- NEW MAP ! - 11 January 2025
Hi ! I hope you are all doing well ! New map is here ! Based on my photogrammetry assets taken in Death Valley, I created a new map, called Ghost Mine. Inspired by remains of mining operations that took place in the area. Besides working on the new map I managed to fix/add a few things - mainly fixing the bug that prevented you from getting 100% on one of the trails on the Red Rock Valley map. I hope you will like this new environment, I had a good bit of fun making and testing it. The addition of the interactive rocks with physics from the previous update fits very well with the smaller rocks of Ghost Mine. Miscellaneous: fixed bug causing one gate on "Up & Down" trail not registering, preventing players from getting 100% on flawless run. minor cone placement fixes garage got updated with minor visuals Cheers and take care !
- HOT FIX - 21 December 2024
Hi ! Small patch regarding Dead Tree Desert map. Fixed unintentional rocks being placed on the start of Warm Up trail. Take care.
- FIXES AND IMPROVEMENTS - 18 December 2024
Hi ! I hope you are all doing well ! Smaller update with quality of life fixes. Most important fix, you can now remove axis and button mapping. Previously you could only change binding to another input, which could lead to bigger problems if either you didn't use wheel or custom controller or the used controller didn't have enough free bindings to replace the old ones. Remember, this menu is only for binding wheel, or other custom controller. Don't bind your gamepad there, it won't work. Other fix is that in both options menu and garage menu, you can now switch between categories with gamepad shoulder buttons (LB, RB). Hope this will make navigation easier. Also B button not working on map/trail selection menu is now fixed. Enjoy the more festive garage :) Cheers and have fun !
- 1.0 Now Available! - 28 October 2024
Hi ! I hope you are doing great ! Time has come, Pure Rock Crawling is transitioning from Early Access to a full release today ! But before getting more into this, here is what's new in this update: Winter map update The Winter Map was revamped with new challenges. I redid most of the rock placement, which was necessary because of the new map-making standard. This allowed for the introduction of rocks with physics. This makes for more fluid gameplay, not getting stuck on small rocks which was a big issue with the Winter map. Few graphical changes were made, mainly in materials and rock blending to match the aesthetics of the rest of the maps. New map menu I redesigned the map selection menu to improve clarity and implement the new scoring system. The revamped menu now shows map progress which is a part of the new scoring system and provides additional information. I have also improved t…
- NEW VEHICLE ! - 16 September 2024
Hi ! I hope you are all doing well ! New vehicle is now available ! Classic Rock is joining the vehicle selection of Pure Rock Crawling. Accompanied by new bumpers, doors and other customization elements. Conquer the trails with this classic, whether you want to build it up, or go for a classic look with old wheels and chrome bumpers. Either way you will get true rock crawling experience with soft body, deformable tires and physically simulated suspension. Alongside adding a new vehicle I addressed few of the requests: Fixed bug causing dragging brakes. Now the vehicle behaves more naturally. Fix for engine drag when the manual gearbox is equipped will come soon. Customization items are now previewed before buying. Simply hover over the item name. Fixed bug causing textures to be applied incorrectly when changing items in the garage Achievements should now track properly *potential memo…
- WHEEL SUPPORT - 7 August 2024
Hi ! I hope you are all doing great ! Wheel support received a massive overhaul. As you may remember, there is an ongoing effort to make working wheel support, and this update is the next step towards this goal. There were multiple bugs and issues recently. Pure Rock Crawling is still under development, and on some occasions things like updating the engine version or core mechanics can cause other things to have problems. This one was severe, which I was aware of. I put much effort and many development hours to fix most of the issues. I tested it thoroughly on my end and the changes made work fine with my setup. I hope that they will work for you as well. But first, if you are using a wheel with Pure Rock Crawling, you will have to map axes and buttons from scratch. There is a new save system for that and it requires new bindings to be made. Second, a heads up that the update size is bi…
- NEW MAP ! - 28 June 2024
Hi ! I hope you are all doing well ! New map is here ! Fitting with the rest of the most recent maps, this new environment is made with my own photogrammetry assets. They were all taken in Grand Canyon area. The new map features more vertical trails and narrow paths to explore. On top of that, smaller rocks have physics enabled and your vehicle will interact with them, giving even more realistic rock crawling scenarios. Alongside finishing this new map, I worked on couple more fixes. The bug which was occurring for some of you, where you couldn't click the UI buttons, even though the buttons were registering the mouse is now fixed. It turned out that this issue was resolution/scaling related. There were instances where the game was running at different resolution than the one registered by mouse. I didn't find the exact reason for this behavior, but the new implemented solution fixes it…
- HAPPY BIRTHDAY ! - Anniversary Update - 12 April 2024
Hi ! I hope you are all doing great ! Pure Rock Crawling is celebrating its 6th birthday ! First things first, a few improvements to the gameplay. Thanks to everybody who caught a few things that were not right with the tutorial. Several things piled up and caused problems in completing the tutorial and proceeding to the game: When resetting location to the trailer a reference to the vehicle was being lost, that caused inability to complete other tasks. That is now fixed. You couldn't access the garage if the previous notification window was not closed/confirmed. It is fixed now. Also discovering the trailer required engaging with it to proceed - that seemed unnecessary so it now only requires discovering it. To avoid these situations in the future, you can now skip the tutorial completely while starting a new game. If you happen to find any other issues please let me know in the forums…
- GENERAL UPDATE - 15 March 2024
Hi ! I hope you are all doing well ! Although, this update took more time to develop than expected, it brings many improvements and new elements to Pure Rock Crawling. Let's run through these changes :) Graphical improvements Earlier, the game used a very unoptimized sharpening material in the post-process. This resulted in not as sharp textures and blurring behind the moving vehicle. The new method, which is more engine based, improved greatly looks of the game and gave it much more refined look New UI Whole game UI was redone. The purpose was mainly to fix the issues that you might have encountered while switching between the input devices. The other benefit of this change is the new, refreshed look of all the menus in the game. After the implemented changes, the buttons stay in focus for the device. This fixes the lost input problem where you weren't able to select any button. Moreov…
- CHALLENGES UPDATE - 30 December 2023
Hi ! I hope you are all doing great ! Updated challenge system is here ! But first, HAPPY NEW YEAR !!!!! I wish you all the best and at the same time I would like to thank you for all the support you give me ! Pure Rock Crawling has just passed 1000 reviews :O This is a huge news for me, as a solo developer, and it is quite overwhelming ! As for the update, for the long time there was no clarity in what player should do in free roam. There were challenge boards which activated selected trails but that required a lot of travel with no purpose. This update changes that into much more player friendly system. Now, heading to the challenge board will gain you access to actual challenges, composed of selected trails, with different obstacles to tackle. This will be the core of progressing in Pure Rock Crawling. In the future there will be more challenges added that will enhance the gameplay e…
- NEW MAP ! - 24 November 2023
Hi ! I hope you are all doing well ! Finally time has come to reveal the new map ! This took a good bit of time but at last, after months of work the new map is here ! It is called 'Dead Tree Desert'. Working on it while delivering regular updates was quite challenging. I am very happy that despite huge amount of work that I put into it I could provide you with bug fixes and new content :) This is the second map that I made with my photogrammetry assets taken from various trails in the USA. This time it is based on the scans taken in and around Joshua Tree National Park. Thanks to many systems developed in the previous map, it was more streamlined process for me and it made things easier from a creative perspective. Hope you will enjoy this new environment ! As of now there are 10 challenges to complete, all crawling style. But that will change in future update, as I will be redoing cha…
- Nominate Pure Rock Crawling for Labor Of Love - 21 November 2023
Hi ! I hope you are all doing great ! Big thanks to everyone who has played Pure Rock Crawling ! Your support over the years has helped to improve the game beyond my imagination. After over 50 updates in the last 5 years the game is becoming more and more complete. Nevertheless there is still much work to be done and many updates to come ! If you are having fun with Pure Rock Crawling, enjoying all the work that I already put into its development and look forward for more, please consider nominating my game for the Labor Of Love at the Steam Awards 2023. Meanwhile, enjoy the Steam Autumn Sale ! Cheers !
- TUTORIAL UPDATE - 13 September 2023
Hi ! I hope you are all doing well ! Tutorial is finally implemented ! In the constant evolution of Pure Rock Crawling, and after many updates some things might be quite tricky to find. That's why, thanks to the implementation of the new UI system and a previous test version of trailer tutorial, I added full tutorial on how to operate your truck, pick a challenge and how to use a rescue trailer. These things will start piling up and without proper explanation they might be confusing and unclear for the new players. I hope this will help the newcomers to dive quicker in Rock Crawling, and all the veteran players to get up to speed with recent changes in the game. As more new things will be added to the Pure Rock Crawling, more tutorials will come. The game will save your progress regarding tutorials so you won't have to redo them all over. However, this tutorial is an exception, since it…
- RESCUE TRAILER - 11 August 2023
Hi ! I hope you are all doing great ! A new way of recovering your truck is now available ! This update adds the Rescue Trailer, which is your new way of recovering whenever needed. For now, you can test this feature on Red Rock Valley map. At the start there will be a quick tutorial on how to use it. This implements two important systems for the future development: New trailer physics which are far more stable than the previous iteration. Now weight of the trailer has realistic impact on the vehicle physics. This is done by having a physical connection between the two rather than relying on the physical constraints. In the future I hope to implement back the hauling trailer and other trailer types related to missions. For now, let me know if you encounter any bugs. New UI prompts. These are now used for tutorial on how to use the trailer but will grow in the future to clarify other thi…
- DRIVETRAIN UPDATE - 19 June 2023
Hi ! I hope you are all doing well ! This update focuses on 3 things, input, UI and drivetrain. Lets start with drivetrain update. Since drivetrain in Pure Rock Crawling is fully physical simulation, which means both torque applied to the differential and difflock can be controlled separately for front and rear. It is direct influence from few updates ago where I reworked the whole system. But until now there was only four wheel drive and difflock on or off for both axles. With today's update you can now disengage 4x4 and remain in 2x4 drive with rear wheels being driven. Additionally you can choose to lock diffs both for front and rear independently. This truly shows the physical simulation behind these systems :) Adding these options required some improvements in the UI to show the player current status of the drivetrain. So I added whole new UI to the game showing what is currently e…
- SUSPENSION UPDATE - 11 May 2023
Hi ! I hope you are all doing great ! Smaller update with some fixes. Follow up to the previous update. For each suspension there are additional parameters that determine how it behaves. For example suspensions with Panhard bar will have a side to side movement depending on suspension compression. It generated a lot physics calculations and was quite heavy in terms of computing. So I worked with the code behind suspension physics, cleaned it up and made more lightweight. That should hopefully resolve stability issues. Also now ride height preset by lift kit doesn't affect side to side movement, as if you would adjust Panhard bar to not have axle on one side sticking out to far. Also worked on few parameters regarding synchronization in multiplayer. Thanks for the help and if you have any issues with suspension, post it on the forums ! Cheers !
- HAPPY BIRTHDAY ! - Anniversary Update - 11 April 2023
Hi ! I hope you are all well ! Pure Rock Crawling is celebrating 5th birthday ! In this update I have addressed a few things that were quite frustrating to deal with for a long time. First, the tire grip. Before, the main factors defining tires were mass, contact surface, and dimensions, while physical material was always the same. It was not by my urge or purpose to make things simple, but the logic behind such physical tires' behavior was much more complicated at the time. Finally, I came up with a suitable solution to the problem. Now, each tire is categorized with its performance on snow/sand, gravel/road, or rocks. For now, the tire performance is represented in customization menu and will be better visualized later. Second, tires' physics has been also improved, resulting in much better stability at higher speeds. Suspension characteristics have been also enhanced. Now, every susp…
- CUSTOMIZATION UPDATE vol.5 - 16 March 2023
Hi ! I hope you are all doing well ! Last update in the row with customization elements for the second buggy type vehicle ! This update concludes adding new parts for the current vehicles, for now ;) I am very happy I could deliver these on regular basis, and hope to keep things this way :) Right now I am working on new updates which will bring new gameplay elements, map, physics updates etc. Cheers and have fun !
- CUSTOMIZATION UPDATE vol.4 - 24 February 2023
Hi ! I hope you are all doing great ! More customization parts for Buggy Rock coming your way ! This update brings more customization options for next vehicle in line, Buggy Rock. Once with barely any items to choose, now can be made to fit your style ! Pick from the new bumpers, roofs and accessories ! Next update will conclude adding new parts for vehicles, for now ;) It will bring parts for the second buggy vehicle. This will be a huge milestone in terms of customization in Pure Rock Crawling, especially considering that the game launched without any. I could not be happier about how it turned out, giving me the peace of mind to work on the next updates. Now, I will be shifting my focus to gameplay and new maps :) Stay tuned ! Cheers and take care !
- CUSTOMIZATION UPDATE vol.3 - 23 January 2023
Hi ! I hope you are all doing well ! More customization available in the game ! Now with more items for the Medium Rock vehicle ! Moving right along my goal of filling empty customization spots in Pure Rock Crawling this update is also about new items for the trucks. Today for the Medium Rock vehicle :) I hope you like the pace of the last few updates :) Hope you will create some good looking trucks ! Next update will focus on the two buggy style vehicles. Stay tuned ! Cheers and take care !