SPSTEAMPULSELIVE ANALYTICS
Tactical Control

Tactical Control Steam metadata

Hellride Games | Mar 21, 2019 | game

Released

0players observed · 22 September 2026 - 09:45:20 UTC

CasualFree To PlayIndieStrategyFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,286
  • Revenue (VGI)No data available
  • Review score82% positive

Tactical Control metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,286
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews72
  • Release dateMar 21, 2019
  • DeveloperHellride Games
  • PublisherHellride Games

Genres: Casual, Free To Play, Indie, Strategy

Company pages: Developer: Hellride GamesPublisher: Hellride Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tactical Control Steam metadata

Tactical Control metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1000540/metadata
Steam Storehttps://store.steampowered.com/app/1000540/
Steam Communityhttps://steamcommunity.com/app/1000540
PCGamingWiki search
IGDB searchSearch IGDB for Tactical Control

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 59 positive, 13 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Steam Achievements, Stats, Family Sharing

Achievements

25

Platform releases
  • Steam 21 March 2019

Latest Steam announcements

  • Patch 2019.07.02.b Now Live - 2 July 2019

    Greetings Commanders This patch is, essentially, a rollback of the security features added in early April 2019. These features were intended to prevent malevolent players from hacking into the game and cheating while playing online. Unfortunately, the changes required have interfered with the game's matchmaking and network systems, with the result that most players haven't been able to play online games at all. This patch disables the game's security features, rendering it again playable online and fully restoring its functionality. This also means that the game is, once again, exposed to hacking. The only option currently open to honest players is not to play against random online players who appear to have an unfair advantage. For me, the only other option was leaving the game unhackable but unplayable. I am deeply sorry for the prolonged loss of functionality and for the long time it…

  • Update 2019.05.03.a Now Live - 3 May 2019

    Greetings Commanders This patch brings a few tweaks and fixes, as well as two new dlc's available to purchase. The first dlc contains three single-player missions designed to be almost impossible to complete. A skilled commander, however, will find ways to exploit the enemy's weakness and prevail. The second dlc adds four new emotes that can be sent to the opposing player in multiplayer matches. Toast your enemy with a cold beer, a glass of wine, a classy cocktail or a steaming hot cup of coffee. Good luck on the battlefield The dev

  • Update Patch 2019.04.21.b Now Live - 21 April 2019

    Greetings Commanders! This update brings some balance tweaks for several units and a new emoticon system, which allows communication between players. Details follow. Emotes are sent by clicking your base to show the emote menu and then clicking an emote to send. You can disable this functionality in the options menu, if you don't want to see and send emotes. The unit stat changes are based largely on current win rates in the game. As far as possible, I've tried to improve each unit's specific strengths rather than level out their weaknesses and make all units more like each other. C: move speed reduced from 144 to 128. While C's are not a popular choice compared with other units, their high win rate warrants this change, to bring them more in line with other units. H: durability increased from 300 to 375. Firepower increased from 160 to 200. Range increased from 2500 to 2800. H's are on…

  • Patch 2019.04.12.a Now Live - 12 April 2019

    Greetings Commanders This patch adds a couple of interface improvements to the game. A box now displays all stats for the currently selected unit or, if one is available, for the unit your mouse is currently over. Additionally, the result of clicking or right-clicking is always displayed so newer players can understand the game's interface and use it effectively. Good luck, have fun The dev

  • Quick fix 2019.04.09.a Now Live - 9 April 2019

    This patch fixes a black screen crash when the enemy disconnected.

  • Balance Patch 2019.04.08.a Now Live - 8 April 2019

    Greetings Commanders This patch effectively increases the size of the battlefield. Details follow. Visibility and fire ranges for all units have been reduced by 20%. This makes correct positioning more difficult, but also more rewarding. Unit move speeds remain the same. Reaching the enemy base isn't any harder. Firepower, however, has received a boost. The modifier that previously reduced damage to 85% has now been set to 100%, producing a small but visible increase in damage dealt. This should reduce the length of time of engagements, while hopefully not making the game too chaotic. Good luck, have fun The dev

  • Patch 2019.04.05.a Is Now Live - 5 April 2019

    Greetings Commanders This patch reverts some recent visibility changes. Visibility is simplified and values are set to reasonable values. Recently, visibility has been the target of some experimentation. Dynamic visibility was added, where units were more visible if they moved. Also, unit visibility ranges were set so that most units were visible closer than they could attack, so visual contact almost always meant the bullets would start flying. These changes caused some unwanted consequences. Turtling got a significant boost, since an attacker had to enter the killing zone before he was able to see the defenders and plan an effective assault. Paradoxically, stealthy units (Rs and entrenched Is) became less useful, since everyone (except As of course) was capable of decent camouflage. The current patch rolls back some changes and sets visibility values as follows: A and B are always vis…

  • Balance Patch 2019.04.04.c Now Live - 4 April 2019

    Greetings Commanders This patch tweaks visibility when moving and suppression. While moving, units have increased visibility. Before this patch, this increase disappeared instantly after the unit stopped moving. Now, it persists for a brief extra duration (1.6 seconds currently). This should make moving units easier to spot and possibly engage. Suppression move speed reduction is now -35% instead of -50%. Halving unit speed under fire simply felt too much. The game's build pipeline has also been changed. This should have exactly zero consequences for most players. Good luck on the battlefield The dev

  • Patch 2019.04.02.a - Visibility Tuning - Is Now Live - 2 April 2019

    Greetings Commanders This patch brings a significant overhaul to visibility ranges for almost all units. Also, the damage reduction has been slightly cut. These changes are a work in progress, they may be tuned or rolled back in the following days. Also a few visual improvements, menu updates and small tweaks. Unit visibility is the distance where it can be detected by the enemy. Some units (A's and the Base) are always visible no matter where they are. The rest have three possible visibility ranges: visibility while stopped, while moving and while firing. These values have been tuned for all units, so that stopped visibility is significantly smaller than the unit's fire range, moving visibility is somewhat bigger and visibility fired remains where it was before, at a really large value. A debuff was added to all damage in the game and its value has been stable since release at -25%. It…

  • Quick Fix 2019.04.01.b Now Live - 1 April 2019

    This is a fix for the failure in the game's networking code which occurred when playing a multiplayer game immediately after playing a scenario. This one was totally on me, should have caught it long ago. Sorry everyone The dev

  • Balance patch 2019.04.01.a Is Live - 1 April 2019

    Greetings commanders The last patch changed some values and resulted in some units losing some of their appeal. This patch attempts to compensate. Details follow. Visibility while moving is now increased by 25%, up from 10%. The 10% value didn't feel impactful enough, 25% is more visible and should have a bigger effect on planning. Increased S range from 2600 to 3200, but reduced its durability from 400 to 300. In the last patch, S has had its range drastically reduced. While it felt like it needed a nerf, this wasn't it. It resulted in S's requiring lots of micromanagement and becoming easily suppressed and helpless. The current change restores some of it s lost range, while further reducing its durability. It is now closer to the harrasing unit it's supposed to be. H health reduced from 340 to 300. H's still didn't feel fragile enough. This should make it more important to protect the…

  • Patch 2019.03.31.a - Game Mode Rework - Is Now Live - 31 March 2019

    Greetings Commanders This patch replaces Basic Games with single-player scenarios, intended to teach the game to beginners and advanced tactics to more experienced players. The requirement for 10 Basic wins before playing full games is now removed. Some unit stats tuning is also included, along with some fixes and tweaks. Since launch, players have been almost solely playing Basic Games. This was NOT the intended outcome. Basic Games were meant to act as a more fun form of tutorial, played by beginners to get a grip on the game before playing Full Games - the "real game". What happened instead was that the population was too low, causing players who unlocked Full Games to be unable to find opponents online. So, of course, they reverted to Basic Games, where at least they could find someone to play against. The result: almost nobody played full games. So, Basic Games are out. Everyone ca…

  • Balance Patch 2019.03.24.b Is Live - 24 March 2019

    Greetings Commanders This patch addresses the numerous complaints concerning game pacing. Hopfeully, the game will feel more dynamic without adding too big a cognitive burden on new players. Also, a few fixes, tweaks an option to invert mouse buttons. Previously, game pacing had been nerfed drastically by applying a 25% slowdown on all game events. While this did slow down the action, it caused many games to end in a draw that shouldn't have. The global reduction has been removed, with targeted reductions added instead: movement is now nerfed by 10% (instead of 25%) while damage dealt stays reduced by 25%. This should increase the pace of the game while still leaving some time for command decisions in the heat of action. Further tweaks to these parameters are very likely, but this should be a step in the right direction. Dead units are now less likely to occlude living ones. This happen…

  • Update 2019.03.24.a Is Now Live - 24 March 2019

    This patch adds a new control scheme to the game, essentially right-click to move and left-click to do everything else. Also, some matchmaking tuning for the game's current low player count and a few smaller fixes. The default scheme stays the same, you can switch to the new controls from the Options menu. The new control scheme makes more use of the right mouse button. Left-click to select your units and target enemy units. Left-clicking the currently selected unit issues a "cease-fire" order but lets the unit continue moving. Right-clicking issues a movement order, except if you right-click the selected unit. Then, it just stops (but keeps attacking, if it has a target in range). Since players aren't too numerous currently, matchmaking has been tuned to more quickly find distant players. A larger balance patch is in progress, should arrive soon(tm), when it's done(tm) Until then, good…

  • Big Balance and Mechanics Patch 2019.03.22.b Is Live - 22 March 2019

    Greetings Commanders The biggest change in this patch are updates for the game's movement and visibility mechanics. Also, several units have had small-ish stat updates. The "SEARCHING" menu page is also improved. Details follow. New movement mechanic: suppression. Units under attack move at 50% speed. This is meant to increase the defensive potential of static units, like H and I. An attacker must think twice before going into an enemy's field of fire, because he might not escape before taking significant casualties. C are immune to suppression, so they move at their full move speed even under enemy fire. This is in line with their intended role as melee chargers. New visibility mechanic: while moving, visibility increases by 10%. This will make static units slightly better hidden than moving ones, possibly increasing the utility of R and I. The effect of this change is not certain, and…

  • Balance Patch 2019.03.21.e - 21 March 2019

    Greetings Commanders Balance changes: Reduced H firepower from 250 to 160. This should make it easier to approach turtling groups of H. Reduced overall game speed by 25%. Currently, games feel a bit too click-heavy and the action can become overwhelming, especially for new players. Looking forward to your thoughts The dev

  • Tactical Control Is Live ! - 21 March 2019

    Greetings commanders Tactical Control is now live and playable! Looking forward to your feedback and (hopefully few) bug reports. The Custom Games DLC is also available for purchase. I strongly recommend playing a few free games before buying. Thanks for your interest and good hunting! The dev

  • Release Delayed - 4 March 2019

    Greetings Commanders. Regrettably, Tactical Control is not yet ready to be released, even in Early Access. While the estimated release date was in February 2019, this turned out unrealistic and could not be achieved. The game's Early Access release is now scheduled for the second half of March 2019. The only reason for this postponement is that the game was felt insufficiently polished and tuned to be displayed to interested players. In other words, it's working, but it's still not good enough. Thank you for your patience and interest in Tactical Control The dev

Patch notes and updates

S.noRelease datePatch nameGID number
12 July 2019Patch 2019.07.02.b Now Live2436926440585895956
23 May 2019Update 2019.05.03.a Now Live2404270358325278301
321 April 2019Update Patch 2019.04.21.b Now Live2434668385559031009
412 April 2019Patch 2019.04.12.a Now Live3763229740647047734
59 April 2019Quick fix 2019.04.09.a Now Live2508976515661648360
68 April 2019Balance Patch 2019.04.08.a Now Live2508976515657714438
75 April 2019Patch 2019.04.05.a Is Now Live2508976515648137251
84 April 2019Balance Patch 2019.04.04.c Now Live2508976515644420757
92 April 2019Patch 2019.04.02.a - Visibility Tuning - Is Now Live2465065785316156399
101 April 2019Quick Fix 2019.04.01.b Now Live2465065785313416126
111 April 2019Balance patch 2019.04.01.a Is Live2465065785311484911
1231 March 2019Patch 2019.03.31.a - Game Mode Rework - Is Now Live2465065785309191870
1324 March 2019Balance Patch 2019.03.24.b Is Live2543878145182984379
1424 March 2019Update 2019.03.24.a Is Now Live2543878145181911455
1522 March 2019Big Balance and Mechanics Patch 2019.03.22.b Is Live2543878145175664325
1621 March 2019Balance Patch 2019.03.21.e2543878145173013627
1721 March 2019Tactical Control Is Live !2543878145172558920
184 March 2019Release Delayed2534869043318842211

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1000540
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 21, 2019
DeveloperHellride Games
PublisherHellride Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent82%
Positive reviews59
Negative reviews13
Total reviews72
Steam recommendationsNot available
Achievements25
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1000540/

Short description

Tactical Control: the 7-minute wargame. Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.

About this game

Minimalist strategy for grown-ups: Tactical Control is a strategy game for people who aren't strategy gamers. It is a real-time tactics game that does not reward actions-per-minute, memorized build orders and hard unit counters. Each game is a duel between two opponents. Players start with a base and seven units of various types. The goal is to destroy the enemy base. Army compositions are randomized at the beginning of each battle. Each player has the option to discard and re-roll units that don't fit their preferred tactics and personality. All unit types are valuable when used correctly, but they also have weaknesses that can be exploited by a competent enemy. Players must learn to use the units that they have, to anticipate the opponent's tactics and apply their strengths against the enemy's weak points. The game's visuals are designed for immersion, simplicity and clarity. Flashy graphics are actively avoided, as they are at best a distraction, when not actually obscuring vital information. The game is meant to be played, for free, against random opponents from around the world. Players who wish to challenge their friends can buy the Custom Games DLC, which allows inviting friends to matches and customizing players' armies. Features: short one-on-one matches minimalist visuals with simple, clear graphics diverse unit types, each powerful when used correctly randomized armies: you must use what you have, but no two matches are the same free version: play online against random opponents premium version: pay once to unlock custom matches against friends players connect directly to each other, not to servers that might be hacked or shut down How to Play: Unit Control: Click any of your units to select it, so you can give orders to that unit. Click the map to order your unit to move. Click the unit itself to order it to stop. Combat: While a unit is selected, click an enemy to attack. Most units can move and attack at the same time. However, if the enemy is out of range, your units will not attack. Visibility: The two bases are always visible, but the armies aren't. Enemy units are visible only if one of your units is close enough to see them. Each uni…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
22Steam Achievements
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Tactical Control's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tactical Control's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tactical Control at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust62,77022 September 2026 - 10:39:28 UTC259,6461,359,516Facepunch Studios
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Terraria26,73422 September 2026 - 10:48:11 UTC486,9181,521,492Re-Logic

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:52:35 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Rust62,77022 September 2026 - 10:39:28 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
DayZ23,89522 September 2026 - 10:03:59 UTC78,739460,377Bohemia Interactive
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss

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