SPSTEAMPULSELIVE ANALYTICS
Empire Architect

Empire Architect Steam metadata

Batholith Entertainment | Oct 6, 2017 | game

Released

0players observed · 6 October 2026 - 21:24:47 UTC

CasualIndieRPGSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)11,891
  • Revenue (VGI)$117,000
  • Review score65% positive

Empire Architect metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)11,891
  • Revenue (VGI)$117,000
  • Review score65% positive
  • Total reviews171
  • Release dateOct 6, 2017
  • DeveloperBatholith Entertainment
  • PublisherBatholith Entertainment

Genres: Casual, Indie, RPG, Simulation, Strategy

Company pages: Developer: Batholith EntertainmentPublisher: Batholith Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Empire Architect Steam metadata

Empire Architect metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/593490/metadata
Steam Storehttps://store.steampowered.com/app/593490/
Steam Communityhttps://steamcommunity.com/app/593490
PCGamingWiki search
IGDB searchSearch IGDB for Empire Architect

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 112 positive, 59 negative

Price and discount

$5.24 (65% off from $14.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

16

Platform releases
  • Steam 6 October 2017

Latest Steam announcements

  • Update 1.67: Optimization (pretty large scale) - 29 September 2018

    I took steps to reduce both CPU and GPU requirements for the game. CPU: When the Update thread drops frames it will reduce how fast the AI updates for the units. They are minor adjustments, but it should give you about 20% more "reach" for your CPU. GPU: When the Draw thread drops frames the game will start reducing units being drawn. Selected units will always draw, as will military units and cart pushers. However all the rest of the units will start to be left of the scene. This seems to give your CPU about 25% greater "reach". IF you see any bugs (they should be all display bugs if any, as I played for ~10 hours with the new systems and the game still worked great), please let me know. Worst case scenario is (as far as I can tell) will be that a unit wont be displayed that should otherwise be displayed...

  • Update 1.66c: Events Balance & Bug fixes. - 21 September 2018

    Hey Everyone, All of this is feedback based, so please make sure to let me know below (or on the forums) if you have some feedback. I still have more to address but this takes care of a decent chunk of it... Patch Notes: - Events now happen a bit less often. - The Emperor's gold request now scales more slowly. - The Emperor's resource and gold requests now have a bit longer cooldowns. - You are now told why you lost on the lost screen ("your city is bankrupt", or "Your Town hall was destroyed"). - I added some even small font sizes for the font system to choose from. This should help when using extremely low resolutions, but there is only so much that can be done down there, as there are only so many pixels to work with... - French and Spanish translation edits/additions. - Various minor bugs have been fixed.

  • Update 1.66b: Warehouse stock images - 1 September 2018

    Hey Everyone, Today's added 40 bundles/boxes that represent 2.5% total stock in the warehouse. This should make it easier to tell how full your warehouse's are at a glance. Along with that there is a minor change to the way zoom works (which I dont think anyone will notice, and a few bug fixes to boot. I hope you all had a great summer!

  • Update 1.66: Level 12 - 10 August 2018

    Hey Everyone, Today's patch includes level 12 named Asturica as well as some QoL stuff. Asturica is a level that has military events as well as requires a very high happiness score to complete. Along side the level you can now hold left click while demolishing in order to continue demolishing :) Rally point standards are now separated by faction, and that should be 1 step in the right direction. As always, there is plenty more to come :) Patch Notes: - Level 12: Asturica - Enemy battle standards are now different than yours :) - Right click and drag no longer has the effect of the buildings appearing to move while dragging. - You can now hold left click while demolishing in order to demolish faster. - Tweaked the text sizes on a few buttons to make them a bit more readable. Steam Developer page: I should have done this awhile ago, but it is up now... https://store.steampowered.com/devel…

  • Update 1.65: More Graphs and some Balance - 27 July 2018

    Hey Everyone, Well in Today's patch I added 2 more graphs that I felt were needed. I also fixed an alert bug that was mentioned in feedback, and added a merchant to the upgraded market which should help to keep the market stocked in mature cities. Patch Notes: - The Market upgrade now adds 2 merchants up from 1, and max resources goes to 175 up from 150. - Added Desires Food Variety to the Graph Section - Added Desires Basic Goods to the Graph Section - Warning alerts should no longer appear while the game is paused, The exception to this rule is that debt warnings should still come up due to your ability to spend money while the game is paused. This is a smaller patch, but more is coming :) Lastly, If you are enjoying the game, please take a minute and post a review of the game as it helps to keep traffic up on the game page. In turn that allows me to spend more on the continued develo…

  • Update 1.64: Graphs :) - 16 July 2018

    Hi Everyone, It has been a longtime coming, but we now have graphs! The graphs can be set to 30, 90, or 180 days as of now and the there are graphs for all resources, as well as gold and starving... More can be added later on as well, so let me know if there are categories you would like to see. You can find the graphs by clicking the new button on the bottom right of the stats page (stats tab). That will open up a new window with a graph and 2 drop downs, one for range, and 1 for category. Patch Notes: - Graphs! - Fixed a bug where when deselecting a fountain the reservoirs did not stop showing their range finder. Plenty more to do as always, keep the feedback coming and I will continue to try to push through it :) Lastly, If you are enjoying the game please take a moment to write a review for the game. Positive reviews help keep traffic for the game page up, and that in turn allows fo…

  • Update 1.63: UI Improvements - 6 July 2018

    Hey Everyone, Today there are UI Improvements that should help you get more information at a glance than before. I would still like feedback on specific UI changes/additions that would help you guys out, so please let me know below... Patch Notes: - The range finders for buildings now have different colors for each building per category. For now a purple and blue color have been added along side the original green color. This should help you determine at a glance which buildings you have in an area without clicking one them. - Selecting an overlay will now show you the range finders of all of the buildings of that type. - Resource scrolling has been added to the storage buildings. This should help you see the flow of resoureces without having to click buildings. - When a building that requires a water supply (Fountains and Bath Houses) building is selected, the reservoir ranges are high…

  • Update 1.62: Imperial Army - 29 June 2018

    Hello Everyone, Before I get to the patch details, I would like to ask for specific UI improvements that you guys would like to see... I am planning to add graphs for money and resources, but beyond that I would like some feedback from you all. Today's patch adds the Imperial Army Event. This event can happen if your Imperial Favor drops to or below -25. This event brings multiple assaulting armies to attack your city. This event is designed to make imperial favor more important. Patch Notes: - Imperial Army Event: The Emperor sends armies to punish your poor behavior. This event can only take place if you have -25 favor or less. Lastly, If you are enjoying the game please take a moment to write a review for the game. Positive reviews help keep traffic for the game page up, and that in turn allows for greater investment into the game. Thank you for your time :)

  • Update 1.61b: Bug Fixes - 25 June 2018

    Hey Everyone, This is not the patch I mentioned last week (that is still on track for later this week at this point). Rather this patch deals with some bugs that were reported, and I wanted to get them fixed sooner rather than wait for the other patch. Patch Notes: - Fixed a crash where saving a game with a gold request (introduced last patch), could cause a crash... - Fixed a bug where when playing the game in fullscreen mode, and in your right Monitor (as oppose to the left in a side by side setup) your mouse could bug out and do some weird things... - Fixed a bug where the Emperor could request a resource that the map does not have access to. I have tested this for quite awhile, and examined the data pretty heavily, but this is a very complex bit so if you have this happen again please let me know and I will put more time into it. Lastly, If you guys are enjoying the game, please tak…

  • Update 1.61: Imperial Gold Request - 20 June 2018

    Hey Everyone, I hope you are all having a great World Cup (or just a great summer for those of you that dont like soccer/football)! Today's patch is a bit smaller than I had wanted it to be, but I ran out of time and was unable to finish another imperial event. For now at least there is 1 more, and some tweaks to the system that make it feel better. - New Imperial request: Gold Request, The Emperor will now request gold ranging from 500 to 3500. This number is based on the day, and increases over time. - New Alert: Imperial Gold Request alert to let you know that the request was made. - Changed imperial requests to range from 35-55 days from always 50 days. - Changed imperial fines. They are now less random, and based on what day it is. They can now range from 500 to 3500 based on the day. I should be able to get another patch out sometime next week I hope!

  • Update 1.60: Stone Mason Hut - 1 June 2018

    Hey Everyone, Today's patch includes a new building, the Stone Mason Hut. The Stone Mason Hut converts Stone -> Marble, and Marble is used for trading and for upgrading. Along with that I have included upgrades for most of the 1x1 buildings in order to increase their range from 3 to 4. These upgrades are quite expensive, but should add quite a few new builds to your cities when used wisely. Patch Notes: - New Building: Stone Mason Hut, Converts Stone -> Marble - New Resource: Marble, Marble is a high value trade item, as well as being used for upgrading your buildings. - New Upgrade: Dice House level 2, this upgrade adds 1 worker, and 1 to max range. - New Upgrade: Fountain level 2, this upgrade adds 1 to max range. - New Upgrade: Small Temple: Ceres level 2, this upgrade adds 1 worker, and 1 to max range. - New Upgrade: Small Temple: Minerva level 2, this upgrade adds 1 worker, and 1 t…

  • Update 1.59: Spanish Translation - 23 May 2018

    Hey Everyone! Today's update contains a user created Spanish translation. I have done my best to check it over, and it seems to be very high quality. That being said I cant read Spanish (meaning I can only double check it with google/bing translate) so if there are any issues with it please let me know. I also have an upgrade for the Architect Office, some wage changes, and bug fixes as well. Patch Notes: - Added a User created Spanish translation of the game. It means a lot to me that you guys care enough to do this :) - New Upgrade: Architect Office, this upgrade is 250 gold, and 10 stone. The upgrade provides +1 architects, and +1 builders. It is an expensive upgrade, but should help to smooth out upkeep. - Text now better fits into buttons at all sizes. - Text now better fits into dropdowns at all sizes. - Other Minor UI adjustments to accomodate the Spanish Language. - Fixed some m…

  • Update 1.58: Monitary System Balances - 11 May 2018

    Hey Everyone, Today I have some balance changes to the unit purchasing algorithm as well as some balance changes to wages and home desires. As far as my testing has gone, this has created a much more consistent outcomes from the unit AI's. This patch is directly based on the feedback of users, so make sure that you let me know if you think something is not working properly. Because if it is a bug, or not working as intended then I can fix it ;) Patch Notes: - The purchasing algorithm has been substantially updated. This should produce more consistent , and more accurate, purchasing choices for each unit. - Merchants are now taxed at a 35%/40%/45% rate based on house level, up from 30% at all house levels. - Bowyer base wage increased to 8 from 6. - Pottery workers base wage increased to 8 from 6. - Butchers base wage increased to 8 from 6. - Furniture worker base wage increased to 8 fro…

  • Update 1.57: Tech Tree Additions - 4 May 2018

    Hi Everyone, I mentioned that I had new tech options in the last set of patch notes and here they are :) 7 more of them added, which makes 13 total options up from 6. On top of that I added some keybinds that were requested. Many of the tech options are made to address some of the feedback that was given to me over the last month or so. Hopefully you guys like the additions! I do plan to add more of these over time, so if you have ideas for new ones feel free to make the suggestions :) Patch Notes: - New Population Tech Option: "Hidden Pathways", Merchants move 3% faster per point spent. - New Population Tech Option: "Workmanship", Workshop workers work 3% faster per point spent. - New Population Tech Option: "Craftsmanship", Finishing workers work 3% faster per point spent. - New Management Tech Option: "Lead Pipes", Reservoirs range is exteneded by 1 per point spent. - New Military Te…

  • Update 1.56: Faventia (level 11) - 28 April 2018

    Hey Everyone, Today I have the 11th level for you guys. This level is available at the same time as level 10 (by beating level 9), and the challenge for this level is space and logistics related. I ran into some rare bugs that I simply couldnt finish this patch without fixing (call is OCD if you want, though I really am not OCD...), so that is why this is later than I had hoped it would be. Patch Notes: - Faventia (Level 11) - Merchants now move 10% faster ( I plan to add a talent to further increase this). - Fixed an issue with the trading cards, you should now be getting them much more often. - Fixed an extremely rare bug with pathing that could cause builders to not reach buildings they should reach. - Fixed an extremely rare bug that would now allow you to place buildings in certain locations that you should have been able to. Up next: I have working on some more tech tree options,…

  • Update 1.55: Olive Press - 6 April 2018

    Hey Everyone, Today's patch brings the Olive press as well as a couple of bug fixes. The Olive Press converts Olives to Olive Oil. Patch Notes: - New Building: Olive Press, The Olive Press produces Olive Oil from Olives. - New Resource: Olive Oil, Olive Oil is a high cost basic good. - Fixed a bug in level 10 where upon loading the restricted buildings could be built. - Fixed a rare crash having to do with the Olive Orchard I am working on level 11, I hope to get that out to you guys in a week or so. Have a great weekend!

  • Update 1.55: Olive Press - 6 April 2018

    Hey Everyone, Today's patch brings the Olive press as well as a couple of bug fixes. The Olive Press converts Olives to Olive Oil. Patch Notes: - New Building: Olive Press, The Olive Press produces Olive Oil from Olives. - New Resource: Olive Oil, Olive Oil is a high cost basic good. - Fixed a bug in level 10 where upon loading the restricted buildings could be built. - Fixed a rare crash having to do with the Olive Orchard I am working on level 11, I hope to get that out to you guys in a week or so. Have a great weekend!

  • Update 1.54: Olive Orchard and Ease of Use - 23 March 2018

    Hey Everyone, Got a pretty good sized update for you all today that touches on a decent amount of the feedback I have been getting over the last few weeks. On top of some of those fixes/added features I also have a new building which is the Olive Orchard. Olives are a food type resource, and I will be doing more with them in the future. Patch Notes: - New Building: Olive Orchard, Olive Orchards produce Olives. - New Resource: Olives, Olives are a high cost food source. - When a building is selected all of its workers will now have a blue highligh circle under so it is easier to follow what they are doing. - When placing a new building, all other building of the same kind highlight in blue (ex, if I am building a Doctors Office, then all other doctors offices highlight in blue). - When placing a new building, all other building of the same kind show their range (when applicable). - Marke…

  • Update 1.54: Olive Orchard and Ease of Use - 23 March 2018

    Hey Everyone, Got a pretty good sized update for you all today that touches on a decent amount of the feedback I have been getting over the last few weeks. On top of some of those fixes/added features I also have a new building which is the Olive Orchard. Olives are a food type resource, and I will be doing more with them in the future. Patch Notes: - New Building: Olive Orchard, Olive Orchards produce Olives. - New Resource: Olives, Olives are a high cost food source. - When a building is selected all of its workers will now have a blue highligh circle under so it is easier to follow what they are doing. - When placing a new building, all other building of the same kind highlight in blue (ex, if I am building a Doctors Office, then all other doctors offices highlight in blue). - When placing a new building, all other building of the same kind show their range (when applicable). - Marke…

  • Update 1.53c: More Bug Fixes - 15 March 2018

    Hey Everyone, This is a pretty small patch, but if fixes some issues that were causing some trouble... Patch Notes: - Trade expenses are now properly in their own field, rather than rolled into the trade income field. - The defunked "Maintenance" field has now been removed from the stats area (this no longer did anything). - Fixed a bug having to do with trading posts not buying trade goods under rare circumstances... - Lumberjacks chop wood a bit faster. - Fixed a bug that could cause imperial request timers to not count down properly. - Level 10 has had its trade quantities slightly increased.

Patch notes and updates

S.noRelease datePatch nameGID number
16 April 2018Update 1.55: Olive Press4249665521687193646
223 March 2018Update 1.54: Olive Orchard and Ease of Use4249665521687193716
315 March 2018Update 1.53c: More Bug Fixes4249665521687193784
413 March 2018Update 1.53b: Bug fixes, and translation stuff4249665521687193851
59 March 2018Update 1.53: Level 10 and bug fixes.4249665521687193921
624 February 2018Update 1.52: Gardens and bug fixes4249665521687193987
72 February 2018Update 1.51: Level 94249665521687194047
829 January 2018Update 1.50: Desirability System, and Accent marked button text.4249665521687194115
920 January 2018Update 1.49: Level 84249665521687194183
1019 December 2017Update 1.48: Invading Army Event, AI work, fixes4249665521687194248
111 December 2017Update 1.47: Basic Goods production Flow work, and balancing4249665521687194312
1229 November 2017Update 1.46: Desire system 2.0, Level 3 housing, rebalancing, and some major bug fixes.4249665521687194386
1317 November 2017Update 1.45: Sound Batch 24249665521687194450
1415 November 2017Update 1.44: Trade Quantity Event4249665521687194515
159 November 2017Update 1.43: Event System, and Favor System4249665521687194587
162 November 2017Update 1.42: Brick Road Upgrade, and UI additions4249665521687194652
1727 October 2017Update 1.41: Stone Quarry4249665521687194709
1825 October 2017Update 1.40b: Ease of use and Bug fixes.4249665521687194773
1920 October 2017Update 1.40: New Level - Virunum4249665521687194838
2019 October 2017Update 1.39: New Font, accent marks, ease of use.4249665521687194909

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID593490
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$5.24 (65% off from $14.99)
Free to playNo
Discount65%
Original price USD$14.99
Current price USD$5.24
Release dateOct 6, 2017
DeveloperBatholith Entertainment
PublisherBatholith Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent65%
Positive reviews112
Negative reviews59
Total reviews171
Steam recommendations152
Achievements16
Average playtime forever146 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/593490/

Short description

Empire Architect is an ancient city-building real time strategy game, with elements from grand strategies sprinkled in for good measure. The levels are procedurally generated, and you have limited control over your subjects

About this game

Empire Architect is an ancient city-building real time strategy game, with elements from grand strategies sprinkled in for good measure. The Campaign is set in the historical Roman empire, and Custom game levels are procedurally generated. You have limited control over your subjects therefore your main focus is to build your city, manage resources, appease the gods, educate you people, keep your people happy, and deal with events as the happen all while your rivals try their best to take you out! Defend yourself and fight back with all you might! Features: Take control of an ancient culture (So far only Rome, but I would love to add more if possible). Have your people gather resources and produce ever more complex goods with them. Appease the gods through the religion system, or feel their wrath if you ignore them. Educate your people in order to take on better jobs. Entertain the masses through the entertainment system or risk them causing trouble in your city. Distribute water throughout your city with the water system. Keep your people healthy with the health system. Open Trade routes and trade both domestically and abroad. Research upgrades in the tech trees. Battle the very elements themselves in our custom Weather System. Build on Procedurally Generated custom maps. Do battle in the 12 level Historical Campaign.

Supported languages

English * , German * , French * , Spanish - Spain * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $5.24
  • Highest observed: $5.24

Empire Architect's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.24, the highest is $5.24, and the first visible tracked price is $5.24. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -65%
  • Latest sale window: Oct 7, 2026 to Oct 7, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -65%, with a lowest recorded final price of $5.24 during rows named Steam sale. The latest recorded window starts Oct 7, 2026 and ends Oct 7, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.24, from Oct 7, 2026 through Oct 7, 2026. The latest run records $5.24 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.24
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Empire Architect at $5.24 in USD, with a listed base price of $14.99 and a -65% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.24$14.9965%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.24.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.24$5.24No change65% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.24.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$5.24$14.9965% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2469,5437 October 2026 - 00:39:02 UTC1,818,368
2Dota 2249,2547 October 2026 - 00:39:02 UTC1,291,328
3Once Human14,0027 October 2026 - 00:13:39 UTC231,343
4Subnautica2,2737 October 2026 - 00:20:28 UTC51,446
5Brotato3,4556 October 2026 - 23:17:20 UTC23,754
6Wallpaper Engine45,5436 October 2026 - 22:05:31 UTC150,271
7Love in Summer86 October 2026 - 20:47:06 UTC41
8ICEY816 October 2026 - 23:46:13 UTC3,173
9Richman 118825 October 2026 - 13:42:38 UTC1,257

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS127,0276 October 2026 - 23:38:15 UTC399,748Not availableBULKHEAD
War Thunder55,1396 October 2026 - 19:47:49 UTC125,317781,076Gaijin Entertainment
Project Zomboid46,3697 October 2026 - 00:20:53 UTC122,811467,999The Indie Stone
EA SPORTS FC™ 2741,3316 October 2026 - 23:29:23 UTC90,706842EA CANADA, EA Romania
Stardew Valley33,3827 October 2026 - 00:09:58 UTC236,6141,016,067ConcernedApe
Football Manager 2632,9186 October 2026 - 19:15:41 UTC82,75036,155Sports Interactive
Dressmaker30,1196 October 2026 - 17:17:43 UTC37,946Not availableelyaradine, raithza, oomsarel
VRChat28,1666 October 2026 - 23:41:07 UTC74,217269,026VRChat Inc.
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio
Mount & Blade II: Bannerlord22,5666 October 2026 - 20:24:45 UTC248,034297,199TaleWorlds Entertainment
Satisfactory21,6806 October 2026 - 19:24:55 UTC185,957278,958Coffee Stain Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2249,2547 October 2026 - 00:39:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III58,7966 October 2026 - 19:56:45 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 237,0406 October 2026 - 23:18:46 UTC574,638199,438Mega Crit
Baldur's Gate 336,0796 October 2026 - 23:11:30 UTC875,343836,282Larian Studios
Football Manager 2632,9186 October 2026 - 19:15:41 UTC82,75036,155Sports Interactive
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio
Arena Breakout: Infinite25,9716 October 2026 - 21:48:41 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord22,5666 October 2026 - 20:24:45 UTC248,034297,199TaleWorlds Entertainment
Satisfactory21,6806 October 2026 - 19:24:55 UTC185,957278,958Coffee Stain Studios
Hearts of Iron IV20,4066 October 2026 - 23:45:42 UTC93,196377,014Paradox Development Studio
RimWorld19,4606 October 2026 - 23:42:41 UTC95,851239,107Ludeon Studios
Black Desert18,5316 October 2026 - 19:58:29 UTC59,91792,632Pearl Abyss

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero51,2817 October 2026 - 00:23:36 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine45,5436 October 2026 - 22:05:31 UTC150,2711,008,495Wallpaper Engine Team
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Dressmaker30,1196 October 2026 - 17:17:43 UTC37,946Not availableelyaradine, raithza, oomsarel
VRChat28,1666 October 2026 - 23:41:07 UTC74,217269,026VRChat Inc.
Diablo® IV23,4326 October 2026 - 19:24:35 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 420,7216 October 2026 - 22:44:43 UTC96,185193,399Maxis
Garry's Mod18,5577 October 2026 - 00:25:37 UTC73,7501,258,308Facepunch Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Factorio18,3796 October 2026 - 19:56:34 UTC118,166235,340Wube Software LTD.
How to Fish14,3676 October 2026 - 22:25:52 UTC373,97130,342Dazed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS127,0276 October 2026 - 23:38:15 UTC399,748Not availableBULKHEAD
Valheim101,0326 October 2026 - 22:36:40 UTC498,478533,888Iron Gate AB
Rust68,6016 October 2026 - 23:41:57 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero51,2817 October 2026 - 00:23:36 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid46,3697 October 2026 - 00:20:53 UTC122,811467,999The Indie Stone
Geometry Dash45,9367 October 2026 - 00:04:20 UTC108,707646,789RobTop Games
Wallpaper Engine45,5436 October 2026 - 22:05:31 UTC150,2711,008,495Wallpaper Engine Team
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Palworld37,8716 October 2026 - 20:40:18 UTC2,101,535451,088Pocketpair
Slay the Spire 237,0406 October 2026 - 23:18:46 UTC574,638199,438Mega Crit
Stardew Valley33,3827 October 2026 - 00:09:58 UTC236,6141,016,067ConcernedApe

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim101,0326 October 2026 - 22:36:40 UTC498,478533,888Iron Gate AB
Aniimo77,4356 October 2026 - 15:22:09 UTC140,219Not availablePawprint Studio
Rust68,6016 October 2026 - 23:41:57 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero51,2817 October 2026 - 00:23:36 UTC546,13043,714Nugem Studio, Tesseract Studio
The Witcher 3: Wild Hunt48,4116 October 2026 - 23:04:24 UTC137,187877,306CD PROJEKT RED
Project Zomboid46,3697 October 2026 - 00:20:53 UTC122,811467,999The Indie Stone
Warframe39,8876 October 2026 - 23:36:11 UTC181,509676,031Digital Extremes
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Palworld37,8716 October 2026 - 20:40:18 UTC2,101,535451,088Pocketpair
Baldur's Gate 336,0796 October 2026 - 23:11:30 UTC875,343836,282Larian Studios
The Elder Scrolls V: Skyrim Special Edition34,5866 October 2026 - 20:38:12 UTC69,777376,372Bethesda Game Studios
Stardew Valley33,3827 October 2026 - 00:09:58 UTC236,6141,016,067ConcernedApe

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.