- 1.2.9 Update Log - 6 July 2019
Fixed bug where language could not be switched.
- 1.2.8 Update Log - 4 July 2019
Added the feature to rotate camera using the buttons. Try to fix the bug of only wood in the map.
- 1.2.7 Update Log - 26 June 2019
Fix several bugs related to disaster events. Training hero level events are not triggered when all heroes reach max level. The frequency of information prompts is reduced. Mercenary camps can now only hire units of the previous era. Increasing the types of units that can be hired in mercenary camps. New units: Mongolia rider, Swiss halberdman, Cossack cavalry.They can be recruited at mercenary camps.
- 1.2.6 Update Log - 21 June 2019
Fixed a bug where the fortress could not be built on forest terrain. Fixed a bug where the attack of the fortress was not displayed correctly.. Fixed a bug that unit move first when attacking a city. Adjusted the resurrection time of the units. The resurrection time of the units is affected by both the level and the age of the unit.
- 1.2.5 Update Log - 20 June 2019
The level of experience required for country's level is lowered. The country's experience is affected by the difficulty of the game. Raised the technical points needed in the steam era. The attack range is displayed on the units panel. The movement speed is now displayed correctly. Fixed the AI problem of the barbarian. Click on the target picture to return to the current location of the target.
- 1.2.4 Update Log - 19 June 2019
The attack of MK1 is adjusted to 125. The attack of the cannon is adjusted to 75. The BUG of the game crash is modified.
- 1.2.2 Update Log - 17 June 2019
Fixed bug in reading archive. Fixed a bug where the city could occupy the water hex. Trying to fix a bug with a negative population after reading archive. Modified some descriptions. Fixed bug where the mouse sensitivity was too low.
- "World Collision" 1.21 full release version - 12 June 2019
The description of technology and production lines adds rich text. Optimized production line display, now you can see the unlocked production line. After occupying the city, the city's health will return to 30%, up from 20%. Revised the tech points needed for some technologies. Soldiers recovering HP will consume the city's population. If the cityls population is less than 50, they will not be able to replenish. The conditions of killing barbarians in the time quest will not be reset. Fixed a lot of bugs. AI will be more brave enough to attack other cities. AI is more flexible in the choice of arms. The war resources of AI will be bonused under high difficulty.
- 201906031 Update Log - 3 June 2019
Technical point adjustment for technology. Units value adjustment. Fix bug. Fix AI.
- 201905291 update log - 29 May 2019
Fixed a bug that sometimes could not be occupied when the city occupied the plot. Fixed a bug where the village model appeared 2 times after reading the archive. Adjusted the value of the barbarian Fixed a bug where the village icon is not displayed in the shadow Fixed bugs where some production lines could not be built Optimized the AI of the units to restore HP(Restoring HP requires a sufficient population in the city.) This update will cause the previous archive to be unreadable
- 201905281 Update Log - 28 May 2019
Optimized production line. This update will cause the old version of the save to be unavailable.
- 201905241 Update Log - 24 May 2019
The probability of resources is revised, greatly increasing the probability of coal Add icons to tech descriptions and resource descriptions. Full-level heroes will not appear in the training of the mercenary camp. Death downgrade mechanism canceled. Fix bug. Game AI optimization. UI optimization.
- 201905141 Update Log - 14 May 2019
Optimize game performance. Barbarian attack speed and death refresh rate reduced. Modify the technology and units description to make it more accurate. Fix UI related bugs. Fix TIP display error.
- 201905131 update log - 13 May 2019
Adjust the scale of the plot generation. Significantly increased the proportion of forest plot. Forest plot must have tree resources. The barbarian refresh rate is reduced. The development speed of AI players is adjusted. Fix UI level bugs. Fix some bugs in the save archive.
- 20190508 update log - 10 May 2019
This "World Collision" ushered in a large number of updates, redo some system in the game, added the Era Quest systems, neutral building systems, country traits system, replaced the UI. New country trait system Now you can choose a number of national traits to play at the beginning of the game, there are more strategies to choose from in the game. As the country level and total level increase, more traits can be unlocked. New Era Quest system Now every country enters a new era and needs to complete the quest of the times. You can choose any number of multiple quest to complete. The new era will increase the number of city's construction and recruit new heroes. Technology system redo Technology tree structure optimization. Some derivative technologies are not displayed at the beginning of the game and require front-end technology. Most of the technology is redone. City's production line…
- 2019.1.10 update log - 10 January 2019
The saving mechanism has been modified so that saving now takes a small amount of time, and loading the save is more efficient. Older versions of the archive will not be available. Modified the bug about getting the technology of iron. Modified the bug about AI will not supplement war resource in certain situations. *Gameplay of production line systems and technology systems is the focus of subsequent optimization.
- 2018.12.28 update log - 28 December 2018
Optimized the display of the arms. The number of technologies needed to upgrade to the Middle Ages and the Steam Ages was lowered. Increased the number of defensive units in the AI's city. The map size has been adjusted. More rivers will appear on the map now. Fixed a bug in Patriotic. Fixed the skill error of King Arthur.
- 2018.12.22 Update log - 22 December 2018
Saving mechanism optimization, it is now possible to read a saving anywhere (the old version of the saving will not be available) Can modify the saving name Can modify city, hero, unit name Optimized the unit's pathfinding logic Optimized in-game music Optimized the guard model of the hero who is good at cavalry Increased the frequency of barbarian refreshes Increased the value of some units Optimized the order of city’s occupation of land and does not require repeated exploration Fixed a bug where the city name was empty Repair logistics service replenishment speed Fix the wrong event text Fixed the bug in the production line error
- Game in the immediate future - 18 December 2018
Strengthen the game play of multiple arms, long front lines and multi-line battles. Strengthen the ability of the classical age and the middle age arms. Optimize the game save mechanism. If you have other game content you would like to see, please leave message.
- Dec 17 2018 update log - 18 December 2018
Update: The rules for cities to automatically occupy land are smarter. Cities can now automatically explore resources on occupied land. Resources from different eras do not need to repeatedly explore the land. Bug fix: Fixed a bug about the population lacked debuff. Fixed a bug about hero war supplies.