Planetary Governor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateApr 3, 2026
- DeveloperLensy
- PublisherLensy Games
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: LensyPublisher: Lensy Games
Planetary Governor Steam news
Planetary Governor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- opentest update 24th september 2026 - 24 September 2026
changes to opentest branch only.fixed bug in unit movement where destination options wouldn't show in list. fixed bug in unit movement where lists wouldn't update until one tick later. fixed bug in unit list where selecting different sector unit doesn't update list. added travel time estimate to units on move order view once a destination is selected. updated movement lines to use a gradient that changes as the units move, showing the movement progress of the furthest-along moving unit of the same path of the same colour grouping.
- opentest update 23rd september 2026 - 23 September 2026
changes to opentest branch only.fixed bug in last opentest update not correctly splitting equipment max per unit from building. added specific unit sprites that are more obviously units, and is animated when there are moveable units in the sector. now its walking man for moveable, standing man for non-moveable, and spot for only non-player units. conflict sector units list testing using word wrap test recycling list.
- opentest update 21st september 2026 - 21 September 2026
changes to opentest branch only.added runtime string IDs to equipment types and made them display in sector window units tab details. includes a bodge for equipment group strings. fixed sector units list showing units with lowest IDs in place of militia units. made equipment list use new test recycling list and fit to the side, with ability to have tooltips on equipment (to be used to show equipment bonuses to stats). made unit equipment more properly count per unit manpower.
- opentest update 19th september 2026 - 18 September 2026
changes to opentest branch only.enabled button that was added last update but accidentally disabled for swapping tribute prediction listing. made tribute prediction, activities, stockpile, and constructions listing also use new (test) word wrap fitting recycling list. also updated sector units tab's units list so the text word wraps correctly in new test version of recycling list. fixed missing clear log button on previous actions tab. added text descriptions to various intel window tabs.
- opentest update 17th september 2026 - 16 September 2026
changes to opentest branch only.made an alternate form of recycling list for text that allows for word wrap, so text that goes onto the next line won't overlay the text below while still limiting entries being rendered to the ones that should be visible. right now only being used on tribute breakdown. added option to swap tribute breakdown and tribute prediction of righthand info between current percentage mode and new value mode. this value mode makes the recycling list word wrap support more obvious, compare it to the value mode for tribuite prediction list to see the difference. made right hand info tribute breakdown start showing values on day zero (may be bugged).
- opentest update 14th september 2026 - 13 September 2026
changes to opentest branch only.fixed bug where sector picker list wouldn't show all sectors until it had been moved. removed side scrolling on event window choices. increase size of background highlight on selected speed so its easier to see which is selected. made end of tribute list and new tribute list reset scroll at top when opened again. made dropdown on production focuses be above so it always fits. made win condition selection text correct. gave more space to topbar percentages. made righthand bar stockpile view show names of items and not show entries for items that aren't in the stockpile. disabled unneeded old code for stockpile breakdown view's previous implementation from running. created cached version of tribuge changes sum for visuals to use instead of needing to do it themselves. created righthand sidebar tribute prediction breakdown.
- opentest update 11th september 2026 - 11 September 2026
changes to opentest branch only.added a population swing behind the scenes mechanic so it should generally swing around the starting population while still having variance within a limited range. fixed bug in other_fac_prod_site for sites with no controller. changed appearance of various dropdowns so both the border lines up properly and it shows more elements at once.
- opentest update 9th september 2026 - 9 September 2026
changes to opentest branch only. sorry for lack of updates the past couple of days.made starting population more stable so it shouldn't have so many situations where it has a large change in the first days before flattening out. this was caused by production sites that train manpower interacting with the way it recoups lost manpower dynamically with amount lost, the previous attempt to fix this was just starting with a proportion of population per sector starting in the lost cache but now it calculates how much to start there from the sites actually in the sector. fixed a bug where it would sometimes have a truely massive drop in population due to bug in how battle losses were calculated. fixed code for taking damage where number of men didn't match amount of health. made units health restore also bring back all "knocked out" men.
- opentest update 5th september 2026 - 5 September 2026
changes to openterst branch only. lots of pain in the head again so sorry for not much.changed site details appearance more, including fixing details text display and seperating out things that effect all outputs (controller, workers, level, sector conflict weariness) from things that affect specific outputs (sector and planet modifiers). implemented game over screen. added a victory condition, surviving a certain number of years, settable in the same generation menu window as setting failure warnings. for now defaults to 20 years.
- opentest update 4th september 2026 - 4 September 2026
changes to opentest branch only. the log may make it look like a lot but its not, i was in enough pain the other day to be sick from it so i didn't get much done.fixed bug in character profile which prevented opening updated production site detail view. added character interaction buttons to character profile in site details window, so the player can try to influence or replace the character using all the existing systems. added a "remove from job" playeraction, which can be used to force a character from the job using up punish reasons if it has them and causing all factions to be slightly unhappy if it doesn't. made site details view compare real output to normal output including percentage showing difference (100% = normal). also made all site details more presentable, showing things that are supposed to be there but weren't and not showing things that take up space for no reason. fi…
- opentest update 2nd sebtember 2026 - 2 September 2026
changes to opentest only.added base space value to buildings, so it takes more space to make a new building than increase the level of an existing one. decreased the building space for each sector. replaced no longer used text and values at top of sector info window production tab. added character name to character interaction buttons to make it more obvious who you're interacting with. changed production site entry name text to align top to reduce overlap with input & output values. fixed bug in sector info window right hand list of sectors freezing the game after selecting too many times. added differing production type space total availability to sectors depending on type, difficult and wasteland sectors have less space while spires have more. made all production sites clickable where prior they could not be clicked if the controller was not cooperating. updated production site detai…
- small update 31st august 2026 - 31 August 2026
made it possible to add faction audio clips in mods, which includes any mod-added faction types. structure is \/audio/factions/\/\.wav added another example mod for audio. added other_fac_prod_site target. implemented change_production_controller effect.
- bug fix 29th august 2026 - 29 August 2026
fixed bug in prediction suddenly changing massively two days in, as in sometimes as high as 10 or 20 percent, caused by pre-game prediction relying on values being calculated before law effects were set. temporarily removed recently added opinion modifier on production site output.
- small update 29th august 2026 - 29 August 2026
update to how production site controllers are replaced. fixed bug in sectors side list freezing after clicking enough times. added colours to production text for production site showing its production relative to normal, so you can see at a glance if it is producing well for its level and workforce or not, and know if its worth looking into trying to improve it. therefore removed the orange from input text so the two don't clash. changed production site tooltip to show breakdown of production modifiers to help with seeing why a site is under-producing. added controller opinion affecting site output, with a higher floor for characters willing to obey regardless. fixed missing production site output images.
- bug fixes 28th august 2026 - 28 August 2026
bug fixes for main branch.fixed bugs with moving and saving custom planet textures from images in advanced buttons. fixed bug causing same event to show up each day tick. parity in windows build. also changes from yesterday's opentest branch update.
- opentest update 27th august 2026 - 27 August 2026
changes to opentest branch only.added default icon for player interactions with characters. updated interaction tooltip to say "choice" in place of success chance if it uses picking a specific target after clicking the button. added chance % display on the select extraID screen, so the player can see what the chance will really be. game now tracks battle deaths, total for each side of any conflict can be seen in conflicts window when conflict selected next to KIA.
- update 25th august 2026 - 25 August 2026
this update contains a variety of changes to the underlying state of the game, both to make it more focused on the feeling of being a planetary governor, hopefully more understandable, and very importantly (to me at least) improving the frame time during game day ticks (when it ticks over to a new ingame day).rework of production sites. before each site had a level that changed how many people could work for it, in the new system sites have workers distributed from all working population in the sector and level only affects a smaller throughput modifier. this change should decrease the focus on upgrading levels and prevent the problem where as planets become higher population levels have less of an effect, but will probably take a while to rebalance, BUT hopefully will make it easier to work with and play with and fix my personal biggest issue with the game right now, that its both diff…
- opentest update 24th august 2026 - 23 August 2026
changes to opentest branch only. unless i find bugs beforehand, this will probably be the main branch update tomorrow.added audio clip when an event pops up. audio sliders now save values. fixed character/faction action discovery and completion notifications missing name of action since int ID changeover. "fixed" weird bug when opening chamber select tab when there are none. it was throwing an exception over something that the code as written should not cause and just adding a debug log call when setting a value made it start working again. fixed bug in upgrade delegation from changeover to int IDs that caused it to not check if site controller is compliant, which resulted in scheduling thousands of upgrade levels per site in one tick. added ability to get conflict name from ID for event descriptions etc. fixed "declime". decreased rate of characters asking for appointments. made game s…
- opentest update 22nd august 2026 - 21 August 2026
change to opentest branch only. fixed bug from yesterdays update preventing fully creating new planets.
- opentest update 21st august 2026 - 21 August 2026
changes to opentest branch only.decreased the chance of start_local_conflict_ask_player_ignore back to normal level (had been raised during testing new scripting features) fixed bugs in line graph when selected resources, and updated to correctly select visual names for production items when relevent. added missing id collection for character job ID conversion. added int string ID conversion for character actions, law categories, and laws. fixed various bugs with int ID handling. made law categories use data text files. added more behind the scenes for converting lists of int IDs to and from string IDs. fixed time between ticks at start not matching the selected middle button, which also increases the default tick speed.
Patch notes and updates
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