SPSTEAMPULSELIVE ANALYTICS
It's Not A Moon

It's Not A Moon Steam metadata

Hyeson | May 20, 2019 | game

Released

0players observed · 4 October 2026 - 00:01:36 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)186
  • Revenue (VGI)$2,125
  • Review score33% positive

It's Not A Moon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)186
  • Revenue (VGI)$2,125
  • Review score33% positive
  • Total reviews6
  • Release dateMay 20, 2019
  • DeveloperHyeson
  • PublisherHyeson

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: HyesonPublisher: Hyeson

Top Steam chartsTop 100 gamesGame directorySteam Store page

It's Not A Moon Steam metadata

It's Not A Moon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/968920/metadata
Steam Storehttps://store.steampowered.com/app/968920/
Steam Communityhttps://steamcommunity.com/app/968920
PCGamingWiki search
IGDB searchSearch IGDB for It's Not A Moon

Reviews, pricing, and metadata

Review summary

6 user reviews

33% positive, 2 positive, 4 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 May 2019

Latest Steam announcements

  • Update 0.2.2 - 11 June 2019

    Hello fellow space person! Update 0.2.2 has been released: Added the first pages to the helper Helper is accessible via the '?' button Modified the delivery request for production resources to drones Energy is transfered without drones Other materials are requested twice (this reduces the waiting time between productions) Fixed the reset of production in modules when loading a savegame If a trader didn't sell/buy an item, the standard value of trades is now showing 0 as it should Some bugs have been fixed and a big junk of work has been going to the next big feature update.

  • It’s Not A Moon Update 0.2 – first feature Update - 28 May 2019

    Hello fellow space person! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2Fd9ce25fa497ff29ccd10a6943d1acd21d0881b6b.gif It has been a week since release, so it’s time for the first feature update. (starting a new game is recommended but not necessary) Here is what changed: Modules that produce items got their own inventory This was necessary for the new feature: Drones! Modules now need the required item for production in their inventory. These items are delivered by drones Produced Items end up in the module inventory and need to be delivered to the station Current exception are modules that produce energy. Produced energy goes directly into the station inventory There is a new module available: The Drone Controller This module adds 5 drones to the maximum of controllable drones You can buy more drones with 5 crystals and 20 gold bars (this is subject to cha…

  • Update 0.1.2 - 22 May 2019

    Hello there, small update. Added the option to invert each of the camera controls

  • Update 0.1.1 - 21 May 2019

    Hello there! The first small update with a requested change is here. slightly changed the timing for optional missions optional missions don't open the mission window directly anymore you get a notification button and open the window by clicking on it Time Scale can be manipulated by keyboard ('1' to '3'. 'Space' pauses the game)

  • It’s Not A Moon – Early Access Release - 20 May 2019

    Hello fellow Space Person! Today is the day. It’s Not A Moon is available to buy. https://store.steampowered.com/app/968920/Its_Not_A_Moon/ After the silence the last weeks I will give you another update on the important things that have changed. Savegame Management o Went from one possible save file to multiple o Added a window to manage your saves o Implemented support for Steam cloud UI Improvements o The indicators for items and ships floating in space scale with thedistance to your station o Added a window to let you set up the limit of production for all items o Added an icon that shows when a module is in repair mode o You can turn off the automatic repair for each ship you own Animations and sounds o Added a bunch of animations and sounds to modules o Your Station will now lose parts and explode if it gets destroyed  you will return to the main menu Ships o The small bomber rec…

  • DevUpdate 8 - Research UI and preparation for the big boom - 2 March 2019

    Hello fellow Space Person! What happened this week? Reworked weapon system Previously, weapons used a script to get all their info. It contained 2 things: the damage the weapon does and the time between the shots. This system worked for the 2 weapons that were available in game: A cannon and a grenade launcher in various sizes. The problem with this was that anything else than a one shot weapon would feel wrong. I mean, it would not be a problem to add a mashine gun like weapon and just reduce the cooldown between shots… but what about a weapon that needs some state between shooting and waiting? An example for this would be the new 'Gattling Tower' and the minigun on the new 'Gunship' (also the laser weapons that will be integrated later… because what's a space game without lazors?!). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2F17c2c4517dbb2bb1db69962f7ec%25E2%2580%25A6

  • DevUpdate 7 - Fighting annoyances and gunships - 23 February 2019

    Hello there! This week I have concentrated on getting rid of some of the most annoying bugs in the game. There has been a big overhaul for the buildmode. It should now be way easier to place the module on the connector you want to use. I have added a small info panel that tells you how to place a module and how to cancel the placement procedure. The modules that you might want to build first now appear in order. You don't have to build in that order, but it seems to be the best way to start. Scrolling in menus should not zoom the camera anymore. Additionally I have increased the scroll speed and the camera zoom speed ( a slider to change camera zoom speed will be added later). Additionally to the rotation check that prevents rotating towards 'nothing', a check to prevent not rotating when entering a station and therefore flying into 'nothing' was added. The speed of ships starting from…

  • Update 190220 - Fixes, fixes, fixes - 20 February 2019

    Hello there! A new update with bugfixes has been released. There are the following changes: Changed a few things in the module builder. It should be easier to place modules on the connector spot you want Prevented that modules can be placed on already occupied connectors Prevented modules to be placable on the wrong sized connector I have somehow managed to break loading the research progress in the previous update. That should be fixed now Upgrades for 'Fighter S' and core station inventory size work now, that will allow more upgrade researches in future updates Fixed: a small module on the down of the station occasionally appearing on the up (when loading) Made start procedure of all ships faster (that might change again, in case they are too fast now) Some balancing changes on building costs

  • 190219 Update - Small annoyances, be gone! - 19 February 2019

    Greetings! I am uploading an update right now. This update will get rid of many of the small annoyances in the game. It fixes or adjusts the following problems: Made it clear (in the tutorial) that the rotation station has the UI at the top Fix: Scrolling in any UI window makes camera move Made scrolling in UI windows faster Made camera zoom faster Fix: It wasn't possible to trade with the last Item in the trade window because the entries were too wide. Fix: The production selection window stayed open when closing the module info window or switching the selected module Made start procedure of fighters faster The screen resolution option in the options window has been made non interactable for now. The other options are available and working, but not yet saving when leaving the game

  • DevUpdate 6 - Preventing the void of Space - 17 February 2019

    Hello there! What happened this week? Worked on some objects that appear in the background of a galaxy. Some of those will be 'printed' on to the skybox, some will be used as 3D background objects. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2F68acf10c5e6f897573e87af305c8e547fbf2e9ff.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2F90261cec0472b0bdc759d404a1c1219e29ac6334.png Added a check to prevent the player from rotating in a direction without a sector/gate. That should prevent the player from flying into the void of space. What it doesn't do yet is preventing the player from keeping their current rotation and confirming it (and thus, flying into the void of space). That is not too complicated to check and fix, so the next update will definitly fix this. There is a problem with the AI and their avoidance of obstacles. I ca…

  • DevUpdate 5 - Save the universe! (and Time Lords with the power of un-blooming it) - 9 February 2019

    Hello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game. As an example: Loading a game always generated a new Universe (filled with generated galaxies and sectors), just to overwrite it with the saved universe (and galaxies and sectors). Now the game just prepares the maps, keeps them empty, and fills them with the previously made save. Shiny shiny shiny shiny spaceshiiiip I'll admit, I am one of those people that really like a nice bright bloom in their games. I am aware that not everyone does, that's why the game now has a slider to regulate the amount of bloom... and a nice little tickbox to turn it off completely. Alotta Balancing Since I want this game to be tested as soon as possible. A lot of time this week went into the balancing. Time Lord Added a time scaling panel…

  • DevUpdate 4 - Placeables and Models (again) - 2 February 2019

    Hello there! What happened this week? Models and Stuff added a model for a trading station added a few models for random debris, including asteroids and metal pieces https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2F2bed565a765d4bc15e1b763f325a2dc4a5c69169.png Sector Editor Added placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruiser Placed objects got a transform gizmo ○ This allows changing size, position and rotation ○ It will come in handy for preparing scenes for the story https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2F31b129b276439571a030aa2b6544cc98702c17c5.gif Balancing Enemy cruisers got a higher weapon range and do more damage Player Station cannons do less damage now Changed some module prices to make them harder/easier to build Research Added a tier system to the research Tier0 -…

  • DevUpdate 3 - Pilots and Models - 28 January 2019

    Hello there! (a late) What happened this week? Fighters A lot of work this week was put into the fighter pilots. They now have names and learn how to use their weapons. I added an accuracy calculation. That lets them miss their target and is influenced by their rank. Firing their weapons lets them gain experience and slowly rank up. Their rank also influences the efficiency of their ships armor. While I was working on them, I've also managed to squash a bug that occasionally prevented them from engaging in combat. Models and Stuff Right now, I am working on some effects for the 'Metal Press' animation. There is a basic version for sparks integrated. I am not entirely happy with them yet, so they will be refined later on. The 'Storage Maker' and the 'Engine Factory' got fully textured models. Those are work in progress and will get more details. https://steamcdn-a.akamaihd.net/steamcommu…

  • DevUpdate 2 - Hello Commander - 19 January 2019

    What was done the past week? Well, a lot. Ship Overview and Ship Commands I have redesigned the 'ship overview window' to make it more coherent with the rest of the UI. It's still a work in progress, but slowly looks like I want it to. here some details: Added an information icon for each individual ships. This icon shows you the current task. Added a text for a pilots name and an info icon for their current rank. ( This is just a cosmetic thing right now, pilots will have different names and aim precision later on ) Added a "command" button to each indiviual ship in the overview. It is context sensitive and lets you give commands to your ships: - A flying/working/fighting ship can be called back to the hangar - A landed fighter can be started https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2Faff43a3f0bde22aaf05a64c49be88b8846100dbe.png Additionally to that, Fi…

  • Progress ...and hello there! - 12 January 2019

    Welcome in space! This is the first entry to keep you up to date with the development of "It's Not A Moon". I am making good progress in developing the game. I didn't find any "unsolvable" problems yet (there is no such thing as unsolvable) and I am still aiming for an early 2019 release. Over the christmas holidays, I've visited my mother in law. ..so I had a lot of time ːsteammockingː. I have added some new Items to the game and changed the requirements for the ships and modules to use those items in their production. That gave the game a bit more complexity and, because I needed more modules that make this production possible, a bigger variation to customize the station. One of these modules is the plating production Facility. It smashes Iron and Steel bars into armor plates for your modules and ships. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2F2c646f%25E2%2580%25A6

Patch notes and updates

S.noRelease datePatch nameGID number
111 June 2019Update 0.2.22411028931157685884
228 May 2019It’s Not A Moon Update 0.2 – first feature Update2408775863537030315
322 May 2019Update 0.1.22408775863515092973
421 May 2019Update 0.1.12905297189265316407
520 May 2019It’s Not A Moon – Early Access Release2905297189262556326
62 March 2019DevUpdate 8 - Research UI and preparation for the big boom2534869043312316973
723 February 2019DevUpdate 7 - Fighting annoyances and gunships2480825216196918765
820 February 2019Update 190220 - Fixes, fixes, fixes2480825216185889618
919 February 2019190219 Update - Small annoyances, be gone!3702426087255682093
1017 February 2019DevUpdate 6 - Preventing the void of Space3702426087248312415
119 February 2019DevUpdate 5 - Save the universe! (and Time Lords with the power of un-blooming it)2461683368392486654
122 February 2019DevUpdate 4 - Placeables and Models (again)2462808987399052755
1328 January 2019DevUpdate 3 - Pilots and Models2425653583396642562
1419 January 2019DevUpdate 2 - Hello Commander2426778849023932799

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID968920
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateMay 20, 2019
DeveloperHyeson
PublisherHyeson
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type6 user reviews
Positive review percent33%
Positive reviews2
Negative reviews4
Total reviews6
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/968920/

Short description

Manage a space station, flying through a procedually generated universe, fight, build and survive in the coldness of space.

About this game

Manage a space station, flying through a procedually generated universe, fight, build and survive in the coldness of space. Send out your haulers to mine Resources & refine them to craft them into useful modules and ships. Build modules and ships. Modules refine your raw resources into materials. Materials are used to build more modules and ships. Use defensive modules and ships to destroy the enemy. Ships come in different sizes with different stats. Do you need a cheap fast fighter? Do you prefer to wait for the materials to build a slow but sturdy gunship? It's your choice! Manage your energy and fuel. Should you run out of energy, your productions will stop. Turn off not needed modules or build power plants to generate more. Should you run out of fuel, your life support fails. Travel through a vast universe to find resources, unique places and enemies. Decide where to go. The next galaxy might be more dangerous but it might also have the resources you need. Research new technologies to unlock new vesels and modules or improve the ones you currently have. Build modules that help you survive Produce different ships that fight, haul or trade for you Manage the energy consumption of your modules Explore the vast universe Research new modules and ships.. ..to Crush your enemies see them driven before you and scavenge the debris of their space ships! Started as a break from a project I was working on, this grew into a passion project.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

It's Not A Moon's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

It's Not A Moon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records It's Not A Moon at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$0.99$0.99No discountSteam Store

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Bongo Cat154,1874 October 2026 - 01:13:03 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2763,1613 October 2026 - 23:06:25 UTC88,015842EA CANADA, EA Romania
Project Zomboid59,1513 October 2026 - 23:15:57 UTC122,811467,999The Indie Stone
VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
War Thunder44,7323 October 2026 - 22:32:10 UTC125,317781,076Gaijin Entertainment
Stardew Valley43,8504 October 2026 - 01:22:55 UTC236,6141,016,067ConcernedApe
Farming Simulator 2541,3183 October 2026 - 14:57:39 UTC135,88351,357GIANTS Software
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
EA SPORTS FC™ 2628,3594 October 2026 - 00:21:22 UTC159,35063,186EA Canada, EA Romania
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
Hearts of Iron IV26,8454 October 2026 - 00:50:07 UTC93,196377,014Paradox Development Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS184,6094 October 2026 - 01:02:25 UTC399,748Not availableBULKHEAD
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Project Zomboid59,1513 October 2026 - 23:15:57 UTC122,811467,999The Indie Stone
VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
Palworld47,0484 October 2026 - 01:13:33 UTC2,101,535451,088Pocketpair
Slay the Spire 246,3394 October 2026 - 00:40:30 UTC574,638199,438Mega Crit
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
Path of Exile 222,4154 October 2026 - 01:23:12 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended20,1324 October 2026 - 00:12:04 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle17,2634 October 2026 - 01:31:34 UTC27,916111,695Afterthought LLC
R.E.P.O.16,5364 October 2026 - 01:08:41 UTC266,908420,693semiwork

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS184,6094 October 2026 - 01:02:25 UTC399,748Not availableBULKHEAD
Bongo Cat154,1874 October 2026 - 01:13:03 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Rust93,3854 October 2026 - 01:01:08 UTC259,6461,403,838Facepunch Studios
Project Zomboid59,1513 October 2026 - 23:15:57 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero56,4514 October 2026 - 00:19:27 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine50,3424 October 2026 - 00:45:34 UTC150,2711,008,495Wallpaper Engine Team
Palworld47,0484 October 2026 - 01:13:33 UTC2,101,535451,088Pocketpair
Slay the Spire 246,3394 October 2026 - 00:40:30 UTC574,638199,438Mega Crit
Geometry Dash45,1933 October 2026 - 23:45:47 UTC108,707590,977RobTop Games
Stardew Valley43,8504 October 2026 - 01:22:55 UTC236,6141,016,067ConcernedApe
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming

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