SPSTEAMPULSELIVE ANALYTICS
Battlefleet Engineer

Battlefleet Engineer Steam metadata

Tomi Syväjärvi | Aug 18, 2017 | game

Released

1players observed · 3 October 2026 - 22:17:40 UTC

IndieSimulationStrategyEarly AccessRTSSteam Store

  • Latest observed players1 · 3 October 2026 - 22:17:40 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)596
  • Revenue (VGI)$2,545
  • Review score86% positive

Battlefleet Engineer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 3 October 2026 - 22:17:40 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)596
  • Revenue (VGI)$2,545
  • Review score86% positive
  • Total reviews14
  • Release dateAug 18, 2017
  • DeveloperTomi Syväjärvi
  • PublisherTomi Syväjärvi

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Tomi SyväjärviPublisher: Tomi Syväjärvi

Top Steam chartsTop 100 gamesGame directorySteam Store page

Battlefleet Engineer Steam metadata

Battlefleet Engineer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/685910/metadata
Steam Storehttps://store.steampowered.com/app/685910/
Steam Communityhttps://steamcommunity.com/app/685910
PCGamingWiki search
IGDB searchSearch IGDB for Battlefleet Engineer

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 12 positive, 2 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Workshop, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 August 2017

Latest Steam announcements

  • 0.3.2602.24 UI scaling, career mode prototype improvements - 24 February 2026

    This release publishes some previously shelved work and a smaller UI improvements pass to make this possibly final build more usable. What’s included: Full DPI/UI scaling support for modern displays.Implemented more proper UIs for career prototype, showing player fleet and faction status.A career setup screen with options for generating your own universe with many options and some presets.Display settings can now be applied without restart, but not while in-game.This doesn't make the career prototype into a finished mode, but it is now more accessible and replayable.

  • End of Development - 7 December 2025

    It is high time for me to acknowledge that the development on Battlefleet Engineer ended already some years ago. The game will not leave Early Access. The price has been reduced accordingly. TimelineStarted: June 2012 Early Access launch: August 2017 Last update: July 2022 Total development: ~13 years (active work ended ~3 years ago)I started this when I was 23 and still learning to program with C#, having made only small games and apps before. The project spans most of my adult life - from university student to professional software developer with a decade of industry experience. What I underestimated was the total effort required to complete a game like this solo while learning. The scope also kept expanding - in hindsight, keeping it simpler with basic progression mechanics would have been more feasible.The codebase grew from initial prototypes in 2012 to 115,000 lines by 2022. Devel…

  • 0.3.2207.6 Ship editing and testing improvements, merge from beta branch - 7 July 2022

    This update focuses on improvements to make the ship blueprint editing and testing gameplay loop smoother. All existing changes from the beta branch are now also included in the main branch. New functionality: Added options for fleet test battle to reduce need for manually setting up a desired scenario every time. The level size, enemy fleet, and fleet deployment distance can be chosen from a new dialog. Added the existing fleet generator tool to fleet editor. Game overlay (damage, resources etc.) enabled and opacity settings are now persisted in game settings file automatically. The values are separate for sandbox battles, normal battles, fleet editor, and ship editor. Position and visibility of ship editor dialogs is now retained until the whole fleet editor screen is closed. Enabled configuration modding of shield parameters like size, energy use etc. Ship mirror tool now uses existi…

  • New features in beta branch - 24 December 2021

    The "development" beta branch has been updated to the current state of development, which includes few still work-in-progress but already pretty functional features. During 2021 the amount of time spent on development has been admittedly pretty low and the work has focused on the sandbox campaign mode, which is still quite far from a releasable product. New features: Added simple configuration mod support. Don't like the balance of combat or want to try something wacky, like 10x faster fire rates on all weapons? Enable mods from a launcher or create your own by editing some JSON files. Added roaming pirate fleets to campaign sandbox. Added neutral single-station "free port" factions to campaign sandbox that are a good place to sell salvaged debris and rebuild your fleet. Station battles can be now fought manually in campaign sandbox. This feature is still pretty basic, but features stat…

  • Workshop content usage hotfix - 2 August 2021

    Fixed an issue that prevented playing some newer challenge levels and using ship blueprints downloaded from the workshop. These would show up in the game, but e.g. trying to add such ships to a level would just fail without any error message. The root cause was that the Steam workshop item IDs for new items are now larger numbers than what a 32-bit Integer can hold, which hasn't been an issue before. New feature updates will come eventually when those are ready. The "development" beta branch will get these first if you don't mind having some bugs.

  • 0.3.2004.04 Fleet generator tool and fixes - 4 April 2020

    This minor update adds a handy fleet generator tool to the battle sandbox. It allows quickly adding randomly selected ships similar to the battle setup screen. The tool may get introduced to the fleet and battle editors later. Minor changes and fixes since previous patch notes: Changed large plasma projectile damage modeling to allow them pass through multiple modules but not being able to fully destroy a module with a single hit. Made large plasma projectiles cause external explosion if they hit ship exterior armor. This is intended to spread some damage to adjacent armor segments as well and generally buff these projectiles against armor. Added a plasma destroyer ship design. It is a medium size ship with large plasma turrets and shields but very light armor. Improved / changed ship peak power use statistic to include charging of shields and weapons. This makes the stat more useful an…

  • 0.3.2003.10 Performance improvements - 10 March 2020

    A small service update that improves performance in certain areas, allowing larger ships and fleets. Fixed a significant issue with audio objects not getting released correctly if the sound never actually started playing due to a limit of simultaneous sounds. This caused whole game audio to eventually glitch and stop with large battles, and a long hang when returning to menu from a battle. It also gradually slowed the game down. Improved performance of ship resource distribution and especially that of radiator modules. The effect is very noticeable in very large ships or platforms with up to hundreds of radiator modules. Minor optimizations in particle spawning and ship weapon control logic.

  • 0.3.2002.19 Big Guns - 19 February 2020

    This larger update brings a new class of weapons, changes to shields, an easier way to fly-test your ship designs, and lots of small fixes. New large modules These new 2x2 modules are beam turret, plasma turret, and shield generator. They function similarly to the existing smaller versions, but with about 10 times the raw damage output and resource usage they form a new significantly higher tier. The large plasma and large beam are intended as main weapons of large ships that can provide enough energy and cooling to reach their potential. Normal shields are not adequate to defend against these weapons, which is where the large shield comes to play. Large beam turret has slow rotation speed but can fire a perfectly accurate 4-second burst with medium range. If the firing ship and target stay still enough, the beam can drill its way through multiple modules. The large beam can be very eff…

  • 0.3.1910.12 Battle Sandbox improvements - 13 October 2019

    A minor update with mostly small user interface improvements in the Battle Sandbox game mode. New functionality Added options for what you can select in Command and Edit modes of the Battle Sandbox. This helps avoid accidental selection of e.g. enemy ships or missiles, asteroids. Added ability to select, manipulate and rebuild destroyed ships in Battle Sandbox edit mode. Fixes Fixed a rendering issue that was causing jagged edges e.g. on weapon beams. Fixed crash when using debug overlay in Battle Sandbox and selecting projectiles. Going to Edit mode in Battle Sandbox now releases manual control of ship. Fixed crash when using ship manual control in Battle Sandbox mode while the fleet AI is enabled. Fixed static / stuck weapon beam lights appearing in battle after it has been loaded from a Level file. This also affected entering Battle Sandbox mode from an existing battle. Moving a ship…

  • 0.3.1909.19: New game mode: Battle Sandbox - 20 September 2019

    One of the major design goals for Battlefleet Engineer has always been to give the player freedom and tools to make their own fun with different ship designs and battle compositions. However, a significant limitation has been that the battles need to be set up completely beforehand with the fleets, level parameters, and asteroids fixed. The new Battle Sandbox mode can be started from any ongoing battle and allows commanding ships in both fleets, adding ships and removing objects, ship and asteroid manipulation etc. - all without even having to pause the simulation! In addition, the "Command" mode of the sandbox lets you still play the battle as usual, with some additions such as being able to also fly and command the enemy ships if you want. Current features include: Add, delete, rearm, repair and rebuild ships. Teleport or drag ships, missiles and projectiles around. Move ships between…

  • 0.3.1908.21 Switch to 64-bit - 21 August 2019

    The game is now available as 64-bit (only). The immediate benefit from this is that the "Out of memory" crashes are now fixed. These crashes were occurring usually when starting or ending a battle, or when trying to run the game at 4k resolution. Going 64-bit required large technical changes to get rid of 32-bit only dependencies, but also means that the game no longer depends on outdated and unsupported tech. Replacing XNA with FNA The Microsoft's XNA Framework 4 has been replaced with the FNA library that is an open source reimplementation of XNA. Under the hood the game now uses SDL2, renders using OpenGL instead of DirectX, and installation of the XNA Framework redistributable is no longer needed. FNA also supports Linux and Mac, but porting Battlefleet Engineer to those platforms is not currently planned. Replacing Awesomium with CefSharp Battlefleet Engineer uses a web browser eng…

  • 0.2.1906.10 First version of campaign prototype - 11 June 2019

    The default branch now includes a very early version of a "survival sandbox" overworld where you have a persistent fleet in a small universe of warring factions. It only has minimal graphics and UI, but many of the intended core mechanics are there such as Newtonian fleet movement, persistent fleet damage, resource scavenging from battle debris, power struggle between AI factions, and a simple resource economy to generate fleets for you to raid. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30166125%2F55fcfe6a4b2287a8a92a6c08f9c9a4e84a32f566.png Please let me know what you think. It has been quite a while since last update, so I thought releasing this in the current state is better than just continuing the radio silence while making slow progress.

  • 0.2.1811.3 Battle challenge workshop support, new fleet editor features - 5 November 2018

    This update adds publishing of battle challenges to the Steam Workshop and some new tools for fleet editing. However, much of the work since last update has been in background functionality to support persistent fleets and other functionality needed for new game modes. Battle Challenges You can now publish your own battle challenges made in the Battle editor to the Steam Workshop and download ones made by others. The challenges can include your own ship designs for both the enemy and player fleet. Highscores are still only local for now at least. Can now subscribe to battle challenges from the workshop using the Steam client or Steam Workshop website. Can now publish your own battle challenges to the workhop from the battle challenges screen in-game. Battle challenges screen now shows a preview image of the level including level bounds, asteroids, ships and deployment areas. https://ste…

  • 0.2.1808.13 Workshop publishing fixed - 13 August 2018

    This is a specific bug fix update. Feature development has been going on in the area of fleet editing and persistency, but those are not ready for release yet. Apparently publishing ship blueprints to the workshop has been unreliable / broken for some time now, but since there hasn't been any direct complaints I haven't thought much of it. Fixing the issues required migrating to use a different Steam API wrapper for C# and a quite serious investigation to find a really tricky bug, but the integration should now work reliably. The publishing is now truly asynchronous as well, so the game doesn't lock up while uploading.

  • 0.2.1805.25 Module drag and drop in ship editor - 25 May 2018

    A small update with 2 features: Easier ship editing by simply dragging to move or duplicate modules in ship editor, ship motion traces test in debug overlay. Module dragging Simple demonstration video Selected modules can be moved at once by dragging them to desired location and dropping. Selected modules can be duplicated by dragging and holding left ctrl when releasing the drag. Modules can be dragged to disconnected positions, but the ship has to be in one piece to exit editing. Note: Active origin (core) module can't be replaced or deleted by dragging other modules over it. Core and thruster modules can be moved by dragging as well. Ship motion traces Implemented a simple test of tracing ship movement semi-persistently in debug overlay. It looks quite neat so I thought it worth mentioning. I might later make a proper implementation with better performance and visuals as a battle ove…

  • 0.2.1805.16 Missile controls and synchronized move command - 17 May 2018

    This update gives more control over missiles and adds synchronized movement mode for ships. Also includes some smaller fixes. Missiles New missile launch controls UI allows disabling automatic launching and lets player manually launch missiles from selected ships. Launching missiles can be queued and is automatically optimized to launch requested number of missiles as fast as possible. Missiles can now be selected and followed with camera. Missiles can be given movement command that sets their heading. Missile target can be manually set as a ship or module within a ship. A group of missiles can be given multiple targets at once. Game logic distributes the targets between the selected missiles. Enemy missiles can be now set as targets, but still only beam weapons will damage them. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30166125%2Fddd058dbc1e6bcaa10933d5252d4393e%25E2%2580%25A6

  • 0.2.1803.03 New particle effects. - 4 March 2018

    Almost all particle effects in the game have been revised to make them bigger and prettier. Most noticeable additions are explosion, flame and smoke effects that also make it very clear when a ship or module gets disabled. The number of spawned particles can be adjusted from the settings screen at any time so you can control the performance impact. Gameplay video with the new effects The game has had GPU accelerated particle systems (which can handle a lot of debris and effect particles) since before the first release but the effects have been pretty subtle. While the subtle effects were more realistic, bigger effects can greatly add to the visual appeal of the game, especially on video where details are lost in compression and scaling. Changelog New flame and smoke effect when an active (not armor or hull) module gets disabled. Redesigned explosion effect when a propellant tank module…

  • 0.2.1803.03 New particle effects. - 4 March 2018

    Almost all particle effects in the game have been revised to make them bigger and prettier. Most noticeable additions are explosion, flame and smoke effects that also make it very clear when a ship or module gets disabled. The number of spawned particles can be adjusted from the settings screen at any time so you can control the performance impact. Gameplay video with the new effects The game has had GPU accelerated particle systems (which can handle a lot of debris and effect particles) since before the first release but the effects have been pretty subtle. While the subtle effects were more realistic, bigger effects can greatly add to the visual appeal of the game, especially on video where details are lost in compression and scaling. Changelog New flame and smoke effect when an active (not armor or hull) module gets disabled. Redesigned explosion effect when a propellant tank module…

  • Version 0.2! New damage model and game balance. Updated ship library and battle challenges. - 11 February 2018

    The major damage model and game balance changes have been in the beta branch for a while. This update makes them official and contains updated battle challenges, bug fixes. See previous announcements for details about the changes. New features Armor plate simulation with per-segment damage independent from module damage Explosion simulation Armor piercing explosive projectiles that explode after penetrating Projectile passthrough, ship internal ricochets Projectile penetration, armor plate and module damage visualization Beam (weapon) penetration and passthrough, distance-based shield interaction Content changes All stock ship designs either improved or replaced with new ones Existing challenge levels updated and tweaked to take the new game balance into account 3 new challenge levels: "Canyon battle", "Obstacle race 2", "Obstacle race 3" Imrovements and fixes since the previous beta ve…

  • Version 0.2! New damage model and game balance. Updated ship library and battle challenges. - 11 February 2018

    The major damage model and game balance changes have been in the beta branch for a while. This update makes them official and contains updated battle challenges, bug fixes. See previous announcements for details about the changes. New features Armor plate simulation with per-segment damage independent from module damage Explosion simulation Armor piercing explosive projectiles that explode after penetrating Projectile passthrough, ship internal ricochets Projectile penetration, armor plate and module damage visualization Beam (weapon) penetration and passthrough, distance-based shield interaction Content changes All stock ship designs either improved or replaced with new ones Existing challenge levels updated and tweaked to take the new game balance into account 3 new challenge levels: "Canyon battle", "Obstacle race 2", "Obstacle race 3" Imrovements and fixes since the previous beta ve…

Patch notes and updates

S.noRelease datePatch nameGID number
12 August 2021Workshop content usage hotfix4038025597327095169
24 April 20200.3.2004.04 Fleet generator tool and fixes2978509755353147363
310 March 20200.3.2003.10 Performance improvements2579938650942507489
413 October 20190.3.1910.12 Battle Sandbox improvements3051677487685072056
521 August 20190.3.1908.21 Switch to 64-bit2416665403765785542
611 June 20190.2.1906.10 First version of campaign prototype2411028931158293221
74 March 20180.2.1803.03 New particle effects.4249665521687729431
811 February 2018Version 0.2! New damage model and game balance. Updated ship library and battle challenges.4249665521687729565
928 January 20180.2.1801.27 - Updated stock ship designs and fixes for beta branch4249665521687729677
1014 January 2018New damage model and major game rebalancing now in beta branch!4249665521687729789
119 October 2017Version 0.1.1710.09 - Bug fixes and some usability improvements.4249665521687729892
1227 September 2017Version 0.1.1709.27 - Ship editor mirror tool4249665521687730002
1313 September 2017Version 0.1.1709.13 - Steam Workshop integration for ship designs4249665521687730113
1426 August 2017Version 0.1.1708.26 - Quality of life improvements4249665521687730322

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID685910
Live current players1
SteamPulse tracked peak1
Live count (today's peak floor)1
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateAug 18, 2017
DeveloperTomi Syväjärvi
PublisherTomi Syväjärvi
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent86%
Positive reviews12
Negative reviews2
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/685910/

Short description

Engineer spaceships, compose fleets and command them in in real-time battles. All ships are completely defined by their module composition. Achieve victory with brilliant command on the battlefield and by engineering it into your fleet.

About this game

Workshop support Features Workshop integration for sharing player-made ship designs and battle challenges. About the Game Development Status (December 2025) Active development ended in 2022. The game remains available at a reduced price. What works: Ship editor with module-based design, physics-driven combat, 40+ ship designs, 14 challenge levels, Steam Workshop support. What was not completed: Planned campaign mode, online leaderboards, additional content expansions. The core mechanics are functional and stable for those interested in this type of game. --- Battlefleet Engineer is a game about smart ship design, fleet composition and tactical control in real-time battles. Fully physics-based movement, detailed damage model, and ship resource system make designing ships an engineering puzzle where you need to compromize between maneuverability, defence and firepower. This leads to interesting emergent behaviors and specialized ship designs that counter others, providing endless combinations and possibilities. In the battles you need to choose and time your engagements carefully, exploiting your fleet's advantages against the enemy and countering theirs. If you are more casually inclined, the game comes with a library of ready-made ship designs to use in randomized and custom battles. You can be watching ships tear each other apart or flying around shooting at enemies yourself with just a few clicks. Features RTS-style battles with up to dozens of ships per side. Doesn't include building of units or resource management mechanics. Ships are made of and entirely defined by their modules. The modules such as generators, thrusters, weapons, armor etc. form the structure and define the behavior of the ship. Ships can have anywhere between 5 to over 1000 modules. Detailed damage model that simulates armor plates and tracks damage to armor segments and each module individually. Ships can get partially disabled and split in two. Projectiles can penetrate or ricochet from armor then pass through multiple modules or whole ship, shields are volumetric instead of simple barriers etc. Ship and level editors. Create new ship designs and levels from scratch or by edi…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Battlefleet Engineer's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Battlefleet Engineer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Battlefleet Engineer at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$1.99$1.99No discountSteam Store

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VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
Slay the Spire 246,3394 October 2026 - 00:40:30 UTC574,638199,438Mega Crit
Palworld45,8994 October 2026 - 00:44:13 UTC2,101,535451,088Pocketpair
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
Path of Exile 224,9313 October 2026 - 23:36:57 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended20,1324 October 2026 - 00:12:04 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle17,1694 October 2026 - 00:46:48 UTC27,916111,695Afterthought LLC
R.E.P.O.15,9334 October 2026 - 00:19:58 UTC266,908420,693semiwork

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2420,4334 October 2026 - 01:03:05 UTC1,291,3282,758,031Valve
Baldur's Gate 347,3524 October 2026 - 00:38:52 UTC875,343836,282Larian Studios
Total War: WARHAMMER III47,0184 October 2026 - 00:45:35 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 246,3394 October 2026 - 00:40:30 UTC574,638199,438Mega Crit
Arena Breakout: Infinite43,4883 October 2026 - 18:55:43 UTC65,94478,112Morefun Studios
Hearts of Iron IV26,8454 October 2026 - 00:50:07 UTC93,196377,014Paradox Development Studio
RimWorld24,6513 October 2026 - 23:02:42 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI23,2424 October 2026 - 00:40:46 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Crusader Kings III22,4993 October 2026 - 23:38:40 UTC98,474138,767Paradox Development Studio
Transport Fever 321,6793 October 2026 - 23:13:37 UTC38,722Not availableUrban Games
Once Human20,7503 October 2026 - 21:25:02 UTC231,343179,110Starry Studio
7 Days to Die20,7303 October 2026 - 23:56:06 UTC124,449398,822The Fun Pimps

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS184,6094 October 2026 - 01:02:25 UTC399,748Not availableBULKHEAD
Bongo Cat153,8364 October 2026 - 00:46:45 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Rust93,3854 October 2026 - 01:01:08 UTC259,6461,403,838Facepunch Studios
Project Zomboid59,1513 October 2026 - 23:15:57 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero56,4514 October 2026 - 00:19:27 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine50,3424 October 2026 - 00:45:34 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 246,3394 October 2026 - 00:40:30 UTC574,638199,438Mega Crit
Palworld45,8994 October 2026 - 00:44:13 UTC2,101,535451,088Pocketpair
Geometry Dash45,1933 October 2026 - 23:45:47 UTC108,707590,977RobTop Games
Stardew Valley42,6024 October 2026 - 01:03:52 UTC236,6141,016,067ConcernedApe
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS184,6094 October 2026 - 01:02:25 UTC399,748Not availableBULKHEAD
Bongo Cat153,8364 October 2026 - 00:46:45 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2763,1613 October 2026 - 23:06:25 UTC88,015842EA CANADA, EA Romania
Project Zomboid59,1513 October 2026 - 23:15:57 UTC122,811467,999The Indie Stone
VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
War Thunder44,7323 October 2026 - 22:32:10 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,6024 October 2026 - 01:03:52 UTC236,6141,016,067ConcernedApe
Farming Simulator 2541,3183 October 2026 - 14:57:39 UTC135,88351,357GIANTS Software
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
EA SPORTS FC™ 2628,3594 October 2026 - 00:21:22 UTC159,35063,186EA Canada, EA Romania
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
Hearts of Iron IV26,8454 October 2026 - 00:50:07 UTC93,196377,014Paradox Development Studio

RTS

GameLatest observed playersTracked peakReviewsDeveloper
EA SPORTS FC™ 2763,1613 October 2026 - 23:06:25 UTC88,015842EA CANADA, EA Romania
VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
Rocket League®32,0493 October 2026 - 21:16:59 UTC146,902579,707Psyonix LLC
EA SPORTS FC™ 2628,3594 October 2026 - 00:21:22 UTC159,35063,186EA Canada, EA Romania
eFootball™19,1713 October 2026 - 22:32:02 UTC33,925108,764KONAMI
Football Manager 2617,8994 October 2026 - 00:19:23 UTC82,75036,155Sports Interactive
Assetto Corsa13,0773 October 2026 - 21:48:10 UTC20,019169,192Kunos Simulazioni
Forza Horizon 510,8403 October 2026 - 16:04:02 UTC80,745270,901Playground Games
Forza Horizon 610,7564 October 2026 - 00:49:02 UTC302,645100,307Playground Games
Football Manager 20249,2704 October 2026 - 00:56:28 UTC88,89428,373Sports Interactive
REMATCH9,0984 October 2026 - 00:26:34 UTC57,36351,620Sloclap
NBA 2K278,6553 October 2026 - 23:57:02 UTC31,139Not availableVisual Concepts

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