SPSTEAMPULSELIVE ANALYTICS
Landmark Battle

Landmark Battle Steam metadata

Poetic Games | May 10, 2026 | game

Released

0players observed · 23 September 2026 - 06:50:31 UTC

IndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Landmark Battle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateMay 10, 2026
  • DeveloperPoetic Games
  • PublisherVS MEDIA LIMITED

Genres: Indie, Early Access

Company pages: Developer: Poetic GamesPublisher: VS MEDIA LIMITED

Top Steam chartsTop 100 gamesGame directorySteam Store page

Landmark Battle Steam metadata

Landmark Battle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4161110/metadata
Steam Storehttps://store.steampowered.com/app/4161110/
Steam Communityhttps://steamcommunity.com/app/4161110
PCGamingWiki search
IGDB searchSearch IGDB for Landmark Battle

Reviews, pricing, and metadata

Review summary

3 user reviews

100% positive, 3 positive, 0 negative

Price and discount

$6.99

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Custom Volume Controls, Playable without Timed Input, Stereo Sound

Achievements

Not available

Platform releases
  • Steam 10 May 2026

Latest Steam announcements

  • Update Notes - May 22 - 22 May 2026

    Improved multiplayer gamepad input handling and added controller bindings for movement and attack.

  • Add Controller Movement 2026.05.21 - 21 May 2026

    Add Controller Movement

  • Update Notes - May 18 - 18 May 2026

    Fixed a multiplayer startup issue where one player could enter the battle before the opponent's ready data was received. The game now waits for both players' card selections before loading the multiplayer scene.

  • Update Notes - May 18 - 18 May 2026

    Fixed multiplayer scene transition stalls after both players accept a match. Card selection and multiplayer scene loading now use additive transitions to avoid loading freezes.

  • Update Notes - May 18 - 17 May 2026

    Fixed scene transition issues after character creation and tutorial completion. The game now avoids the loading scene handoff for large onboarding scenes and uses additive scene transitions to reduce loading freezes.

  • Improved the tutorial-to-lobby transition flow. - 17 May 2026

    Improved the tutorial-to-lobby transition flow. This update changes the tutorial entry path to use the standard loading scene flow, adds stronger cleanup when leaving the tutorial, and includes additional scene transition diagnostics to help identify any remaining loading stalls.

  • Fixed an issue where the game could get stuck on the loading screen after comple - 17 May 2026

    Fixed an issue where the game could get stuck on the loading screen after completing the tutorial and returning to the lobby. This update also improves cleanup during tutorial scene transitions to prevent old UI and live-event callbacks from blocking the next scene load.

  • Tutorial Lobby Transition Fix - 17 May 2026

    Fixed an issue where the game could crash after completing the tutorial and returning to the lobby. The tutorial-to-lobby transition now uses a safer loading flow and resets UI/input state before entering the lobby.

  • Fixed an issue where players could get stuck on the Loading screen after complet - 17 May 2026

    Fixed an issue where players could get stuck on the Loading screen after completing the tutorial and starting multiplayer matchmaking from the lobby. Fixed an issue where livestream chat keywords and donation events could fail to trigger units or skill effects during multiplayer matches.

  • Fixed multiplayer loading and live chat interaction issues. - 17 May 2026

    Fixed multiplayer loading and live chat interaction issues. - Fixed an issue where players could get stuck on the Loading screen after finishing the tutorial, returning to the Lobby, and starting multiplayer matchmaking. - Fixed an issue where live chat commands could fail to trigger unit or skill cards in multiplayer when players shared the same live channel. - Improved live channel subscription handling to prevent shared channels from being overwritten or unsubscribed too early.

  • Fixed multiplayer loading and live interaction issues - 17 May 2026

    Fixed multiplayer loading and live interaction issues - Fixed an issue where players could get stuck on the Loading screen after accepting a multiplayer match after the tutorial. - Fixed a Loading scene timeout and scene activation race that could block the scene load queue. - Improved multiplayer card selection synchronization for new players. - Fixed incorrect Twitch channel logging and improved channel cleanup after unsubscribe.

  • Fixed multiplayer loading and live interaction issues - 17 May 2026

    Fixed multiplayer loading and live interaction issues - Fixed an issue where players could get stuck on the Loading screen after both accepted a multiplayer match immediately after completing the tutorial. - Fixed a card selection sync issue for new players when the server auto-fills missing card slots. - Fixed game server lobby websocket discovery so live chat keyword interactions can reconnect more reliably. - Improved handling for accounts whose player profile has not been initialized yet.

  • Fixed tutorial and multiplayer connection flow issues: - 17 May 2026

    Fixed tutorial and multiplayer connection flow issues: - Reduced first-time stutter in the tutorial when passing buildings by prewarming building transparency materials. - Improved the multiplayer flow after both players accept a match, addressing cases where the game could remain stuck on the loading screen. - Increased card selection scene loading priority and added loading timeout protection with diagnostic logs. - Fixed blank error dialogs when returning to the lobby after multiplayer loading failures. A readable error message is now shown.

  • Title: Multiplayer Matchmaking and Tutorial Return Fixes - 15 May 2026

    Fixed internal service authentication for multiplayer matchmaking, improving cases where players could not be paired into a match. Extended matchmaking request keep-alive timing and clears stale active requests from the same player. Improved error handling when game room creation fails. Fixed the fallback loading flow when returning to the lobby after completing the tutorial.

  • Fixed an issue where players could not return to the lobby after completing the - 15 May 2026

    Fixed an issue where players could not return to the lobby after completing the tutorial. - Tutorial completion no longer routes through the Loading Scene - The lobby is now loaded and activated before unloading the tutorial scene - Fixed a regression that could leave the tutorial completion transition stuck

  • Fixed fallback handling for multiplayer ready-state synchronization. - 15 May 2026

    Fixed fallback handling for multiplayer ready-state synchronization. - Improved cached lookup logic for opponent ready-state packets - Reduced cases where opponent ready state could fail to apply when player ID mapping is inconsistent - Improved synchronization stability before entering multiplayer battles

  • Fixed the flow for returning to the lobby after completing the tutorial. - 15 May 2026

    Fixed the flow for returning to the lobby after completing the tutorial. - Tutorial completion now returns to the lobby through the Loading Scene - Removed direct additive lobby loading from the tutorial scene - Improved transition stability after tutorial completion and reduced the chance of invalid scene state when returning to the lobby

  • Fixed battle server connection handling before entering multiplayer matches. - 15 May 2026

    Fixed battle server connection handling before entering multiplayer matches. - Improved battle server login checks during card selection - Added a clear error message when the battle server connection fails, asking players to return to the lobby and match again - Fixed cases where clients could not connect when the match server returned a private or local server address - Improved cleanup after passive battle server disconnections to prevent pending requests from getting stuck

  • Multiplayer Stability and UI Improvements - 15 May 2026

    - Improved multiplayer disconnect and timeout handling, so interrupted matches no longer show normal settlement results. - Added a safer return-to-lobby flow during battles, disconnecting from the game server before changing scenes. - Improved server-side player activity tracking and timeout handling for disconnected opponents. - Improved settings slider behavior to prevent accidental keyboard or controller focus changes. - Improved localized button and card UI presentation.

  • Tutorial Return and Loading Flow Fixes - 14 May 2026

    - Fixed the tutorial completion flow by routing the return to the lobby through the loading scene. - Improved loading flow sequencing so target scene loading is properly awaited. - Adjusted tutorial scene preload cleanup behavior to reduce the risk of getting stuck when returning to the lobby.

Patch notes and updates

S.noRelease datePatch nameGID number
122 May 2026Update Notes - May 221833334318571305
221 May 2026Add Controller Movement 2026.05.211833334318568477
318 May 2026Update Notes - May 181832700592797356
418 May 2026Update Notes - May 181832700592797297
517 May 2026Update Notes - May 181832700592796511
617 May 2026Improved the tutorial-to-lobby transition flow.1832700592796470
717 May 2026Fixed an issue where the game could get stuck on the loading screen after comple1832700592796406
817 May 2026Tutorial Lobby Transition Fix1832700592796315
917 May 2026Fixed an issue where players could get stuck on the Loading screen after complet1832700592796270
1017 May 2026Fixed multiplayer loading and live chat interaction issues.1832700592796142
1117 May 2026Fixed multiplayer loading and live interaction issues1832700592796021
1217 May 2026Fixed multiplayer loading and live interaction issues1832700592795825
1317 May 2026Fixed tutorial and multiplayer connection flow issues:1832700592795707
1415 May 2026Title: Multiplayer Matchmaking and Tutorial Return Fixes1832700592792161
1515 May 2026Fixed an issue where players could not return to the lobby after completing the1832700592791888
1615 May 2026Fixed fallback handling for multiplayer ready-state synchronization.1832700592791207
1715 May 2026Fixed the flow for returning to the lobby after completing the tutorial.1832700592791099
1815 May 2026Fixed battle server connection handling before entering multiplayer matches.1832700592791072
1915 May 2026Multiplayer Stability and UI Improvements1832700592790955
2014 May 2026Tutorial Return and Loading Flow Fixes1832700592789198

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4161110
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateMay 10, 2026
DeveloperPoetic Games
PublisherVS MEDIA LIMITED
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent100%
Positive reviews3
Negative reviews0
Total reviews3
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4161110/

Short description

Landmark Royale is a two-player real-time arena game built for streamers, where players battle to capture zones and use skills while viewers can send chat commands or donate to spawn monsters, create events, or disrupt actions, turning each match into unpredictable chaos.

About this game

About This Game Landmark Conquest is a 2-Player PvP + Live Audience Interaction multiplayer action game. Two streamers compete to capture four landmarks on the map, with the first to reach 1000 points claiming victory. But the real challenge comes from your live audience—they can summon monsters, cast skills, and even donate to unleash Bosses that disrupt your gameplay. This is the ultimate showdown between streamers and viewers, order and chaos. Designed specifically for live streaming, audience interaction, and party gaming. Everyone can join the battle, and every second is full of unpredictable chaos. Game Features 1. Streamer vs Audience—Everyone Joins the Chaotic Brawl Viewers can type commands in chat to summon units, cast skills, and apply Buffs/Debuffs Donations unlock elite monsters or devastating Bosses Every donation can instantly turn the tide of battle Viewers are no longer spectators—they’re the key force that determines victory 2. 2-Player Battle: Capture Landmarks, First to 1000 Points Wins Four strategic landmarks on the map; capturing them accumulates points continuously Defend landmarks under pressure from both enemy players and audience-summoned monsters Movement, unit deployment, and capture timing are crucial to victory Mastering the rhythm of offense and defense determines the final outcome 3. Unit Cards + Skill Cards—Build Your Custom Strategy Choose from melee rushers, AoE mages, support units, pursuit casters, and more Each unit has unique attack range, movement speed, and cooldown time Units automatically follow the player and assist in combat Freely combine cards to create rush builds, defensive builds, or hit-and-run tactics 4. Death & Respawn—Critical Turning Points in Battle Rhythm Upon death, return to spawn point and enter respawn countdown Cannot summon units or cast skills during respawn period The downtime gives opponents a chance to expand their advantage Avoiding death and exploiting enemy respawn windows are core high-level tactics 5. Built for Streaming—The Ultimate Interactive Gaming Experience Perfectly blends competitive combat with audience participation Ideal for streamer-fan interaction, friend p…

Supported languages

English, Traditional Chinese

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
68Custom Volume Controls
74Playable without Timed Input
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
csrrGNot available
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Landmark Battle's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Landmark Battle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Landmark Battle at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$6.99$6.99No discountSteam Store

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