- Steam App
- Planetary Governor (2643990)
- Event type
- patch note
- Published
- 19 August 2026 - 22:05:36 UTC
- Source
- steam_community_announcements
changes to opentest branch only.made a big chunk of the remaining scripting code use int IDs and as a result removed many of the mid-gameplay conversions between strings and ints. gave jobs runtime int ID with conversion. started work on allowing effects to output a target directly, so other effects can use a specific target such as one effect creating a conflict then another could start an event targeting that same conflict. currently only implemented for character/faction actions and for start_conflict_1v1 effect. fixed bug with checking job type when character has no job. made localised strings keep working without throwing exceptions if they can't get a target, needed for new ability to set targets after character action is first created.