- 1.0.4.101 Patch Notes - NOW LIVE - 15 December 2018
Update 16 December Now LIVE!. Check for updates to play now! Overview New Level! Space Station is now available to play on! After much design, redesign, test, redesign, test some more, it's finally here! Some other notable changes are, the flashlight is more realistic, you can actually see it and it's not just a light appearing from nowhere. You can see your own body, hands, and legs. Some network usage improvements, and a crash fix. New Level - Space Station It's been a long time coming and it's finally here! Play Hide and Seek on a Space Station filled with new unique gameplay elements. The Space Station is the largest level yet, with teleporters, jumping obstacles, flying air, an elaborate ventilation system, and of course plenty of places to hide! Check out some gameplay here: https://www.youtube.com/watch?v=aiEEoDpl1s4 And a level flytrhough: https://www.youtube.com/watch?v=ShpQ8t_…
- 1.0.3.53 Patch Notes OUT NOW - 6 January 2018
Overview The UI has been almost completely rewritten from scratch. Every menu, every HUD element, and the logic behind it all. This was the main purpose of this patch. In addition to the new menu eye candy, the total size of Hide and Seek has shrunk by approximately 1.3gb. This should result in faster loading of levels and less stutter (loading from disk is actually what makes the game appear like it is crashing) especially on computers with slower hard disks. There are also a lot of visual upgrades in game such as upgraded fog on the levels with fog, Screen Space Multiple Scattering, improved volumetric lighting, and more. And, very importantly importantly, a bug fix where if you didn't adjust graphic settings, made the game default to max settings resulting in very bad performance on lower end machines. UI Overhaul The UI is totally new. You can see an early preview here, or just laun…
- 1.0.3.53 Patch Notes OUT NOW - 6 January 2018
Overview The UI has been almost completely rewritten from scratch. Every menu, every HUD element, and the logic behind it all. This was the main purpose of this patch. In addition to the new menu eye candy, the total size of Hide and Seek has shrunk by approximately 1.3gb. This should result in faster loading of levels and less stutter (loading from disk is actually what makes the game appear like it is crashing) especially on computers with slower hard disks. There are also a lot of visual upgrades in game such as upgraded fog on the levels with fog, Screen Space Multiple Scattering, improved volumetric lighting, and more. And, very importantly importantly, a bug fix where if you didn't adjust graphic settings, made the game default to max settings resulting in very bad performance on lower end machines. UI Overhaul The UI is totally new. You can see an early preview here, or just laun…
- Devblog 6 - January 1 2018 - 2 January 2018
Happy New Year! Reflection on December As you have noticed, there was no patch released in December :). I was hoping to release it some time between Christmas and New Years however there were a couple issues in testing that I haven't quite resolved yet so in the next week or so I should be able to push that out. I'm really excited for all the stuff in this patch and really want to get it out to you all. Looking Forward I want to change how I handle Devblogs and Patches. With the current paradigm I am "rewarded" for promising to do smaller tasks that can be released within a month so on the following devblog I can write "look at all these cool things I have delivered in the last month". While this is cool and has been beneficial to the overall health of the game, since there was a need for all of these smaller tasks, it also prevents me from working on the longer term items, or what we c…
- Devblog 6 - January 1 2018 - 2 January 2018
Happy New Year! Reflection on December As you have noticed, there was no patch released in December :). I was hoping to release it some time between Christmas and New Years however there were a couple issues in testing that I haven't quite resolved yet so in the next week or so I should be able to push that out. I'm really excited for all the stuff in this patch and really want to get it out to you all. Looking Forward I want to change how I handle Devblogs and Patches. With the current paradigm I am "rewarded" for promising to do smaller tasks that can be released within a month so on the following devblog I can write "look at all these cool things I have delivered in the last month". While this is cool and has been beneficial to the overall health of the game, since there was a need for all of these smaller tasks, it also prevents me from working on the longer term items, or what we c…
- Devblog 5 - December 4 2017 - 5 December 2017
Reflection on November November was an unsuccessful month for me. I said I was going to do the UI/Menu Updates, along with some other stuff that was mostly already done, and also work on the Space Station level. In reality I mostly worked on the Space Station level, released what I had (almost all) already completed, and pushed some impressive performance improvement on Haunted House. So why was I unsuccessful? There's 2 major reasons. The biggest one: I allocated way too much time to the Space Station. While its progress is really awesome and I'm really excited about it, I did not deliver on the features that add value now that I said I would be doing. The other big issue is I underestimated the UI update. After working on it I discovered parts of it I was hoping to defer to a future update need to be done now to provide the most compelling experience while playing Hide and Seek. And..…
- Devblog 5 - December 4 2017 - 5 December 2017
Reflection on November November was an unsuccessful month for me. I said I was going to do the UI/Menu Updates, along with some other stuff that was mostly already done, and also work on the Space Station level. In reality I mostly worked on the Space Station level, released what I had (almost all) already completed, and pushed some impressive performance improvement on Haunted House. So why was I unsuccessful? There's 2 major reasons. The biggest one: I allocated way too much time to the Space Station. While its progress is really awesome and I'm really excited about it, I did not deliver on the features that add value now that I said I would be doing. The other big issue is I underestimated the UI update. After working on it I discovered parts of it I was hoping to defer to a future update need to be done now to provide the most compelling experience while playing Hide and Seek. And..…
- 1.0.2.16 Patch Notes (21 November 2017) - 21 November 2017
Overview Here's the short list of updates, scroll down to read full details about each topic. Hedge Maze got a minor performance improvement. Haunted House got a giant performance improvement (like a factor of 3 or 4 in the previously-really-bad spots). AFK players will be automatically kicked, so don't go away in the middle of a round. Chat Commands are here! Chat Panel got a little UI rework. Mature Language filter is here and enabled by default. Go to settings to turn it off. There's now a way to bring back up the "How to play" popup. Hedge Maze You should see a relatively minor performance improvement on the Hedge Maze. this is attributable to some improperly configured trees, and also from what was done on the Haunted House which I'll talk about in that section. The grass detail also extends farther out so you should see..grass farther away when looking outside the level. Haunted H…
- 1.0.2.16 Patch Notes (21 November 2017) - 21 November 2017
Overview Here's the short list of updates, scroll down to read full details about each topic. Hedge Maze got a minor performance improvement. Haunted House got a giant performance improvement (like a factor of 3 or 4 in the previously-really-bad spots). AFK players will be automatically kicked, so don't go away in the middle of a round. Chat Commands are here! Chat Panel got a little UI rework. Mature Language filter is here and enabled by default. Go to settings to turn it off. There's now a way to bring back up the "How to play" popup. Hedge Maze You should see a relatively minor performance improvement on the Hedge Maze. this is attributable to some improperly configured trees, and also from what was done on the Haunted House which I'll talk about in that section. The grass detail also extends farther out so you should see..grass farther away when looking outside the level. Haunted H…
- Devblog 4 - November 7 2017 - 8 November 2017
Devblog 4 - November 7 2017 Reflection on October October was a relatively successful month in terms of feature commitment->delivery. However it was also a relatively small commitment, and I did not deliver the chat commands (though technically those weren't promised on a timeline...). The new Post Processing stack is available with the Halloween Update, and it looks pretty nice. The Halloween Hedge Maze was delivered as promised and I really think it came out nicely. It also gave some nice improvements to the normal Hedge Maze. The Dedicated Servers actually run very stably now. I basically don't have to pay attention to it anymore, except that the system it's running on has really low RAM so sometimes it gets full, or Window Update installs & restarts without consent. I've noticed many comments about how I need to host more servers. The problem with this is, I don't have any additiona…
- Devblog 4 - November 7 2017 - 8 November 2017
Devblog 4 - November 7 2017 Reflection on October October was a relatively successful month in terms of feature commitment->delivery. However it was also a relatively small commitment, and I did not deliver the chat commands (though technically those weren't promised on a timeline...). The new Post Processing stack is available with the Halloween Update, and it looks pretty nice. The Halloween Hedge Maze was delivered as promised and I really think it came out nicely. It also gave some nice improvements to the normal Hedge Maze. The Dedicated Servers actually run very stably now. I basically don't have to pay attention to it anymore, except that the system it's running on has really low RAM so sometimes it gets full, or Window Update installs & restarts without consent. I've noticed many comments about how I need to host more servers. The problem with this is, I don't have any additiona…
- 1.0.1.70 Patch Notes (25 October 2017) - 25 October 2017
Overview This is a hotfix to Halloween Update. Fixed some places on the Halloween Hedge Maze you could get stuck, or it was difficult to get out. Fixed overlapping text on UI of Filters that prevent you from toggling Hedge Maze, or Halloween Hedge Maze out of your filter.
- 1.0.1.70 Patch Notes (25 October 2017) - 25 October 2017
Overview This is a hotfix to Halloween Update. Fixed some places on the Halloween Hedge Maze you could get stuck, or it was difficult to get out. Fixed overlapping text on UI of Filters that prevent you from toggling Hedge Maze, or Halloween Hedge Maze out of your filter.
- HALLOWEEN UPDATE - 1.0.1.68 Patch Notes (24 October 2017) - 25 October 2017
Overview Halloween Update! A reskinned version of the Hedge Maze is now available (and on rotation on the server I am hosting)! Watch the trailer here! Some minor optmizations were made to the Haunted House. And, the new Post Processing Stack is now here, which includes motion blur so if you like, it's at the bottom of the Graphics Menu. I will be hosting 2 servers for at least a couple of weeks - 1 for Halloween Hedge Maze only, and 1 with all 3 maps on rotation. Halloween Hedge Maze A dark and spooky version of the Hedge Maze! Filled with pumpkins, spider webs, spiders, and ghostly skeletons! And a flying Witch! Totally reskinned the level with new textures, dark lighting, and lamps are on to provide targeted light Atmopsheric fog Smashable Pumpkins Spider webs throughout the maze Underground tunnels got a new look and more detail in general Patrolling Spider - if it runs into you, yo…
- HALLOWEEN UPDATE - 1.0.1.68 Patch Notes (24 October 2017) - 25 October 2017
Overview Halloween Update! A reskinned version of the Hedge Maze is now available (and on rotation on the server I am hosting)! Watch the trailer here! Some minor optmizations were made to the Haunted House. And, the new Post Processing Stack is now here, which includes motion blur so if you like, it's at the bottom of the Graphics Menu. I will be hosting 2 servers for at least a couple of weeks - 1 for Halloween Hedge Maze only, and 1 with all 3 maps on rotation. Halloween Hedge Maze A dark and spooky version of the Hedge Maze! Filled with pumpkins, spider webs, spiders, and ghostly skeletons! And a flying Witch! Totally reskinned the level with new textures, dark lighting, and lamps are on to provide targeted light Atmopsheric fog Smashable Pumpkins Spider webs throughout the maze Underground tunnels got a new look and more detail in general Patrolling Spider - if it runs into you, yo…
- Devblog 3 - October 1 2017 - 1 October 2017
Notice Hey all, I am going to Poland for the next week. I will be back on the 8th. Unfortunately that means until then I will not be able to be very responsive, will not be doing development on Hide and Seek, and will be much less attentive to the Dedicated Server I am hosting. Reflection on September I think the patches in September were pretty successful. The only remaining item promised was the upgraded post processing stack (which includes motion blur). I think most players actually won't notice the difference unless provided a side-by-side comparison, but image quality enthusiasts should be happy with the new result. The performance patch vastly improved the general case performance of Hide and Seek, and also vastly improved loading times & application responsiveness while loading. The Halloween Hedge Maze map is mostly complete, I need to do some private testing to ensure everythi…
- Devblog 3 - October 1 2017 - 1 October 2017
Notice Hey all, I am going to Poland for the next week. I will be back on the 8th. Unfortunately that means until then I will not be able to be very responsive, will not be doing development on Hide and Seek, and will be much less attentive to the Dedicated Server I am hosting. Reflection on September I think the patches in September were pretty successful. The only remaining item promised was the upgraded post processing stack (which includes motion blur). I think most players actually won't notice the difference unless provided a side-by-side comparison, but image quality enthusiasts should be happy with the new result. The performance patch vastly improved the general case performance of Hide and Seek, and also vastly improved loading times & application responsiveness while loading. The Halloween Hedge Maze map is mostly complete, I need to do some private testing to ensure everythi…
- 1.0.1.45 Patch Notes (30 September 2017) - 30 September 2017
Overview Not a lot to say here, it's all Dedicated Server stability & logging improvements so Dedicated server should misbehave less frequently and When it does misbehave I can much more easily identify what the actual cause of this is.
- 1.0.1.45 Patch Notes (30 September 2017) - 30 September 2017
Overview Not a lot to say here, it's all Dedicated Server stability & logging improvements so Dedicated server should misbehave less frequently and When it does misbehave I can much more easily identify what the actual cause of this is.
- 1.0.1.44 Patch Notes - 26 September 2017
Overview This is a small patch targeting some issues found with 1.0.1.41 upon release (mostly with dedicated server). Bug Fixes Fixed - Hedge Maze had some hedges with too big colliders that made some areas difficult to walk through normally Fixed - Server would not always update Steam Servers with the proper current map name Fixed - Newly introduced a bug where player disconnects were not logged to chat. Fixed/Improved - The game should get into an invalid Round state less frequently, and will now try to detect if Rounds are in an invalid state. If this is detected, it will try to correct this automatically. Improvements Clearer network logging, removed some data that was pointless Server Administration Panel got some usability improvements, especially focused on Dedicated Server setup.