SPSTEAMPULSELIVE ANALYTICS
VertalStrike

VertalStrike Steam metadata

Drozd Studios | Apr 17, 2026 | game

Released

0players observed · 22 September 2026 - 04:23:01 UTC

ActionCasualIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive

VertalStrike metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive
  • Total reviews10
  • Release dateApr 17, 2026
  • DeveloperDrozd Studios
  • PublisherDrozd Studios

Genres: Action, Casual, Indie, Free To Play

Company pages: Developer: Drozd StudiosPublisher: Drozd Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

VertalStrike Steam metadata

VertalStrike metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4568780/metadata
Steam Storehttps://store.steampowered.com/app/4568780/
Steam Communityhttps://steamcommunity.com/app/4568780
PCGamingWiki search
IGDB searchSearch IGDB for VertalStrike

Reviews, pricing, and metadata

Review summary

Mixed

40% positive, 4 positive, 6 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, In-App Purchases, Family Sharing

Achievements

21

Platform releases
  • Steam 17 April 2026

Latest Steam announcements

  • Update 3.5.0 — Chat, music, and a shop that tells the truth - 29 August 2026

    Chat In-match chat is visible and usable. T talks to everyone, Y to your team, Enter sends, Escape cancels. Pressing T no longer freezes your movement and mouse in a chat box you cannot see. The chat keys are listed in Settings → Controls, along with the scoreboard key. Audio Three original menu tracks, shuffled each session, that now crossfade into each other instead of cutting dead and slamming the next one in at full volume. Victory and defeat stings, and ambience for every map — no map had a single ambient source before. Music and ambience volume can be set from the in-match pause menu, not only from the lobby. PLAY TEST SOUND plays a sound. Armoury and shop A weapon you own no longer opens a panel saying it is unreleased content with a release date to be announced. Locked weapons can be inspected before you buy them: the row opens, and the panel offers BUY, GET GOLD or the level yo…

  • Update 3.4.0 — Grenades get their own slot - 26 August 2026

    Loadout Grenades and launchers have their own LETHAL tab in the armory. Frag, Molotov, Shrapnel, Thumper and Scatter are picked there, separately from your knife. MELEE is blades only now. A grenade you had equipped moves across to LETHAL by itself, and so does a launcher you were running as your primary — nothing you own is lost. Grenade details read honestly: anti-personnel, thrown, with the real reload time instead of rifle figures. PRIMARY lists shotguns among its upcoming unlocks again, and the home screen names the knife you actually carry. Fixes from players running the build "No Internet Connection" on a machine that is online. The game checked connectivity by fetching google.com and treated anything else as offline, so anyone whose network does not serve Google never got past it. It asks our own service now. Resolution switching. Choosing a resolution and then a display mode wr…

  • Update 3.3.0 — Find Each Other Faster - 24 August 2026

    Matchmaking DEPLOY now looks for any open public room before it creates a new one. A player who picked FFA and a player who picked TDM used to end up in two separate rooms — now they meet. Quick Play from the Servers screen respects your mode and the featured map instead of rolling a random one. Quick Play rooms are always 8 slots / 15 minutes — a random 2-slot room used to bounce the third player into an empty one. The server list shows your real ping instead of an estimate. Performance First launch picks a quality preset from your GPU: integrated graphics and 2 GB cards no longer start with 8× MSAA and every post effect on, and strong cards start on Ultra. Your own choice in Settings is never overridden. New in Settings → Video: FRAME CAP (30–260 / unlimited) and VSYNC. Localization Steam achievement names and descriptions in German, French, Spanish, Portuguese (BR), Russian, Polish,…

  • Update 3.2.1 — Sharp on Every Screen - 24 August 2026

    Display Fixed blurry rendering on scaled HiDPI desktops (Linux especially) — the game now starts at the largest real display mode instead of the compositor's scaled-down logical size. New in Settings → Video: RESOLUTION and DISPLAY MODE (fullscreen / borderless / windowed) controls. Your choice is remembered. Achievements Expanded from 5 to 21 — career tiers for kills, score, play time and the full rank ladder, plus first win, headshot kills, a melee kill and a 5-kill streak. Career progress you already have unlocks retroactively on your next login. Interface Button labels no longer run edge-to-edge in longer translations — every button checked by eye in all 9 languages. CHANGE MODE on the home screen now looks like the button it is.

  • Update 3.2.0 — Now in 9 Languages - 23 August 2026

    Localization The entire interface — menus, inventory, shop, barracks, missions, settings, scoreboard and match results — is now available in 9 languages: English, 简体中文, Русский, Deutsch, Français, Español, Português (BR), Polski and Türkçe. Switch languages any time in Settings → Accessibility · UI. The menu rebuilds on the spot; no restart needed. 中文玩家:完整的简体中文界面已经上线——在设置中切换语言即可。感谢提出这个建议的评测! Notes Weapon names stay in English on purpose — they are proper names. Spotted a translation that reads wrong? Tell us on Discord or [email protected] and we will fix it in the next patch.

  • Update 3.1.0 — Steam Achievements - 23 August 2026

    Achievements Five Steam achievements are live: First Deploy, Century (100 kills), Ten Thousand (10,000 score), Veteran (10 hours played) and Captain (top rank). Progress you already have counts — long-time players unlock theirs on the first login after updating. Menu The home screen now shows how many operators are online before you queue. The deploy panel has been rebalanced — the DEPLOY button is properly sized and the dead space is gone. The highlight sweep on primary buttons is actually visible now instead of a dark smudge. Fixes The PLAYTIME stat in Barracks under-reported by 60x, which also made the 10 HOURS DEPLOYED milestone unreachable. Both are fixed. Privacy There is now a proper privacy policy at vertalstrike.com/privacy, linked from Settings and the store page.

  • 3.0.1 - Progression that keeps going - 18 August 2026

    Progression Weapon unlocks were all packed into levels 3, 8 and 15, so about 58 kills cleared the entire catalogue and the remaining 63 levels handed out nothing. Unlocks now run from level 2 to level 62. Every weapon can still be bought, and every price is now set to half the grind to its own unlock level. Buying a weapon means having it at half the wait, instead of paying for something the level track was about to give you anyway. Match rewards pay one coin per point of score, so a kill is worth roughly 10 gold. Nothing was taken away. The first time you sign in, every weapon your old unlock level had given you is added to your account for free. Store The store no longer offers weapons you already own. It had been charging full price for weapons the loadout unlocked for free. Clicking a weapon opens its details instead of instantly spending your gold. Purchases now happen on a BUY but…

  • Update 3.0 — Everything you see, rebuilt - 16 August 2026

    The lobby is a room now The menu scene used to ship with a camera, the interface, and nothing else, so every screen was drawn on a flat grey slab. There is a set behind the interface now: a floor with a pool of light where the operator stands, a backdrop far enough away that the frame ends in a surface, light shafts angled through the dark, and haze along the ground. He is not a photograph either. He checks his weapon between screens, and the whole set drifts a couple of centimetres against the camera — so the crates in front of him travel further across the frame than he does. Every screen, in one design Home is a dashboard: your profile and loadout down one rail, the featured map and DEPLOY down the other, and the operator standing in the middle. The armory, the store, barracks, quests and settings were rebuilt to share the same type, the same spacing and the same colours. Buttons are…

  • Patch 2.2.13 — The end of a match looks like the game - 16 August 2026

    The end of a match looks like the game now When a match ended you got two pieces of interface that had nothing to do with each other, or with the rest of the game: a banner across the top in a different typeface, the countdown to the lobby floating loose at the bottom of the screen, and a summary panel below it in a different orange. It is one card now, in the same typeface and the same colours as everything else. Final standings The standings used to vanish along with the match - they existed only while you held Tab. They are part of the results card now: who finished where, with kills, deaths and score, so the last thing you see is how it actually ended. You always appear in the table at your real placing, even when it runs longer than the space for it. The rest of the card Kills, deaths, K/D and headshots are shown together, and the score is broken down into where it came from - comb…

  • Patch 2.2.12 — The operator moves, and stands in a room - 15 August 2026

    The operator moves He did not before. The idle he was given is a humanoid clip - it carries muscle curves, not per-bone curves - and the component playing it could only read the second kind, so he stood perfectly still while the menus were built around him. He breathes, shifts and settles now. And he stands somewhere The menu scene shipped with a camera, the interface and nothing else, so every screen was drawn on a flat slab. There is a set behind the interface now: a floor with a pool of light where he stands, a backdrop far enough away that the frame ends in a surface, light shafts angled through the dark, and haze along the ground for his boots to disappear into. The Home screen was rebuilt around him. It used to fill all three columns, which left a character behind it nowhere to be - profile and loadout are on the left rail, the map and DEPLOY on the right, and the middle belongs t…

  • Patch 2.2.11 — A lobby with a room behind it, and a shop that shows the guns - 15 August 2026

    The lobby has somewhere to be The menu scene contained a camera, the interface, and nothing else, so every screen was drawn on a flat grey slab. There is a room behind it now: an operator standing in the profile column, three lights, and embers drifting up through the dark. The surfaces the interface is made of went from blue-grey to neutral, and the warmth comes from the lighting instead - which is the difference between a game menu and an admin panel. The shop shows what you are buying The weapons catalogue was four columns of text - item, stats, price, status - which is a list of products rather than a shop. It is a grid of tiles now, each with the weapon's render, its class and damage, and a rarity that comes from what it costs. One thing worth saying plainly: FRAG, MOLOTOV and THUMPER were being sold under a picture of an assault rifle, because anything without its own render fell…

  • Patch 2.2.10 — You can see how the match ended, and who killed you - 15 August 2026

    Patch 2.2.10 — You can see how the match ended, and who killed you The end of a match is visible again When the clock ran out the match simply stopped. You were left standing in the map with the timer on 00:00, never told who won or what you earned, while the coins were awarded silently in the background. The end-of-match summary is back. So is the kill camera — the panel naming who killed you, with which weapon, and how long until you respawn. It had been drawing nothing at all. The picture gets graded, and this time for real The 2.2.8 notes said post-processing was fixed. It was not. It threw an error on every single frame, and 2.2.9 quietened that by skipping the whole stack rather than running it. Ambient occlusion, colour grading and the vignette are rendering now for the first time in any released build. Every lighting and saturation value had been chosen against a stack nobody ha…

  • Patch 2.2.8 — Antialiasing, lighting and shadows that finally do what they were - 12 August 2026

    Patch 2.2.8 — Antialiasing, lighting and shadows that finally do what they were told Most of this patch is not new work. It is settings and systems that were already in the game, already switched on, and never actually reached the screen. Antialiasing The antialiasing option never applied. The menu stored the position you picked in the list and handed that number straight to the renderer as a sample count, so "2x" asked for a count that means "off", and the default "8x" asked for one no graphics card supports. Every setting, including the default, ended up with no antialiasing at all — which is why a game made almost entirely of hard polygon edges drew every one of them as stair-steps. It works now, and 8x really is 8x. Lighting and shadows Post-processing never ran during a match. Ambient occlusion, colour grading and the hit feedback flash were all being applied to a camera that gets…

  • Patch 2.2.6 - 10 August 2026

    Sniper scopes Scoped weapons show the world through the lens again instead of an empty circle. Bots Bots no longer get stuck on spawn on Fantasy Arena, Megapolis and Desert Arena. Bots stop crowding each other into corners. Matchmaking Everyone now connects to one region (EU), so lobbies fill instead of splitting a small player base four ways. The server browser shows the real mode and map, and joining a match in progress works reliably. Quick Play filters by the featured map. Progression The end-of-match time bonus was paying 60x too much. It now pays what the scoreboard says. Daily Missions and quests grant the XP they advertise, and claims stick. Combat and HUD Cleaner kill feed and kill text, no longer overlapping the kill counter. The red damage flash no longer stays on screen after you die. Distant players are no longer swallowed by the outline. Interface Inventory shows the corre…

  • Patch 2.2.5 — Your progress is safe now - 4 July 2026

    Progress protection Quest counters, battle pass XP and clan membership were tracked under an identity that could momentarily change mid-session — progress could silently land in the void, and quests could even lose the match you just played. All progression now uses one stable identity per session. Creating a clan charges gold only after your clan is safely saved. If saving fails, you keep your gold and see why. Matchmaking Joining or creating a lobby now tells you when it fails and why (full, closed, no longer exists) instead of fading to black and dropping you back with no explanation. Quick Play tells you when the connection isn't ready yet instead of doing nothing. Shop & inventory Removed shop rows that showed a BUY button which did nothing. The Default Kit row's EQUIP button works again — you can return to your class default loadout. A batch of internal fixes so failures (balance…

  • Patch 2.2.4 — Your loadout finally sticks - 4 July 2026

    Loadout Fixed the long-standing bug where the weapon you equipped in the lobby could silently revert to your class default in a match. Loadout picks are now stored under a stable player identity and are never wiped by temporary validation states. The shop and the inventory now only offer weapons that can actually be carried into a match. Scoreboard & HUD The Tab scoreboard got a full redesign: a frosted-glass panel that blurs the world behind it, sizes itself to the player count, and no longer paints a huge black box over the action. Player nameplates no longer bleed through the scoreboard. The timer capsule and the kills/health/ammo chips hide while the scoreboard is open — its header already shows mode, time and team score.

  • Patch 2.2.3 — Team Scores, Spawn Fixes & Dynamic Shadows - 12 June 2026

    Scoreboard & HUD Team scores are now shown in the top HUD capsule in team modes — your team on the left, enemy on the right. No more guessing who's winning. Ammo counter shows your real reserve ammo and correctly hides when you pull out a melee weapon. Grenades show their count. Crosshair got a subtle dark outline — it no longer disappears against bright skies and snow. Fixed clipped labels across the HUD (RESERVE, KILLS, HEADSHOTS, kill banner). Scoreboard no longer shows internal account suffixes in player names. Spawns Fixed getting stuck inside rocks or props right after spawning. Spawn positions are now validated at spawn time on every map. Relocated several bad spawn points across Fantasy Arena, Tropical City, Farm and Megapolis. Bots no longer spawn inside players or each other. Visuals Dynamic shadows now reach across the whole battlefield on every map — trees, buildings and veh…

  • VertalStrike now has an official Twitch category - 10 May 2026

    We’re happy to announce that VertalStrike now has its own category on Twitch.This means the game can now be properly selected and streamed under its official Twitch game category.VertalStrike is a fast-paced multiplayer FPS focused on movement, aim, and constant action, and it’s now easier for streamers and players to share it with their audience.We’re excited to see the first streams, clips, and community content appearing under the game.

  • Patch 2.2.2 — HUD Redesign · New Scoreboard · Combat Feel - 7 May 2026

    The biggest UI pass since launch. Everything you see during a match got cleaner, sharper, and more readable. HUD chips (HEALTH / AMMO) Brand-new dark chips with gold accent stripe, big readable numbers HEALTH bottom-left: HP color shifts gold → orange → red as you take damage AMMO bottom-right: current bullets on left, reserve on right, no more text overlap Tab scoreboard — fully redesigned Solid dark navy panel — no more sand-colored bleed-through on outdoor maps Right-aligned K / D / SCORE columns Your row highlighted with premium deep-gold backing + gold inner-line Mode label up top (TDM / FFA) with thin gold underline Old auto-popup scoreboard removed Combat feedback Bigger, punchier hit marker Kill confirm card center-screen: "ELIMINATED +100" or "HEADSHOT +150" Distinct headshot ding-DING sound Audio mix calmer (-4 dB master) — fewer hot peaks on bright maps Bug fixes Kill counter…

  • Patch 2.2.1 — Combat Feel Overhaul · Lighting Fix · Spawn Fixes - 6 May 2026

    Operators —Combat just got the punch it was missing.Every hit, every kill, every shot now lands with proper feedback. Your gun sounds like a gun. Hits register. Kills celebrate. Shake, sparks, and a clean kill confirm — the whole loop finally feels right.We also gave the bright maps the lighting they deserved. Trees stop reading as black silhouettes, foliage holds its color even in shadow, and the sun finally fills the world the way it should. Plus a couple of maps had broken spawns that dropped you on the wrong side of the map — those are gone too.What's new:— Audible hit feedback on every shot that lands— Headshot now sounds different, sharper, and rewards precision— Kill confirm card with score pop on every elimination— Stronger camera shake that gives weapons real weight— Visible hit sparks at point of impact— Lighting overhaul on Tropical City, Farm, Cartoon City, Fantasy Arena— Sp…

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 2026Update 3.4.0 — Grenades get their own slot1842212951295876
224 August 2026Update 3.3.0 — Find Each Other Faster1841579228676450
324 August 2026Update 3.2.1 — Sharp on Every Screen1841579228675046
423 August 2026Update 3.2.0 — Now in 9 Languages1841579228674035
523 August 2026Update 3.1.0 — Steam Achievements1841579228673717
618 August 20263.0.1 - Progression that keeps going1840944183788574
716 August 2026Patch 2.2.13 — The end of a match looks like the game1840944183783459
815 August 2026Patch 2.2.12 — The operator moves, and stands in a room1840944183782583
915 August 2026Patch 2.2.11 — A lobby with a room behind it, and a shop that shows the guns1840944183782368
1015 August 2026Patch 2.2.10 — You can see how the match ended, and who killed you1840944183781877
1112 August 2026Patch 2.2.8 — Antialiasing, lighting and shadows that finally do what they were1840944183774598
124 July 2026Patch 2.2.5 — Your progress is safe now1836506165572237
134 July 2026Patch 2.2.4 — Your loadout finally sticks1836506165571976
1412 June 2026Patch 2.2.3 — Team Scores, Spawn Fixes & Dynamic Shadows1835236783563435
157 May 2026Patch 2.2.2 — HUD Redesign · New Scoreboard · Combat Feel1832065502811759
1618 April 2026Patch 2026-04-18 — Shop Weapon Gating + Stability Fixes1830163047262038

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4568780
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateApr 17, 2026
DeveloperDrozd Studios
PublisherDrozd Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent40%
Positive reviews4
Negative reviews6
Total reviews10
Steam recommendationsNot available
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4568780/

Short description

A fast-paced multiplayer FPS built around momentum, readable firefights, and tight map control. Host rooms, fight online, or train with bots while you chase Battle Pass progress, quests, and loadout upgrades.

About this game

VertalStrike is a multiplayer FPS built for players who want to get straight into the action. You don’t spend half the match waiting for something to happen. You spawn directly into active combat where fights are already happening around you. The game keeps the pressure high with fast respawns, constant movement, and nonstop firefights across compact arenas. Every match is designed to stay active from start to finish. Push through chaotic battles, hold your ground against enemy teams, improve your reactions, and jump back into the fight instantly after every death. VertalStrike is actively being developed with community feedback shaping future updates, improvements, maps, and features. FEATURES Fast-paced multiplayer FPS gameplay Instant respawns and constant action Online matches with bot support Compact maps focused on continuous combat Progression, unlocks, and customization Community-driven updates and improvements No long downtime. No waiting around. Just action from the moment you spawn.

Supported languages

English, Simplified Chinese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis
steam germany16Selbstmord
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

VertalStrike's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

VertalStrike's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records VertalStrike at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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1Counter-Strike 2883,23822 September 2026 - 12:01:36 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Once Human18,79722 September 2026 - 11:51:32 UTC231,343
4Dota 2619,76322 September 2026 - 12:01:36 UTC1,291,328
5Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
6Brotato8,05322 September 2026 - 10:30:48 UTC23,754
7Realm of Ink15022 September 2026 - 00:31:09 UTC6,799
8火炬之光:无限32922 September 2026 - 10:03:01 UTC7,911
9Conqueror's Blade2,77222 September 2026 - 11:52:43 UTC18,921

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2883,23822 September 2026 - 12:01:36 UTC1,818,3689,826,471Valve
Dota 2619,76322 September 2026 - 12:01:36 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS516,76222 September 2026 - 12:01:37 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod17,33922 September 2026 - 11:46:51 UTC73,7501,258,308Facepunch Studios
The Sims™ 416,61722 September 2026 - 11:06:11 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Unturned13,31122 September 2026 - 11:31:37 UTC112,648564,603Smartly Dressed Games
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2883,23822 September 2026 - 12:01:36 UTC1,818,3689,826,471Valve
Dota 2619,76322 September 2026 - 12:01:36 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS516,76222 September 2026 - 12:01:37 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Overwatch®37,24322 September 2026 - 11:00:49 UTC164,636420,984Blizzard Entertainment, Inc.

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