SPSTEAMPULSELIVE ANALYTICS
Planetary Governor

Planetary Governor Steam metadata

Lensy | Apr 3, 2026 | game

Released

0players observed · 24 September 2026 - 14:43:37 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Planetary Governor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateApr 3, 2026
  • DeveloperLensy
  • PublisherLensy Games

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: LensyPublisher: Lensy Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Planetary Governor Steam metadata

Planetary Governor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2643990/metadata
Steam Storehttps://store.steampowered.com/app/2643990/
Steam Communityhttps://steamcommunity.com/app/2643990
PCGamingWiki search
IGDB searchSearch IGDB for Planetary Governor

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$7.99

Platforms

Windows, Linux

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

Not available

Platform releases
  • Steam 3 April 2026

Latest Steam announcements

  • opentest update 24th september 2026 - 24 September 2026

    changes to opentest branch only.fixed bug in unit movement where destination options wouldn't show in list. fixed bug in unit movement where lists wouldn't update until one tick later. fixed bug in unit list where selecting different sector unit doesn't update list. added travel time estimate to units on move order view once a destination is selected. updated movement lines to use a gradient that changes as the units move, showing the movement progress of the furthest-along moving unit of the same path of the same colour grouping.

  • opentest update 23rd september 2026 - 23 September 2026

    changes to opentest branch only.fixed bug in last opentest update not correctly splitting equipment max per unit from building. added specific unit sprites that are more obviously units, and is animated when there are moveable units in the sector. now its walking man for moveable, standing man for non-moveable, and spot for only non-player units. conflict sector units list testing using word wrap test recycling list.

  • opentest update 21st september 2026 - 21 September 2026

    changes to opentest branch only.added runtime string IDs to equipment types and made them display in sector window units tab details. includes a bodge for equipment group strings. fixed sector units list showing units with lowest IDs in place of militia units. made equipment list use new test recycling list and fit to the side, with ability to have tooltips on equipment (to be used to show equipment bonuses to stats). made unit equipment more properly count per unit manpower.

  • opentest update 19th september 2026 - 18 September 2026

    changes to opentest branch only.enabled button that was added last update but accidentally disabled for swapping tribute prediction listing. made tribute prediction, activities, stockpile, and constructions listing also use new (test) word wrap fitting recycling list. also updated sector units tab's units list so the text word wraps correctly in new test version of recycling list. fixed missing clear log button on previous actions tab. added text descriptions to various intel window tabs.

  • opentest update 17th september 2026 - 16 September 2026

    changes to opentest branch only.made an alternate form of recycling list for text that allows for word wrap, so text that goes onto the next line won't overlay the text below while still limiting entries being rendered to the ones that should be visible. right now only being used on tribute breakdown. added option to swap tribute breakdown and tribute prediction of righthand info between current percentage mode and new value mode. this value mode makes the recycling list word wrap support more obvious, compare it to the value mode for tribuite prediction list to see the difference. made right hand info tribute breakdown start showing values on day zero (may be bugged).

  • opentest update 14th september 2026 - 13 September 2026

    changes to opentest branch only.fixed bug where sector picker list wouldn't show all sectors until it had been moved. removed side scrolling on event window choices. increase size of background highlight on selected speed so its easier to see which is selected. made end of tribute list and new tribute list reset scroll at top when opened again. made dropdown on production focuses be above so it always fits. made win condition selection text correct. gave more space to topbar percentages. made righthand bar stockpile view show names of items and not show entries for items that aren't in the stockpile. disabled unneeded old code for stockpile breakdown view's previous implementation from running. created cached version of tribuge changes sum for visuals to use instead of needing to do it themselves. created righthand sidebar tribute prediction breakdown.

  • opentest update 11th september 2026 - 11 September 2026

    changes to opentest branch only.added a population swing behind the scenes mechanic so it should generally swing around the starting population while still having variance within a limited range. fixed bug in other_fac_prod_site for sites with no controller. changed appearance of various dropdowns so both the border lines up properly and it shows more elements at once.

  • opentest update 9th september 2026 - 9 September 2026

    changes to opentest branch only. sorry for lack of updates the past couple of days.made starting population more stable so it shouldn't have so many situations where it has a large change in the first days before flattening out. this was caused by production sites that train manpower interacting with the way it recoups lost manpower dynamically with amount lost, the previous attempt to fix this was just starting with a proportion of population per sector starting in the lost cache but now it calculates how much to start there from the sites actually in the sector. fixed a bug where it would sometimes have a truely massive drop in population due to bug in how battle losses were calculated. fixed code for taking damage where number of men didn't match amount of health. made units health restore also bring back all "knocked out" men.

  • opentest update 5th september 2026 - 5 September 2026

    changes to openterst branch only. lots of pain in the head again so sorry for not much.changed site details appearance more, including fixing details text display and seperating out things that effect all outputs (controller, workers, level, sector conflict weariness) from things that affect specific outputs (sector and planet modifiers). implemented game over screen. added a victory condition, surviving a certain number of years, settable in the same generation menu window as setting failure warnings. for now defaults to 20 years.

  • opentest update 4th september 2026 - 4 September 2026

    changes to opentest branch only. the log may make it look like a lot but its not, i was in enough pain the other day to be sick from it so i didn't get much done.fixed bug in character profile which prevented opening updated production site detail view. added character interaction buttons to character profile in site details window, so the player can try to influence or replace the character using all the existing systems. added a "remove from job" playeraction, which can be used to force a character from the job using up punish reasons if it has them and causing all factions to be slightly unhappy if it doesn't. made site details view compare real output to normal output including percentage showing difference (100% = normal). also made all site details more presentable, showing things that are supposed to be there but weren't and not showing things that take up space for no reason. fi…

  • opentest update 2nd sebtember 2026 - 2 September 2026

    changes to opentest only.added base space value to buildings, so it takes more space to make a new building than increase the level of an existing one. decreased the building space for each sector. replaced no longer used text and values at top of sector info window production tab. added character name to character interaction buttons to make it more obvious who you're interacting with. changed production site entry name text to align top to reduce overlap with input & output values. fixed bug in sector info window right hand list of sectors freezing the game after selecting too many times. added differing production type space total availability to sectors depending on type, difficult and wasteland sectors have less space while spires have more. made all production sites clickable where prior they could not be clicked if the controller was not cooperating. updated production site detai…

  • small update 31st august 2026 - 31 August 2026

    made it possible to add faction audio clips in mods, which includes any mod-added faction types. structure is \/audio/factions/\/\.wav added another example mod for audio. added other_fac_prod_site target. implemented change_production_controller effect.

  • bug fix 29th august 2026 - 29 August 2026

    fixed bug in prediction suddenly changing massively two days in, as in sometimes as high as 10 or 20 percent, caused by pre-game prediction relying on values being calculated before law effects were set. temporarily removed recently added opinion modifier on production site output.

  • small update 29th august 2026 - 29 August 2026

    update to how production site controllers are replaced. fixed bug in sectors side list freezing after clicking enough times. added colours to production text for production site showing its production relative to normal, so you can see at a glance if it is producing well for its level and workforce or not, and know if its worth looking into trying to improve it. therefore removed the orange from input text so the two don't clash. changed production site tooltip to show breakdown of production modifiers to help with seeing why a site is under-producing. added controller opinion affecting site output, with a higher floor for characters willing to obey regardless. fixed missing production site output images.

  • bug fixes 28th august 2026 - 28 August 2026

    bug fixes for main branch.fixed bugs with moving and saving custom planet textures from images in advanced buttons. fixed bug causing same event to show up each day tick. parity in windows build. also changes from yesterday's opentest branch update.

  • opentest update 27th august 2026 - 27 August 2026

    changes to opentest branch only.added default icon for player interactions with characters. updated interaction tooltip to say "choice" in place of success chance if it uses picking a specific target after clicking the button. added chance % display on the select extraID screen, so the player can see what the chance will really be. game now tracks battle deaths, total for each side of any conflict can be seen in conflicts window when conflict selected next to KIA.

  • update 25th august 2026 - 25 August 2026

    this update contains a variety of changes to the underlying state of the game, both to make it more focused on the feeling of being a planetary governor, hopefully more understandable, and very importantly (to me at least) improving the frame time during game day ticks (when it ticks over to a new ingame day).rework of production sites. before each site had a level that changed how many people could work for it, in the new system sites have workers distributed from all working population in the sector and level only affects a smaller throughput modifier. this change should decrease the focus on upgrading levels and prevent the problem where as planets become higher population levels have less of an effect, but will probably take a while to rebalance, BUT hopefully will make it easier to work with and play with and fix my personal biggest issue with the game right now, that its both diff…

  • opentest update 24th august 2026 - 23 August 2026

    changes to opentest branch only. unless i find bugs beforehand, this will probably be the main branch update tomorrow.added audio clip when an event pops up. audio sliders now save values. fixed character/faction action discovery and completion notifications missing name of action since int ID changeover. "fixed" weird bug when opening chamber select tab when there are none. it was throwing an exception over something that the code as written should not cause and just adding a debug log call when setting a value made it start working again. fixed bug in upgrade delegation from changeover to int IDs that caused it to not check if site controller is compliant, which resulted in scheduling thousands of upgrade levels per site in one tick. added ability to get conflict name from ID for event descriptions etc. fixed "declime". decreased rate of characters asking for appointments. made game s…

  • opentest update 22nd august 2026 - 21 August 2026

    change to opentest branch only. fixed bug from yesterdays update preventing fully creating new planets.

  • opentest update 21st august 2026 - 21 August 2026

    changes to opentest branch only.decreased the chance of start_local_conflict_ask_player_ignore back to normal level (had been raised during testing new scripting features) fixed bugs in line graph when selected resources, and updated to correctly select visual names for production items when relevent. added missing id collection for character job ID conversion. added int string ID conversion for character actions, law categories, and laws. fixed various bugs with int ID handling. made law categories use data text files. added more behind the scenes for converting lists of int IDs to and from string IDs. fixed time between ticks at start not matching the selected middle button, which also increases the default tick speed.

Patch notes and updates

S.noRelease datePatch nameGID number
123 September 2026opentest update 23rd september 20261844751498217042
221 September 2026opentest update 21st september 20261844115010500230
318 September 2026opentest update 19th september 20261844115010496294
416 September 2026opentest update 17th september 20261844115010490440
513 September 2026opentest update 14th september 20261843481262700323
611 September 2026opentest update 11th september 20261843481262694450
79 September 2026opentest update 9th september 20261843481262688289
85 September 2026opentest update 5th september 20261842846814448869
94 September 2026opentest update 4th september 20261842846814445773
102 September 2026opentest update 2nd sebtember 20261842846814439230
1131 August 2026small update 31st august 20261842212951309677
1229 August 2026bug fix 29th august 20261842212951306117
1329 August 2026small update 29th august 20261842212951305096
1428 August 2026bug fixes 28th august 20261842212951303141
1527 August 2026opentest update 27th august 20261842212951298820
1623 August 2026opentest update 24th august 20261841579228674199
1721 August 2026opentest update 22nd august 20261841579228670241
1821 August 2026opentest update 21st august 20261841579228667365
1920 August 2026opentest update 20th august 20261841579228663969
2018 August 2026opentest update 18th august 20261840944183787512

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2643990
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateApr 3, 2026
DeveloperLensy
PublisherLensy Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2643990/

Short description

The Empire has appointed you as Planetary Governor, you have de jure authority to rule as you see fit provided you send the required tribute and keep the planet loyal. Will you work with the factions who hold influence over the planet, set them against each other, or crush them under your boot?

About this game

The Empire has appointed you as Planetary Governor, you have de jure authority to rule as you see fit provided you send the required tribute and keep the planet loyal. Will you work with the factions who hold influence over the planet, set them against each other, or crush them under your boot? Paying Tribute Each standard year the administration will assign you a list of items for tribute, from resources to manufactured goods to military equipment to military manpower. Manage your production and population to meet these targets. Interstellar logistics can be tough, so the administration gives some leeway: if you can't meet a target this year they will simply add the shortfall to the next; if you can't meet a specific resource requirement you can make up for it with a larger amount of something else. If the planet has issues of civil strife the administration may be willing to lower it's requirements for the period, especially if you have the right connections. If the planet is producing plentifully they may also decide you can meet higher targets, especially if you have the wrong connections. Paying Lip Service Long before you became governor there were factions of influence: some local to the planet like noble houses, street gangs, or familial tribes; some throughout the Empire such as the Order of the Mechanicals. Factions will decide how to interact with the player depending on their opinion and influence. Powerful factions may ignore your demands but if you're weak they may work with you against the other factions. Likewise weak factions may not oppose you in public but they think you have too much power they will be more willing to work together against you. Manage faction influence in the open with arrests and appointments, or in the shadows with assassinations, bribery, and sabotage. You Are Not Alone Every faction is made up of characters that are both influenced by their faction and influence their faction back. Characters have roles from leaders to political appointments to managers of local industry and production. Character personalities affect how they respond to player interactions. Some will be willing to accept a bribe for their own ga…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Planetary Governor's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Planetary Governor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Planetary Governor at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$7.99$7.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Valheim143,22424 September 2026 - 14:44:11 UTC498,478533,888Iron Gate AB
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Palworld63,81024 September 2026 - 14:08:59 UTC2,101,535451,088Pocketpair
VRChat52,04724 September 2026 - 14:42:04 UTC74,217261,953VRChat Inc.
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
R.E.P.O.21,41524 September 2026 - 14:15:29 UTC266,908420,693semiwork
BeamNG.drive20,91024 September 2026 - 14:51:26 UTC44,232392,944BeamNG
The Isle16,73724 September 2026 - 12:30:41 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds14,96624 September 2026 - 14:36:57 UTC39,10324,686Jagex Ltd

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