Landmark Battle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateMay 10, 2026
- DeveloperPoetic Games
- PublisherVS MEDIA LIMITED
Genres: Indie, Early Access
Company pages: Developer: Poetic GamesPublisher: VS MEDIA LIMITED
Landmark Battle Steam news
Landmark Battle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes - May 22 - 22 May 2026
Improved multiplayer gamepad input handling and added controller bindings for movement and attack.
- Add Controller Movement 2026.05.21 - 21 May 2026
Add Controller Movement
- Update Notes - May 18 - 18 May 2026
Fixed a multiplayer startup issue where one player could enter the battle before the opponent's ready data was received. The game now waits for both players' card selections before loading the multiplayer scene.
- Update Notes - May 18 - 18 May 2026
Fixed multiplayer scene transition stalls after both players accept a match. Card selection and multiplayer scene loading now use additive transitions to avoid loading freezes.
- Update Notes - May 18 - 17 May 2026
Fixed scene transition issues after character creation and tutorial completion. The game now avoids the loading scene handoff for large onboarding scenes and uses additive scene transitions to reduce loading freezes.
- Improved the tutorial-to-lobby transition flow. - 17 May 2026
Improved the tutorial-to-lobby transition flow. This update changes the tutorial entry path to use the standard loading scene flow, adds stronger cleanup when leaving the tutorial, and includes additional scene transition diagnostics to help identify any remaining loading stalls.
- Fixed an issue where the game could get stuck on the loading screen after comple - 17 May 2026
Fixed an issue where the game could get stuck on the loading screen after completing the tutorial and returning to the lobby. This update also improves cleanup during tutorial scene transitions to prevent old UI and live-event callbacks from blocking the next scene load.
- Tutorial Lobby Transition Fix - 17 May 2026
Fixed an issue where the game could crash after completing the tutorial and returning to the lobby. The tutorial-to-lobby transition now uses a safer loading flow and resets UI/input state before entering the lobby.
- Fixed an issue where players could get stuck on the Loading screen after complet - 17 May 2026
Fixed an issue where players could get stuck on the Loading screen after completing the tutorial and starting multiplayer matchmaking from the lobby. Fixed an issue where livestream chat keywords and donation events could fail to trigger units or skill effects during multiplayer matches.
- Fixed multiplayer loading and live chat interaction issues. - 17 May 2026
Fixed multiplayer loading and live chat interaction issues. - Fixed an issue where players could get stuck on the Loading screen after finishing the tutorial, returning to the Lobby, and starting multiplayer matchmaking. - Fixed an issue where live chat commands could fail to trigger unit or skill cards in multiplayer when players shared the same live channel. - Improved live channel subscription handling to prevent shared channels from being overwritten or unsubscribed too early.
- Fixed multiplayer loading and live interaction issues - 17 May 2026
Fixed multiplayer loading and live interaction issues - Fixed an issue where players could get stuck on the Loading screen after accepting a multiplayer match after the tutorial. - Fixed a Loading scene timeout and scene activation race that could block the scene load queue. - Improved multiplayer card selection synchronization for new players. - Fixed incorrect Twitch channel logging and improved channel cleanup after unsubscribe.
- Fixed multiplayer loading and live interaction issues - 17 May 2026
Fixed multiplayer loading and live interaction issues - Fixed an issue where players could get stuck on the Loading screen after both accepted a multiplayer match immediately after completing the tutorial. - Fixed a card selection sync issue for new players when the server auto-fills missing card slots. - Fixed game server lobby websocket discovery so live chat keyword interactions can reconnect more reliably. - Improved handling for accounts whose player profile has not been initialized yet.
- Fixed tutorial and multiplayer connection flow issues: - 17 May 2026
Fixed tutorial and multiplayer connection flow issues: - Reduced first-time stutter in the tutorial when passing buildings by prewarming building transparency materials. - Improved the multiplayer flow after both players accept a match, addressing cases where the game could remain stuck on the loading screen. - Increased card selection scene loading priority and added loading timeout protection with diagnostic logs. - Fixed blank error dialogs when returning to the lobby after multiplayer loading failures. A readable error message is now shown.
- Title: Multiplayer Matchmaking and Tutorial Return Fixes - 15 May 2026
Fixed internal service authentication for multiplayer matchmaking, improving cases where players could not be paired into a match. Extended matchmaking request keep-alive timing and clears stale active requests from the same player. Improved error handling when game room creation fails. Fixed the fallback loading flow when returning to the lobby after completing the tutorial.
- Fixed an issue where players could not return to the lobby after completing the - 15 May 2026
Fixed an issue where players could not return to the lobby after completing the tutorial. - Tutorial completion no longer routes through the Loading Scene - The lobby is now loaded and activated before unloading the tutorial scene - Fixed a regression that could leave the tutorial completion transition stuck
- Fixed fallback handling for multiplayer ready-state synchronization. - 15 May 2026
Fixed fallback handling for multiplayer ready-state synchronization. - Improved cached lookup logic for opponent ready-state packets - Reduced cases where opponent ready state could fail to apply when player ID mapping is inconsistent - Improved synchronization stability before entering multiplayer battles
- Fixed the flow for returning to the lobby after completing the tutorial. - 15 May 2026
Fixed the flow for returning to the lobby after completing the tutorial. - Tutorial completion now returns to the lobby through the Loading Scene - Removed direct additive lobby loading from the tutorial scene - Improved transition stability after tutorial completion and reduced the chance of invalid scene state when returning to the lobby
- Fixed battle server connection handling before entering multiplayer matches. - 15 May 2026
Fixed battle server connection handling before entering multiplayer matches. - Improved battle server login checks during card selection - Added a clear error message when the battle server connection fails, asking players to return to the lobby and match again - Fixed cases where clients could not connect when the match server returned a private or local server address - Improved cleanup after passive battle server disconnections to prevent pending requests from getting stuck
- Multiplayer Stability and UI Improvements - 15 May 2026
- Improved multiplayer disconnect and timeout handling, so interrupted matches no longer show normal settlement results. - Added a safer return-to-lobby flow during battles, disconnecting from the game server before changing scenes. - Improved server-side player activity tracking and timeout handling for disconnected opponents. - Improved settings slider behavior to prevent accidental keyboard or controller focus changes. - Improved localized button and card UI presentation.
- Tutorial Return and Loading Flow Fixes - 14 May 2026
- Fixed the tutorial completion flow by routing the return to the lobby through the loading scene. - Improved loading flow sequencing so target scene loading is properly awaited. - Adjusted tutorial scene preload cleanup behavior to reduce the risk of getting stuck when returning to the lobby.
Patch notes and updates
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