SPSTEAMPULSELIVE ANALYTICS
Rise of the Foederati

Rise of the Foederati Steam metadata

Genos Studios | May 4, 2020 | game

Released

1players observed · 4 October 2026 - 07:06:43 UTC

IndieRPGStrategyEarly AccessTurn-Based TacticsSteam Store

  • Latest observed players1 · 4 October 2026 - 07:06:43 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)330
  • Revenue (VGI)$2,192
  • Review score64% positive

Rise of the Foederati metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 4 October 2026 - 07:06:43 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)330
  • Revenue (VGI)$2,192
  • Review score64% positive
  • Total reviews11
  • Release dateMay 4, 2020
  • DeveloperGenos Studios
  • PublisherGenos Studios

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Genos StudiosPublisher: Genos Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rise of the Foederati Steam metadata

Rise of the Foederati metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/732510/metadata
Steam Storehttps://store.steampowered.com/app/732510/
Steam Communityhttps://steamcommunity.com/app/732510
PCGamingWiki search
IGDB searchSearch IGDB for Rise of the Foederati

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 7 positive, 4 negative

Price and discount

$8.90

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 4 May 2020

Latest Steam announcements

  • Cutscenes are here! - 2 March 2025

    Hey there. Long time no see! We have been working as much as we can to provide a playable campaign for you guys, and today we come with a very important announcement. We have a workable structure to insert cutscenes to the game! This is a small preview of what this is capable of, and we still have a couple frameworks that are much simpler to be added; we are very happy that this is the most common type of cutscene in the campaign, and it opens up a world of possibilities. In another news, there'll be some new mechanics for campaign which are not exactly world exploration, but should be a good middle-ground. Expect news also from this! Plenty of cutscenes are being added for the first chapter, and a new test version for the game with the campaign should be available in the coming months. Stay tuned.

  • Update 1.8.2 - 4 June 2024

    Hello everyone. Another package of fixes for the game. Some are small, but noticeable. One of the new units were being removed because of coding issues, and should work now. We expect more fixes in the future until the game is ready for a campaign. Stay tuned. Fixes: * Suebian Proven Ones now should be deployable and able to be played. * Buying certain items now does not place them in an invisible black hole that makes it disappear; should be correctly placed in the player's inventory. * Right-click "Take" command in looting should work properly * Defeating a leader now should properly crush the warband's morale.

  • Update 1.8.1 - 29 May 2024

    Hello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-Dev's main developer's family recover from the loss of a dear family member. Since we are disallowed to use it, our updates and files have been transferred manually, which increases our time drastically. Internally, we decided to let our subversion client resolve their internal issues while we develop our campaign. Though we are behind in programming, our artwork and animation has been going fast. We have a script ready and expect everyone to like this small preamble to our main campaign, as a prelude that is actually an epilogue. You'll guys know more details in a few. Not everything is bad news. Hyperkinetic h…

  • Update 1.8 - 19 December 2023

    Hello, everyone. Today we give our Christmas present to everyone who contributes to our game. Its been several months since our last endeavours in developing were made, and we can safely say that the first fruits arrived in time for the holidays. A long-remaining glitch in our multiplayer code left everyone without the means to play with each other, which was one of the core features of our early builds. As much as desync and bugs still happened, it was possible for players to play freely by creating a room and inviting others for a fight. Today, this has been finally addressed, and our partners at Hyperkinetic worked hard to provide a fix. This has revealed as well that our current code is not up to standards (evidenced by our previously mentioned problems), and not only has the fix been made, but we are now aware of the steps required to upgrade our systems for larger scale playing. I…

  • New Development Partnership with Hyperkinetic Studios - 29 August 2023

    Hello there. We are very proud to announce an ongoing negotiation of partnership with Hyperkinetic Studios for the development of Rise of the Foederati! Although it is a little early to bring the exact points of our agreements, this news is to further address and finally solve our systemic issue of programming workforce that is plaguing us for years; we expect that this partnership brings a hyperkinetic boost to our programming forces, and solidify this alliance for more projects in the future. Expect more details soon, as we finalize our deal and solidify the fineprint of our joint efforts.

  • Happy Steam Launch 3rd Anniversary, Rise of the Foederati! - 4 May 2023

    Hello there, folks. It's been three years since we officially launched Rise of the Foederati on Steam as an Early Access title. It has been a while since our last update, and we have not brought you news because... well, there isn't enough content for us to update you guys as newsworthy, unfortunately. This year has been very hectic for us; we hired new programmers to aid in our title, but it has been difficult to put them on tracks with our project. Our previous lead programmer unfortunately was not with our project for some time. On a good note, however, is that he is partially back in development. Our lead sprite and animation artist has a nasty injury and cannot draw as often as he did, leaving us to start a new hiring process for new artists that can fill in for him in our campaign demands. Meanwhile, structurally, our campaign script is almost done, so we know already how it will…

  • More about our Campaign (Part 2) - 9 December 2022

    Hi there. Continuing our series about our single player campaign, today we'll present to you our main character. As previously posted hinting it, the new character is a young prince by the name of Hermenegild. Being a Visigoth prince, he is raised in the court of his father, king Liuvigild, who for the first time manages to unite and create a lasting kingdom, something their people have not seen for centuries. During the campaign, the player will be put in Hermenegild's shoes as they try to survive as a young man with the huge burden of being the successor of the king. Will he be up to the task? Or will the weight of the Kingdom be too much for him to bear? Perhaps what is most unique about our campaign and what we are most excited to show you is the progression of our prince. When the campaign begins, you will play as an immature, but headstrong young man destined for greatness. As the…

  • More about our Campaign (Part 1) - 27 November 2022

    Hi there, we announced ten days ago our new single player campaign. We only mentioned it briefly what was all that about and today we're here to explain what it is all about. As only a reminder for everyone, when we started developing Rise of the Foederati our main idea was to bring the connection between Antiquity and Middle Ages to players, as a interstatial period for those wondering what happened in the continent of Europe, Northern Africa and the Levant. Being a turn-based strategy game where players do not play as the leader of a nation, but rather as a commander of a soldier detachment, the whole mission of players is generally to serve their king/leader as a military officer with a group of different sizes, from a small warband to a large military unit performing a multitude of tasks, related to combat, or not, as they weave through the intricacies of a very politically fluid hi…

  • A Change of Roads (Campaigns) - 16 November 2022

    Hello there. When we started Rise of the Foederati, we envisioned a project that would begin as a multiplayer experience first, and a single-player campaign game second. The objective was to build a historical game where players could travel around and seek adventure with their tribes and play along with their friends for objectives, fun or even just competitively seek to outpace other players in the same tribe. Our team begun very small, with an artist, programmer, game support designer/developer; then came an accountant, new artists, support programmers, and we started hiring voice actors to play the leaders and the trailers. Development was good; in 2017, we showed how our project was coming along in local game fairs, such as Brasil Game Show, together with other indie games. It was a great pleasure to be standing next to indie big names such as Knights of Pen and Paper devs, for exa…

  • Programmers, development and single-player campaigns - 24 May 2022

    Hi there, its been a while. You may have noticed we did not have a two-year anniversary Steam launch message on May 4th. We didnt post anything because there is very little to show in the ways of content update. Currently, as it is, our project is halted on the programming side, because of a shieldwall/animation bug that needs fixing. Until it is, all of our units use the same system that may cause game inconsistencies. We have new units, new tribes and the map exploration mechanic to develop ASAP and we were supposed to deliver it by April of this year. Our team consists of one lead programmer, a game designer and several artists, with another person working in the background as the bridge to accounting, business and so forth. Our programmer has been facing personal and working-related issues that kept him from further developing as required, and we gave several months for the situatio…

  • Yay for 2022 (New website)! Or nay...? (Programming halting) - 22 February 2022

    Hi there guys. Hope you are enjoying your 2022, because we at Genos Studios are having a lot of trouble to get our job started. Programming has been on a halt since last year due to a combination of real life inconveniences, health issues and general work-related demands for our crew (which is... our game designer and programmer). So to be transparent with you guys, no, we haven't done much in terms of programming so far, and we intend to make it up for it in a near future. In other more positive notes, our website is finally up again! We made lots of changes to make it more dynamic and accessible for people on both smartphones and PCs. If you want to check it out click below: www.riseofthefoederati.com Regarding our new tribe; we have a sketch ready for the leader of the Alans, and it should be finished by the end of the month. This is a quick announcement just to get you guys up to da…

  • New units, tribe, animations and regarding maps - 29 January 2022

    Hi there. It's been a while since our last update. We didn't give you guys a Merry Christmas nor a Happy New Year, but we've been hard at work to provide something to make up for this. Our timeline is filled with holes and not complete yet for this year, because of many not-listed-before content being added. Taking into a bulletpoint list, lets address each point here. New units. Until the end of February-mid March, all tribes will feature their six Ordinary units and one Authority unit, meaning the remaining tribes, Basques and Franks, will have their new units added. The Frankish unit should take longer because of the sheer amount of animations and its new depiction of a mechanic regarding reloading weapons. After this, our focus will go into the new tribe. The new tribe ready, we'll add a new leader for each tribe, making it possible for players to choose one of the two tribe units,…

  • Website maintenance - 5 November 2021

    Hi there, we are currently overhauling and putting our website in maintenance for upgrades, better visibility and sleekness, given its previous outdated style. For now, it should not appear for you because its also being migrated to a different host; expect the migration to end by December and the new website to be up by February 2022. We apologize the inconvenience; the website has a huge wealth of information on our game and it was the place of choice to know how things would look like superficially in a full release.

  • Official Website and new unit - 19 October 2021

    Hi there. If you haven't noticed, our website is down for rehosting on a different provider. We ask for patience while we settle the new configurations with our new partner. Addressing many of the issues that are there, in the future some things will be improved, such as an easier access of information regarding tribes, geography and the history of the game. Our next update will feature another new unit, this time, for the Basques. We mentioned that the new units provide a solidification of the tribes' identities, and this time it is not different; the Visigoths got an armored Medium infantry unit for melee, the Suebians got a flexible Medium Infantry unit focused on combining power, tankiness and responsiveness, and now the Basques will get an infantry unit with interesting aspects, more details coming soon.

  • Update 1.7.7 / 1.7.8 - 11 October 2021

    Hi there, we have two patches, one that hit last week and this one right now. We didn't add the changelog for it, so here it is below: 1.7.7 (10/2/2021) Fixed: Breaking error when switching from no weapon at all or when a unit had no old weapon while getting ready for battle. Fixed: Breaking error when a dodger's neighbor positions are all occupied, it now dodges in its own square if that's the case. Fixed: Leader commands were never ending their "in progress" state, thus preventing a leader from performing any further abilities. 1.7.8 (10/11/2021) Added: multi-step tooltip to inventory items. Added: New Suebian unit: Proven One (Dugunthiz). The Dugunthiz is a Medium Infantry unit with outstanding durability and strength with great flexibility in roles. This wildcard soldier can perform in many tasks exceedingly well, and is a very valuable addition to any Suebian warband. Changed: Bett…

  • Patch 1.7.6 (Documentation of Patches 1.7.1-1.7.6) - 29 September 2021

    Hi, we've been working on our newest update and made several fixes. For purposes of documentation, below are the changes made in the six patches we released ever since the 1.7.0: Patch 1.7.1 - 1.7.6 Added: Tribal Abilities list will show abilities for the currently 4 usable tribes (hovering the icon of a tribal ability should show description of a level 1 of it). Added: profile previewing in home screen & lobby. Fixed: breaking error when generating warbands. Fixed: steam cloud and saving not working properly. Fixed: Calculated stamina regeneration value was applied to health instead of stamina. Fixed: Integer overflow when calculating unit battle value. Fixed: Multiple corrupt attack animations. Fixed: Boga Aihwudrauhts visual stances and undeployability issues. Fixed: Frankish Galikakus axe animation state wasn't playable. Fixed: Breaking error when using leader commands. Fixed: Charg…

  • Update 1.7.0 - 20 September 2021

    Hello everyone, it's been a while. We apologize for the four-month silence, work has been hectic in all fronts. There are many things to correct and many things to add to our game, and this update tries to bring forth all our work in this time period to fruition. Most possibly, this update surpasses all others in relation to content. We have new units coming along in the next weeks, a whole lot of abilities that more than double the last amount. And there are also many fixes to bugs. Unfortunately, all this does not take away the fact that we are late in several of our timeline milestones. We said we were eager to provide map conquest support for gameplay that gets closer to our general game idea, and this update does not provide it, yet. Instead, we continue to build the foundations for a more complete gameplay when the first template for this game mode is complete. As always, we great…

  • Happy birthday to our Steam release! - 10 May 2021

    Hi there, it's been roughly a month since our last update, and this is only a small news report on what is going on in development. Rise of the Foederati has been launched on May 4th, 2020. As a project on early access, there is intense work going on to make it through our Alpha stage, set to be up in January 2023. In our development stages throughout our timeline, we managed to reach several points we didn't expect to reach so early, while others got severely delayed due to multiple problems and setbacks. Our development team is very small, consisting of a project manager, an accountant/business planner, a programmer, a media manager and a few artists. Sometimes one person gets ahead in development, sometimes this same person gets behind. Currently, our artists are ahead, which means there is plenty of material in stash ready to be programmed for the game. Because the game has no way (…

  • The Road Ahead, our Timeline and Announcing the New Tribe - 6 April 2021

    Hello there. It's been a while since we talked about the development of the game, and instead we posted our last few updates with mostly fixes, small additions and changes to the overall balance of combat in the game. One of our main concerns regarding the game is transparency, and it was our decision to make a timeline where we make our predictions for our development process and lay out a comprehensive way to tell players what our goals are. Currently, as our timeline stands, we made progress in lots of areas which were not predicted there, but lacked in others that were made there and are not ready yet. Below we detail the development points where we are late and explain to you why, and how we are going to solve it: 2020 * June: Estabilishment of ranked play and support for territory conquest This is our number one priority right now for development. We are lacking only one map as te…

  • Update 1.6.3 - 13 March 2021

    Hi there. Did you get tired of getting fixes? Hope not, because we will keep fixing things and adding things until you wish we didn't!! As previously, we still are animating the new units, so no new soldiers for now. Fixed: Second attack on chain is not accounting extra stamina cost (only found on Quick attacks) Changed: Attack chain stamina cost multipliers. Changed: Javelins' Critical Hit chance reduced from 10% to 5%. Changed: Medium Armor should now be more effective at reducing damage. Added: Pause/Continue offline game shortcut (Spacebar). Added: Music tones based on the win/defeat type of the battle. Added: Warband Power attribute, a hidden attribute calculated by the overall levels of your units in your Warband and the classes they have. Units with higher pay have higher power levels than those with lower pay but the same level. Your deployed units follow this same calculation.…

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2024Update 1.8.25742731639349139796
229 May 2024Update 1.8.15742731639327597363
311 October 2021Update 1.7.7 / 1.7.84069556867219670312
429 September 2021Patch 1.7.6 (Documentation of Patches 1.7.1-1.7.6)3938951840876417967
524 June 2020Hotfix 1.2.0b3444639924490640645
623 June 2020Update 1.2.03384966595888271031
716 June 2020Update 1.1.93309530667994593368
814 June 2020Update 1.1.8 and Hotfix 1.1.8b3309530667986978753
911 June 2020Hotfix 1.1.7b3309530667974077497
1010 June 2020Update 1.1.73309530667972805236
114 June 2020Update 1.1.6b (Hotfix)3157533548741526845
124 June 2020Update 1.1.63157533548739561455
131 June 2020Update 1.1.53142896212103387087
1431 May 2020Regarding Update 1.1.53142896212101134330
1528 May 2020Update 1.1.43142896212089162903
1625 May 2020Update 1.1.33112496281306789327
1724 May 2020Update 1.1.23112496281300255045
1822 May 2020Update 1.1.13112496281295173045
1918 May 2020Update 1.1.0 delayed4742798964251935369

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID732510
Live current players1
SteamPulse tracked peak2
Live count (today's peak floor)1
Price$8.90
Free to playNo
Discount0%
Original price USD$8.90
Current price USD$8.90
Release dateMay 4, 2020
DeveloperGenos Studios
PublisherGenos Studios
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent64%
Positive reviews7
Negative reviews4
Total reviews11
Steam recommendationsNot available
AchievementsNot available
Average playtime forever398 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/732510/

Short description

An historically accurate multiplayer strategy game that combines RPG elements with turn-based combat. You play as a leader of one of the many tribes surrounding the Roman borders in mid-5th century AD. Your objective is to lead your warriors into raids, skirmishes and battles to survive.

About this game

Rise of the Foederati was formerly an online, massive multiplayer, now single-player focused strategy game that combines real-time strategy with turn-based combat. You play as a leader of one of the many tribes surrounding the Roman borders in mid-5th century AD, and your objective is to lead your warriors into raids, skirmishes and battles to survive. More important than winning battles, however, is to wade through the intricacies of managing your warband, as your soldiers will support your leadership as long as you bring them loot and glory. A weak leader, however, may face discontent warriors that will desert, abandon formations, disrespect your commands, or even challenge you to take control of your group! Spine-chilling, realistic immersion What you hear is what it is. A knife stab. A shield blocking an incoming sword. The jingling sound of coins inside a bag. Nearly every sound you hear in Rise was recorded in studios to be as realistic as possible. The eerie feeling before a battle now feels more tense than ever, with dynamic music that shifts with a battle's progress. Deep, intricate, and tactical gameplay Witness your soldiers improve as they wage wars with you. Historical accuracy The Dark Ages (or, more accurately, Migration Period) as you have never seen before. Rise of the Foederati has historical accuracy down to the most minimal detail. From the pronounciation of one of the dozen extinct languages of the period to the design of warriors' armaments, the experience you have is as historically accurate as it gets. Politics paved with power and casualties An ever-changing political scene awaits you. Within each swing of the pendulum of power, you'll be forced to make decisions that may have long-term repercussions. For example, if a huge force from a previously neutral tribe attacks your own, it may require your warband to ally itself with old enemies against this new threat. Rally your friends, raid your enemies, protect your tribe* Hundreds of players are present at the same time in Rise. Your movements and battles are present in real-time; there are no instances in the world. Your actions make a mark in the world. The more people you bring to…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Atos criminosos Linguagem imprópria Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $8.90
  • Highest observed: $8.90

Rise of the Foederati's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.90, the highest is $8.90, and the first visible tracked price is $8.90. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rise of the Foederati's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.90, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.90. The latest run records $8.90 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.90
  • Current list price: $8.90
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rise of the Foederati at $8.90 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.90$8.900%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.90.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.90$8.90No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.90.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$8.90$8.90No discountSteam Store

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1Counter-Strike 2797,9314 October 2026 - 08:25:03 UTC1,818,368
2Dota 2594,2654 October 2026 - 08:24:01 UTC1,291,328
3Wallpaper Engine90,0754 October 2026 - 08:25:17 UTC150,271
4Once Human18,6334 October 2026 - 04:57:53 UTC231,343
5Brotato9,5514 October 2026 - 08:01:32 UTC23,754
6Battle Teams 23024 October 2026 - 05:53:18 UTC7,966
7BlazBlue Entropy Effect2,5534 October 2026 - 05:26:51 UTC5,599
8Subnautica3,8394 October 2026 - 07:37:17 UTC51,446
9Human Fall Flat3,9204 October 2026 - 08:13:49 UTC127,516

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS133,2874 October 2026 - 07:38:48 UTC399,748Not availableBULKHEAD
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Slay the Spire 262,3774 October 2026 - 07:28:28 UTC574,638199,438Mega Crit
Palworld57,8294 October 2026 - 08:22:48 UTC2,101,535451,088Pocketpair
VRChat50,6614 October 2026 - 08:19:14 UTC74,217261,953VRChat Inc.
Project Zomboid50,4014 October 2026 - 08:00:48 UTC122,811467,999The Indie Stone
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
Path of Exile 225,3484 October 2026 - 08:00:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended20,8424 October 2026 - 05:30:38 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle17,3164 October 2026 - 07:46:32 UTC27,916121,501Afterthought LLC
BeamNG.drive16,5654 October 2026 - 08:00:55 UTC44,232392,944BeamNG
R.E.P.O.13,1594 October 2026 - 08:13:40 UTC266,908420,693semiwork

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
The Witcher 3: Wild Hunt82,6454 October 2026 - 08:16:25 UTC123,359877,306CD PROJEKT RED
Rust78,8844 October 2026 - 05:29:55 UTC259,6461,403,838Facepunch Studios
Aniimo74,6804 October 2026 - 00:28:12 UTC140,219Not availablePawprint Studio
TBH: Task Bar Hero67,6034 October 2026 - 07:42:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley67,2784 October 2026 - 08:17:00 UTC236,6141,016,067ConcernedApe
Warframe58,0644 October 2026 - 05:50:23 UTC181,509676,031Digital Extremes
Palworld57,8294 October 2026 - 08:22:48 UTC2,101,535451,088Pocketpair
Project Zomboid50,4014 October 2026 - 08:00:48 UTC122,811467,999The Indie Stone
Cyberpunk 207741,6004 October 2026 - 08:22:57 UTC830,387932,948CD PROJEKT RED
Terraria40,3954 October 2026 - 08:25:02 UTC486,9181,521,492Re-Logic
Baldur's Gate 339,2944 October 2026 - 08:00:29 UTC875,343836,282Larian Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2594,2654 October 2026 - 08:24:01 UTC1,291,3282,758,031Valve
Slay the Spire 262,3774 October 2026 - 07:28:28 UTC574,638199,438Mega Crit
Total War: WARHAMMER III51,9844 October 2026 - 08:03:45 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 339,2944 October 2026 - 08:00:29 UTC875,343836,282Larian Studios
Hearts of Iron IV38,0644 October 2026 - 07:27:06 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI35,4474 October 2026 - 08:25:34 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld28,2544 October 2026 - 06:35:49 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord26,9114 October 2026 - 07:10:20 UTC248,034297,199TaleWorlds Entertainment
Arena Breakout: Infinite25,5694 October 2026 - 08:08:38 UTC65,94478,112Morefun Studios
7 Days to Die23,2804 October 2026 - 05:16:41 UTC124,449401,451The Fun Pimps
Football Manager 2621,8214 October 2026 - 07:40:20 UTC82,75036,155Sports Interactive
Crusader Kings III20,0544 October 2026 - 06:35:23 UTC98,474138,767Paradox Development Studio

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