teams scout too, feeding the paddock rum…

  • v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales - 29 June 2026

    v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales A large depth-and-polish pass built from player feedback. R&D is reworked, races feel more believable, the inbox is richer, and the UI finally scales properly. R&D & Car Development — The Headline The entire R&D pipeline has been reworked. Improving a fitted part now upgrades its design. Manufacture a new copy and it keeps the performance you paid for — parts no longer come out at base spec. Existing saves self-heal on load. Smarter trait fixes. Fixing one trait no longer wipes your knowledge of other traits on the part. Solved problems stop lingering in the "Fix a problem" list. Design uses a continuous slider instead of fixed tiers, with Improve-style performance/expected columns. Next-season planning overhauled. Every part is now designable, N+1 projects draw from the shared R&D pool, and finished designs sen…

  • v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass - 19 June 2026

    v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass A patch built almost entirely from player feedback during Next Fest. No new systems — just making the existing ones work the way they should. Audio — Finally Usable The engine volume slider was broken — the usable range was crammed into the bottom 4%. It's been completely rescaled. Music volume actually works now. The frozen buzzing sound on pause is gone. No more loud engine burst at race start. Menu music waits until loading is finished. If you muted the game because of audio issues, give it another chance. R&D & Parts — Designs Are Now the Source of Truth The parts pipeline has been reworked. When you improve a part, the design updates — so every future production run and emergency replacement uses your latest spec. No more random off-spec parts when you need a replacement mid-season. New "Default Design" chooser — pick exa…

  • v0.3.1 — Quick Race Mode + Hotfixes - 17 June 2026

    v0.3.1 — Quick Race Mode + Hotfixes A small but important update during Next Fest. New: Quick Race Want to see the race engine in action without the management layer? Quick Race drops you straight into a live 2D race on a procedurally generated circuit. Pick your team, choose your tyres, and hit the grid. Physics-driven dirty air, drafting, tyre temperature, and mechanical failures — all in a single session. Perfect if you want a taste of what makes The Undercut's race engine tick before diving into Career mode. Fixes Fixed a crash when entering the team presentation at the start of season 2+ Fixed black squares appearing for arrows, checkmarks, and sponsor logos on some GPUs Fixed a black asset flash at the end of race loading Fixed Free Practice HUD being mislabelled as "Qualifying" Fixed the Run Plan back button not working correctly Thanks to everyone reporting bugs during Next Fest…

  • Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice - 15 June 2026

    Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice The biggest update yet — and the version powering our Steam Next Fest demo starting June 15. This update overhauls how cars work, how parts behave, and how you experience race weekends. Every system here adds a new layer of decision-making. Car Trait System Cars now have traits that define their personality on track. A car isn't just a collection of stats — it has character. Traits emerge from your development choices and evolve over the season. A car built for raw speed might be brutal on tyres. One optimised for reliability might lack the edge in qualifying. You're not just building a fast car — you're shaping how it behaves in every situation. Part Roll System Developing a new part is no longer a guaranteed upgrade. Every part now rolls with variance — you might get a component that exceeds expectations, or o…

  • The Demo Is Live — Play Now for Free - 3 June 2026

    The Demo Is Live — Play Now for Free You can download and play The Undercut: Racing Manager right now. For free. 👉 Download the Demo What's in the Demo A trimmed pre-season phase — make real management decisions: hiring, contracts, early development calls A full race weekend — practice, qualifying, and race day with pit strategy, tyre management, and real-time tactical calls Physics-driven 2D race engine — dirty air, drafting, tyre temperature, engine failures. Every race is unscripted. Procedurally generated circuit — unique track layout every time Dynamic time-of-day lighting — the sun moves, shadows shift, the track changes mood Steam Neo Fest — June 15-22 The demo is available right now, ahead of Steam Neo Fest. When the festival begins on June 15, it will be featured alongside hundreds of other upcoming games. Play it now and get a head start. Your Feedback Matters This is a solo-…

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2026Hotfix 0.5.4-21842846814446200
23 September 2026Hotfix 0.5.4-11842846814443565
323 August 2026v0.5.2 — The Development Ladder, Weekend Loadout, and Pre-Season Testing1841579228672935
49 August 2026v0.5.1 — Race calendar improvements and bug fixes1840310314349607
520 July 2026v0.4.1 — The Commercial Game: Negotiations & Engine Architectures1838407329265341
629 June 2026v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales1836506165559649
719 June 2026v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass1835871199307618
817 June 2026v0.3.1 — Quick Race Mode + Hotfixes1835871199300640
93 June 2026The Demo Is Live — Play Now for Free1834602721184406
102 June 2026Alpha 0.2.7 — Dynamic Lighting, Procedural Liveries, and a Living Paddock1833968530899555
1121 May 2026Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass1833334318568124

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4514930
Live current players7
SteamPulse tracked peak127
Live count (today's peak floor)7
Price$13.19 (12% off from $14.99)
Free to playNo
Discount12%
Original price USD$14.99
Current price USD$13.19
Release dateQ3 2026
DeveloperStaz.Tech
PublisherStaz.tech
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4514930/

Short description

Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.

About this game

Your team. Your calls. A motorsport management sim set in the early 90s. Dense UI, deep systems, races you actually watch. Run Your Team Sign drivers — but scout them first. Stats are hidden until your scouting department reveals them. Drivers carry personality traits: tyre whisperers, late brakers, hot heads. A cheap signing with red traits is no bargain. Grow your own talent through the Driver Academy. Loan juniors to feeder series for real seat time. Promote them when they're ready. Build your car part by part. Every component has variable quality and can carry hidden traits — Overweight, Low Drag, Ground Effect. You discover them by running the car. Practice is detective work. Negotiate sponsors and suppliers against the AI grid. Miss your sponsor's targets and they walk. Partners set expectations every race — your results decide whether they stay. Watch It Play Out Races run in real time on a physics-driven 2D engine. Dirty air. Drafting. Tyre temperature. Engine failures. Dynamic malfunctions mid-race. Call the pit stops. Pick the compounds. Push a damaged engine or play it safe. Watch broadcast-style replays of key moments. Or simulate at max speed and manage through data. A World That Moves Every career is procedurally generated — 500+ drivers, fictional constructors, ~35 car manufacturers, 70+ circuits, 10+ simulated series across the world. Circuits hold contracts with the series. A booming economy brings new races. A lost TV deal kills one. Sponsors sign and leave based on results. Engine suppliers enter the market, compete for teams, and follow global trends. Two feeder series run underneath the main championship with shared drivers, shared brands, and real results. Seven more series — touring cars and GT — are simulated across the world with their own grids, seasons, and champions. The world doesn't wait for you. Make It Yours In-game Circuit Editor — draw tracks freehand or trace from an image. In-game Mod Editor — replace teams, drivers, sponsors, build full calendars, create scenarios. The game ships with fictional series and content. The mod tools let the community build whatever they want on top of it. Also Full localization: English, French,…

Supported languages

English * , French, German, Portuguese - Brazil, Italian, Spanish - Spain * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $13.19
  • Highest observed: $13.19

The Undercut: Racing Manager's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.19, the highest is $13.19, and the first visible tracked price is $13.19. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -12%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -12%, with a lowest recorded final price of $13.19 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.19, from Sep 23, 2026 through Sep 23, 2026. The latest run records $13.19 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.19
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Undercut: Racing Manager at $13.19 in USD, with a listed base price of $14.99 and a -12% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.19$14.9912%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.19.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.19$13.19No change12% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.19.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$13.19$14.9912% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Dota 2376,07023 September 2026 - 03:49:18 UTC1,291,328
2Counter-Strike 2434,74923 September 2026 - 03:46:59 UTC1,818,368
3Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
4Once Human19,49623 September 2026 - 02:35:47 UTC231,343
5Conqueror's Blade1,20923 September 2026 - 03:46:41 UTC18,921
6Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,271
7Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
8Soundpad8,70823 September 2026 - 01:49:13 UTC39,857
9Human Fall Flat1,06123 September 2026 - 03:27:13 UTC127,516

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
War Thunder30,28123 September 2026 - 03:14:30 UTC125,317781,076Gaijin Entertainment
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human19,49623 September 2026 - 02:35:47 UTC231,343179,110Starry Studio
The Sims™ 419,16323 September 2026 - 02:05:36 UTC96,185193,399Maxis

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2376,07023 September 2026 - 03:49:18 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human19,49623 September 2026 - 02:35:47 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,71723 September 2026 - 03:44:24 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.14,05823 September 2026 - 02:06:15 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

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