SPSTEAMPULSELIVE ANALYTICS
Secondhand Lands

Secondhand Lands Steam metadata

Callipygian Games, LLC | Dec 1, 2017 | game

Released

0players observed · 23 September 2026 - 07:57:37 UTC

AdventureCasualFree To PlayMassively MultiplayerRPG

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)8,577
  • Revenue (VGI)No data available
  • Review score72% positive

Secondhand Lands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)8,577
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews81
  • Release dateDec 1, 2017
  • DeveloperCallipygian Games, LLC
  • PublisherCallipygian Games, LLC

Genres: Adventure, Casual, Free To Play, Massively Multiplayer, RPG

Company pages: Developer: Callipygian Games, LLCPublisher: Callipygian Games, LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Secondhand Lands Steam metadata

Secondhand Lands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/675230/metadata
Steam Communityhttps://steamcommunity.com/app/675230
PCGamingWiki search
IGDB searchSearch IGDB for Secondhand Lands

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 58 positive, 23 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

18

Platform releases
  • Steam 2 December 2017

Latest Steam announcements

  • Patch: Wed, September 11th - 11 September 2019

    * Several crashing bugs were fixed in the client and server. * A change to crafting attribute made the last crafting contest not working. It should be working now. * A new pet has been added to the world called a Crafting Cat. - It's a super cute oscillating ocelot or oscilot (tee hee). - It'll give you bonuses on six random crafting attributes - If you use the Oscillot during a crafting contest, the bonuses will stack. - You can buy more Oscillots and their bonuses will stack too. - Certain crafting stats are capped. Ex. cooldowns can't be negative due to time travel restrictions

  • Patch: Wednesday, August 28th, 2019 - 28 August 2019

    * A new pet has been added called the Combat Kitty. It's a pretty serious cat. * All combat pets, clones, and purr pets now have a Peace command. This will teleport your pet to you and stop any combat for the pet. * The server hardware has been changed from a cloud server to dedicated server hardware. It's far more zippy. * A few server crashes associated with the threading changes have been squished. * Look for the Oscillot in the next patch. It's an oscillating ocelot that helps you craft.

  • Server is Back Up - 27 August 2019

    The server is back online!

  • Server Downtime for Migration - 24 August 2019

    The servers are going to be down for a few days. The current server provider tried to do a bait-n-switch on me, and so I need to switch now. Sorry for the lack of notice.

  • Patch August 20th, 2019 - 20 August 2019

    This change has some internal server changes as well as some nice client asset changes. * A lot of internal changes were made on the server to get ready for server instances threads. Currently, all instances share the same thread, so this limits the number of instances. Once this feature is activated, (and it doesn't crash to all heck), you should start to see a lot more instance adventures. Also, if you see things broken in this release, please notify a GM or me (on Discord). Most likely, it's a server problem and can be fixed easily. * If you've been paying attention to Discord, you know that we've been adding a new Panther pet. It won't be added this release, but it is an attempt to make combat pets more useful and powerful. Just know that it'll be featured in the next patch. If you want to see it now, you could beg a GM to turn into a panther for you. :) * Non-collidable meshes (tho…

  • Patch Sunday July 14th, 2019 - 14 July 2019

    This is a major release since we are adding a new animation system to the client. In the coming weeks, you should be seeing new things in the game. For now, I only added a new pet which uses the new animation system. It's a cute little frog pet that will loot for you.

  • Patch Saturday, May 11th, 2019 - 11 May 2019

    This release is more tweeks for the appearance system. * The Wolf Hell Hound ability has been given a nice visual upgrade. * Many of the critters that used the old oscillate effect have now been fixed up to use the new appearance system. * Clare has submitted a Kitty Sheriff Star tinting pattern. Meow! I'll be announcing a fashion contest to be held in the Steam Forum. The prizes are pretty epic such as a Secondhand Lands Shirt or a Cloak with 7 major buffs plus the colors shimmer.

  • Sunday, May 5th, 2018 Patch - 5 May 2019

    Now that the client appears to be stable, I've been able to concentrate on making the appearance system better. * Rendering efficiency has been increased. * Animated meshes should appear on the map faster. A lot of things were done to make this happen. * Examining a player in game now shows their guild info - guild name - guild title (given to them by a leader) - guild priviledges * Pressing the load local texture button sometimes did nothing. It's fixed. * Sometimes local textures were not freeing before shutdown. It's fixed. * The player customization dialog has been widened so the tinting names are less likely to impede. * The player customization dialog has a reset appearance button in case you get borked. * Many textures were added from users on Discord. I encourage you to join us there. - an adorable kitty eye patch texture was added by Clare - scrapper dragon horns textures added…

  • Patch: April 28th, 2019 - 28 April 2019

    More things have been done to stabilize the client with the appearance customization: * The client is now built as a 64-bit executable instead of a 32-bit one * Several crashing problems were found and fixed * Previously, when a mesh was loading, the player saw themselves as a sheep. Now we don't show you anything. * Some player submitted textures were added to the makeup and item tinting kits.

  • Appearance Customization Phase 1 - 14 April 2019

    After ten years, I decided that Secondhand Lands needed a face lift with some nips and tucks. Previous updates have concentrated on lighting shaders and other visual aspects such as water. This release concentrates on player customization. As the title suggests, this is just the first phase of player customization upgrades. In order to complete player customization, I want the player customization system to be purely player driven. For example, one player could create a custom texture for a player mesh, and upload it to the game. This texture could then be sold to other players. The creating player would receive ingame compensation. This creates an economy based on talent. With this system, it's possible for player to have a unique appearance no one else has. I need to do a few other releases before we finish player customization though. The next major release will concentrate adding su…

  • Patch on Jan 6th - 6 January 2019

    * Fixed a potential crasher on the client when loading a non-existent static mesh. * Fixed up all chalices on quest giving NPCs. * Fixed up Indie's cloud of doom. * Fixed market display of items posted - Tokens now have a label. - Tokens are the tokens instead of the gold value. * FYI, badges of victory are only awarded when you turn in a resource collection. It's always been this way. I'm trying to track down a client crasher, but my attempts to even reproduce it have been unsuccessful. I'm working with Steam to try to get any minidumps. There won't be any updates until the appearance customization changes have been implemented. Exceptions will be made for newly discovered problems.

  • Patch later today - 27 December 2018

    * More rendering changes have been made - Water reflection and refraction are now correct. - Non-collidables are a little more advanced. * You might notice some new meshes in the game. More will appear too. Just realize that 2hl was developed ten years ago when fixed pipeline and 1.1 shader cards were common. In order to update the shaders to either 2.0 or 3.0 shaders, a lot of changes had to be made. I mostly had to rip out a lot of horrible code to get around the limitations of older hardware. I'm hoping that we can update to a modern version of DirectX and implement deferred shading later. The biggest limitation is my free time. The next major release will feature updated appearance customization. Instead of two colors per character, we will have four colors per character texture. Since each character mesh typically has two textures, this means the makeup kits will allow the player t…

  • Patch: Wednesday, November 11th, 2018 - 15 November 2018

    * This patch mostly changes a lot of the client internal rendering. - Occlusion queries have been removed. - The engine paints the z-buffer first and then runs the shaders normally. - Water reflection and refraction both use the same method. - Although it sounds bad to run the render pipe twice, the z-pass is fast, and we only render the necessary pixels. * A super embarrassing bug was removed where all the skinned meshes were rendered twice. The next patch is going to be centered on fixing a rendering error for the AMD Radeon r9 200 series. I had to buy one of these and setup a computer just to be able to reproduce this problem. After this next patch is done, I'll be working on a huge patch centering upon appearance customization.

  • Patch: Friday, October 26 around 7pm (Central time zone) - 26 October 2018

    * Non-collidables (those weeds on the ground) have better lighting. - They use the diffuse lighting in a more correct and realistic way. - Some non-collidables have specular and emissive lighting. - They look more purdy(sic). * All particle effects on skinned meshes were broken, but that got fixed. * The Wolf's hell hound ability looks much better. * The Sheep's static ability looks even more awesome than hell hound just because. * The sheep's eyes stay white and don't tint. The eyebrows now tintable though. * The appearance of the smelter in the Mother Goose village has been fixed. The metals parts are shiny too. * The gem polisher's metal parts are now shiny too. * Each map can now have independent ambient light settings. - The main world is set to almost 50% light even at night. - The rabbit hole is a dark dark place. * The next update will concentrate on increasing rendering efficie…

  • Patch Thursday October 18th - 18 October 2018

    * All the skinned/boned meshes in the game have had their lighting enhanced. I won't go into details unless asked. * The evil crystal that was crashing clients in the Lord Sittish area has been fixed. * A lot of static meshes such as houses had some corrupted normal vectors. They look much nicer. * The weather vanes now are shiny. * Fixed a movement bug where critters retreated too early. * I have temporarily disabled terrain navigation in the main world, so critter might walk through walls and trees more often. This will be done around 6pm (ish) Central Time.

  • More Rabbit Hole Fine Tuning - 29 September 2018

    * Chibi Crucifixion has a minimum of 25 points of damage so it won't heal your opponets. (yeah, that was happening...) * Sheep skins are only usable by wolves. * Halos are now emissive and shiny in sunlight and point lights. * The Drainer is now a light source when it blinks on. * The Teleporter is now a flickery light source. * There are now fewer minions per lair, but they are stronger. (less lag) * A vendor in Nod now sells reveal maps, but he charges you extra! * There are now three reveal map vendors in the rabbit hole, two horn vendors, and still only one sheep skin vendor. * Lair Health has been decreased for gameplay enjoyment. * Equipped Sheep Skins will emit a sheep sound if used. The final effect polishes the sheep appearance and fools even the most skeptical sheep. * The fiery thorns of the Fire Weed now are totally static. * If you destroy a lair too fast for the boss to sp…

  • Quickie Stealth Patch tonight - 6 September 2018

    his is a simple little patch where I increased the amount of lights per terrain sector quite a bit. (10-20 depending on how nice your 3d card is). You will probably notice an added 5 seconds during start up where terrain shaders are being prebuilt. Previously, these shaders were built on the fly causing little client side lag spikes. Making this patch is how I spent my Labor Day weekend. In actuality, I had a lot of fun. I also, added a few more point lights to the Mother Goose village and other places as well. As time goes on, I'll probably pepper the game with them. :)

  • Patch Coming Friday August, 23rd at 8pm Central Time - 24 August 2018

    The main theme of this patch is the completion of the Rabbit Hole release. However, the rabbit hole will not become officially active until I have a few sessions of player testing. If you'd like to participate in this testing, then listen to the Steam community forums for details. * In order to bring you a hyper-realistic player experience,(sarcasm) the shake effect will now use the terrain height under the water drops instead of the player's terrain height. Get wet on a hillside, and shake. You can see the difference. * Several effects didn't alway preserve attributes upon serialization. This resulted in effects looking not so good. They look better now. * A client crash from using tool tips in a collection album has been fixed. * The error message when the server is down is a bit better, but I need to spend more time on it. * Certain instances now serialize the world map and send it t…

  • Quick Patch Today around 7pm Central Time - 26 March 2018

    * A lot of internals were changed so that the maps are loaded mostly from the server. The client no longer keeps copies of most of the maps. * Two client crashes were fixed.

  • Quick Patch Today around 7pm Central Time - 26 March 2018

    * A lot of internals were changed so that the maps are loaded mostly from the server. The client no longer keeps copies of most of the maps. * Two client crashes were fixed.

Patch notes and updates

S.noRelease datePatch nameGID number
111 September 2019Patch: Wed, September 11th2408786008259232119
228 August 2019Patch: Wednesday, August 28th, 20192415540140454205838
324 August 2019Server Downtime for Migration2416665403775480180
420 August 2019Patch August 20th, 20192416665403763751087
514 July 2019Patch Sunday July 14th, 20192436927798960340844
611 May 2019Patch Saturday, May 11th, 20192405396896216556157
75 May 2019Sunday, May 5th, 2018 Patch2404270358333936854
814 April 2019Appearance Customization Phase 13763229740654049285
96 January 2019Patch on Jan 6th2417770561722157134
1027 December 2018Patch later today2417769111310434145
1115 November 2018Patch: Wednesday, November 11th, 20182413262343932156593
1226 March 2018Quick Patch Today around 7pm Central Time4249665521687686077
1327 January 2018Downtime January 27th, Between 2pm - 6pm Central Time4249665521687686188
146 January 2018Downtime January 6th, Between 5pm - 7pm Central Time4249665521687686331
1520 December 2017Downtime December 20th, Between 7pm - 9pm Central Time4249665521687686453
1612 December 2017Downtime December 12th, Between 7pm - 9pm Central Time4249665521687686558
176 December 2017Downtime December 5th, Between 7pm - 9pm Central Time4249665521687686676

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID675230
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDec 1, 2017
DeveloperCallipygian Games, LLC
PublisherCallipygian Games, LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews58
Negative reviews23
Total reviews81
Steam recommendationsNot available
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Secondhand Lands is a massively multiplayer online game set in a fairytale world colored with parody and witty fun. The heroes are comprised of a motley crew of wolves, sheep, catgirls, and scrappers who have pledged their undying allegiance to either Little Bo Peep or Red Riding Hood.

About this game

Secondhand Lands is a massively multiplayer online game set in a fairytale world colored with parody and witty fun. The heroes are comprised of a motley crew of wolves, sheep, catgirls, and scrappers who have pledged their undying allegiance to either Little Bo Peep or Red Riding Hood. Featuring: Four races with skill trees. Crafting system for equipment. Contests, server events, and big battles. PvP with guilds and factions. Pet Combat Player to player mounting. Customizable player instances where you can invite your friends. This game is free to play. You can pay for tokens to buy items, but you can also earn tokens by doing the daily grind. WARNING : If you're an achievement completionist, then this game isn't for you. The achievements are difficult and more will be added as the game grows. Some achievements may be available only during certain events and never to be seen again.

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
35In-App Purchases
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
bbfc12Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Secondhand Lands's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Secondhand Lands's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Secondhand Lands at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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Free To Play

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Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS306,78323 September 2026 - 09:59:00 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
War Thunder39,35523 September 2026 - 09:32:19 UTC125,317781,076Gaijin Entertainment
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
Diablo® IV27,70323 September 2026 - 08:59:41 UTC64,51869,242Blizzard Entertainment, Inc.
NARAKA: BLADEPOINT23,17023 September 2026 - 08:59:42 UTC385,770302,33024 Entertainment
DayZ21,10823 September 2026 - 08:59:42 UTC78,739460,377Bohemia Interactive
Arena Breakout: Infinite19,57023 September 2026 - 09:53:21 UTC65,94478,112Morefun Studios

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Warframe38,96523 September 2026 - 08:59:40 UTC181,509676,031Digital Extremes
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds30,29923 September 2026 - 08:59:41 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid29,39223 September 2026 - 09:37:56 UTC122,811467,999The Indie Stone
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games

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