- Patch 1.2.1 - Level Editor, Multibarrel Guns, Wedge Ships, and more - 1 July 2018
Highlights - Fully Featured Level Editor - Flattened Ship Armor "Wedge" Shape - Multibarrel Guns and Preloaded Guns - Multiengine Gimbals - Better ship space efficiency - Sandbox Instant Action - Pre-aimed guns in combat - Many, many bug fixes Full Changelist 1.2.1 (6/1/2017) - Level Editor --- Levels, factions, celestial bodies can all be edited and put together into a single campaign, which can be exported to Steam Workshop and played by other players. --- Existing celestial bodies and factions can be reused, or new ones can be created. --- Can customize celestial bodies' ring textures, body textures, body model, or can create new bodies which reuse core game textures, models, etc. - Design --- Wedge Ships - Ship armor aspect ratio can be modified to yield flattened ship shapes. Only for non-cylindrical armor. --- Multibarrel Guns - Projectile weapons can have many guns per turret, wh…
- Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more! - 19 December 2017
Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non-English languages are now supported, and fan-made translations can be imported. A fan-made Chinese translation is in the works. --- A language file with all strings can be imported, as can language specific images (such as the main logo), and font files. - Ship Design --- Form fitting, concave armor is allowed on ships. Concave armor has a smaller cross section and can sometimes save mass, but also can suffer from multiple bullet ricochets. --- Polygonal cross section armor for ships allowed, such as triangular, hexagonal, and so on. --- Spinal modules can be pushed inwards or outwards, allowing setups such as…
- Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more! - 19 December 2017
Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non-English languages are now supported, and fan-made translations can be imported. A fan-made Chinese translation is in the works. --- A language file with all strings can be imported, as can language specific images (such as the main logo), and font files. - Ship Design --- Form fitting, concave armor is allowed on ships. Concave armor has a smaller cross section and can sometimes save mass, but also can suffer from multiple bullet ricochets. --- Polygonal cross section armor for ships allowed, such as triangular, hexagonal, and so on. --- Spinal modules can be pushed inwards or outwards, allowing setups such as…
- Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more! - 21 June 2017
Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui tweaks, many more stock materials, better mod support, bugs, crashes, and more Full Changelist: 1.1.2 (6/21/2017) - Steam Workshop --- Can export modules, ships, and arbitrary files to Steam Workshop. Exporting can be found in module/ship design. For arbitrary file uploads, exporting is done via Infolinks->Steam Workshop. --- Subscribing to Workshop Items will automatically load them in on game start. - Gameplay --- Distributed Swarm Homing - Missiles can optionally distribute their homing targets amongst the swarm. "Fuzzy" tolerances for heat signatures can be customized on the remote control, allowing for tar…
- Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more! - 21 June 2017
Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui tweaks, many more stock materials, better mod support, bugs, crashes, and more Full Changelist: 1.1.2 (6/21/2017) - Steam Workshop --- Can export modules, ships, and arbitrary files to Steam Workshop. Exporting can be found in module/ship design. For arbitrary file uploads, exporting is done via Infolinks->Steam Workshop. --- Subscribing to Workshop Items will automatically load them in on game start. - Gameplay --- Distributed Swarm Homing - Missiles can optionally distribute their homing targets amongst the swarm. "Fuzzy" tolerances for heat signatures can be customized on the remote control, allowing for tar…
- Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more! - 27 April 2017
Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barrel armor Many bugs/crashes/optimizations Full Changelist: - Gameplay --- Auto-reintercept: Whenever the enemy dodges your intercept, a reintercept will be attempted. --- Distributed Targeting: Weapons distribute targets amongst each other. Can be disabled optionally. --- Nose-forward order for aiming roughly at the enemy fleet. --- Manual Fire: Guns which launch payloads can be manually fired, just like launcher modules. --- Core Design Changes: All drones use internal mounts now. Many turreted guns use electric actuators now. Several guns have increased/different barrel armor. - Design --- Electric Turret Actua…
- Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more! - 27 April 2017
Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barrel armor Many bugs/crashes/optimizations Full Changelist: - Gameplay --- Auto-reintercept: Whenever the enemy dodges your intercept, a reintercept will be attempted. --- Distributed Targeting: Weapons distribute targets amongst each other. Can be disabled optionally. --- Nose-forward order for aiming roughly at the enemy fleet. --- Manual Fire: Guns which launch payloads can be manually fired, just like launcher modules. --- Core Design Changes: All drones use internal mounts now. Many turreted guns use electric actuators now. Several guns have increased/different barrel armor. - Design --- Electric Turret Actua…
- Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more! - 1 March 2017
Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers - Combat AI is much better. In particular, they smartly use 'ignore range' now. - Can shift burn nodes in orbital view. - Mod import/export. - And tons more! Patch Notes - Railguns/Coilguns --- Capacitor banks can now be used with railguns and coilguns. --- Equations have been updated to correct energy conservation issues. --- Acceleration graph now shows exactly how the device propels the armature over time. --- Barrel armor now correctly braces railguns and coilguns, reducing beam deflection stress and inaccuracy. --- In-game railguns and coilguns have been heavily reworked, most stock ships are affected. Numer…
- Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more! - 1 March 2017
Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers - Combat AI is much better. In particular, they smartly use 'ignore range' now. - Can shift burn nodes in orbital view. - Mod import/export. - And tons more! Patch Notes - Railguns/Coilguns --- Capacitor banks can now be used with railguns and coilguns. --- Equations have been updated to correct energy conservation issues. --- Acceleration graph now shows exactly how the device propels the armature over time. --- Barrel armor now correctly braces railguns and coilguns, reducing beam deflection stress and inaccuracy. --- In-game railguns and coilguns have been heavily reworked, most stock ships are affected. Numer…
- Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more! - 17 December 2016
Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled now. Timers/fuses on nuclear and explosive payloads. Basic sensor inaccuracy now affects all weapons. Projectile shot pattern reworked to be more realistic. A slew of bug and crash fixes. Full Changelist: 1.0.8 - Pause on demand in combat with spacebar. - Parallel Staging: Propellant tanks can be made external and discardable. Added a few stock designs which use this staging. - AI vs AI battles can be set up in sandbox. - Lasers can be fixed point rather than turreted. - Lasers can now be frequency quadrupled by using two frequency doublers in series. - Explosive and Nuclear Payloads can now have timers/fuses set…
- Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more! - 17 December 2016
Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled now. Timers/fuses on nuclear and explosive payloads. Basic sensor inaccuracy now affects all weapons. Projectile shot pattern reworked to be more realistic. A slew of bug and crash fixes. Full Changelist: 1.0.8 - Pause on demand in combat with spacebar. - Parallel Staging: Propellant tanks can be made external and discardable. Added a few stock designs which use this staging. - AI vs AI battles can be set up in sandbox. - Lasers can be fixed point rather than turreted. - Lasers can now be frequency quadrupled by using two frequency doublers in series. - Explosive and Nuclear Payloads can now have timers/fuses set…
- Patch 1.0.7 Released - 8 November 2016
Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are displayed when you have an intercept. Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes. And many more minor changes, bug fixes, and crash fixes. Full Changelist: 1.0.7 (11/7/2016) - Missile Guidance Laws have been tweaked heavily, have much better intercept results, especially against dodging targets. - Exposed internals of missile guidance laws in remote control modules, so you can customize your own missile homing behavior. Remote Controls are now customizable. - Removed Controlled Homing. In combat, missile phases can instead be forced v…
- Patch 1.0.7 Released - 8 November 2016
Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are displayed when you have an intercept. Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes. And many more minor changes, bug fixes, and crash fixes. Full Changelist: 1.0.7 (11/7/2016) - Missile Guidance Laws have been tweaked heavily, have much better intercept results, especially against dodging targets. - Exposed internals of missile guidance laws in remote control modules, so you can customize your own missile homing behavior. Remote Controls are now customizable. - Removed Controlled Homing. In combat, missile phases can instead be forced v…
- Patch 1.0.6 Released - 15 October 2016
'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pure fusion bombs. - Fixed a number of typos in material properties (thermal expansion coefficients being off, missing critical values, etc.). - Increased some ranges in module designer. Minimum propellant tank reaction mass is now 100 grams. Rocket engines can be an order of magnitude smaller. - Cor…
- Patch 1.0.6 Released - 15 October 2016
'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pure fusion bombs. - Fixed a number of typos in material properties (thermal expansion coefficients being off, missing critical values, etc.). - Increased some ranges in module designer. Minimum propellant tank reaction mass is now 100 grams. Rocket engines can be an order of magnitude smaller. - Cor…
- Patch 1.0.2 Released - 28 September 2016
Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor. Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout. Nuclear missiles are also made a little better at hitting the target too. "Supergun" coilgun and railgun designs which were violating the laws of physics have been corrected now. Finally, a slew of crashes and other bugs have been fixed. Full Changelist - Fixed Offline Mode. - Added an option to invert the mouse look control. - Added a graphics option to use the default OS cursor instead of the custom cursor. - Fixed erroneously low ablation for nuclear blasts. - Tweaked core module missiles for better acceleration for hitting, greatly increases their hit probability, at the cost of some added mass. - Fixed a…
- Patch 1.0.2 Released - 28 September 2016
Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor. Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout. Nuclear missiles are also made a little better at hitting the target too. "Supergun" coilgun and railgun designs which were violating the laws of physics have been corrected now. Finally, a slew of crashes and other bugs have been fixed. Full Changelist - Fixed Offline Mode. - Added an option to invert the mouse look control. - Added a graphics option to use the default OS cursor instead of the custom cursor. - Fixed erroneously low ablation for nuclear blasts. - Tweaked core module missiles for better acceleration for hitting, greatly increases their hit probability, at the cost of some added mass. - Fixed a…
- Children of a Dead Earth has launched! - 23 September 2016
Children of a Dead Earth has launched on Steam! Get it today! http://store.steampowered.com/app/476530
- Children of a Dead Earth has launched! - 23 September 2016
Children of a Dead Earth has launched on Steam! Get it today! http://store.steampowered.com/app/476530
- Release Date Set for Sept 23rd! - 8 September 2016
Children of a Dead Earth will launch on Steam on Sept 23rd, 2016, 9am PST!