- Virus Popper Reopened FREE! - 21 December 2021
Grab your weapons Space Traveler! New variants of the virus have started to appear all over our universe and we need your help to pop them all! Use new weapons, explore new maps, and fight off these variants to an album of brand new tunes! Become the ultimate Virus Popper in this huge new update! Available NOW for FREE! Download here
- Virus Popper Reopened FREE Download! - 21 December 2021
Grab your weapons Space Traveler! New variants of the virus have started to appear all over our universe and we need your help to pop them all! Use new weapons, explore new maps, and fight off these variants to an album of brand new tunes! Become the ultimate Virus Popper in this huge new update! Available NOW for FREE.
- Space Slurpies LAUNCHES April 8th! - 3 April 2021
You've played the demo, you've heard the song... and now it's FINALLY HERE. Space Slurpies is launching and about to be available for all on April 8th. For the past year, Starcade Arcade has been working on a VR game that we are very excited to share with you. It's relaxing to play in solo mode, but equally exciting to play with friends. How long can you survive the colorful galaxy of the Slurpies? In this multiplayer arcade game, control luminescent snakes that grow in length and size. Collect as much food as possible and survive each round without colliding with yourself and other players in fast-pacing battles. The art of collecting food is as satisfying as it is relaxing. But don't forget to watch out for other players – as they might try to cut you off and create traps! Players each control a snake that follows their hand in 6D space Whenever their snake eats pieces of food, it gro…
- Space Slurpies Demo - 16 January 2021
Did you like the world of Starblazer®? Find out what else is happening in that universe with our studio's newest title - Space Slurpies. The demo for Space Slurpies is free and available now for anyone to download. Get it here and see what the excitement is all about: Space Slurpies FREE Demo How long can you survive the colorful galaxy of the Slurpies? In this multiplayer arcade game, control luminescent snakes that grow in length and size. Collect as much food as possible and survive each round without colliding with yourself and other players in fast-pacing battles. The art of collecting food is as satisfying as it is relaxing. But don't forget to watch out for other players – as they might try to cut you off and create traps! Gameplay: Players each control a snake that follows their hand in 6D space Whenever their snake eats pieces of food, it grows in length It also evolves and cov…
- Exiting Early Access - 8 September 2020
After three years of development, Starblazer® is exiting Early Access and launching as a fully featured game. Starblazer® was created by a two-person indie dev team and defined by the feedback and direction of a dedicated community. We are proud to complete this passion project and invite you to join the celebration on September 14th when we release the game. Find other players to battle and strategize with on our Discord: https://discord.gg/eFqWcT5 Follow our studio and see the rest of the journey on our social media accounts: https://www.facebook.com/StarcadeArcadeLLC/ https://www.instagram.com/starcadearcadellc/ https://www.twitch.tv/starcadearcade https://twitter.com/StarcadeArcade https://www.youtube.com/channel/UCxqzAiGfIuHaBIHeB-DMDcQ/ Happy Starblazin'! - Alexander & Brandon Starcade Arcade
- Final Launch Update - 8 September 2020
After over three years of development, our two person, part-time indie team is proud to release the last patch before our exit from Early Access. This launch is a huge milestone for us. Since entering Early Access, we have uploaded over 20 patches for Starblazer and given out over 1000 keys. We want to thank all of the fans and supporters for their constant feedback, encouragement, and playtime to make a great space RTS game for VR. We could not have done it without the support of our community. The biggest areas of focus for us in this final patch before release were Performance and final Bug fixes. We have optimized Starblazer to give you a smooth 90 FPS. All bugs that we know of have been fixed and overall gameplay improved. You can read the full list of bugs and performance enhancements added this patch. From here, we will continue to support the game (in particular we still have lo…
- Polish Polish Update - 29 July 2020
In this exciting new patch, we bring forward an immense number of bug fixes, tweaks, and even a few new features to get ready for final release. We are one step closer to exiting Early Access and completing the full version of Starblazer. Check out the insane list of bugs that the community has helped us catch and address (thank you all! Especially Dave, he knows). We have an amazingly improved navigation system, AI features, and performance optimizations to make it extra smooth. Not to mention Leaderboards and Achievements! Honestly, it's so much that there's no video introduction or screenshots this time… I'm tired… need to go get some sleep. But not too much because we're almost ready to exit Early Access… Just trust me. This patch is great. Go play it and find out for yourself. ;) Love you Starblazers! -Alexander New Features: • Achievements added! Good luck :) • Leaderboards added…
- Simple Space Update - 4 May 2020
The Simple Space update is finally here! In this update, we set about making the game as simple and intuitive to all players as possible. We wanted to create a game that was friendlier, more accessible, and easier for first timer users to pick up and play. One of the key features of this update is the Main Menu on the starting screen. Now, you have access to all the different game modes of Starblazer in an easy to access menu. Every time you quit a game mode, you're back to this one simple menu, making it easy to jump into any type of game you want to in Starblazer. We also re-imagined the controls for Starblazer, making it our goal to simplify all gameplay just down to one single button! We were able to achieve this by building an intuitive cancellation system. Now you can cancel selections with the Select button (often Trigger) as well, just by clicking on the ship again or double cli…
- Ship Capacity Limiting and CCV1 Builder Tweaks | v0.909 - 8 February 2020
In this smaller patch, we cover a variety of small tweaks and bug fixes to the Cosmic Controller in Fleetbuilder, anti-cheat rules, and waypoint grip and drag sensitivity. Bugs: - Stop the timer and save end time at the end for Infinity Mode, rather than letting run during AFK and get unnaturally high score. - Door link in Orbit Repairs fixed to lead out to Fleet Builder. - Capacity counter background does not change to white when a Fleet is cleared. - Capacity Counter color doesn't change to red or orange when the initial fleet is loaded in Fleetbuilder. - Cap limit can be breached with new CCV1 builder arm in Fleetbuilder, which loads all ships in game mode. Now properly caps like before. - Players cannot load more than 500 cap ships into a game, blocked via the rule checker. Tweaks: - Added cost of ships to the new Cosmic Controller in Fleet Builder. - Fixed Teleport fall through poi…
- Grip and Lift Waypoint System | Patch Notes 0.907 - 30 January 2020
In this patch notes, we make different key major changes: 1. First, we change up the Waypoint setting mode so that you can change the height of waypoints midair by gripping and moving the controller. 2. Second, we add a new UI to the Cosmic Controller that lets the player see what a Builder is building as well as the current progress. 3. Finally, we are starting to edit the flow of the game and how a user gets from one section to another. We start here by streamlining the flow from the Tutorial to Demo Room to Mini Battle and then the other game modes. If you want to see all of this in action, you can check out the recorded YouTube video of the patch notes here: Tweaks: • Fighters will now stop and fire at double the original distance, just to help with spacing of the ships. • Some of the ships have been removed from the Mini Battle, as to not overwhelm new players. • Orbit's Repair Roo…
- New Puzzle Mode! - 24 January 2020
In this patch, we bring you Starblazer's version of a mini campaign called Puzzle Mode! Up until this point, you have always been allowed to start a game with one of your Custom Fleets. The enemy has randomly spawned various configurations to fight you. However, everything changes with Puzzle Mode. Now, you are only given a specific fleet of ships and are challenged to beat the enemy fleet of ships in return. All of the configurations and pairings having been carefully selected and curated by the Starblazer team to give you a good challenge. And if you make it all the way to the end, you will even get to battle in the special End level that takes place on Reckoning. So good luck! Let's see who can get the Level 26 the fastest. Here is a video introducing all of the new features: In order to track your progress, we are also storing information on each game in your player profile now. Cur…
- Melody (New Map Introduction) + New Player Hot Fix - 1 January 2020
We're unveiling a new map this week to celebrate the New Year! Welcome to the world of Melody, a black and white world bathed in monochromatic neon. This map is available for play in the AI Mode, Matchmaking, and the Puzzle Mode that we're releasing next month. Today's shout-out goes out to one of our Discord users who goes by the name ROCKY. A week ago, ROCKY let us know about a strange bug seen in Demo Room where ships could not be selected that could have a variety of symptoms for new users. So thank you ROCKY! We've fixed the bug now, so new players should be able to have a great experience. If some reason you recently bought the game and saw any of these issues, please give it a second chance before you send a bad review :) We're working as hard as we can (note that it IS Christmastime even, but this patch was prioritized) In addition to this fix, I added a couple other pieces of p…
- Infinity Mode | Starblazer One Year Anniversary - 22 December 2019
This week we bring you a brand new game mode called Infinity! Infinity will challenge you to survive against endless waves of enemies. Good luck fighting the onslaught of ships! Challenge your friends and see who can survive the longest. Additional Tweaks: • Spectres are now forced to briefly appear every 10 seconds, allowing a 5 second window where they're vulnerable, even without a Seeker spotting them. This balances the game out and removes the possibility of a player now being able to ever find a Spectre (if both their Seekers and Builders were destroyed) • Ships will now stop behind a ship if they're blocked, rather than clunkily push their way through. • The player's screen is flooded in a red overlay when they've lost the game to clearly notify them that the game is over. • Cannons now fire in reverse order on the Bruiser, starting with the inside cannons to tackle the immediate…
- StarRaver Lounge - 6 December 2019
Welcome to StarRaver. We made a club. Don't ask me why, but we did. So enjoy. We're coming up on Starblazer's One Year Anniversary on Steam Store, so we decided to add some fun content just to celebrate. Play some of the games at the tables, go nuts on the Orbits standing around, practice the Orbit shuffle with the one true Orbit. Do whatever your heart desires. Have fun. Film in Liv and then post it on Twitter / Instagram / TikTok ... #OrbitShuffle #StarRaver Thanks ;)
- Flagship Highlights and Ship Selection Improvements [v0.874] - 29 November 2019
In this patch, we dominate the last of the major selection bugs. In the past, you may have had issues with: In some cases, selection could get stuck when a ship that is selected and targeting Flagship is suddenly destroyed. Medics and Spectres were having troubles unpairing from ships. Groups of ships were being selected, rather than individual ships in that group (again, Spectres and Medics). Now, if an individual paired ship is selected, it can unpair just by specifying a new direction. All ships were able to pair to the Ally Flagship (which was kind of confusing). Flagships are easier to select from a distance using our special Spotlight algorithm. Now, selection is snappy, quick, intuitive and bug free! (well, as far as we know) We made a few other tweaks to make the game easier to play for first time users. Now, the Flagships are clearly marked Defend or Capture accordingly. No mor…
- Multiplayer and Liv Launch - 10 November 2019
In probably the most anticipated release that Starblazer has had, Multiplayer is officially live and active. It's complete with Matchmaking as well as a Custom Games mode that makes it possible to play with your friends. Please encourage someone you know to check out the game during one of our many sales and play a round with you! In this update, we also included support for Liv - mixed reality game recording. Now you can stream yourself real-time playing Starblazer, whether you're smashing ships, chatting with Orbit, or crushing the competition in Multiplayer. Tweaks: \ If someone bails on a Multiplayer game, the person left in the game is awarded a victory. Boo!! No rage quitting! The AI will navigate around pillars and obstacles a little more smoothly. Enemy fleet boundaries now appear red during selection period to differentiate the two teams. Fleet selection buttons do not show up…
- Arcade Mode and Multiplayer Fixes [v0.863] - 28 October 2019
We hosted an event in Seattle recently to play test the new Arcade Mode before we hit the next round of conventions. I'm glad that we did, because we were able to find a bunch of obnoxious bugs (that OF COURSE I incidentally crushed the next week). Here they are: In Arcade Mode, players are starting off with their ships being the same color. SUPER CONFUSING. For now, on a player's screen, they will always appear blue and the enemy red. Builders were not being spawned for players in Arcade Mode... yeah, good luck winning a game without those guys in there! Menu sequence initiates a lock state: Defeat -> Select a Unit -> Quit -> Stuck (Won't Quit) Load button if spammed (thanks to our hyperactive friend Brandon for finding this) causing load times to lock up and game will never load. Selecting a new menu item will double load whatever has already been selected. A player can get stuck in t…
- Arcade Mode Update [v0.860] - 18 October 2019
VR Arcade Support With multiplayer now supported, Starblazer is about to go to the VR arcades! In order to make it easier for the people running the arcades, we implemented a new Arcade Mode. Arcade Mode brings a couple of things, including: • Once Arcade Mode is selected from the menu, the game will always load directly into the War Room. • Players will load directly in front of the game selection screen, rather than further back looking into the War Room. This way they can get started playing faster. • Unnecessary rooms, like Fleet Builder and Demo Room are closed off, just to keeps players focused on the versus gameplay. • Whenever a player is in Arcade Mode, 5 default fleet types are available as options instead of 5 custom fleets, as normally is the case. • There is additional 2D UI available on the flat screen for arcade shop owners to help players get a game started. Without even…
- Orbit, Friends, Cosmic Controller, and the Index Update - 24 September 2019
Welcome to possibly one of the biggest patches that we've ever released - Custom Games multiplayer support, new game play options such as fleet-wide commands, the addition of our game's friendly (yet sassy) mascot Orbit, not to mention support for the Index controllers. First off, yes, that sassy little voice that keeps asking "Are you bored?" has a name. Orbit is your personal assistant that brings life and energy to the world of Starblazer. She welcomes you into the Demo Room, jams out to the "Starblazer" song, and walks you through every aspect of the game. Next, we're opening up Custom Games for you all to try out. Just create a room, invite your friends, and then play a MULTIPLAYER game of Starblazer with them online. Yes, that's right. After all of the anticipation and wait, Multiplayer is finally coming to Starblazer. Note that we're still trying to find all of the bugs and could…
- Oculus, Windows Mixed Reality, and Vive Update - 6 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33965965%2Ffcb8994fb234dd375d44493e062eba6d6f23f605.png We are pleased to announce the release of Starblazer to all of our Oculus, Windows Mixed Reality, and various Vive users. In this newest update, all of the headsets are supported through SteamVR. Even for the Vive, the experience is greatly improved by allowing players to grab and manipulate ships realistically. You can check it out either in Fleetbuilder as you create your fleet or even the Start Screen if you can catch a ship flying by. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33965965%2Fc8faa6e2f8b24e089b0c9604ac46baaf65a4ea59.png We have been getting the request for Oculus and WMR support for a long time now, so thanks for the patience on this. No port or feature is easy when the game is being built by a single developer / coder. But regard…