SPSTEAMPULSELIVE ANALYTICS
Tetrogue

Tetrogue Steam metadata

ExlaWare | Jul 9, 2026 | game

Released

0players observed · 22 September 2026 - 07:15:55 UTC

ActionCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)419
  • Revenue (VGI)$1,002
  • Review score100% positive

Tetrogue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)419
  • Revenue (VGI)$1,002
  • Review score100% positive
  • Total reviews15
  • Release dateJul 9, 2026
  • DeveloperExlaWare
  • PublisherExlaWare

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: ExlaWarePublisher: ExlaWare

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tetrogue Steam metadata

Tetrogue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4871260/metadata
Steam Storehttps://store.steampowered.com/app/4871260/
Steam Communityhttps://steamcommunity.com/app/4871260
PCGamingWiki search
IGDB searchSearch IGDB for Tetrogue

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 15 positive, 0 negative

Price and discount

$2.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

36

Platform releases
  • Steam 9 July 2026

Latest Steam announcements

  • Thank you for 300 downloads! - 18 September 2026

    Tetrogue just crossed 300 downloads. Thank you, genuinely, to everyone who gave it a shot, left feedback, or just clicked download on a solo dev's weird little falling-block roguelike. It's been about a month since the 200 downloads post, and the game has grown a lot since then. Since 200 downloads, Tetrogue has picked up: Asymmetric Multiplayer, a whole second way to play: one player defends a run as the hero, the other attacks from the shadows with their own budget and abilities, decided by a rock-paper-scissors role draft Steam and Discord Rich Presence, so your friends can see exactly which boss is currently ruining your day A full Enemy HUD redesign and a combat hit-feel overhaul: slow-mo on big hits, controller rumble, knockback, the works 6 new relics, including Targeting System, Gem Madness, Spiked Armor, Fan Favorites, Blind Swordsman, and Counterspell A reworked Gem Vendor wit…

  • Tetrogue 1.3.9 — Patch Notes - 18 September 2026

    New Features New Options > Display > HUD section (checkboxes for Player Stats, Stats Panel, and DPS, all on by default) lets you hide individual battle HUD elements. Turning off Stats Panel extends the enemy area and battle background all the way to the edge of the screen. 3 new relics: Fan Favorites (the I, J, L, and O pieces appear more often), Blind Swordsman (hides the enemy's stats and turns them into silhouettes, but slows every enemy's attacks by 25%), and Counterspell (status effects can no longer be cleared early with a line clear, but the enemy that cast one is frozen for 5 seconds when it expires naturally). New "Zen" difficulty tier, one step below Novice: pieces never fall on their own, only your own moves and gravity move them. New Reddit button on the start screen next to the Discord button, linking to r/Tetrogue. 4 new start screen taglines, including 3 clickable ones li…

  • Tetrogue 1.3.8 — Patch Notes - 16 September 2026

    New Features New live DPS readout in the piece-drop stats sidebar. Shows your average damage per second this battle to 2 decimal places, updates several times a second, and grows bigger, jitters more, and eventually catches fire the higher your output climbs relative to a basic enemy's health at your current stage and difficulty. Also fixed the piece-count numbers and both section headers not actually being centered in that sidebar. Victory and Game Over screens now show 4 more run stats: total damage dealt, total armor gained, total gold gained, and your average DPS across the whole run. Balance Changes Base line-clear damage: 3-line clears now deal 6 damage (up from 5), 4-line clears deal 9 (down from 10). 1-line (1) and 2-line (3) unchanged. Applies to Gold Round payouts too. Raw Gem: flat damage per line raised by 1 at every tier (2/3/4/5/6, was 1/2/3/4/5). Cursed Gem: flat damage p…

  • Tetrogue 1.3.7 — Patch Notes - 13 September 2026

    New Features Exiting a run now goes straight to your Upgrades tab if you can afford one: pressing Exit (Game Over) or Back to Menu (Victory) skips the Start Screen, with a note next to the Upgrades button explaining why and your Shard counter animating up to the new total. New Tier 2 relic: Targeting System. Line-clear damage always hits whichever enemy you've selected instead of the frontmost one, at 25% less damage as the tradeoff. Switch targets with new Direct Relic Control keys (Options, Controls), defaulting to Q/E or LB/RB. The selected enemy is marked with a small triangle overhead. New Tier 2 relic: Gem Madness. Your equipped gems and gem bag shuffle together at the start of every battle, and at the end of each battle a random gem is upgraded a tier while a different one is destroyed. New Tier 1 relic: Spiked Armor. Any enemy that attacks you takes damage equal to your current…

  • Tetrogue 1.3.6 — Patch Notes - 11 September 2026

    New Features Tetrédex gains two new sections: Heroes and Status Effects. Heroes start blacked out until unlocked, then show a full mechanic writeup and their three Boss Upgrade options with the real numbers. Status Effects work the same way, revealing an icon and description the first time you're hit by or enter that effect in battle. New "Test Controls" button on Options → Gameplay opens a small practice board so you can feel out DAS, ARR, soft-drop speed, the rotation system, and lock delay without starting a real battle. Changes Gold Gem reworked: its in-combat payout is now a fixed amount per clear size (single/double/triple/tetris) instead of scaling off damage dealt, which used to produce absurd gold totals on high-damage builds. The "deal half damage" drawback is unchanged. The Difficulty-select screen's locked-tier hint now names the actual tier you need to beat and the one it u…

  • Tetrogue 1.3.5 — Patch Notes - 9 September 2026

    New Features Rich Presence on Steam and Discord: your friends can now see what you are doing in Tetrogue straight from their friends list or your Discord profile, whether you are in a menu, choosing a path on the map, in a battle or boss fight, in an Endless run, or in a Versus match. Fully translated into all five languages. On Discord it also shows a session timer, the Tetrogue logo, a hero icon during battles, and buttons to open the store page or join the Discord server, and both Steam and Discord group the two players of a Versus match together. New Game Over sequence: instead of an instant cut to the Game Over screen, your hero's eyes go to X's and the board crumbles and falls apart first, matching the collapse of the stone wall behind the enemies. New cheat code: entering STACKR in the seed code field on the Difficulty-select screen instantly unlocks the next difficulty tier and…

  • Tetrogue 1.3.4 — Patch Notes - 8 September 2026

    Accessibility New Grid Visibility slider (Options → Accessibility) lets you brighten or fade the board's grid lines, from fully invisible up to twice as bright as before. New Thick Grid Lines toggle doubles the grid line width, for players who still find it hard to see even at maximum Grid Visibility. New Ghost Piece Opacity slider lets you adjust how visible the falling piece's landing preview is, from fully invisible to fully opaque. New Ghost Outline toggle adds a bordered outline around the ghost piece for extra contrast. A live preview on the Accessibility tab shows the effect of all of the above in real time, without needing to start a battle to check. New Lock Delay slider (Custom Difficulty) lets you tune how tightly a piece's lock delay is tied to its fall speed, instead of a fixed ratio. Multiplayer The Attacker's board now respects your Color Scheme, Grid Visibility, Ghost Pi…

  • Tetrogue 1.3.3 — Patch Notes - 6 September 2026

    New Features Each multiplayer player can now set their own personal difficulty the first time they play as Attacker, applied whenever they're later the Defender, so two players of different skill levels can each get the challenge that's right for them instead of sharing one difficulty for the whole run. The Attacker can now spend their upgrade budget directly on the Stage 1, 2, or 3 boss itself, not just on regular minions. The Attacker can now re-pick their full ability loadout at every stage advance, instead of it being locked in for the whole run. Each ability on the Attacker's ability-selection screen now shows a short description of what it does. A 3-2-1 countdown now plays before every multiplayer battle starts, so the Defender isn't thrown straight into a falling piece the instant setup finishes. The "Multiplayer save detected" popup can now be closed with an X button, instead of…

  • Tetrogue 1.3.2 — Patch Notes - 3 September 2026

    Quality of Life Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game. Fixes Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button, which could accidentally skip a tutorial message while you were just trying to rotate your piece. Fixed the Options screen's tab headers (Sound, Accessibility, Gameplay, Display, Controls) and the Map screen's gem-bag button not showing the new focus highlight. Fixed a multiplayer bug where a piece on the Attacker's or Defender's board could get pushed in a direction nobody pressed, then rapidly flicker left and right when the real direction was pressed. Most noticeable over Steam Remote Play Togethe…

  • 1.3.1 — Patch Notes - 31 August 2026

    Fixes Steam Cloud now keeps your progress in sync across more than one device, including moving a save between a PC and a Steam Deck. Before this fix a second device could fail to pull your progress down, and in some cases replaced your cloud save with a fresh one. If your progress looks out of date, open the game once on the device that has your latest save before playing elsewhere, and it will upload correctly from there. Localization Fixed several German spelling and grammar mistakes, including the First Blood and Patience relic descriptions, the sound effects volume label in Options, and the name of the "Hard Victor" achievement. Unified inconsistent wording in the German and Spanish translations, which had drifted into using several different terms for a garbage line. Translated the multiplayer and Forge interface into German, French, Spanish, and Turkish. Menus, the prepare-the-en…

  • Tetrogue 1.3.0 — Patch Notes - 28 August 2026

    New Features Asymmetric Multiplayer has arrived. Play a full run against a second player instead of the AI. One player is the Defender: they play a completely normal single-player run, picking a hero, difficulty, and relics like always. The other is the Attacker: they never touch a real board of their own to fight, but before every battle they spend a budget upgrading the Defender's enemies, and during the fight they spend mana on abilities to make life harder. Play together on the same PC (each player gets their own keyboard/controller) or online through Steam. Not available in the free Demo. A Rock-Paper-Scissors draft at the start of a multiplayer run decides who begins as which role. The first time you reach your role, a short explainer introduces the Defender and Attacker, the budget, and how role-switching works, with a "Don't show this again" option. Prepare the Enemy: before eac…

  • Tetrogue 1.2.2 — Patch Notes - 19 August 2026

    Quality of Life Starting a run with unlocked but unequipped Starting Relic slots now shows a warning before you begin, mirroring the existing gem-loadout warning: "Start!" / "Open Loadout" / "Don't show again". The Difficulty-select screen's Start button can now be navigated away from with Left/Right on keyboard or controller, jumping to the hero column. Previously it was a dead end. Fixes Reworded the "Your Health" battle tutorial card: it now leads with the fact that the heart isn't a separate health stat, since players were missing that HP just is empty rows remaining. Fixed the Tetrédex not always scrolling far enough to fully reveal a focused tile at the bottom of a section, most noticeable in the Relics section. Fixed the Progress screen's shard counter showing a duplicate icon next to the ◈ symbol. Fixed the Discord button linking to an expired invite.

  • Thank you for 200 downloads! - 17 August 2026

    Tetrogue just crossed 200 downloads. Doubling up feels like it should be less exciting than the first 100, but somehow it isn't, so thank you, genuinely, to everyone who gave it a shot. It's been about a month since that first thank-you post, and looking back, the game has evolved a lot. Since 100 downloads, Tetrogue has picked up: 7 playable Heroes, each with a real ability and their own unlock chain (the whole reason this graphic isn't slimes anymore) Endless Mode, for when three stages and a final boss just isn't enough punishment A full Rotation System selector, so the SRS purists and the ARS/TRS diehards can both be happy The Heat mechanic and a proper Custom Difficulty slider for tuning your own suffering A full piece-rendering overhaul, tiles now connect and bevel like one solid shape instead of separate bricks Shareable run-summary cards and seed codes, so you can brag about a r…

  • Tetrogue 1.2.1 — Patch Notes - 16 August 2026

    Quality of Life The in-battle Controls tutorial now ends with a Sonic Drop / Hard Drop choice instead of a plain acknowledgement — pick which one your drop key uses right there, with a reminder that it's changeable anytime in Options → Controls. Fixes Fixed the Game Over and Victory screens accepting Restart/Share/Exit/Back/Endless input for the first 0.3 seconds after appearing, letting a player still mashing keys at the moment of death or victory dismiss the screen before seeing their run stats. Fixed a falling piece's spawn row (the row just above the visible board) getting sliced by the danger border, which rendered in front of it instead of behind it. Fixed a Cursed Chest's poison/bewitched/blinded/frenzy curse lasting for the rest of the run instead of just the one battle it was meant for, matching how curses from The Shrine already worked. Fixed the hero avatar in the battle side…

  • Tetrogue 1.2.0 — Patch Notes - 14 August 2026

    New Features Heroes are here. Pick a hero on the Difficulty-select screen via a new browsable carousel — 7 heroes (Ivy, Olaf, Jonas, Link, Turner, Zoro, Sabrina), each with a unique animated avatar and a real, gameplay-changing passive ability. Only Ivy starts unlocked; winning a run with your currently-highest-unlocked hero unlocks the next one in the chain — but any hero can be freely browsed and previewed even while locked. Ivy: whenever your board has a real Tetris well open, your next piece is guaranteed to be a long piece, and Quad clears deal +50% bonus damage. Olaf: fusing 4 pieces into a perfect 4x4 square deals bonus damage — a x4 gold bonus if all 4 pieces matched, x2 silver if mixed. Jonas — Hotlines: 2 rows are marked as targets at the start of battle; clearing a Hotline row deals +75% bonus damage and immediately marks 2 new rows elsewhere. Link: consecutive line clears bu…

  • Tetrogue 1.1.14 — Patch Notes - 8 August 2026

    New Features Added a fully animated Tetrogue logo by the talented D.R. Ink to the title screen, replacing the old static "TETROGUE" text: letters fall into place left-to-right (each landing pushes the colored bar beneath it), then the tetromino pieces sitting on the wordmark drop into place in random order, with the I-piece saved for last for a special bounce into the U's cup. Default piece colors were also retuned to match their corresponding enemy sprites' hues while keeping each piece's traditional color family recognizable. Added a "Heroes — Coming Soon" preview to the Difficulty-select screen: a small animated, locked I-piece character (with blinking eyes, an idle sway, and a diagonal "Coming Soon" ribbon) teasing an upcoming Hero-selection feature. The whole Difficulty-select screen was reorganized into a 3-column layout to make room for it (Hero and Difficulty selectors on the le…

  • Tetrogue 1.1.13 — Patch Notes - 2 August 2026

    Visuals Pieces now render as one continuous beveled shape (light from the top-right) instead of a grid of separate bricks, with a subtle low-contrast seam kept between individual tiles so pieces still read as built from units. Applies everywhere a piece appears: the board, the falling piece, NEXT/Hold previews, the start-screen background, the level-transition wipe, weapon/attack shapes, and garbage debris. Fused gold/silver Perfect-Square blocks now render as one flat-center jewel instead of 16 separate bricks. Locked pieces on the board now gradually mute darker (blended toward the board's own background tone) once their lock flash finishes, so the actively-falling piece stands out more clearly against the settled stack. Controls Replaced the "Hard Drop Locks Instantly" option with two separate, always-available actions: Hard Drop (always locks instantly, unbound by default) and Sonic…

  • Tetrogue 1.1.12 — Patch Notes - 1 August 2026

    New Features Added a new Accessibility option, "Readable Font" (Options > Accessibility, below 4-Line Flash): when enabled, swaps small/body text (name labels, descriptions, tooltips, HUD numbers) to a plain cross-platform sans font, while headers, titles, and large display numbers keep the game's pixel font. Off by default. Balance 20G challenge's lock delay doubled (0.5s to 1.0s) to compensate for the removed falling-reaction window. The Chrono gem (halves fall/attack speed) now also doubles the lock-delay window while active, matching its "everything about this piece slows down" theme. Stacks multiplicatively with 20G. Quality of Life Added a visual lead-in to the piece lock flash: the falling piece now progressively brightens while grounded-but-not-yet-locked, so the flash reads as the culmination of a build-up instead of a sudden, disconnected cue. Reshaped the windowed-mode title…

  • Tetrogue 1.1.11 — Patch Notes - 30 July 2026

    New Features Added a Starting Loadout system: choose a specific relic to always start each run with, from the Difficulty-select screen (replaces the old random-offer-of-3 "Fortune's Eye" node). A second always-start slot unlocks via a new "Twin Fortunes" Meta-progression node. Only relics you've already discovered in a prior run are selectable. Added a post-run shareable card: a "Share" button on the Victory screen and Game Over overlay renders a PNG summarizing the run (score, difficulty, time, stats, seed, every enemy defeated as overlapping portrait art, relics and gems), saves it to your Pictures/Tetrogue folder, and copies it to the clipboard. The Victory and Game Over screens now show this same card live on-screen instead of their own separate stats layout. Run seeds are now a short 6-character code (e.g. "JF0Z5N") shown on the Difficulty-select screen and the run-summary card, an…

  • Tetrogue 1.1.10 — Patch Notes - 29 July 2026

    Gems Fixed Armor Gem's damage being calculated from the armor it granted instead of the clear's real (relic-scaled) damage, which silently flattened every Tetris it occupied to a tiny fixed number regardless of build strength. Now scales with real clear damage, same as the Gravity and Healing gems. Lowered Armor Gem's top-tier armor-per-trigger value (was 4, now 3). Armor now decays naturally over time instead of holding indefinitely, shown as a circular darkening creeping across the shield icon. Reworked Staggering Gem: delay is now a percentage of the target's own attack cooldown instead of a flat number of seconds (higher tiers used to do nothing once the flat delay saturated the enemy's cooldown at high attack speed). Also now hits multiple enemies at higher tiers — 1/1/2/2/all across tiers 1-5, with delay strength 50/75/75/100/100%. At tier 5, a Tetris delays every enemy's attack c…

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2026Tetrogue 1.3.3 — Patch Notes1842846814451741
23 September 2026Tetrogue 1.3.2 — Patch Notes1842846814442864
331 August 20261.3.1 — Patch Notes1842212951311623
428 August 2026Tetrogue 1.3.0 — Patch Notes1842212951303177
519 August 2026Tetrogue 1.2.2 — Patch Notes1841579228662446
616 August 2026Tetrogue 1.2.1 — Patch Notes1840944183783685
714 August 2026Tetrogue 1.2.0 — Patch Notes1840944183779518
88 August 2026Tetrogue 1.1.14 — Patch Notes1840310314347939
92 August 2026Tetrogue 1.1.13 — Patch Notes1839676055892506
101 August 2026Tetrogue 1.1.12 — Patch Notes1839676055891464
1130 July 2026Tetrogue 1.1.11 — Patch Notes1839676055886489
1229 July 2026Tetrogue 1.1.10 — Patch Notes1839676055882900
1327 July 2026Tetrogue 1.1.9 — Patch Notes1839041357034969
1423 July 2026Tetrogue 1.1.8 — Patch Notes1839041357027410
1521 July 2026Tetrogue 1.1.7 — Patch Notes1838407329269693
1621 July 2026Tetrogue 1.1.6 — Patch Notes1838407329268449
1720 July 2026Tetrogue 1.1.5 — Patch Notes1838407329264892
1817 July 2026Tetrogue 1.1.4 — Patch Notes1838407329260780
1916 July 2026Tetrogue 1.1.3 — Patch Notes1838407329257554
2015 July 2026Tetrogue 1.1.2 — Patch Notes1838407329255310

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4871260
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateJul 9, 2026
DeveloperExlaWare
PublisherExlaWare
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews15
Negative reviews0
Total reviews15
Steam recommendationsNot available
Achievements36
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4871260/

Short description

Stack pieces, clear lines, slay monsters. A falling-block roguelike where every line cleared strikes your enemies. Battle through a monster-filled dungeon, collect synergistic relics and gems, and survive escalating challenges across a procedurally generated map.

About this game

Tetrogue blends the satisfying rhythm of falling-block puzzles with the strategic depth of a roguelike. Every piece you place is a weapon — clear lines to deal damage, chain combos for devastating strikes, and watch enemies crumble as your relic build comes together. Navigate a branching map through three stages of increasingly dangerous dungeons. Choose your path wisely: take on elite enemies for greater relics, trigger events that shift the run in unexpected directions, or conserve strength for the boss that waits at the end of each stage. Features 10 unique enemy types — Every slime has its own special ability: board manipulation, status effects, and surprises that force you to adapt mid-battle. Playable Heroes — Choose one of 7 heroes, each reshaping how you play: guarantee the piece you need, chain unstoppable combos, or unleash a berserk rage that slows time itself. Win a run to unlock the next hero in the chain. 3 stages with unique bosses — Each dungeon culminates in a boss encounter that tests your relic build to its absolute limits. 50+ relics — Stack relic synergies, chain powerful effects, and forge a build that feels entirely your own across every run. Gem fusion system — Collect and fuse gems to unlock potent combat bonuses that integrate directly into your piece-placing strategy. Metaprogression — Permanent upgrades carry between runs, steadily unlocking new relics, bonuses, and possibilities for future attempts. Events and encounters — Random encounters dot the map, from risky choices to skill challenges. Some offer powerful relics, some demand a sacrifice — choose carefully. Infinitely scaling difficulty — Mastered the gauntlet? Climb to the next difficulty tier, or dive into Endless Mode and see how far your build can carry you. Challenge Runs — Optional run-long modifiers let you twist the rules for an extra challenge or a completely different way to play. Achievements & Tetrédex — Chase achievements and fill out the Tetrédex, a growing bestiary of every enemy you've encountered. Built for everyone — Full controller support, colorblind-friendly accessibility palettes, and translations in English, German, French, Spanish, and Turki…

Supported languages

English * , French * , German * , Spanish - Spain * , Turkish * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
28Full controller support
64Adjustable Text Size
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs18Simulasi dan/atau kegiatan judi Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Tetrogue's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tetrogue's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tetrogue at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2574,23722 September 2026 - 08:34:34 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
4Once Human15,24422 September 2026 - 07:06:46 UTC231,343
5Dota 2446,46122 September 2026 - 08:34:34 UTC1,291,328
6Conqueror's Blade1,48022 September 2026 - 07:57:37 UTC18,921
7Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
8火炬之光:无限28522 September 2026 - 04:55:46 UTC7,911
9Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2574,23722 September 2026 - 08:34:34 UTC1,818,3689,826,471Valve
Dota 2446,46122 September 2026 - 08:34:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS314,07222 September 2026 - 08:34:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Overwatch®38,14922 September 2026 - 07:24:50 UTC164,636420,984Blizzard Entertainment, Inc.

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 413,65922 September 2026 - 06:26:58 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2
Unturned11,73022 September 2026 - 07:17:15 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2446,46122 September 2026 - 08:34:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
Black Desert17,69022 September 2026 - 07:48:03 UTC59,91792,632Pearl Abyss
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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