SPSTEAMPULSELIVE ANALYTICS
Children of a Dead Earth

Children of a Dead Earth Steam metadata

Q Switched Productions, LLC | Sep 23, 2016 | game

Released

8players observed · 23 September 2026 - 03:29:12 UTC

SimulationStrategySpaceRealisticSci-fiSteam Store

  • Latest observed players8 · 23 September 2026 - 03:29:12 UTC
  • SteamPulse tracked peak115
  • Units sold (VGI)34,984
  • Revenue (VGI)$547,000
  • Review score90% positive

Children of a Dead Earth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players8 · 23 September 2026 - 03:29:12 UTC
  • SteamPulse tracked peak115
  • Units sold (VGI)34,984
  • Revenue (VGI)$547,000
  • Review score90% positive
  • Total reviews912
  • Release dateSep 23, 2016
  • DeveloperQ Switched Productions, LLC
  • PublisherQ Switched Productions, LLC

Genres: Simulation, Strategy

Company pages: Developer: Q Switched Productions, LLCPublisher: Q Switched Productions, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Children of a Dead Earth Steam metadata

Children of a Dead Earth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/476530/metadata
Steam Storehttps://store.steampowered.com/app/476530/
Steam Communityhttps://steamcommunity.com/app/476530
PCGamingWiki search
IGDB searchSearch IGDB for Children of a Dead Earth

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 822 positive, 90 negative

Price and discount

$19.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Family Sharing

Achievements

9

Platform releases
  • Steam 23 September 2016

Latest Steam announcements

  • Patch 1.2.1 - Level Editor, Multibarrel Guns, Wedge Ships, and more - 1 July 2018

    Highlights - Fully Featured Level Editor - Flattened Ship Armor "Wedge" Shape - Multibarrel Guns and Preloaded Guns - Multiengine Gimbals - Better ship space efficiency - Sandbox Instant Action - Pre-aimed guns in combat - Many, many bug fixes Full Changelist 1.2.1 (6/1/2017) - Level Editor --- Levels, factions, celestial bodies can all be edited and put together into a single campaign, which can be exported to Steam Workshop and played by other players. --- Existing celestial bodies and factions can be reused, or new ones can be created. --- Can customize celestial bodies' ring textures, body textures, body model, or can create new bodies which reuse core game textures, models, etc. - Design --- Wedge Ships - Ship armor aspect ratio can be modified to yield flattened ship shapes. Only for non-cylindrical armor. --- Multibarrel Guns - Projectile weapons can have many guns per turret, wh…

  • Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more! - 19 December 2017

    Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non-English languages are now supported, and fan-made translations can be imported. A fan-made Chinese translation is in the works. --- A language file with all strings can be imported, as can language specific images (such as the main logo), and font files. - Ship Design --- Form fitting, concave armor is allowed on ships. Concave armor has a smaller cross section and can sometimes save mass, but also can suffer from multiple bullet ricochets. --- Polygonal cross section armor for ships allowed, such as triangular, hexagonal, and so on. --- Spinal modules can be pushed inwards or outwards, allowing setups such as…

  • Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more! - 19 December 2017

    Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non-English languages are now supported, and fan-made translations can be imported. A fan-made Chinese translation is in the works. --- A language file with all strings can be imported, as can language specific images (such as the main logo), and font files. - Ship Design --- Form fitting, concave armor is allowed on ships. Concave armor has a smaller cross section and can sometimes save mass, but also can suffer from multiple bullet ricochets. --- Polygonal cross section armor for ships allowed, such as triangular, hexagonal, and so on. --- Spinal modules can be pushed inwards or outwards, allowing setups such as…

  • Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more! - 21 June 2017

    Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui tweaks, many more stock materials, better mod support, bugs, crashes, and more Full Changelist: 1.1.2 (6/21/2017) - Steam Workshop --- Can export modules, ships, and arbitrary files to Steam Workshop. Exporting can be found in module/ship design. For arbitrary file uploads, exporting is done via Infolinks->Steam Workshop. --- Subscribing to Workshop Items will automatically load them in on game start. - Gameplay --- Distributed Swarm Homing - Missiles can optionally distribute their homing targets amongst the swarm. "Fuzzy" tolerances for heat signatures can be customized on the remote control, allowing for tar…

  • Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more! - 21 June 2017

    Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui tweaks, many more stock materials, better mod support, bugs, crashes, and more Full Changelist: 1.1.2 (6/21/2017) - Steam Workshop --- Can export modules, ships, and arbitrary files to Steam Workshop. Exporting can be found in module/ship design. For arbitrary file uploads, exporting is done via Infolinks->Steam Workshop. --- Subscribing to Workshop Items will automatically load them in on game start. - Gameplay --- Distributed Swarm Homing - Missiles can optionally distribute their homing targets amongst the swarm. "Fuzzy" tolerances for heat signatures can be customized on the remote control, allowing for tar…

  • Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more! - 27 April 2017

    Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barrel armor Many bugs/crashes/optimizations Full Changelist: - Gameplay --- Auto-reintercept: Whenever the enemy dodges your intercept, a reintercept will be attempted. --- Distributed Targeting: Weapons distribute targets amongst each other. Can be disabled optionally. --- Nose-forward order for aiming roughly at the enemy fleet. --- Manual Fire: Guns which launch payloads can be manually fired, just like launcher modules. --- Core Design Changes: All drones use internal mounts now. Many turreted guns use electric actuators now. Several guns have increased/different barrel armor. - Design --- Electric Turret Actua…

  • Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more! - 27 April 2017

    Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barrel armor Many bugs/crashes/optimizations Full Changelist: - Gameplay --- Auto-reintercept: Whenever the enemy dodges your intercept, a reintercept will be attempted. --- Distributed Targeting: Weapons distribute targets amongst each other. Can be disabled optionally. --- Nose-forward order for aiming roughly at the enemy fleet. --- Manual Fire: Guns which launch payloads can be manually fired, just like launcher modules. --- Core Design Changes: All drones use internal mounts now. Many turreted guns use electric actuators now. Several guns have increased/different barrel armor. - Design --- Electric Turret Actua…

  • Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more! - 1 March 2017

    Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers - Combat AI is much better. In particular, they smartly use 'ignore range' now. - Can shift burn nodes in orbital view. - Mod import/export. - And tons more! Patch Notes - Railguns/Coilguns --- Capacitor banks can now be used with railguns and coilguns. --- Equations have been updated to correct energy conservation issues. --- Acceleration graph now shows exactly how the device propels the armature over time. --- Barrel armor now correctly braces railguns and coilguns, reducing beam deflection stress and inaccuracy. --- In-game railguns and coilguns have been heavily reworked, most stock ships are affected. Numer…

  • Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more! - 1 March 2017

    Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers - Combat AI is much better. In particular, they smartly use 'ignore range' now. - Can shift burn nodes in orbital view. - Mod import/export. - And tons more! Patch Notes - Railguns/Coilguns --- Capacitor banks can now be used with railguns and coilguns. --- Equations have been updated to correct energy conservation issues. --- Acceleration graph now shows exactly how the device propels the armature over time. --- Barrel armor now correctly braces railguns and coilguns, reducing beam deflection stress and inaccuracy. --- In-game railguns and coilguns have been heavily reworked, most stock ships are affected. Numer…

  • Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more! - 17 December 2016

    Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled now. Timers/fuses on nuclear and explosive payloads. Basic sensor inaccuracy now affects all weapons. Projectile shot pattern reworked to be more realistic. A slew of bug and crash fixes. Full Changelist: 1.0.8 - Pause on demand in combat with spacebar. - Parallel Staging: Propellant tanks can be made external and discardable. Added a few stock designs which use this staging. - AI vs AI battles can be set up in sandbox. - Lasers can be fixed point rather than turreted. - Lasers can now be frequency quadrupled by using two frequency doublers in series. - Explosive and Nuclear Payloads can now have timers/fuses set…

  • Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more! - 17 December 2016

    Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled now. Timers/fuses on nuclear and explosive payloads. Basic sensor inaccuracy now affects all weapons. Projectile shot pattern reworked to be more realistic. A slew of bug and crash fixes. Full Changelist: 1.0.8 - Pause on demand in combat with spacebar. - Parallel Staging: Propellant tanks can be made external and discardable. Added a few stock designs which use this staging. - AI vs AI battles can be set up in sandbox. - Lasers can be fixed point rather than turreted. - Lasers can now be frequency quadrupled by using two frequency doublers in series. - Explosive and Nuclear Payloads can now have timers/fuses set…

  • Patch 1.0.7 Released - 8 November 2016

    Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are displayed when you have an intercept. Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes. And many more minor changes, bug fixes, and crash fixes. Full Changelist: 1.0.7 (11/7/2016) - Missile Guidance Laws have been tweaked heavily, have much better intercept results, especially against dodging targets. - Exposed internals of missile guidance laws in remote control modules, so you can customize your own missile homing behavior. Remote Controls are now customizable. - Removed Controlled Homing. In combat, missile phases can instead be forced v…

  • Patch 1.0.7 Released - 8 November 2016

    Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are displayed when you have an intercept. Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes. And many more minor changes, bug fixes, and crash fixes. Full Changelist: 1.0.7 (11/7/2016) - Missile Guidance Laws have been tweaked heavily, have much better intercept results, especially against dodging targets. - Exposed internals of missile guidance laws in remote control modules, so you can customize your own missile homing behavior. Remote Controls are now customizable. - Removed Controlled Homing. In combat, missile phases can instead be forced v…

  • Patch 1.0.6 Released - 15 October 2016

    'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pure fusion bombs. - Fixed a number of typos in material properties (thermal expansion coefficients being off, missing critical values, etc.). - Increased some ranges in module designer. Minimum propellant tank reaction mass is now 100 grams. Rocket engines can be an order of magnitude smaller. - Cor…

  • Patch 1.0.6 Released - 15 October 2016

    'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pure fusion bombs. - Fixed a number of typos in material properties (thermal expansion coefficients being off, missing critical values, etc.). - Increased some ranges in module designer. Minimum propellant tank reaction mass is now 100 grams. Rocket engines can be an order of magnitude smaller. - Cor…

  • Patch 1.0.2 Released - 28 September 2016

    Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor. Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout. Nuclear missiles are also made a little better at hitting the target too. "Supergun" coilgun and railgun designs which were violating the laws of physics have been corrected now. Finally, a slew of crashes and other bugs have been fixed. Full Changelist - Fixed Offline Mode. - Added an option to invert the mouse look control. - Added a graphics option to use the default OS cursor instead of the custom cursor. - Fixed erroneously low ablation for nuclear blasts. - Tweaked core module missiles for better acceleration for hitting, greatly increases their hit probability, at the cost of some added mass. - Fixed a…

  • Patch 1.0.2 Released - 28 September 2016

    Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor. Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout. Nuclear missiles are also made a little better at hitting the target too. "Supergun" coilgun and railgun designs which were violating the laws of physics have been corrected now. Finally, a slew of crashes and other bugs have been fixed. Full Changelist - Fixed Offline Mode. - Added an option to invert the mouse look control. - Added a graphics option to use the default OS cursor instead of the custom cursor. - Fixed erroneously low ablation for nuclear blasts. - Tweaked core module missiles for better acceleration for hitting, greatly increases their hit probability, at the cost of some added mass. - Fixed a…

  • Children of a Dead Earth has launched! - 23 September 2016

    Children of a Dead Earth has launched on Steam! Get it today! http://store.steampowered.com/app/476530

  • Children of a Dead Earth has launched! - 23 September 2016

    Children of a Dead Earth has launched on Steam! Get it today! http://store.steampowered.com/app/476530

  • Release Date Set for Sept 23rd! - 8 September 2016

    Children of a Dead Earth will launch on Steam on Sept 23rd, 2016, 9am PST!

Patch notes and updates

S.noRelease datePatch nameGID number
119 December 2017Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more!4249665521684536298
221 June 2017Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more!4249665521684536404
327 April 2017Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more!4249665521684536509
41 March 2017Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more!4249665521684536617
517 December 2016Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more!4249665521684536747
68 November 2016Patch 1.0.7 Released4249665521684536849
715 October 2016Patch 1.0.6 Released4249665521684536954
828 September 2016Patch 1.0.2 Released4249665521684537057

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID476530
Live current players8
SteamPulse tracked peak115
Live count (today's peak floor)8
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 23, 2016
DeveloperQ Switched Productions, LLC
PublisherQ Switched Productions, LLC
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent90%
Positive reviews822
Negative reviews90
Total reviews912
Steam recommendations911
Achievements9
Average playtime forever3,843 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/476530/

Short description

The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!

About this game

The Most Scientifically Accurate Space Warfare Simulator Ever Made. Children of a Dead Earth is a simulation of true-to-life space warfare. Design your spacecrafts using real world technologies. Traverse the solar system using actual orbit mechanics. Command fleets as the solar system descends into war, and see if you have what it takes to become the victor. Features REAL SCIENCE, REAL TECHNOLOGY - Every technology, from the Nuclear Thermal Rockets, to the Railguns, to the Magnetoplasmadynamic Thrusters, was implemented using actual equations from Engineering and Physics textbooks and white papers. Every aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations. CAMPAIGN AND SANDBOX MODES - Assume the role of an admiral and fight through a detailed storyline chronicling the descent of the solar system into all out war, spanning every planet in the solar system and everything in between. Or simply play in the sandbox, designing ships and pitting them against other ships. EXTREMELY ACCURATE ORBITAL MECHANICS - With an N-Body Simulator (the kind NASA uses to plot spacecraft trajectories), all orbital phenomenon from hyperbolic orbits, Lagrange points, and orbital perturbation are all correctly simulated. Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits. 1:1 SCALE - The solar system is modeled completely to scale. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly huge. The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct. FREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design. HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns. The results of every change…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Children of a Dead Earth's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Children of a Dead Earth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Children of a Dead Earth at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
War Thunder30,28123 September 2026 - 03:14:30 UTC125,317781,076Gaijin Entertainment
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
The Sims™ 419,16323 September 2026 - 02:05:36 UTC96,185193,399Maxis
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2367,45823 September 2026 - 04:46:55 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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