SPSTEAMPULSELIVE ANALYTICS
Zorbus

Zorbus Steam metadata

Zorbus | Sep 14, 2022 | game

Released

2players observed · 22 September 2026 - 14:47:18 UTC

IndieRPGTraditional RoguelikeRogue-likeDungeon CrawlerSteam Store

  • Latest observed players2 · 22 September 2026 - 14:47:18 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)11,370
  • Revenue (VGI)$44,754
  • Review score90% positive

Zorbus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 22 September 2026 - 14:47:18 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)11,370
  • Revenue (VGI)$44,754
  • Review score90% positive
  • Total reviews366
  • Release dateSep 14, 2022
  • DeveloperZorbus
  • PublisherZorbus

Genres: Indie, RPG

Company pages: Developer: ZorbusPublisher: Zorbus

Top Steam chartsTop 100 gamesGame directorySteam Store page

Zorbus Steam metadata

Zorbus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2125420/metadata
Steam Storehttps://store.steampowered.com/app/2125420/
Steam Communityhttps://steamcommunity.com/app/2125420
PCGamingWiki search
IGDB searchSearch IGDB for Zorbus

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 331 positive, 35 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

65

Platform releases
  • Steam 14 September 2022

Latest Steam announcements

  • Update notes for release 61.16 - 2 August 2025

    Fixed a bug where summoned creatures could spawn into locked prison cells. Tweaked initial positions of animated and summoned creatures. Added more pre-checks for AI to check that there is space to create the animated / summoned. More tweaks to charm / possession, so that friendly creatures won't get angry or stay angry at the charmed / possessed in special cases. Yet another autopick bug fixed. This happened when "Pick all ammunition" setting was unchecked, and you autopiloted from level loot to a shoot weapon that used different ammunition type than what you currently had in quiver. When hostile creatures are seen, ammunition disabled in the loot manager can now be re-enabled from the normal inventory (ENTER or LMB on the item). Disabling can still be done only from the loot manager.

  • Update notes for release 61.15 - 24 July 2025

    Various charm / possession related tweaks. Fixed a bug where item autopickup status wasn't correctly updated when the player was encumbered and "Pick all ammunition" setting was not checked. When "Autoammo" setting is NOT on, existing everlasting ammunition is chosen when you run out of current ammunition type. Cycling through ammunition now skips weaker basic ammunition than the strongest everlasting ammunition that you have in inventory. Also skips the weaker everlasting ammunition if you have several in inventory.

  • Update notes for release 61.14 - 17 July 2025

    Fixed a bug where some creatures summoned by evil creatures had resistance to holy damage. Fixed a bug where equipment with the "die hard" -effect didn't save a withered creature from dying. (If the "die hard" -effect comes from equipment, it ignores both personal and level wide withering)

  • Update notes for release 61.13 - 11 July 2025

    Last update caused some unwanted behavior when no damage was done when attacking. Fixed. Quiver status of companions should now be updated correctly when inventory is closed abruptly (after a hostile creature is seen). You can now toggle the usage of ammunition types in loot manager, if you don't want to currently use (equip, autoammo) or divide them. Affects both the player and the companions. Disabled ammunition will still be autopicked. Note that you can't re-enable the usage when hostile creatures are seen, so always have some ammunition enabled. Toggling is done with DEL.

  • Update notes for release 61.12 - 6 July 2025

    Fixed a bug where the Dualshot talent was not usable. Autoexplore fixes. Further tweakings of initial non-autoammo ammunition selection. Need to start a new game to be fully functional. Some tweaks that friendly creatures won't get angry when walking over map effects that won't damage them. If you put an item into a furniture container then the item is marked as not to be autopicked. This way you can dump unwanted items into containers, and they won't get automatically autopicked if later access the container. The container needs to have at least one item so it can be interacted with. The "do not autopick" status is cleared if you take the item out from the container. Only works in regular dungeon levels, not in the demiplanes.

  • Update notes for release 61.11 - 1 July 2025

    Fixed a bug where creatures did not heal themselves when needed if they couldn't see hostile creatures. Fixed a bug where companion pathfinding didn't take creatures that could not be displaced into account. Fixed a bug where creature's state wasn't properly updated after an on-hit effect. Fixed a quickslot related bug. You can no longer order companions to target non-evil creatures that aren't yet hostile. Undead no longer get animated in locked prison cells. Everlasting ammunition no longer stacks. If you don't use autoammo, autoequip tries to equip normal ammunition before special ammunition when the quiver is empty. Mainly it avoids ammunition of Dismiss and Explosion. When a possessed creature gets unpossessed, it now re-equips itself and updates its item interests. You can now press B to cycle through blocked areas on the autopilot map screen. When there are no hostile creatures s…

  • Update notes for release 61.10 - 8 June 2025

    Autoexplore no longer autopilots to locked doors blocked from autopilot. Companions in travel- or stay-behavior no longer search for secret doors when autoexploring. Recent update made it possible to end on a trap after blinking. Fixed. If a companion can't find a path to the destination point of a travel command, the examine mode cursor is changed to "unreachable area" cursor. Friendly fire confirmation dialog is no longer shown if friendly creatures in the area of effect are immune to the effect. Autopilot map now shows a red frame around areas blocked from autopilot. Shopkeeper's remaining wealth is now updated as you select items to buy / sell, similarly as the player's wealth when selecting items. The log is now saved and restored when loading a saved game.

  • Update notes for release 61.9 - 1 June 2025

    Fixed a bug where autopiloting to a known trap could place companion on the trap. Fixed a bug where commanding a companion to stay at current spot in examine mode set the companion to follow / regroup behavior instead. Fixed a bug where sleeping evil creatures or evil creatures that had not yet seen the spellcaster were not targetable for Holy Burst. Fixed a bug where companion would not use ranged weapons if in stay-behavior and ranged tactics. Autoexplore now stops before a closed door. You can now cycle the behavior of the current companion under the cursor in examine mode with ENTER, X, NUMPAD DIVIDE, or LMB. When choosing a target for something (ranged attack, talent, etc.), ENTER and LMB aren't usable, the other keys are. There is so little space left in the examine- / target-mode log area to list all keys, so only X is mentioned there.

  • Update notes for release 61.8 - 30 May 2025

    Last release introduced a bug with previously gained Great Ability talents and checking talent requirements. Fixed. Fixed a bug where companions would not turn their lantern off if player's lantern was off and player was tracked by some creature. Companions now prefer returning throwable weapons as ranged weapons versus shootable items. Also affects non-returning throwable weapons when wearing the Gauntlets of Throwback. Added situations where autopiloting and resting is halted: companion gets stuck in slime or web, a nearby trap set by player gets sprung. You can now see companion's info in examine mode even if the companion is not currently seen. When commanding a companion to travel to a spot, a circle and the companion number is shown on the spot in examine mode / autopilot map until the companion has reached the stay-spot. AI and pathfinding tweaks. New setting: "Companions blink w…

  • Update notes for release 61.7 - 19 May 2025

    Fixed a bug where poisoned creatures thought that they were attacked by an unseen enemy after blinking. Fixed a bug where on hit -effect texts were logged even if the situation was not seen. Fixed an inventory list bug. Fixed some bugs related to effects that have "seen hostiles" or "chain" as the area of effect, mainly Chain Lightning and Holy Burst. Fixed a bug with animals not using Health Surge. Fixed a bug where creatures animated from a trap did not attack the one that sprung the trap. Fixed a charm related bug. Animated and summoned creatures created by an evil aligned creature now remain evil aligned after their master has died / lost, and can be targeted with Holy Burst and such, which only damages evil creatures. Devices (orbs, wands, etc.) now show range in their properties, if applicable. Devices / talents that affect creatures and have automatic target selection are dimmed…

  • Update notes for release 61.6 - 10 May 2025

    You can now change companion's position in the companion list. First, enter examine mode (TAB). Then, select wanted companion with the target cursor or by cycling through the companion list with PAGE UP / PAGE DOWN. Move the companion to a wanted position in the list with HOME / END. Pressing CTRL + R in examine mode resets the list order. You can now use flasks from the loot manager. When the selector is on ammunition, flask icons appear on top of the companion list if there are applicable flasks available. Movement keys left / right move between the flasks, ENTER uses the selected flask. Tweaked automatic ammunition selection for both player and AI so that higher enchantment (+X) ammunition is used against dangerous targets, even if the target fully resists elemental damage elements. Tweaked companion switching from a ranged to a melee weapon when target is next to him and companions…

  • Update notes for release 61.5 - 3 May 2025

    Level loot remembers the last item that you selected. If autopilot to the item gets interrupted, you can now continue autopilot by opening level loot nd pressing ENTER, or just by pressing SPACE twice, if you haven't changed level loot's default key. Changed autopilot screen so that pressing P (the default key for autopilot) closes the screen if the target cursor is on the player, but if there's a valid path then it acts the same as pressing ENTER. Now you can quickly continue an interrupted autopilot path just by pressing P twice. Tweaked companion travel / stay -behavior. If a companion can't find his way to you (follow / regroup behavior) or to his target (travel / target behavior), his behavior mode text is in red in the top right companion list. Loot manager now shows Health and Stamina bars when the selector is on an potion. Companion name is in red if poisoned. Active weapon set…

  • Update notes for release 61.4 - 29 April 2025

    Fixed a bug where the "lantern" companion option was not respected when the companion was in stay-behavior. When you use the Veil of Darkness talent, companions' lightsources are now turned off even if you don't see them. Fixed a quickslot use related bug. Fixed an autopick bug. When you possessed a sleeping creature, it was considered still sleeping and the talents were not working. Fixed. After making field of view symmetric, parts of the endgame level could not be explored just by peeking into them. Made small changes to the layout of these areas. You can now order companions to drink potions from their inventory. Usable only when there are no hostiles seen. You can now use the loot manager (SHIFT + ENTER) to order companion to drink a potion, even when hostiles creatures are seen. When hostile creatures are seen, you can set a potion for several companions, but only one potion per c…

  • Update notes for release 61.3 - 15 April 2025

    When examining / cycling through creatures with TAB, it now only cycles through hostile creatures when there are hostiles seen, but if not, cycles through friendly creatures but never through companions or their animated / summoned creatures. If the player was on a tile with items, and the the items were shown on the right side panel, the usability states of quickslots were not updated to match the current game state, until the player pressed BACKSPACE to view the quickslots panel. Fixed. Loot manager is now usable immediately after an uninterrupted rest.

  • Update notes for release 61.2 - 12 April 2025

    Field of view should now be symmetric. Matches better with possible lines of fire of ranged attacks. You can now filter the log or books with phrases if you put them betwen quotation marks ("). If your country specific key does not output the quotation mark, try the ISO keyboard layout binding Shift + 2. Negation also added ("-" before a keyword or quoted phrase).

  • Update notes for release 61.1 - 10 April 2025

    Fixed some nasty bugs that happened when "Toggle furniture with Control + direction" setting was on. Tweaked line of fire calculations for effects with ray and wall area types. The loot manager wasn't reacting to CTRL / ALT + NUMPAD LEFT / RIGHT keys. Fixed. Letter selection is now possible in the left list of the loot manager if you enable "Letter selection: loot manager" in the settings. Off by default. Made the potion amount numbers over party member icons in inventory more clear, especially in ASCII mode. When the player selects items for sale, his coin amount in the top right corner reflects the amount that he would have if the sale were made. You can now take companion's potions once you've descended 2 dungeon levels from the recruiting dungeon level, or have gotten 3 level ups, or entered the endgame level. Not applicable if you've removed the companion even once from the party a…

  • Update notes for release 61 - 5 April 2025

    Release change Important! This game release is not compatible with the save games of the earlier releases (r60 and older)! If earlier save files are detected, they are moved into "(game folder)\Backup_r60\Save". When you start the updated game, a menu will open where you can launch older releases of the game and finish those runs. If you had an unfinished extended game going on where you plan to utilize previously ascended characters, you can continue that with the older release. Check the "Skip this menu until a new release is out" checkbox if you don't want to see the menu anymore until a new release is out. You can also manually run the older version of the game from the "Backup_r60" folder, but close any other running version of the game first. Older game release backups that don't have any unfinished save games are removed after a month. If you launch an old game release from the m…

  • Update notes for release 60.17 - 21 March 2025

    Fixed a bug where a charmed drow priestess summoned spiders that were hostile against the player and companions. (thanks to Bentwing for reporting) Fixed a bug where furniture tiles were drawn too dark when "Brighter darkvision" setting was on. Fixed an ASCII-mode bug where the floor dot wasn't drawn when there was an unseen creature / item on the tile. (Bentwing) Better handling of "Brighter darkvision" setting when playing in ASCII-mode. (Bentwing) When a companion is ordered to STAY at a location, the companion now tries to travel to the target location at higher priority, and when at the location, does not move unless need to flee. Also fixed some other companion commanding related bugs. New option on the 2nd page of companions' character sheets: "Cloud effects". Enabled by default. Disable if you don't want a companion to create cloud effects (Acid Cloud, Poison Cloud, Web, etc.) b…

  • Update notes for release 60.16 - 15 March 2025

    Adjusted shop item prices. When you order a companion in regroup-behavior to do something, he now correctly returns to regroup-behavior instead of follow-behaviour. (thanks to Bentwing for mentioning) Books moved from the device-category to other-category. Only books created after the update are affected, so any ongoing saved game has their pre-update books still in the device-category. Bones and corpeses are in the other-category as well, but books will get their own category in next full release update. (thanks to Bentwing for the idea) When a device with charges is used, its sell value is now recalculated correctly based on the remaining charges. Added a note to Scroll of Purifying that it only affects the creature's items that uses the scroll. When you try to autopilot to the next unlooted container but autopilot can not find a path to it, you are notified if there are any autopilot…

  • Update notes for release 60.15 - 5 March 2025

    When controller was enabled in the settings on Linux / Proton / Steam Deck, the game registered D-pad up and left trigger as being constantly pressed. I could only test this on Linux, but hopefully this is now fixed. (thanks for reporting: Gator for hire & Mads)

Patch notes and updates

S.noRelease datePatch nameGID number
12 August 2025Update notes for release 61.161806698490750934
224 July 2025Update notes for release 61.151806064758611424
317 July 2025Update notes for release 61.141805431065322074
411 July 2025Update notes for release 61.131805065414251182
56 July 2025Update notes for release 61.121803527891842013
61 July 2025Update notes for release 61.111803527891681541
78 June 2025Update notes for release 61.101801617199504813
81 June 2025Update notes for release 61.91800991756408724
930 May 2025Update notes for release 61.81800991756347011
1019 May 2025Update notes for release 61.71799817379585705
1110 May 2025Update notes for release 61.61799088287894497
123 May 2025Update notes for release 61.51798454487669591
1329 April 2025Update notes for release 61.41797820624621448
1415 April 2025Update notes for release 61.31796631172397568
1512 April 2025Update notes for release 61.21796631172308890
1610 April 2025Update notes for release 61.11796631172247665
175 April 2025Update notes for release 611795917897382290
1821 March 2025Update notes for release 60.171794830910919605
1915 March 2025Update notes for release 60.161794102528135876
205 March 2025Update notes for release 60.151793384379329085

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2125420
Live current players2
SteamPulse tracked peak16
Live count (today's peak floor)2
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateSep 14, 2022
DeveloperZorbus
PublisherZorbus
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent90%
Positive reviews331
Negative reviews35
Total reviews366
Steam recommendations364
Achievements65
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2125420/

Short description

Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.

About this game

A TRADITIONAL ROGUELIKE Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone. Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game has permadeath, meaning that when a character dies, it really is permanent, and the player must begin a new game. You can save the game, but the save file is deleted when loaded. Zorbus does not have item identification or a hunger mechanic. A LIVING DUNGEON Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore. The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles. The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound. RPG RULE SYSTEM The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has races and experience levels but no character classes. On each level up, you point buy skills and talents. CONTROLS & UI Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots. Display size can be configured. You can play in w…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Schimpfwörte Fantasy-Gewalt
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Zorbus's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zorbus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zorbus at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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