SPSTEAMPULSELIVE ANALYTICS
ASTROKILL

ASTROKILL Steam metadata

Doomsday Games | May 27, 2016 | game

Released

0players observed · 22 September 2026 - 02:48:16 UTC

ActionIndieSimulationEarly AccessSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)4,358
  • Revenue (VGI)$27,544
  • Review score64% positive

ASTROKILL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)4,358
  • Revenue (VGI)$27,544
  • Review score64% positive
  • Total reviews72
  • Release dateMay 27, 2016
  • DeveloperDoomsday Games
  • PublisherDoomsday Games

Genres: Action, Indie, Simulation, Early Access

Company pages: Developer: Doomsday GamesPublisher: Doomsday Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

ASTROKILL Steam metadata

ASTROKILL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/376880/metadata
Steam Storehttps://store.steampowered.com/app/376880/
Steam Communityhttps://steamcommunity.com/app/376880
PCGamingWiki search
IGDB searchSearch IGDB for ASTROKILL

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 46 positive, 26 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, VR Supported, Steam Cloud, Stats

Achievements

16

Platform releases
  • Steam 27 May 2016

Latest Steam announcements

  • Update 0.9.9.1 - Modernized and restyled UI - 15 May 2022

    This update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previously, the UI was mostly implemented in Blueprints. I've nativized the UI (converted to C++) and added the ability to customize colors globally. Now, when you choose a different color-theme, the entire UI changes colors to match the in-game HUD! HUD Minimap now has double-lined border and a transparent inner region Reduced saturation of blue-tinted cockpit/HUD-elements Reverse "x" icon is now a "friendly" color instead of red UI Modernized menus by "ironing out" buttons and other widgets Increased transparency on all UI-elements to improved readability Buttons now support 3 different behaviors internally (normal, toggle, or slider) Redesigned sliders to be more readable and…

  • Update 0.9.9.0 - Upgrade to UE4.27, new Beltor fighter, new asteroids, and more - 18 April 2022

    This update brings ASTROKILL into the modern age with the latest UE4 version (upgraded 4 versions from 4.23 to 4.27). An upgrade to UE5 will happen in the next major update! In the meantime, this update leverages the latest atmospheric lighting features from UE4 to add planetary atmospheres and improved stellar (literally) effects. I've replaced all asteroids and fragments in the game with higher resolution geometry and textures suitable for 4k gaming rigs. There's also a new heavy fighter that's playable in the Snare level. This fighter comes equipped with 3 turrets of a new variety. It has more of a Star Wars-y visual style compared to the other fighters. More fighters and frigates matching this style are coming (unless it's not well received). The next update will take full advantage of the Chaos physics system, Lumen, and Nanite in UE5. With Nanite, I'll be able to eliminate most LO…

  • Update 0.9.8.2 - Fixes to Steam-achievements, reticles, and more - 27 January 2022

    This update improves reticle-recognition and fixes a long-standing issue with Steam stats and achievements not being updated properly. In addition to various stats, like kills and deaths, I'm now recording spawns as well. With regards to reticles, a solid line is now drawn from the target to the leading reticle. I've thickened the outline and scaled down most reticles to make aiming more intuitive and reduce visual clutter. The next update will have an upgraded engine and a live preview in the joystick-menu to make calibration much easier. UI Added a solid line drawn from target to leading reticle Doubled line-thickness on most reticles Leading reticle is now smaller and bolder (makes aiming more accurate) Re-animated leading reticle to make visually distinguishing it easier Fixed a scaling-issue causing reticles to be oversized when camera is zoomed in Fixed an issue with reticles not…

  • Update 0.9.8.1 - Engine upgrade, redesigned HUD, optimized core, joystick fixes - 5 January 2022

    This update marks a fundamental shift in how the game works under the hood. There are a slew of improvements that increase performance, improve joystick & controller support, optimize HUD space, and future-proof the game. Besides a beefed up architecture, the HUD has been redesigned to improve the 3rd person experience and minimize on-screen clutter. I did a visual polish on all the environments to depict a harsher, brighter atmosphere. A new fixed turret-system is now present in several missions. I'm very happy with the visual style of this new asset and want it to carry over into a new, playable faction. HUD Thinned out many reticles and gauges to reduce visual clutter & obstructions Rearranged gauges so that no gauge is obscured in 3rd person Implemented an animated leading crosshair to emphasize the location to aim at Added a flashing dot that is placed on the origin of the selected…

  • Patch 0.9.7.1 - Ultrawide support, display fixes, gamepad fixes, and UE 4.21.2 upgrade - 3 March 2019

    General - Ultrawide resolutions are now supported - Numerous display-issues have been fixed (vsync, windowed mode, etc.) - Gamepad support is greatly improved - Upgraded to UE 4.21.2 (from 4.21.1) Graphics - All graphics-settings are now saved using UE4's game-user-settings - Anti-aliasing is now off by default (on first-run) - Anti-aliasing setting is now saved properly between runs - Graphics-settings are no longer applied when opening the graphics-menu - Most scalability-settings (low, medium, high, epic) now use engine-defaults (cleaned up years of clutter in DefaultScalability.ini) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11892863%2Faad62ee81e8960d398be1c91ba943822135e0e05.png UI - Menus now auto-adjust to ultrawide resolutions - Cursor is now activated and centered when menus are opened - "Apply Display Settings" button is now larger and grayed out when not…

  • Patch 0.9.7 - MASSIVE update (I'm back) - 20 February 2019

    General - Upgraded to Unreal 4.21.1 - Redesigned entire HUD with customizable colors - Replaced all existing asteroids and debris with new meshes and textures (more varied and realistic) - Mission load-times reduced significantly - Added color-themes that affect the entire HUD and some menus - 4K displays are now properly supported (HUD-resolution scales up/down accordingly) - Desktop resolution is now used by default on first startup Gameplay - Created a new objective-system that displays major and minor objectives (and their progress) on the HUD - Relative movement is now shown in the center of the HUD with a colorized moving reticle - Added several more objectives to each mission - Rebalanced all missions and updated difficulty levels - Damaged frigates now display accurate hull-damage - Players are now warned as they near the edge of the playable area - Health-icons are now shown ne…

  • Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements - 27 February 2018

    Visuals - Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) VR - Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset) UI - Increased resolution-scale range to 140% in graphics-menu - Resolution-scale slider no longer updates while sliding (only after sliding) - Restart-button is now selectable after beating a campaign-mission - Updated Snare mission splash-image Steam - Added a "Colonizer" achievement for beating the Colonists mission - Added a "Firefighter" achievement for beating the Firefight mission

  • Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements - 27 February 2018

    Visuals - Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) VR - Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset) UI - Increased resolution-scale range to 140% in graphics-menu - Resolution-scale slider no longer updates while sliding (only after sliding) - Restart-button is now selectable after beating a campaign-mission - Updated Snare mission splash-image Steam - Added a "Colonizer" achievement for beating the Colonists mission - Added a "Firefighter" achievement for beating the Firefight mission

  • Patch 0.9.6 - New fighter skins, improved VR, and faster load times - 18 February 2018

    Gameplay - Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness Visuals - Created a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates Core - Now using PAK files instead of loose files to reduce file count - Debug-files no longer included VR - Motion controllers are no longer used/required - Added "experimental" warning to VR-menu - VR-cursor now resets to center when menu is shown - VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad Steam - Fixed issue with "flawless" Steam-stat…

  • Patch 0.9.6 - New fighter skins, improved VR, and faster load times - 18 February 2018

    Gameplay - Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness Visuals - Created a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates Core - Now using PAK files instead of loose files to reduce file count - Debug-files no longer included VR - Motion controllers are no longer used/required - Added "experimental" warning to VR-menu - VR-cursor now resets to center when menu is shown - VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad Steam - Fixed issue with "flawless" Steam-stat…

  • Patch 0.9.5.1 - Larger fighters and improved joystick configuration - 5 February 2018

    Gameplay - Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships) Visuals - Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor AI - Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths) UI - Added a dedicated joystick menu accessible from the controls menu - Added c…

  • Patch 0.9.5.1 - Larger fighters and improved joystick configuration - 5 February 2018

    Gameplay - Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships) Visuals - Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor AI - Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths) UI - Added a dedicated joystick menu accessible from the controls menu - Added c…

  • Patch 0.9.5 - New missions, improved AI, and many gameplay fixes - 25 January 2018

    Gameplay - Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed to rearm) - Added a laser super weapon (available in the Fury mission) - Most missions now have clearly marked objectives - Homing missiles will now change targets in mid-flight (if a better target presents itself) - Dead pilots can now be shot multiple times before being vaporized - Less damage is taken from collisions with ships, asteroids, etc. - Increased muzzle-velocity of flak-projectiles - Increased homing-velocity of missiles - Decreased laser-ammo capacity in all interceptors - Rebalanced all missions to reflect their difficulty level - Improved placement and variety of initial ship-selection in all missions - Enemies are smarter in many different ways (see AI…

  • Patch 0.9.5 - New missions, improved AI, and many gameplay fixes - 25 January 2018

    Gameplay - Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed to rearm) - Added a laser super weapon (available in the Fury mission) - Most missions now have clearly marked objectives - Homing missiles will now change targets in mid-flight (if a better target presents itself) - Dead pilots can now be shot multiple times before being vaporized - Less damage is taken from collisions with ships, asteroids, etc. - Increased muzzle-velocity of flak-projectiles - Increased homing-velocity of missiles - Decreased laser-ammo capacity in all interceptors - Rebalanced all missions to reflect their difficulty level - Improved placement and variety of initial ship-selection in all missions - Enemies are smarter in many different ways (see AI…

  • Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves - 15 December 2017

    Core - Upgraded UE4 engine from 4.18.1 to 4.18.2 - Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud Input - Joystick-axis values are now shown in real-time from the controls-menu (helps with mapping axes to the correct controls) - Modifier keys (shift, alt, ctrl) are now allowed in key-bindings Bugs - Fixed issue with idle joystick-axis values reverting to -1 (causing uncontrollable spinning and other undesired behavior) UI - HUD is now automatically hidden when in-game menu is displayed (reduces visual clutter and increases menu readability) Audio - Reduced memory-footprint of larger audio-files (music, vocals)

  • Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves - 15 December 2017

    Core - Upgraded UE4 engine from 4.18.1 to 4.18.2 - Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud Input - Joystick-axis values are now shown in real-time from the controls-menu (helps with mapping axes to the correct controls) - Modifier keys (shift, alt, ctrl) are now allowed in key-bindings Bugs - Fixed issue with idle joystick-axis values reverting to -1 (causing uncontrollable spinning and other undesired behavior) UI - HUD is now automatically hidden when in-game menu is displayed (reduces visual clutter and increases menu readability) Audio - Reduced memory-footprint of larger audio-files (music, vocals)

  • Patch 0.9.4.1 - Linux fixes - 11 December 2017

    Core - Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash - Recompiled Linux UE4 with this fix for AMD drivers: https://github.com/EpicGames/UnrealEngine/commit/8bd35912ed384750ca8b3474f3ab806c6ddcf Gameplay - Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough) Bugs - Checking the joystick-bypass checkbox will now zero-out all internal joystick-axis values

  • Patch 0.9.4.1 - Linux fixes - 11 December 2017

    Core - Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash - Recompiled Linux UE4 with this fix for AMD drivers: https://github.com/EpicGames/UnrealEngine/commit/8bd35912ed384750ca8b3474f3ab806c6ddcf Gameplay - Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough) Bugs - Checking the joystick-bypass checkbox will now zero-out all internal joystick-axis values

  • Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization - 9 December 2017

    Core - Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed through the UE4 raw-input plugin - Reduced all texture-pool sizes (varies with texture-quality setting) - Lowered overall game-size by nearly 2GB (~50%) Controls - Angular drag is now customizable (very useful for joysticks and VR) - Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button) - Up to 8 joystick-axes can now be mapped (must be manually set for now) - Steam Controller plugin is now enabled UI - Improved visibility of menu-text - Changed off-screen target-reticle to a simpler arrow-design - Added angular-drag slider and joystick-axes fields to the contr…

  • Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization - 9 December 2017

    Core - Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed through the UE4 raw-input plugin - Reduced all texture-pool sizes (varies with texture-quality setting) - Lowered overall game-size by nearly 2GB (~50%) Controls - Angular drag is now customizable (very useful for joysticks and VR) - Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button) - Up to 8 joystick-axes can now be mapped (must be manually set for now) - Steam Controller plugin is now enabled UI - Improved visibility of menu-text - Changed off-screen target-reticle to a simpler arrow-design - Added angular-drag slider and joystick-axes fields to the contr…

Patch notes and updates

S.noRelease datePatch nameGID number
13 March 2019Patch 0.9.7.1 - Ultrawide support, display fixes, gamepad fixes, and UE 4.21.2 upgrade2534869043314013220
220 February 2019Patch 0.9.7 - MASSIVE update (I'm back)2480825216183497790
327 February 2018Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements4249665521682978162
418 February 2018Patch 0.9.6 - New fighter skins, improved VR, and faster load times4249665521682978279
55 February 2018Patch 0.9.5.1 - Larger fighters and improved joystick configuration4249665521682978395
625 January 2018Patch 0.9.5 - New missions, improved AI, and many gameplay fixes4249665521682978510
715 December 2017Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves4249665521682978635
811 December 2017Patch 0.9.4.1 - Linux fixes4249665521682978756
99 December 2017Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization4249665521682978882
102 December 2017Patch 0.9.3 - VR support, improved HUD, tighter controls, and much more4249665521682979000
1123 October 2017Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux support4249665521682979122
128 September 2017Patch 0.9.1 - Improved Linux & SteamOS support, laser weapons, and many core changes4249665521682979250
1315 August 2017Patch 0.9.0 - Major engine upgrade and EMP missiles4249665521682979363
1422 July 2017Patch 0.8.4.1 - Mission improvements, gamepad fix, and balancing4249665521682979596
1516 July 2017Patch 0.8.4 - Gamepad customization and gameplay balancing4249665521682979711
1610 July 2017Patch 0.8.3 - New mission, new outpost, exploding frigates, and many other changes4249665521682979826
1725 June 2017Patch 0.8.2 - New mission, new frigate, and custom key-mappings4249665521682979929
188 June 2017Patch 0.8.1 - New mission, new music, and numerous fixes4249665521682980054
1927 May 2017Patch 0.8 - Overhaul complete4249665521682980149
2030 December 2016Patch 0.6.2.0 - Phase 1/3 of major overhaul4249665521682980377

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID376880
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 27, 2016
DeveloperDoomsday Games
PublisherDoomsday Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent64%
Positive reviews46
Negative reviews26
Total reviews72
Steam recommendationsNot available
Achievements16
Average playtime forever41 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/376880/

Short description

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.

About this game

A modern space shooter and combat sim Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance! Full-featured space combat Progress through a variety of campaign-missions or instantly play standalone missions Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers Control your spacecraft with true 6DoF flight-controls via directional thrusters Repel enemy fire with anti-gravity using the one-of-a-kind GShield Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings AI mimics human-behavior by weighing and making decisions based on changing battle conditions Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields Ballistic warfare in zero-G In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. Strategic energy weapons When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored. Not your mom's space game To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest han…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
53VR Supported
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

ASTROKILL's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ASTROKILL's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ASTROKILL at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2590,35022 September 2026 - 08:52:35 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
4Dota 2456,91422 September 2026 - 08:52:35 UTC1,291,328
5Once Human15,24422 September 2026 - 07:06:46 UTC231,343
6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
8Realm of Ink15022 September 2026 - 00:31:09 UTC6,799
9Party Animals6,10222 September 2026 - 08:07:21 UTC57,806

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder36,15222 September 2026 - 08:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov18,36822 September 2026 - 08:37:58 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2590,35022 September 2026 - 08:52:35 UTC1,818,3689,826,471Valve
Dota 2456,91422 September 2026 - 08:52:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS315,45622 September 2026 - 08:52:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Overwatch®38,14922 September 2026 - 07:24:50 UTC164,636420,984Blizzard Entertainment, Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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