SPSTEAMPULSELIVE ANALYTICS
Hailstorm VR

Hailstorm VR Steam metadata

SlimeQ | Sep 15, 2017 | game

Released

0players observed · 21 September 2026 - 23:54:05 UTC

ActionIndieEarly AccessVRMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)956
  • Revenue (VGI)$6,984
  • Review score65% positive

Hailstorm VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)956
  • Revenue (VGI)$6,984
  • Review score65% positive
  • Total reviews20
  • Release dateSep 15, 2017
  • DeveloperSlimeQ
  • PublisherSlimeQ

Genres: Action, Indie, Early Access

Company pages: Developer: SlimeQPublisher: SlimeQ

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hailstorm VR Steam metadata

Hailstorm VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/618500/metadata
Steam Storehttps://store.steampowered.com/app/618500/
Steam Communityhttps://steamcommunity.com/app/618500
PCGamingWiki search
IGDB searchSearch IGDB for Hailstorm VR

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 13 positive, 7 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Tracked Controller Support, VR Only

Achievements

Not available

Platform releases
  • Steam 15 September 2017

Latest Steam announcements

  • Update 1.2.0.9 - A few bugfixes - 14 April 2019

    This update fixes a few bugs that were brought to my attention by a user on the Discord server. Here is the changelog: Setting match time or respawn time from your tablet will now actually affect the game mode instead of silently failing Fixed a bug where setting health to 0% effectively made the game think everyone was dead and wouldn't let them shoot guns or take damage. 0% health now effectively acts as an instakill mode, as one would expect. Fixed a bug where default supersampling was wrong on Oculus headsets, which would cause the whole game to go black when the smart scope was enabled.

  • Update 1.2.0 - New content, proper Oculus Touch support, full button mapping, a menu overhaul, and more - 20 June 2018

    New Training Content The old tutorial has been replaced by 2 new levels, "Combat Training" and "Flight School". Not only do they contain updated learning materials for noobs, they also contain minigames. In combat training, you'll be defending a flag from increasingly difficult waves of enemies. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30646348%2F030f189b7b837d4532dc8191a8bbd04646348927.png In flight school, you'll be sliding down a rocky half pipe trying to jump through hoops. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30646348%2Fef5335f86325b23a880373370d44c308390fd6d4.png Both of these minigames get progressively harder forever and have leaderboards, so I'd highly recommend trying them out even if you already know how to play. Grenade Effects Grenades now have a number of audio/visual effects to let you know when they're dangerous. https:…

  • Update 1.1.5 - Death log, bullet flyby sounds, controller support, and a spectator mode - 6 April 2018

    Death Log There is now a little death logger which displays recent deaths for about 5 seconds in the bottom left corner of your vision. As an added bonus, the death log plays a little ding sound when you get a kill. https://youtu.be/QOqtV6ePs90 Bullet Flyby Sounds Bullets now make a distinct and spatialized whizzing sound when they fly past your head. This allows you to more easily perceive where a threat is when you're under fire, particularly when you are too far away to actually hear the enemy's weapon. https://youtu.be/gX0Utk2UQ1c Better non-VR support Keyboard/mouse support has always been technically in the game for the purpose of testing, but hidden behind a hotkey. The game will now auto-detect that you don't have a headset and press the hotkey for you when you spawn. Additionally, an Xbox gamepad can now be used to control your character. The controls are as follows: A - Jump X…

  • Update 1.1.5 - Death log, bullet flyby sounds, controller support, and a spectator mode - 6 April 2018

    Death Log There is now a little death logger which displays recent deaths for about 5 seconds in the bottom left corner of your vision. As an added bonus, the death log plays a little ding sound when you get a kill. https://youtu.be/QOqtV6ePs90 Bullet Flyby Sounds Bullets now make a distinct and spatialized whizzing sound when they fly past your head. This allows you to more easily perceive where a threat is when you're under fire, particularly when you are too far away to actually hear the enemy's weapon. https://youtu.be/gX0Utk2UQ1c Better non-VR support Keyboard/mouse support has always been technically in the game for the purpose of testing, but hidden behind a hotkey. The game will now auto-detect that you don't have a headset and press the hotkey for you when you spawn. Additionally, an Xbox gamepad can now be used to control your character. The controls are as follows: A - Jump X…

  • Update 1.1.4 - Blood splatters, bullet holes, scorch marks, and a bunch of bugfixes - 2 March 2018

    Decals The main new feature in this update is decal support, which for the layman means that I can add fun visual effects like blood splatters, bullet holes, and scorch marks. So now, all bullet weapons leave bullet holes on things: Explosions leave scorch marks on things: Blood falls out of unshielded opponents and splashes on the ground (complete with audio cue): And headsplosions are now infinitely more satisfying: https://youtu.be/_7Td_gVamJY Active Camo Tweaks During the playtests last week I found a couple of glaring issues with active camo, the main one being that it was nowhere near invisible enough to actually hide from other players. The "invisibility" factor has now been cranked up considerably to make the powerup more effective. It's also been scaled up by 150% to make it a bit less tricky to walk over during battle. Custom Map Downloading Lock As part of a general push towa…

  • Update 1.1.4 - Blood splatters, bullet holes, scorch marks, and a bunch of bugfixes - 2 March 2018

    Decals The main new feature in this update is decal support, which for the layman means that I can add fun visual effects like blood splatters, bullet holes, and scorch marks. So now, all bullet weapons leave bullet holes on things: Explosions leave scorch marks on things: Blood falls out of unshielded opponents and splashes on the ground (complete with audio cue): And headsplosions are now infinitely more satisfying: https://youtu.be/_7Td_gVamJY Active Camo Tweaks During the playtests last week I found a couple of glaring issues with active camo, the main one being that it was nowhere near invisible enough to actually hide from other players. The "invisibility" factor has now been cranked up considerably to make the powerup more effective. It's also been scaled up by 150% to make it a bit less tricky to walk over during battle. Custom Map Downloading Lock As part of a general push towa…

  • Update 1.1.3 - Active Camo and better lighting - 19 February 2018

    The primary change in this update is the inclusion of an Active Camo powerup: The way it works is pretty simple. When touched, it'll make a player look like this for 45 seconds: For now I've only placed active camo spawns on Symmetry and Longing, but if you'd like to place it on another map you can simply use the map weapon swap menu to do so. For spawning purposes it basically works the same as any weapon, so as soon as it's touched it will be eligible to respawn again. The other major change in this update is that the rendering configuration has been completely overhauled. This may not mean much to the layman, but it fixes some issues that I was previously having with refraction materials such as the one used for active camo. This also makes scenes much easier to light properly, which should not only improve visibility across all maps, but make custom maps easier to light as well.

  • Update 1.1.3 - Active Camo and better lighting - 19 February 2018

    The primary change in this update is the inclusion of an Active Camo powerup: The way it works is pretty simple. When touched, it'll make a player look like this for 45 seconds: For now I've only placed active camo spawns on Symmetry and Longing, but if you'd like to place it on another map you can simply use the map weapon swap menu to do so. For spawning purposes it basically works the same as any weapon, so as soon as it's touched it will be eligible to respawn again. The other major change in this update is that the rendering configuration has been completely overhauled. This may not mean much to the layman, but it fixes some issues that I was previously having with refraction materials such as the one used for active camo. This also makes scenes much easier to light properly, which should not only improve visibility across all maps, but make custom maps easier to light as well.

  • Update 1.1.2 - Melee sounds, shield glow, and more - 13 February 2018

    This stuff was technically rolled out silently across 2-3 updates over the past week, but you would have only heard about them if you've been following the #devcorner channel on Discord. So without further ado, here is the official 1.1.2 changelog. Melee Sound Effects An impact sound now plays when you punch somebody with sufficient force to damage them. This lets you know exactly when your punch lands, and the volume of the impact indicates how hard you actually hit. There is also a 'whoosh' sound that plays when your hands break the melee-speed-barrier. If you hear this sound it indicates that your hand is moving fast enough to deal damage. Again, the volume changes in accordance with your hand speed. If you're interested, here is a little demo video of the sounds in action: https://youtu.be/L5AfgEwFdRA Damaged Shield Glow While testing impact effects on shielded players, I realized t…

  • Update 1.1.2 - Melee sounds, shield glow, and more - 13 February 2018

    This stuff was technically rolled out silently across 2-3 updates over the past week, but you would have only heard about them if you've been following the #devcorner channel on Discord. So without further ado, here is the official 1.1.2 changelog. Melee Sound Effects An impact sound now plays when you punch somebody with sufficient force to damage them. This lets you know exactly when your punch lands, and the volume of the impact indicates how hard you actually hit. There is also a 'whoosh' sound that plays when your hands break the melee-speed-barrier. If you hear this sound it indicates that your hand is moving fast enough to deal damage. Again, the volume changes in accordance with your hand speed. If you're interested, here is a little demo video of the sounds in action: https://youtu.be/L5AfgEwFdRA Damaged Shield Glow While testing impact effects on shielded players, I realized t…

  • Update 1.1.1 - Thruster Netcode Fix and Snap Turning - 4 February 2018

    This is a rather small update but it includes a fix for a major issue that mainly affected super high latency games. Basically during a bad lag your acceleration would multiply based on latency resulting in artificially high acceleration which would launch you across the map in extreme cases. This is no longer an issue. Snap Turning Also included are snap turning options for front-facing play. The default setting is "Disabled" but there are 3 other options: Thumbstick - Intended for Oculus users. Simply flick the thumbstick to do a snap turn. Touchpad - Intended for Vive users. Clicking on the left or right side of the touchpad will do a snap turn. Smooth - Instead of doing a snap turn, this will smoothly turn the player according to a thumbstick/touchpad. The turning speed option will determine how far your snap turn will go: 1 is 15 degrees and 6 will be 90 degrees. On smooth turning…

  • Update 1.1.1 - Thruster Netcode Fix and Snap Turning - 4 February 2018

    This is a rather small update but it includes a fix for a major issue that mainly affected super high latency games. Basically during a bad lag your acceleration would multiply based on latency resulting in artificially high acceleration which would launch you across the map in extreme cases. This is no longer an issue. Snap Turning Also included are snap turning options for front-facing play. The default setting is "Disabled" but there are 3 other options: Thumbstick - Intended for Oculus users. Simply flick the thumbstick to do a snap turn. Touchpad - Intended for Vive users. Clicking on the left or right side of the touchpad will do a snap turn. Smooth - Instead of doing a snap turn, this will smoothly turn the player according to a thumbstick/touchpad. The turning speed option will determine how far your snap turn will go: 1 is 15 degrees and 6 will be 90 degrees. On smooth turning…

  • Update 1.1.0 - New Map, Melee, Death Spectators, Custom Maps, and More - 30 January 2018

    This is perhaps the largest single update I've done so far. The major technical change (and the reason this took nearly 2 months to get out) is the upgrade from Unreal Engine 4.17 to 4.18. While this shouldn't be too noticeable in-game, it does clear up a few crazy technical bugs that were previously preventing me from updating the custom map toolkit. It also introduces a few other crazy technical bugs (hence the delay), but these have been worked around and should not be an issue. In the midst of this upgrade, I also implemented a handful of new features, a new map, and a lot of bugfixes. Melee Melee has technically been in the game since launch but wasn't working quite like it should. In addition to making it more reliable, I've made a number of major improvements to the system: Melee impacts now deal knockback based on the world velocity of your hand. Knockback will be dealt regardle…

  • Update 1.1.0 - New Map, Melee, Death Spectators, Custom Maps, and More - 30 January 2018

    This is perhaps the largest single update I've done so far. The major technical change (and the reason this took nearly 2 months to get out) is the upgrade from Unreal Engine 4.17 to 4.18. While this shouldn't be too noticeable in-game, it does clear up a few crazy technical bugs that were previously preventing me from updating the custom map toolkit. It also introduces a few other crazy technical bugs (hence the delay), but these have been worked around and should not be an issue. In the midst of this upgrade, I also implemented a handful of new features, a new map, and a lot of bugfixes. Melee Melee has technically been in the game since launch but wasn't working quite like it should. In addition to making it more reliable, I've made a number of major improvements to the system: Melee impacts now deal knockback based on the world velocity of your hand. Knockback will be dealt regardle…

  • Update 12/4/17 - Weighted spawn system and respawn time option - 4 December 2017

    This update replaces the old spawn system with a more intelligent one. In the past, spawn points were chosen as follows: Rule out any points touching other players Rule out any points within line of sight of enemies Choose from remaining points at random This was okay but often resulted in really bad spawns when all spawn points were in line of sight and the system was forced to choose randomly between a bunch of equally "bad" spots. The new system uses a weighting system to determine how "good" a spot is and is far more intelligent: Rule out any points within 1 meter of another player For remaining points, give +100 weight for each friendly player within 15m and -100 weight for each enemy within 15m Subtract 500 for each friendly death (or your death) within 15m of the point (within 20 seconds of death, decaying after 10) Subtract up to 180 for each enemy that has an unobstructed view…

  • Update 12/4/17 - Weighted spawn system and respawn time option - 4 December 2017

    This update replaces the old spawn system with a more intelligent one. In the past, spawn points were chosen as follows: Rule out any points touching other players Rule out any points within line of sight of enemies Choose from remaining points at random This was okay but often resulted in really bad spawns when all spawn points were in line of sight and the system was forced to choose randomly between a bunch of equally "bad" spots. The new system uses a weighting system to determine how "good" a spot is and is far more intelligent: Rule out any points within 1 meter of another player For remaining points, give +100 weight for each friendly player within 15m and -100 weight for each enemy within 15m Subtract 500 for each friendly death (or your death) within 15m of the point (within 20 seconds of death, decaying after 10) Subtract up to 180 for each enemy that has an unobstructed view…

  • Demo Update - Offline Bot Matches - 30 November 2017

    The latest version of the demo allows custom offline multiplayer matches. The only available map is the lobby, but all of the game variant options are present. With a little tweaking you should be able to get a decent bot match going. It also includes a few changes that will be in the next update in the main game: AI now works in lobby Mob emitter placed in lobby More weapons placed on lobby Post-match timer is now 0 seconds by default instead of 15, so you'll go straight back to the lobby instead of hanging around with broken animations Sticky grenade material is (slightly) less ugly

  • Demo Update - Offline Bot Matches - 30 November 2017

    The latest version of the demo allows custom offline multiplayer matches. The only available map is the lobby, but all of the game variant options are present. With a little tweaking you should be able to get a decent bot match going. It also includes a few changes that will be in the next update in the main game: AI now works in lobby Mob emitter placed in lobby More weapons placed on lobby Post-match timer is now 0 seconds by default instead of 15, so you'll go straight back to the lobby instead of hanging around with broken animations Sticky grenade material is (slightly) less ugly

  • Update 11/28/17 - Stacking Grenade Slots - 29 November 2017

    This update builds on yesterdays chest mounted grenades by adding dedicated slots for both grenade types. There is now a frag slot on the left and a sticky slot on the right. Both slots can hold up to 4 grenades at a time, meaning you can now hold on to 8 grenades instead of 4. Grenade counts for each are indicated on the HUD, next to the shoulder indicators. This is a massive improvement over the old system which had no sorting mechanism to speak of and made it difficult to actually grab a grenade in the heat of battle, let alone a specific type. Choosing grenade options for a game variant is now much more sensible. Instead of choosing 4 individual grenade types, you can now simply choose a number of frags and stickies to spawn with: Bugfixes/Improvements Pistol reload zone is 2cm wider so it is easier to insert a mag without bashing the Vive controllers together Made health/shield bar…

  • Update 11/28/17 - Stacking Grenade Slots - 29 November 2017

    This update builds on yesterdays chest mounted grenades by adding dedicated slots for both grenade types. There is now a frag slot on the left and a sticky slot on the right. Both slots can hold up to 4 grenades at a time, meaning you can now hold on to 8 grenades instead of 4. Grenade counts for each are indicated on the HUD, next to the shoulder indicators. This is a massive improvement over the old system which had no sorting mechanism to speak of and made it difficult to actually grab a grenade in the heat of battle, let alone a specific type. Choosing grenade options for a game variant is now much more sensible. Instead of choosing 4 individual grenade types, you can now simply choose a number of frags and stickies to spawn with: Bugfixes/Improvements Pistol reload zone is 2cm wider so it is easier to insert a mag without bashing the Vive controllers together Made health/shield bar…

Patch notes and updates

S.noRelease datePatch nameGID number
114 April 2019Update 1.2.0.9 - A few bugfixes3763229740654326550
26 April 2018Update 1.1.5 - Death log, bullet flyby sounds, controller support, and a spectator mode4249665521687430255
32 March 2018Update 1.1.4 - Blood splatters, bullet holes, scorch marks, and a bunch of bugfixes4249665521687430365
419 February 2018Update 1.1.3 - Active Camo and better lighting4249665521687430472
513 February 2018Update 1.1.2 - Melee sounds, shield glow, and more4249665521687430582
64 February 2018Update 1.1.1 - Thruster Netcode Fix and Snap Turning4249665521687430691
730 January 2018Update 1.1.0 - New Map, Melee, Death Spectators, Custom Maps, and More4249665521687430792
84 December 2017Update 12/4/17 - Weighted spawn system and respawn time option4249665521687430910
930 November 2017Demo Update - Offline Bot Matches4249665521687431037
1029 November 2017Update 11/28/17 - Stacking Grenade Slots4249665521687431157
1127 November 2017Update 11/27/17 - Chest holstered grenades4249665521687431261
1222 November 2017Update 11/22/17 - Better hands and customizable visor color4249665521687431374
1320 November 2017Update 11/20/14 - Better spawns and HUD Upgrade4249665521687431473
1415 November 2017Update 11/15/17 - Shoulder holsters and rear ammo blob4249665521687431595
1514 November 2017Update 11/13/2017 - New map (ZigZag) and weapon despawns4249665521687431696
168 November 2017Update 11/8/17 - Configurable Ammo Box Height4249665521687431801
1716 October 2017Update 10/16/2017 #1 - Major Bugfix (Game won't start)4249665521687432021
1810 October 2017Update 10/10/2017 - Thruster/Sprint Orientation Options4249665521687432142
196 October 201710/16/2017 #1 - Configurable Reload Styles4249665521687432254
205 October 2017Update 10/5/2017 #2 - Thruster Improvements4249665521687432356

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID618500
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateSep 15, 2017
DeveloperSlimeQ
PublisherSlimeQ
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent65%
Positive reviews13
Negative reviews7
Total reviews20
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/618500/

Short description

Hailstorm VR is a high time-to-kill, sci-fi arena shooter that lets players create the type of game they want to play. Customization options include game modes, variants, weapon spawns, scoring, health/shield, bots, and mobility style, among others.

About this game

Hailstorm is a multiplayer-focused sci-fi shooter designed for VR, with a focus on agile locomotion and gameplay customization. Players enter battle equipped with electrical body armor, wrist-mounted rocket thrusters, a wingsuit, up to 4 weapons, and 4 grenades. Custom game variants allow for nearly everything to be tweaked to create a wide range of gameplay from insane, high speed aerial combat to slow and careful tactical scenarios. User generated maps are fully supported and can be created in Unreal Editor and downloaded from Steam Workshop. Walk with the thumbpad and use one of several customizable motion controller locomotion methods to sprint. Tweak speeds and efficacy to dial in on whatever sort of mobility you prefer. Perform skillful aerial maneuvers using a unique full body locomotion system designed around motion controls Fully ambidextrous weapon controls and a forgiving reload mechanic allow for smooth dual wielding of anything, assuming you can control for recoil. Weapons spawn on maps and are fully swappable. Want to spawn with shotguns and have only rockets and snipers on the map? You can do that! Prepare yourself for live battle by fighting multiplayer bots and shooting aliens in single player mode Spawn aliens into multiplayer matches to create additional chaos This game is still in development, but the current version contains: 3 base game modes; Deathmatch, Team Deathmatch, and Capture the flag. All modes are highly customizable. 8 distinct weapons and 2 types of grenades 3 multiplayer maps and 1 single player mission

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
52Tracked Controller Support
54VR Only
30Steam Workshop
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Hailstorm VR's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hailstorm VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hailstorm VR at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2510,56922 September 2026 - 00:01:26 UTC1,818,368
2Dota 2382,67322 September 2026 - 00:01:26 UTC1,291,328
3Fan Speak211 September 2026 - 20:15:57 UTC17

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2510,56922 September 2026 - 00:01:26 UTC1,818,3689,826,471Valve
Dota 2382,67322 September 2026 - 00:01:26 UTC1,291,3282,758,031Valve
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Apex Legends™130,03013 September 2026 - 05:05:49 UTC624,4731,047,228Respawn
Aniimo111,47521 September 2026 - 23:31:21 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS87,29122 September 2026 - 00:01:26 UTC3,236,0272,744,193PUBG Corporation
Marvel Rivals78,20221 September 2026 - 22:47:13 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege75,46321 September 2026 - 23:58:00 UTC200,4761,547,383Ubisoft Montreal
Overwatch®72,77213 September 2026 - 08:06:09 UTC164,636420,984Blizzard Entertainment, Inc.
Grand Theft Auto V Enhanced66,82713 September 2026 - 08:04:22 UTC161,805217,159Rockstar North
Team Fortress 263,38821 September 2026 - 23:52:01 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Bongo Cat141,40513 September 2026 - 06:42:49 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero68,62521 September 2026 - 23:48:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust60,32221 September 2026 - 23:58:46 UTC259,6461,359,516Facepunch Studios
Palworld49,54521 September 2026 - 23:58:20 UTC2,101,535451,088Pocketpair
Project Zomboid46,03021 September 2026 - 23:58:29 UTC122,811467,999The Indie Stone
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
Wallpaper Engine40,18621 September 2026 - 22:52:37 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash39,00921 September 2026 - 23:53:38 UTC108,707590,977RobTop Games
Stardew Valley35,00921 September 2026 - 23:48:24 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Palworld49,54521 September 2026 - 23:58:20 UTC2,101,535451,088Pocketpair
Project Zomboid46,03021 September 2026 - 23:58:29 UTC122,811467,999The Indie Stone
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
VRChat40,83921 September 2026 - 23:53:27 UTC74,217261,953VRChat Inc.
Path of Exile 236,71021 September 2026 - 22:28:23 UTC578,562209,717Grinding Gear Games
R.E.P.O.18,76621 September 2026 - 20:55:29 UTC266,908420,693semiwork
ARK: Survival Ascended17,29521 September 2026 - 22:46:58 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive15,16021 September 2026 - 23:57:49 UTC44,232392,944BeamNG
The Isle14,79221 September 2026 - 22:18:15 UTC27,916111,695Afterthought LLC
Schedule I12,18022 September 2026 - 00:01:01 UTC455,652297,022TVGS

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Bongo Cat141,40513 September 2026 - 06:42:49 UTC193,859108,446Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS87,29122 September 2026 - 00:01:26 UTC3,236,0272,744,193PUBG Corporation
Rust60,32221 September 2026 - 23:58:46 UTC259,6461,359,516Facepunch Studios
VRChat40,83921 September 2026 - 23:53:27 UTC74,217261,953VRChat Inc.
Path of Exile 236,71021 September 2026 - 22:28:23 UTC578,562209,717Grinding Gear Games
War Thunder30,10521 September 2026 - 23:58:14 UTC125,317781,076Gaijin Entertainment
DayZ27,65821 September 2026 - 23:52:32 UTC78,739460,377Bohemia Interactive
Delta Force25,53621 September 2026 - 23:43:38 UTC246,418192,933Team Jade
Arena Breakout: Infinite22,79421 September 2026 - 23:48:58 UTC65,94478,112Morefun Studios
FINAL FANTASY XIV Online22,74422 September 2026 - 00:01:34 UTC95,10284,685Square Enix
Black Desert19,84122 September 2026 - 00:01:26 UTC59,91792,632Pearl Abyss

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Welcome to the Game512 September 2026 - 15:32:35 UTC532,534Reflect Studios
Beast Battle Simulator521 September 2026 - 23:54:59 UTC81,289DOG HOGGLER
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Viscera Cleanup Detail: Santa's Rampage311 September 2026 - 02:23:53 UTC1265,913RuneStorm
Rage Wars221 September 2026 - 23:47:22 UTC2122,151Lemondo Games
Demon's Rise - Lords of Chaos212 September 2026 - 06:02:34 UTC2156Wave Light Games Inc.
Demon's Rise - War for the Deep113 September 2026 - 05:39:20 UTC3109Wave Light Games Inc.
Save the Ninja Clan021 September 2026 - 23:01:54 UTC4,911112Willz
SLG Remix012 September 2026 - 01:07:31 UTC419481812 Productions (PC Port)
Darkness Assault012 September 2026 - 06:06:40 UTC366674Black Lime Studio
NAL Is Alive06 September 2026 - 09:48:36 UTC36153Chequered Ink Ltd.

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