- Event type
- patch note
- Published
- 20 February 2019 - 07:55:39 UTC
- Source
- steam_community_announcements
Still too buggy for stable release, but we're getting closer! (Which isn't to say that it's less buggy than 0.11.2.5, I've actually fixed a lot. It's differently buggy) Changelog: * Adjusted balance calculations to be significantly more realistic * Adjusted childhood to 'pull' a consistent amount of energy each frame, and childhood length to depend on total energy spent (rather than pulling a variable amount depending on childhood length). - This will fix the problem with food energy flickering up and down. * Increased 'base' stamina amount (to make adulthood easier). * Increased childhood cost of primitive organisms (will make childhood longer) * Fixed a bug registering live creatures as "inedible" and preventing hunting * Fixed a bug making scavenging meat significantly rarer * Fixed an issue with empathy cost being applied to creatures outside the predators species (which stacked with...